I've got a function returning a binary representation of a byte:
std::string ToBinary(unsigned char &Num)
{
char str[8];
char Symb = 0;
int i = 0;
while (i<8)
{
_asm
{
//push al
shr byte[Num], 1
mov al, 0
adc al, 30h
mov byte[Symb], al
//pop al
}
str[7-i] = Symb;
i++;
}
return std::string(str);
}
And it's call:
std::string BinOut = ToBinary(ByteValue);
The problem is that instead of getting an 8-char string it returns 14-char string. Obviously, inside the function str shows correct value. How do I make it return 8 characters?
The constructor of std::string which accepts a pointer to char requires that the pointed string is null terminated. Your str is not null terminated and so the behaviour of the program is undefined.
You can either
Use a char[9] and set the last character to '\0'. This works only if the str doesn't contain any zero bytes since the first one would be the terminator.
Or use the constructor std::string(char *s, std::size_t count) which doesn't have such requirement.
The problem is caused because your character array does not contain a terminating null character. One solution is to allocate an array with one extra character so you can terminate it with null:
char str[9]
//...
str[8] = '\0'
Alternatively, you can use an overloaded string constructor that allows you to pass in a parameter for the number of characters to use from the input array:
std::string(str, 8);
Related
#include <stdio.h>
char strA[80] = "A string to be used for demonstration purposes";
char strB[80];
char *my_strcpy(char *destination, char *source)
{
char *p = destination;
while (*source != '\0')
{
*p++ = *source++;
}
*p = '\0';
return destination;
}
int main(void)
{
my_strcpy(strB, strA);
puts(strB);
}
so my question here is that when i take out the portion:
//*p= '\0';
it prints the exact same answer, so why is this necessary? from my understanding, \0 is a nul portion of memory after a string but since the array strA already contains the nul portion since its in "" is it really necessary?
It seems you already know the importance of the null terminator, but the point is, you defined char strB[80]; in external namespace (with static life span), which causes initialization of the array strB, which sets all bytes of it to zero. That's why you can't observe the difference (because even if you don't append a null character, the rest of strB already is).
Moving the definition of strB makes this visible. strA doesn't need moving because it doesn't matter.
In actuality, this code
while (*source != '\0')
{
*p++ = *source++;
}
// *p = '\0';
When *source reaches a null character, it's not copied to *p, so you need to manualky add a terminator for that.
Your loop stops when it sees the \0 and so it is not copied to the destination and the destination is not NUL terminated. Is that a problem?
Not if your destination buffer is initialized to all 0s
Not if your code is willing to deal with fixed length strings (so the my_strcpy signature would need to change to return the length)
In general YES - the 0 terminated C string is such a common thing that not following the convention is asking for trouble,
Whether you 0 terminate or not the rest of the values will be the same as they were when you started. The 0 termination just makes your character array a "standard C string".
For arguments sake: Assuming you knew every string had space for 80 chars you could just do
for(int i = 0; i < 80; i++)
{
dest[i] = src[i];
}
The effect is the same and assuming the source is 0 terminated the destination will be too.
Why does this code produce runtime issues:
char stuff[100];
strcat(stuff,"hi ");
strcat(stuff,"there");
but this doesn't?
char stuff[100];
strcpy(stuff,"hi ");
strcat(stuff,"there");
strcat will look for the null-terminator, interpret that as the end of the string, and append the new text there, overwriting the null-terminator in the process, and writing a new null-terminator at the end of the concatenation.
char stuff[100]; // 'stuff' is uninitialized
Where is the null terminator? stuff is uninitialized, so it might start with NUL, or it might not have NUL anywhere within it.
In C++, you can do this:
char stuff[100] = {}; // 'stuff' is initialized to all zeroes
Now you can do strcat, because the first character of 'stuff' is the null-terminator, so it will append to the right place.
In C, you still need to initialize 'stuff', which can be done a couple of ways:
char stuff[100]; // not initialized
stuff[0] = '\0'; // first character is now the null terminator,
// so 'stuff' is effectively ""
strcpy(stuff, "hi "); // this initializes 'stuff' if it's not already.
