template function argument explicit type declaration - c++

I have a list of operator overloads, and I found that they are not acting in the way that I want them to. I reduced the problematic code to a couple lines to simulate the problem. I have a couple template type aliases to help compile time decision making, a template function (an operator in the working code, but here just a generic function), and a class called var that takes in two template parameters, an unsigned int and a bool (true = known var, false = unknown var, just mentioning this so that the naming convention in the following code snippet makes sense). Here is the code.
template<typename T>
using is_known = typename std::is_same<T, const var<T::ID, true> >::type;
template<typename T>
using is_unknown = typename std::conditional<is_known<T>::value, std::false_type, std::true_type>::type;
template<typename T>
using UK_if_UK = typename std::enable_if<is_unknown<T>::value, T>::type;
template<typename unknown_check_LHS, typename unknown_check_RHS>
constexpr const two_param_type<UK_if_UK<unknown_check_LHS>, UK_if_UK<unknown_check_RHS> > func(const unknown_check_LHS& lhs, const unknown_check_RHS& rhs)
{
return two_param_type<unknown_check_LHS, unknown_check_RHS>
(//generic construction goes here, unimportant...);
}
int main()
{
constexpr const var<0u,true> firstvar(123);
constexpr const var<1u,true> secondvar(456);
func(firstvar,secondvar);
func<std::decltype(firstvar),std::decltype(secondvar)>(firstvar,secondvar);
}
The two calls to func() seem identical to me, and they should both fail (in the working code there are other options once this function SFINAEs out). However, only the second call, where I explicitly declare the types, does the compiler throw an error. It compiles the first call to func() perfectly, and even worse, it operates and returns with type "known" (var<(some unsigned),true>), even though the type alias in the return type should SFINAE the function out of overload resolution. I am using operators, so explicitly declaring the type is not an option for me. More importantly, however, I want to know why the function is not SFINAEing out. Any help would be appreciated. Thank you.
Note: The specific error is:
error: no matching function for call to 'func(const var<0u, true>&, const var<1u, true>&)'
Also, I have tested is_known, is_unknown, and UK_if_UK to work properly, so no need to test those. Thank you.

The two calls to func seem identical to me
Wrong.
They are different.
It's a constness problem.
With
constexpr const var<0u,true> firstvar(123);
constexpr const var<1u,true> secondvar(456);
and the signature of func() as follows
template<typename unknown_check_LHS, typename unknown_check_RHS>
constexpr /* ... */ func (const unknown_check_LHS & lhs,
const unknown_check_RHS & rhs)
calling
func(firstvar,secondvar);
the types, unknown_check_LHS and unknown_check_RHS, are detected as var<0u, true> and var<1u, true> respectively.
Please observe: var<0u, true> and var<1u, true>, not const var<0u, true> and const var<1u, true>.
On the contrary, explicating the types as follows
func<decltype(firstvar), decltype(secondvar)>(firstvar,secondvar);
(and please: decltype(), not std::decltype()), unknown_check_LHS and unknown_check_RHS are explicated as const var<0u, true> and const var<1u, true> respectively.
Observe that now the types are constant.
Observe how is defined is_know
template<typename T>
using is_known = typename std::is_same<T, const var<T::ID, true> >::type;
It compare the type T with a constant type.
So, in the first case (with template types not-constant), is_known is false; in the second case (with constant template types), it's true.

Related

What are the syntax and semantics of C++ templated code?

