I am using Qt 5.11.1 and Qt Creator to create a project. My code draws several ellipses in the paintEvent function that I have overriden. But because of the paintEvent function's working style the buttons that I have under the ellipses are being erased. I want to have a window that has ellipses at the top and buttons at the bottom of the window. It will roughly seem like this:
Is there any way to do this. Right now, the buttons are being erased and I only have the ellipses. I would be really glad if someone could guide me.
Thanks in advance.
Note: My ellipses are green and my background is black but I have tried by changing the background to white or changing the stylesheet of the buttons, it didn't work.
This is my .h file:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
protected:
void paintEvent(QPaintEvent *e);
void setBackGroundColorToBlack();
};
#endif // MAINWINDOW_H
This is my .cpp file:
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QtGui>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
setBackGroundColorToBlack();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::paintEvent(QPaintEvent *event) {
setUpdatesEnabled(false);
QPainter painterObj;
painterObj.begin(this);
painterObj.setPen(QPen(Qt::green, 2, Qt::SolidLine, Qt::RoundCap));
painterObj.drawEllipse(0, 0, 318, 390);//456
painterObj.drawEllipse(53, 65, 212, 260);//304
painterObj.drawEllipse(106, 130, 106, 130);//152
painterObj.end();
}
void MainWindow::setBackGroundColorToBlack() {
QPalette pal = palette();
// set black background
pal.setColor(QPalette::Background, Qt::black);
this->setAutoFillBackground(true); // This enables the qt to fill the background before the paint event.
this->setPalette(pal);
//update();
}
This is what I get:
My ui file is like this:
In general - don't use a QMainWindows class. It's for "big" desktop applications that have a menu, a status bar, etc. All you need is to derive from QDialog or even just QWidget. And you can paint the background yourself, so no need to mess with the pallete. The minimal example that should work is below. If the Bar button doesn't show up, then your Qt for the target is broken: the default platform style doesn't work.
// https://github.com/KubaO/stackoverflown/tree/master/questions/painted-with-children-51498155
// This project is compatible with Qt 4 and Qt 5
#include <QtGui>
#if QT_VERSION >= QT_VERSION_CHECK(5,0,0)
#include <QtWidgets>
#endif
QRectF scaled(const QRectF &rect, qreal scale) {
auto const center = rect.center();
auto const w = rect.width()*scale;
auto const h = rect.height()*scale;
return {center.x() - w/2.0, center.y() - h/2.0, w, h};
}
QRectF marginAdded(const QRectF &rect, qreal margin) {
return rect.adjusted(margin, margin, -margin, -margin);
}
const char buttonQSS[] =
"* { background-color: white; border-width: 2px; border-style:solid; border-color: red;"
" border-radius: 3px; padding: 3px; }"
"*:pressed { padding-left: 5px; padding-top: 5px; background-color: lightGray; }";
class MyWindow : public QWidget {
Q_OBJECT
QPushButton m_restoreButton{"Restore Size"};
QPushButton m_otherButton{"Bar"};
QGridLayout m_layout{this};
Q_SLOT void onRestore() { resize(sizeHint()); }
public:
explicit MyWindow(QWidget *parent = {}) : QWidget(parent) {
setAttribute(Qt::WA_OpaquePaintEvent);
m_layout.addItem(new QSpacerItem(0, 100, QSizePolicy::Minimum, QSizePolicy::MinimumExpanding), 0, 0);
m_layout.addWidget(&m_restoreButton, 1, 0);