In the first case, stuff contains garbage. strcat requires both the destination and the source to contain proper null-terminated strings.
strcat(stuff, "hi ");
will scan stuff for a terminating '\0' character, where it will start copying "hi ". If it doesn't find it, it will run off the end of the array, and arbitrarily bad things can happen (i.e., the behavior is undefined).
One way to avoid the problem is like this:
char stuff[100];
stuff[0] = '\0'; /* ensures stuff contains a valid string */
strcat(stuff, "hi ");
strcat(stuff, "there");
Or you can initialize stuff to an empty string:
char stuff[100] = "";
which will fill all 100 bytes of stuff with zeros (the increased clarity is probably worth any minor performance issue).
Because stuff is uninitialized before the call to strcpy. After the declaration stuff isn't an empty string, it is uninitialized data.
strcat appends data to the end of a string - that is it finds the null terminator in the string and adds characters after that. An uninitialized string isn't gauranteed to have a null terminator so strcat is likely to crash.
If there were to intialize stuff as below you could perform the strcat's:
char stuff[100] = "";
strcat(stuff,"hi ");
strcat(stuff,"there");
Strcat append a string to existing string. If the string array is empty, it is not going go find end of string ('\0') and it will cause run time error.
According to Linux man page, simple strcat is implemented this way:
char*
strncat(char *dest, const char *src, size_t n)
{
size_t dest_len = strlen(dest);
size_t i;
for (i = 0 ; i < n && src[i] != '\0' ; i++)
dest[dest_len + i] = src[i];
dest[dest_len + i] = '\0';
return dest;
}
As you can see in this implementation, strlen(dest) will not return correct string length unless dest is initialized to correct c string values. You may get lucky to have an array with the first value of zero at char stuff[100]; , but you should not rely on it.
Also, I would advise against using strcpy or strcat as they can lead to some unintended problems.
Use strncpy and strncat, as they help prevent buffer overflows.
I'm trying to understand why a segmentation fault (SIGSEGV) occurs during the execution of this piece of code. This error occurs when testing the condition specified in the while instruction, but it does not occur at the first iteration, but at the second iteration.
LPTSTR arrayStr[STR_COUNT];
LPTSTR inputStr;
LPTSTR str;
// calls a function from external library
// in order to set the inputStr string
set_input_str(param1, (char*)&inputStr, param3);
str = inputStr;
while( *str != '\0' )
{
if( debug )
printf("String[%d]: %s\n", i, (char*)str);
arrayStr[i] = str;
str = str + strlen((char*)str) + 1;
i++;
}
After reading this answer, I have done some research on the internet and found this article, so I tried to modify the above code, using this piece of code read in this article (see below). However, this change did not solve the problem.
for (LPTSTR pszz = pszzStart; *pszz; pszz += lstrlen(pszz) + 1) {
... do something with pszz ...
}
As assumed in this answer, it seems that the code expects double null terminated arrays of string. Therefore, I wonder how I could check the contents of the inputStr string, in order to check if it actually contains only one null terminator char.
NOTE: the number of characters in the string printed from printf instruction is twice the value returned by the lstrlen(str) function call at the first iteration.
OK, now that you've included the rest of the code it is clear that it is indeed meant to parse a set of consecutive strings. The problem is that you're mixing narrow and wide string types. All you need to do to fix it is change the variable definitions (and remove the casts):
char *arrayStr[STR_COUNT];
char *inputStr;
char *str;
// calls a function from external library
// in order to set the inputStr string
set_input_str(param1, &inputStr, param3);
str = inputStr;
while( *str != '\0' )
{
if( debug )
printf("String[%d]: %s\n", i, str);
arrayStr[i] = str;
str = str + strlen(str) + 1;
i++;
}
Specifically, the issue was occurring on this line:
while( *str != '\0' )
since you hadn't cast str to char * the comparison was looking for a wide nul rather than a narrow nul.
str = str + strlen(str) + 1;
You go out of bounds, change to
str = str + 1;
or simply:
str++;
Of course you are inconsistently using TSTR and strlen, the latter assuming TCHAR = char
In any case, strlen returns the length of the string, which is the number of characters it contains not including the nul character.