template<typename T, size_t M, size_t K, size_t N, typename std::enable_if_t<std::is_floating_point<T>::value, T> = 0>
void fastor2d(){//...}
I copied this line of code from cpp-reference(only the std::enable_if part, i do need T and all three of the size_t's), because i would like to use this function only when floating_types are used on it ... it does not compile.
Could somebody explain to me, why, and what it even does? While i am at it, how do you call this function afterwards?
Every tutorial or question here on SO gets bombed with answers, and that is great, but to someone who does not understand jacks*** of what is happening, even those are not really helpful.(sry, if possibly slightly agitated or aggressive)
EDIT: i greatly appreciate all answers as of now, i realize that my wording might have been a bit off ... i understand what a template parameter is, and know the difference between runtime and compiletime etc, but i just cant get a good grasp of the syntax behind std::enable_if
EDIT2:
template<typename T, size_t M, size_t K, size_t N, typename = std::enable_if_t<std::is_integral<T>::value>>
void fastor2d(){
Fastor::Tensor<T,M,K> A; A.randInt();
}
This is literally the only thing i need changed. Notice the random() part
template<typename T, size_t M, size_t K, size_t N, typename = std::enable_if_t<std::is_floating_point<T>::value>>
void fastor2d(){
Fastor::Tensor<T,M,K> A; A.random();
}
I'll try to explain this as simple as possible not to go into the language details too much since you asked for it.
Template arguments are compile time arguments (they do not change during the run-time of your application). Function arguments are run-time and have a memory address.
Calling this function would look something like this:
fastor2d<Object, 1, 2, 3>();
In the <> brackets you see the compile-time arguments or more accurately the template parameters, and the function in this case takes 0 runtime arguments in the () brackets. The last compile time argument has a default argument which is used to check whether the function should compile at all (enable_if type). If you want to know more clearly what enable if does you should search for the term SFINAE, which is a template metaprogramming technique used to determine whether a function or class should exist or not.
Here is a short SFINAE example:
template<typename T, typename = std::enable_if_t<std::is_floating_point<T>::value>>
void function(T arg)
{
}
function(0.3f); //OK
function(0.0); //OK double results in std::is_floating_point<double>::value == true
function("Hello"); //Does not exist (T is not floating point)
The reason the third function call fails, is because the function does not exist. This is because the enable if caused the function not to exist when the compile-time bool that is passed in as its' template argument is false.
std::is_floating_point<std::string>::value == false
Do note that a lot of people agree that the SFINAE syntax is horrible and that a lot of SFINAE code will not be necessary anymore with the introduction of concepts and constraints in C++ 20.
Rather than a top-down approach starting with you code snippet, I'll take a bottom-up approach to explain some important details about templates and what tools and techniques are involved.
At heart, templates are a tool that let you write C++ code that applies to a range of possible types, not strictly for a fixed type. In a statically-typed language, this is firstly a great tool for reusing code without sacrificing type safety, but in C++ in particular, templates are very powerful because they can be specialized.
Every template declaration begins with the keyword template, and a list of type or non-type (i.e value) parameters. Type parameters use the special keyword typename or class, and are used to let your code work over a range of types. Non-type parameters simply use the name of an existing type, and these let you apply your code to a range of values that are known at compile-time.
A very basic templated function might look like the following:
template<typename T> // declare a template accepting a single type T
void print(T t){ // print accepts a T and returns void
std::cout << t; // we can't know what this means until the point where T is known
}
This lets us reuse code safely for a range of possible types, and we can use it as follows:
int i = 3;
double d = 3.14159;
std::string s = "Hello, world!";
print<int>(i);
print<double>(d);
print<std::string>(s);
The compiler is even smart enough to deduce the template parameter T for each of these, so you can safely get away with the following, functionally identical code:
print(i);
print(d);
print(s);
But suppose you want print to behave differently for one type. Suppose, for example, you have a custom Point2D class that needs special handling. You can do this with a template specialization:
template<> // this begins a (full) template specialization
void print<Point2D>(Point2D p){ // we are specializing the existing template print with T=Point2D
std::cout << '(' << p.x << ',' << p.y << ')';
}
Now, anytime we use print with T=Point2D, the specialization is chosen. This is really useful, for example, if the generic template just doesn't make sense for one specific type.
std::string s = "hello";
Point2D p {0.5, 2.7};
print(s); // > hello
print(p); // > (0.5,2.7)
But what if we want to specialize a template for many types at once, based on a simple condition? This is where things become a little meta. First, let's try to express a condition in a way that lets them be used inside templates. This can be a little tricky because we need compile-time answers.
The condition here will be that T is a floating point number, which is true if T=float or T=double and false otherwise. This is actually fairly simple to achieve with template specialization alone.
// the default implementation of is_floating_point<T> has a static member that is always false
template<typename T>
struct is_floating_point {
static constexpr bool value = false;
};
// the specialization is_floating_point<float> has a static member that is always true
template<>