m_layout.addWidget(&m_otherButton, 1, 1);
m_restoreButton.setStyleSheet(buttonQSS);
connect(&m_restoreButton, SIGNAL(clicked(bool)), SLOT(onRestore()));
}
protected:
void paintEvent(QPaintEvent *) override {
qreal const penWidth = 2.0;
// Cover the area above all the children
QRectF const area = marginAdded(QRect(0, 0, width(), childrenRect().top() - 10), penWidth);
QPainter p(this);
p.fillRect(rect(), Qt::black);
p.setPen({Qt::green, penWidth});
p.drawEllipse(scaled(area, 3./3.));
p.drawEllipse(scaled(area, 2./3.));
p.drawEllipse(scaled(area, 1./3.));
}
QSize sizeHint() const override { return {320, 568}; /* iPhone 5 */ }
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MyWindow w;
w.show();
return a.exec();
}
#include "main.moc"
Related
.h
class myButton : public QPushButton
{
Q_OBJECT
public:
QPropertyAnimation* anim;
struct WidgetPos { int x = 0; int y = 0; int w = 0; int h = 0; };
WidgetPos wp;
void CreateAnimation(QByteArray propertyName)
{
if (propertyName == "geometry")
{
anim = new QPropertyAnimation(this, propertyName);
this->anim->setDuration(100);
this->anim->setEasingCurve(QEasingCurve::Linear);
this->wp.x = this->x();
this->wp.y = this->y();
this->wp.w = this->width();
this->wp.h = this->height();
}
}
myButton(QWidget* parent = 0) : QPushButton(parent) {}
bool eventFilter(QObject* obj, QEvent* event)
{
if (event->type() == QEvent::Enter)
{
if (!this->wp.x)
this->CreateAnimation("geometry");
this->anim->stop();
this->anim->setStartValue(
QRect(this->x(), this->y(), this->width(), this->height()));
this->anim->setEndValue(
QRect(this->x(), this->y(), (this->wp.w + 200) - this->width(), this->height()));
this->anim->start();
}
else if (event->type() == QEvent::Leave)
{
this->anim->stop();
this->anim->setStartValue(
QRect(this->x(), this->y(), (this->wp.w + 200) - this->width(), this->height()));
this->anim->setEndValue(
QRect(this->wp.x, this->wp.x, this->wp.w, this->wp.h));
this->anim->start();
}
return QWidget::eventFilter(obj, event);
}
};
.cpp
QtWidgetsApplication::QtWidgetsApplication(QWidget * parent)
: QMainWindow(parent)
{
ui.setupUi(this);
QPushButton* btn = new myButton(this);
btn->setGeometry(100, 100, 50, 40);
btn->setStyleSheet(R"(QPushButton {
background-image: url(:/tutorial.png);
background-repeat: no-repeat; }
)");
QLabel* labl = new QLabel(btn);
labl->setObjectName("label");
labl->setGeometry(32, 0, btn->width() + 32, btn->height());
labl->setText("Hello World");
labl->setAlignment(Qt::AlignCenter);
labl->show();
btn->installEventFilter(btn);
return;
}
So far what I did result on:
If I move the mouse on it so fast it becomes messy, and the "closing" animation <= isn't working.
I'm struggling with the calculation of the animation QRect and handling it when there's an animation already running.
The goal is to create a smooth animation effect similar to see in this gif:
I think the reason for the issue you are having is because when you are leaving the widget you set the start animation to the maximum width the button could take instead of starting it from the current width. I've implemented my own QPushButton subclass in the following way which seems to achieve the result you need. Instead of creating an event filter, I'll just override the enter and leave event. We'll also need to update the initial geometry every time the widget is moved or resized (outside of the animation), so I'm overriding the move and resize event as well.