Your arithmetic is out by one but you know you have to add one to the length of the string when you allocate the buffer.
Here however you are starting at position 0 and adding the length which means you are at position len which is the length of the string. Now the string runs from offset 0 to offset len - 1 and offset len holds the null character. Offset len + 1 is out of bounds.
Sometimes you might get away with reading it, if there is extra padding, but it is undefined behaviour and here you got a segfault.
This looks to me like code that expects double null terminated arrays of strings. I suspect that you are passing a single null terminated string.
So you are using something like this:
const char* inputStr = "blah";
but the code expects two null terminators. Such as:
const char* inputStr = "blah\0";
or perhaps an input value with multiple strings:
const char* inputStr = "foo\0bar\0";
Note that these final two strings are indeed double null terminated. Although only one null terminator is written explicitly at the end of the string, the compiler adds another one implicitly.
Your question edit throws a new spanner in the works? The cast in
strlen((char*)str)
is massively dubious. If you need to cast then the cast must be wrong. One wonders what LPTSTR expands to for you. Presumably it expands to wchar_t* since you added that cast to make the code compile. And if so, then the cast does no good. You are lying to the compiler (str is not char*) and lying to the compiler never ends well.
The reason for the segmentation fault is already given by Alter's answer. However, I'd like to add that the usual style of parsing a C-style string is more elegant and less verbose
while (char ch = *str++)
{
// other instructions
// ...
}
The scope of ch is only within in the body of the loop.
Aside: Either tag the question as C or C++ but not both, they're different languages.
I wrote a very simple encryption program to practice c++ and i came across this weird behavior. When i convert my char* array to a string by setting the string equal to the array, then i get a wrong string, however when i create an empty string and add append the chars in the array individually, it creates the correct string. Could someone please explain why this is happening, i just started programming in c++ last week and i cannot figure out why this is not working.
Btw i checked online and these are apparently both valid ways of converting a char array to a string.
void expandPassword(string* pass)
{
int pHash = hashCode(pass);
int pLen = pass->size();
char* expPass = new char[264];
for (int i = 0; i < 264; i++)
{
expPass[i] = (*pass)[i % pLen] * (char) rand();
}
string str;
for (int i = 0; i < 264; i++)
{
str += expPass[i];// This creates the string version correctly
}
string str2 = expPass;// This creates much shorter string
cout <<str<<"\n--------------\n"<<str2<<"\n---------------\n";
delete[] expPass;
}
EDIT: I removed all of the zeros from the array and it did not change anything
When copying from char* to std::string, the assignment operator stops when it reaches the first NULL character. This points to a problem with your "encryption" which is causing embedded NULL characters.
This is one of the main reasons why encoding is used with encrypted data. After encryption, the resulting data should be encoded using Hex/base16 or base64 algorithms.
a c-string as what you are constructing is a series of characters ending with a \0 (zero) ascii value.
in the case of
expPass[i] = (*pass)[i % pLen] * (char) rand();
you may be inserting \0 into the array if the expression evaluates to 0, as well as you do not append a \0 at the end of the string either to assure it being a valid c-string.
when you do
string str2 = expPass;
it can very well be that the string gets shorter since it gets truncated when it finds a \0 somewhere in the string.
This is because str2 = expPass interprets expPass as a C-style string, meaning that a zero-valued ("null") byte '\0' indicates the end of the string. So, for example, this:
char p[2];
p[0] = 'a';
p[1] = '\0';
std::string s = p;
will cause s to have length 1, since p has only one nonzero byte before its terminating '\0'. But this:
char p[2];
p[0] = 'a';
p[1] = '\0';
std::string s;
s += p[0];
s += p[1];
will cause s to have length 2, because it explicitly adds both bytes to s. (A std::string, unlike a C-style string, can contain actual null bytes — though it's not always a good idea to take advantage of that.)