struct is_floating_point<float> {
static constexpr bool value = true;
};
// the specialization is_floating_point<double> has a static member that is always true
template<>
struct is_floating_point<double> {
static constexpr bool value = true;
}
Now, we can query any type to see if it's a floating point number:
is_floating_point<std::string>::value == false;
is_floating_point<int>::value == false;
is_floating_point<float>::value == true;
is_floating_point<double>::value == true;
But how can we use this compile-time condition inside another template? How can we tell the compiler which template to choose when there are many possible template specializations to choose from?
This is achieved by taking advantage of a C++ rule called SFINAE, which in basic English, says, "when there are many possible template specializations to choose from, and the current one doesn't make sense*, just skip it and try the next one."
There's a list of errors, when attempting to substitute template arguments into templated code, that cause the template to be ignored without an immediate compiler error. The list is a bit long and complex.
One possible way that a template doesn't make sense is if it tries to use a type that doesn't exist.
template<typename T>
void foo(typename T::nested_type x); // SFINAE error if T does not contain nested_type
This is the exact same trick that std::enable_if uses under the hood. enable_if is a template class accepting a type T and a bool condition, and it contains a nested type type equal to T only when the condition is true. This is also pretty easy to achieve:
template<bool condition, typename T>
struct enable_if {
// no nested type!
};
template<typename T> // partial specialization for condition=true but any T
struct enable_if<true, T> {
typedef T type; // only exists when condition=true
};
Now we have a helper that we can use in place of any type. If the condition we pass is true, then we can safely use the nested type. If the condition we pass is false, then the template is no longer considered.
template<typename T>
typename std::enable_if<std::is_floating_point<T>::value, void>::type // This is the return type!
numberFunction(T t){
std::cout << "T is a floating point";
}
template<typename T>
typename std::enable_if<!std::is_floating_point<T>::value, void>::type
numberFunction(T t){
std::cout << "T is not a floating point";
}
I completely agree that std::enable_if<std::is_floating_point<T>::value, void>::type is a messy way to spell out a type. You can read it as "void if T is floating point, and otherwise stop and try the next overload"
Finally, to take apart your example:
// we are declaring a template
template<
typename T, // that accepts some type T,
size_t M, // a size_t M,
size_t K, // a size_t K,
size_t N, // a size_t N,
// and an unnamed non-type that only makes sense when T is a floating point
typename std::enable_if_t<std::is_floating_point<T>::value, T> = 0
>
void fastor2d(){//...}
Note the = 0 at the end. That's simply a default value for the final template parameter, and it lets you get away with specifying T, M, K, and N but not the fifth parameter. The enable_if used here means that you can provide other templates called fastor2d, with their own sets of conditions.
First of all, I'll rewrite your function in a working form
template <typename T, size_t M, size_t K, size_t N,
std::enable_if_t<std::is_floating_point<T>::value, int> = 0>
void fastor2d() // ..........................................^^^ int, not T
{ }
The point is that I've changed the second template argument of std::enable_if_t form T to int.
I've also removed the typename before std::enable_if_t but isn't important: the typename is implicit in the _t at the end of std::enable_if_t, introduced from C++14. In C++11 the correct form is
// C++11 version
typename std::enable_if<std::is_floating_point<T>::value, int>::type = 0
// ^^^^^^^^ no _t ^^^^^^
But why it works?
Start from the name: SFINAE.
Is a short form for "Substitution Failure Is Not An Error".
It's a C++ rule so that when you write some thing as
template <int I, std::enable_if_t< I == 3, int> = 0>
void foo ()
{ }
and I is 3, the condition of std::enable_if_t is true so std::enable_if_t< I == 3, int> is substituted with int so foo() is enabled but when I isn't 3, the condition of std::enable_if_t if false so std::enable_if_t< I == 3, int> is not substituted so foo() isn't enabled but this ins't an error (if, through overloading, there is another foo() function, enabled, that matches the call, obviously).
So where is the problem in your code?
The problem is that std::enable_if_t is substituted, when the first template parameter is true, with the second parameter.
So if you write
std::enable_if_t<std::is_floating_point<T>::value, T> = 0
and you call
fastor2d<float, 0u, 1u, 2u>();
the std::is_floating_point<float>::value (but you can also use the shorter form std::is_floating_point_v<T> (_v and not ::value)) so the substitution take place and you get
float = 0
but, unfortunately, a template value (not type) parameter can't be of type floating point, so you get an error.
If you use int instead of T, the substitution give you
int = 0
and this is correct.
Another solution can be use the following form
typename = std::enable_if_t<std::is_floating_point<T>::value, T>
as suggested by Andreas Loanjoe, because the substitution give you
typename = float
that is a valid syntax.
But this solution has the drawback that doesn't works when you want to write two alternative functions, as in the following example
// the following solution doesn't works
template <typename T,
typename = std::enable_if_t<true == std::is_floating_point<T>::value, int>>
void foo ()
{ }
template <typename T,
typename = std::enable_if_t<false == std::is_floating_point<T>::value, int>>
void foo ()
{ }
where works the solution based on the value
// the following works
template <typename T,
std::enable_if_t<true == std::is_floating_point<T>::value, int> = 0>
void foo ()
{ }
template <typename T,
std::enable_if_t<false == std::is_floating_point<T>::value, int> = 0>
void foo ()
{ }