I guess the following line cuts your string:
expPass[i] = (*pass)[i % pLen] * (char) rand();
If rand() returns 0 you get a string terminator at position i.
I have a header file which contains a member variable declaration of a static char array:
class ABC
{
public:
static char newArray[4];
// other variables / functions
private:
void setArray(int i, char * ptr);
}
In the CPP file, I have the array initialized to NULL:
char ABC::newArray[4] = {0};
In the ABC constructor, I need to overwrite this value with a value constructed at runtime, such as the encoding of an integer:
ABC::ABC()
{
int i; //some int value defined at runtime
memset(newArray, 0, 4); // not sure if this is necessary
setArray(i,newArray);
}
...
void setArray(int i, char * value)
{
// encoding i to set value[0] ... value [3]
}
When I return from this function, and print the modified newArray value, it prints out many more characters than the 4 specified in the array declaration.
Any ideas why this is the case.
I just want to set the char array to 4 characters and nothing further.
Thanks...
How are you printing it? In C++ (and C), strings are terminated with a nul. (\0). If you're doing something like:
char arr[4] = {'u', 'h', 'o', 'h'};
std::cout << arr;
It's going to print "uhoh" along with anything else it runs across until it gets to a \0. You might want to do something like:
for (unsigned i = 0; i < 4; ++i)
std::cout << arr[i];
(Having a static tied to instances of a class doesn't really make sense, by the way. Also, you can just do = {}, though it's not needed since static variables are zero-initialized anyway. Lastly, no it doesn't make sense to memset something then rewrite the contents anyway.)
cout.write(arr, count_of(arr))
If count_of isn't defined in a system header:
template<typename T, size_t N>
inline size_t count_of(T (&array)[N]) { return N; }
Are you printing it using something like
printf("%s", newArray); //or:
cout << newArray;
? If so, you need to leave space for the nul-terminator at the end of the string. C strings are just arrays of characters, so there's no indication of the length of the string; standard library functions that deal with strings expect them to end in a nul (0) character to mark the ending, so they'll keep reading from memory until they find one. If your string needs to hold 4 characters, it needs to be 5 bytes wide so you can store the \0 in the fifth byte
You'll need a 5th character with a 0 byte to mark the end of the 4 character string, unless you use custom char-array output methods. If you set value[3] to something other than 0, you'll start printing bytes next to newArray in the static data area.
There's also no need to explicitly 0 initialize static data.
You can best catch those kinds of errors with valgrind's memcheck tool.
It is printing out a string that starts at the address &newArray[0] and ends at the first 0 in memory thereafter (called the null terminator).
char strArr[] = {"Hello"};
char strArr[] = {'H', 'e', "llo");
char strArr[] = "Hello";
char* strArr = "Hello"; // careful, this is a string literal, you can't mess with it (read-only usually)
...are all null terminated because anything in double quotes gets the null terminator tacked on at the end
char strArr[] = {'H', 'e', 'l', 'l', 'o'};
...is not null terminated, single quotes contain a single character and do not add a null terminator
Here are examples of adding a null terminator...
strArr[3] = '\0';
strArr[3] = NULL;
strArr[3] = 0;
With a bit loss of performance, you can fit into 4 byte.. in 'c-style'.
Print either 4 characters or until \0 is reached:
#include <cstdio>
#include <cstring>
...
//calculate length
size_t totalLength = sizeof(ABC::newArray) / sizeof(ABC::newArray[0]);
char* arrayEnd = (char*)memchr(ABC::newArray, '\0', totalLength);
size_t textLength = arrayEnd != 0 ?
arrayEnd-ABC::newArray : totalLength;
//print
fwrite(
ABC::newArray, //source array
sizeof(ABC::newArray[0]), //one item's size
textLength, //item count
stdout); //destination stream
By the way, try to use std::string and std::cout.