Convert from Object<const T> to Object<t>

Assume we have a template class:
class Object<T>
And one instance of a variable:
Object<const IQuestion> qobj1(new Question());
Object<IQuestion> qobj2(new Question());
I would like to make a call to the function areEqual like this:
areEqual(question1, question2).
How to make a call to a function:
bool areEqual(const Object<IQuestion>& rhs, const Object<IQuestion>& rhs) const
Considering that variables are slightly different?
I assume that this somehow can be achieved with static_cast or reinterpret_cast.
The following probably does something similar to what you are looking for:
template<typename T, typename U>
std::enable_if_t<std::is_same<std::decay_t<T>, std::decay_t<U>>::value, bool>
areEqual(const Object<T>& lhs, const Object<U>& rhs) {
// T and U are the same type, put aside cv qualifiers and references
// if you know what's a meaningful way to compare them, do that
// note that here T and U can still have different cv-qualifiers
}
See a minimal, working example on coliru.

Using template argument from universal reference as const ref

My actual usecase takes a few more arguments but it simplifies to this:
template< typename Arg1 >
bool algorithm( Arg1&& p1, **p2 here** );
With just that its evident that Arg1 will collapse in some way and likely become some kind of reference. p1 is also an output of the algorithm and so if the caller chooses to pass in an lvalue, the function will return with the original parameter modified to reflect where it left off.
However p2 is of the same type but will never be modified. So actually I'd like to put a 'const' promise in there for correctness. Clearly if Arg1 deduces to be a reference, I cannot add const to it.
So my solution is this:
template< class T >
struct make_const_ref
{
typedef typename std::add_reference< typename std::add_const< typename std::remove_reference< T >::type >::type >::type type;
};
template< typename Arg1 >
bool algorithm( Arg1&& p1, typename make_const_ref<Arg1>::type p2 );
Which goes through a bunch of silly machinations to remove some qualifiers and then stick the const& back on.
So my questions are:
1) Is this the best way of doing it?
2) Is there a context under which this will fail? Right now it seems pretty good to me.
I can think of one change that is surprising, but does not result in outright failure. The second parameter is disabled from argument deduction, so the type no longer has to match the first parameter type exactly. This allows for implicit conversions to be accepted, as-if the template argument were specified for the function. An example:
struct Foo
{
int value;
operator int() const
{
return value;
}
};
int main()
{
algorithm(0, Foo{0});
}
whereas the expression:
template<typename Arg>
bool algorithm(const Arg& p1, const Arg2& p2)
will fail to compile with algorithm(0, Foo{0}) unless it was explicitly algorithm<int>(0, Foo{0}). If you were hoping for exact matches only, then this could be problematic. In some cases this desirable; boost::clamp is one example I am aware of that does this intentionally.
Bonus
This is similar to some of the comments to your question, but the trait can be simplified:
template<typename Type>
using const_ref_t =
typename std::add_const<
typename std::add_lvalue_reference<Type>::type>::type;
std::add_lvalue_reference will do what you want in all situations.
Edit
I put this as comment but it should probably go here. This is probably easier:
template<typename Arg1>
bool algorithm(Arg1&& p1, const typename std::remove_reference<Arg1>::type& p2)
All you are trying to do is disable argument deduction for the second parameter, and take it by const-reference. This is doing just that.

Match type of inherited member functions

I have the following snipped of code, which does not compile.
#include <iostream>
struct A {
void foo() {}
};
struct B : public A {
using A::foo;
};
template<typename U, U> struct helper{};
int main() {
helper<void (A::*)(), &A::foo> compiles;
helper<void (B::*)(), &B::foo> does_not_compile;
return 0;
}
It does not compile since &B::foo resolves to &A::foo, and thus it cannot match the proposed type void (B::*)(). Since this is part of a SFINAE template that I am using to check for a very specific interface (I'm forcing specific argument types and output types), I would like for this to work independently of inheritances, while keeping the check readable.
What I tried includes:
Casting the second part of the argument:
helper<void (B::*)(), (void (B::*)())&B::foo> does_not_compile;
This unfortunately does not help as the second part is now not recognized as a constant expression, and fails.
I've tried assigning the reference to a variable, in order to check that.
constexpr void (B::* p)() = &B::foo;
helper<void (B::* const)(), p> half_compiles;
This code is accepted by clang 3.4, but g++ 4.8.1 rejects it, and I have no idea on who's right.
Any ideas?
EDIT: Since many comments are asking for a more specific version of the problem, I'll write it here:
What I'm looking for is a way to explicitly check that a class respects a specific interface. This check will be used to verify input arguments in templated functions, so that they respect the contract that those functions require, so that compilation stops beforehand in case the class and a function are not compatible (i.e. type traits kind of checking).
Thus, I need to be able to verify return type, argument type and number, constness and so on of each member function that I request. The initial question was the checking part of the bigger template that I'm using to verify matches.
A working solution to your problem as posted at https://ideone.com/mxIVw3 is given below - see also live example.
This problem is in a sense a follow-up of Deduce parent class of inherited method in C++. In my answer, I defined a type trait member_class that extracts a class from a given pointer to member function type. Below we use some more traits to analyse and then synthesize back such a type.
First, member_type extracts the signature, e.g. void (C::*)() gives void():
template <typename M> struct member_type_t { };
template <typename M> using member_type = typename member_type_t <M>::type;
template <typename T, typename C>
struct member_type_t <T C::*> { using type = T;};
Then, member_class extracts the class, e.g. void (C::*)() gives C:
template<typename>
struct member_class_t;
template<typename M>
using member_class = typename member_class_t <M>::type;
template<typename R, typename C, typename... A>
struct member_class_t <R(C::*)(A...)> { using type = C; };
template<typename R, typename C, typename... A>
struct member_class_t <R(C::*)(A...) const> { using type = C const; };
// ...other qualifier specializations
Finally, member_ptr synthesizes a pointer to member function type given a class and a signature, e.g. C + void() give void (C::*)():
template <typename C, typename S>
struct member_ptr_t;
template <typename C, typename S>
using member_ptr = typename member_ptr_t <C, S>::type;
template <typename C, typename R, typename ...A>
struct member_ptr_t <C, R(A...)> { using type = R (C::*)(A...); };
template <typename C, typename R, typename ...A>
struct member_ptr_t <C const, R(A...)> { using type = R (C::*)(A...) const; };
// ...other qualifier specializations
The two previous traits need more specialization for different qualifiers to be more generic, e.g. const/volatile or ref-qualifiers. There are 12 combinations (or 13 including data members); a complete implementation is here.
The idea is that any qualifiers are transferred by member_class from the pointer-to-member-function type to the class itself. Then member_ptr transfers qualifiers from the class back to the pointer type. While qualifiers are on the class type, one is free to manipulate with standard traits, e.g. add or remove const, lvalue/rvalue references, etc.
Now, here is your is_foo test:
template <typename T>
struct is_foo {
private:
template<
typename Z,
typename M = decltype(&Z::foo),
typename C = typename std::decay<member_class<M>>::type,
typename S = member_type<M>
>
using pattern = member_ptr<C const, void()>;
template<typename U, U> struct helper{};
template <typename Z> static auto test(Z z) -> decltype(
helper<pattern<Z>, &Z::foo>(),
// All other requirements follow..
std::true_type()
);
template <typename> static auto test(...) -> std::false_type;
public:
enum { value = std::is_same<decltype(test<T>(std::declval<T>())),std::true_type>::value };
};
Given type Z, alias template pattern gets the correct type M of the member pointer with decltype(&Z::foo), extracts its decay'ed class C and signature S, and synthesizes a new pointer-to-member-function type with class C const and signature void(), i.e. void (C::*)() const. This is exactly what you needed: it's the same with your original hard-coded pattern, with the type Z replaced by the correct class C (possibly a base class), as found by decltype.
Graphically:
M = void (Z::*)() const -> Z + void()
-> Z const + void()
-> void (Z::*)() const == M
-> SUCCESS
M = int (Z::*)() const& -> Z const& + int()
-> Z const + void()
-> void (Z::*)() const != M
-> FAILURE
In fact, signature S wasn't needed here, so neither was member_type. But I used it in the process, so I am including it here for completeness. It may be useful in more general cases.
Of course, all this won't work for multiple overloads, because decltype doesn't work in this case.
If you simply want to check the existence of the interface on a given type T, then there're better ways to do it. Here is one example:
template<typename T>
struct has_foo
{
template<typename U>
constexpr static auto sfinae(U *obj) -> decltype(obj->foo(), bool()) { return true; }
constexpr static auto sfinae(...) -> bool { return false; }
constexpr static bool value = sfinae(static_cast<T*>(0));
};
Test code:
struct A {
void foo() {}
};
struct B : public A {
using A::foo;
};
struct C{};
int main()
{
std::cout << has_foo<A>::value << std::endl;
std::cout << has_foo<B>::value << std::endl;
std::cout << has_foo<C>::value << std::endl;
std::cout << has_foo<int>::value << std::endl;
return 0;
}
Output (demo):
1
1
0
0
Hope that helps.
Here's a simple class that passes your tests (and doesn't require a dozen of specializations :) ). It also works when foo is overloaded. The signature that you wish to check can also be a template parameter (that's a good thing, right?).
#include <type_traits>
template <typename T>
struct is_foo {
template<typename U>
static auto check(int) ->
decltype( static_cast< void (U::*)() const >(&U::foo), std::true_type() );
// ^^^^^^^^^^^^^^^^^^^
// the desired signature goes here
template<typename>
static std::false_type check(...);
static constexpr bool value = decltype(check<T>(0))::value;
};
Live example here.
EDIT :
We have two overloads of check. Both can take a integer literal as a parameter and because the second one has an ellipsis in parameter list it'll never be the best viable in overload resolution when both overloads are viable (elipsis-conversion-sequence is worse than any other conversion sequence). This lets us unambiguously initialize the value member of the trait class later.
The second overload is only selected when the first one is discarded from overload set. That happens when template argument substitution fails and is not an error (SFINAE).
It's the funky expression on the left side of comma operator inside decltype that makes it happen. It can be ill-formed when
the sub-expression &U::foo is ill-formed, which can happen when
U is not a class type, or
U::foo is inaccesible, or
there is no U::foo
the resulting member pointer cannot be static_cast to the target type
Note that looking up &U::foo doesn't fail when U::foo itself would be ambiguous. This is guaranteed in certain context listed in C++ standard under 13.4 (Address of overloaded function, [over.over]). One such context is explicit type conversion (static_cast in this case).
The expression also makes use of the fact that T B::* is convertible to T D::* where D is a class derived from B (but not the other way around). This way there's no need for deducing the class type like in iavr's answer.
value member is then initialized with value of either true_type or false_type.
There's a potential problem with this solution, though. Consider:
struct X {
void foo() const;
};
struct Y : X {
int foo(); // hides X::foo
};
Now is_foo<Y>::value will give false, because name lookup for foo will stop when it encounters Y::foo. If that's not your desired behaviour, consider passing the class in which you wish to perform lookup as a template parameter of is_foo and use it in place of &U::foo.
Hope that helps.
I suggest using decltype to generically determine the type of the member function pointers:
helper<decltype(&A::foo), &A::foo> compiles;
helper<decltype(&B::foo), &B::foo> also_compiles;
It may seem like a DRY violation, but repeating the name is fundamentally no worse than specifying the type separately from the name.

Cast between pointer-to-member and pointer-to-const-member

I've tried searching for this but every term I think of ends up with totally unrelated results.
I have a function (template) that takes a pointer-to-member as a parameter, but I cannot seem to implicitly treat the member being pointed to as const. Using const_cast works, but I'd like to avoid having to explicitly call it if I can.
struct MyStruct
{
int *_array;
int _size;
};
template<typename C, typename T>
void DoSomething(T* C::* arr, int siz)
{
// do some read-only stuff with the member here
}
template<typename C, typename T>
void ConstDoSomething(T* C::* arr, int siz)
{
DoSomething<C, T const>(arr, siz);
// DoSomething<C, T const>(const_cast<T const* C::*>(arr), siz); // works
}
MyStruct ms;
ConstDoSomething<MyStruct const, int>(&MyStruct::_array, ms._size); // note: cannot convert ‘arr’ (type ‘int* MyStruct::*’) to type ‘const int* MyStruct::*’
This is a simplified example that demonstrates the problem I'm having with a more complex class tree. I'm trying to avoid the cast because it would be required by the calling code (e.g., the person using the class template(s)).
UPDATE: When I first posted this I accidentally used a code sample that didn't generate the same error. It took me a fair amount of testing to determine the root cause, which was that I'm adding the const qualifier in the template arguments. The above sample now properly demonstrates the behavior I'm using.
What compiler do you use? I've tried your code Visual Studio 2012 and 2013 and it was compiled without any warnings or errors.
Either way - you should try const_cast instead of static_cast when you are playing with constness
In lieu of a better solution (for now at least), I'm creating a separate overload to accept a pointer-to-non-const-member and then use const_cast to call the originating methods.
As noted, the sample above was for simplicity and clarity's sake, but in actuality I am using several class templates, each inheriting from the other, and so forth. This has resulted in the following rather ugly solution:
// C = containing class (for pointer-to-members, std::nullptr_t if none)
// T = type of data being referenced
template<typename _C, typename _T> struct MakeMemberPointer // STL doesn't provide this??
{
public:
typedef _T _C::* Type;
};
// Note: base-class template has specialization for C == std::nullptr_t
typedef typename std::conditional<std::is_same<C, decltype(nullptr)>::value,
T const* C::*,
T const*
>::type N;
typedef typename std::conditional<std::is_member_pointer<T>::value,
typename MakeMemberPointer<
C,
typename std::add_pointer<
typename std::remove_const<
typename std::remove_reference<
decltype(*(static_cast<C*>(nullptr)->*static_cast<N>(nullptr))) // T const&
>::type // reference removed -> T const
>::type // const removed -> T
>::type // pointer added -> T*
>::Type, // member pointer -> T* C::*
typename std::add_pointer<typename std::remove_const<typename std::remove_pointer<N>::type>::type>::type
>::type NNoConst;
void DoSomething(N t) noexcept
{
}
void DoSomething(NNoConst t) noexcept
{
DoSomething(const_cast<N>(t));
}
The class containing all of this is a const-only class derived from a non-const base class (but used here with const members due to template arguments). Declaring all this inside the class is highly preferable (to me) over having to use const_cast in the calling code, but I still don't see why gcc isn't allowing this conversion implicitly (after all, it's just adding const qualifiers!!).