// MyButton.h
class MyButton : public QPushButton
{
public:
MyButton(QWidget* parent = nullptr);
~MyButton() = default;
protected:
void enterEvent(QEvent *event) override;
void leaveEvent(QEvent* event) override;
void moveEvent(QMoveEvent *event) override;
void resizeEvent(QResizeEvent* event) override;
private:
QPropertyAnimation* m_animation;
QRect m_init_geometry;
double m_duration;
double m_extension;
};
Here is the implementation:
// MyButton.cpp
MyButton::MyButton(QWidget* parent)
: QPushButton(parent)
, m_animation(nullptr)
, m_init_geometry()
, m_duration(200)
, m_extension(100)
{
m_animation = new QPropertyAnimation(this, "geometry", this);
m_animation->setDuration(m_duration);
m_animation->setEasingCurve(QEasingCurve::Linear);
m_init_geometry = geometry();
}
void MyButton::enterEvent(QEvent *event)
{
QPushButton::enterEvent(event);
m_animation->stop();
// update the duration so that we get a uniform speed when triggering this animation midway
m_animation->setDuration(((m_init_geometry.width() + m_extension - width())/m_extension)*m_duration);
m_animation->setStartValue(geometry());
m_animation->setEndValue(QRectF(m_init_geometry.x(), m_init_geometry.y(), m_init_geometry.width() + m_extension, m_init_geometry.height()));
m_animation->start();
}
void MyButton::leaveEvent(QEvent *event)
{
QPushButton::leaveEvent(event);
m_animation->stop();
// update the duration so that we get a uniform speed when triggering this animation midway
m_animation->setDuration(((width() - m_init_geometry.width())/m_extension)*m_duration);
m_animation->setStartValue(geometry());
m_animation->setEndValue(m_init_geometry);
m_animation->start();
}
void MyButton::moveEvent(QMoveEvent *event)
{
// ignore the move event if it's due to the animation, otherwise store the new geometry
if(m_animation->state() == QPropertyAnimation::Running) return;
QPushButton::moveEvent(event);
m_init_geometry.setTopLeft(event->pos());
}
void MyButton::resizeEvent(QResizeEvent *event)
{
// ignore the move event if it's due to the animation, otherwise store the new geometry
if(m_animation->state() == QPropertyAnimation::Running) return;
QPushButton::resizeEvent(event);
m_init_geometry.setSize(event->size());
}
Notice that the start value of the closing animation is the current geometry and not the initial geometry plus the extended width. I'm updating reducing the duration of the opening animation linearly depending on how close the current width is to the full extended width; similarly for the closing animation. The rest now is very similar to your code:
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
auto* btn = new MyButton(this);
btn->setGeometry(100, 100, 60, 80);
btn->setStyleSheet(R"(QPushButton {
background-image: url(:/ubuntu.png);
background-repeat: no-repeat;
background-origin: content;
background-position: left center;}
)");
auto* labl = new QLabel("Hello World", btn);
labl->setAlignment(Qt::AlignCenter);
labl->setGeometry(btn->width(), 0, labl->width(), btn->height());
}
The result looks like this
I try this way:
in mybutton.h
#ifndef MYBUTTON_H
#define MYBUTTON_H
#include <QLabel>
#include <QPushButton>
class MyButton : public QPushButton
{
Q_OBJECT
public:
MyButton(QWidget* parent = nullptr);
// QObject interface
public:
bool eventFilter(QObject *watched, QEvent *event);
signals:
void mouseEnter();
void mouseLeave();
private:
};
#endif // MYBUTTON_H
in mybutton.cpp
#include "mybutton.h"
#include <QEvent>
#include <QLabel>
MyButton::MyButton(QWidget *parent):
QPushButton(parent)
{
}
bool MyButton::eventFilter(QObject *watched, QEvent *event)
{
if (event->type() == QEvent::HoverEnter)
{
emit mouseEnter();
}
else if (event->type() == QEvent::HoverLeave)
{
emit mouseLeave();
}
}
I use signal and in MainWindow class UI I add widget and layouts:
in mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QLabel>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
QLabel *labl;
QLabel *labl2;
};
#endif // MAINWINDOW_H
in mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <mybutton.h>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
MyButton* btn = new MyButton(this);
btn->setObjectName("button 1 ");
btn->setText("btn 1");
btn->setGeometry(ui->widget->x(), 100, 50, 50);
ui->widget->layout()->addWidget(btn);
// QLabel
labl= new QLabel(btn,Qt::ToolTip);
connect(btn,&MyButton::mouseEnter,this,[btn,this](){
labl->setObjectName("label");
labl->setGeometry(btn->x()+this->x()+btn->width()+10, btn->y()+this->y()+btn->height()+15,
labl->width(), labl->height());
labl->setText("Hello World");
labl->setAlignment(Qt::AlignCenter);
labl->show();
});
connect(btn,&MyButton::mouseLeave,this,[this](){
labl->hide();
});
btn->installEventFilter(btn);
MyButton* btn2 = new MyButton(this);
btn2->setObjectName("button 2 ");
btn2->setText("btn 2");
btn2->setGeometry(ui->widget->x(), 100, 50, 50);
ui->widget->layout()->addWidget(btn2);
// QLabel
labl2= new QLabel(btn2,Qt::ToolTip);
connect(btn2,&MyButton::mouseEnter,this,[btn2,this](){
labl2->setObjectName("label");
labl2->setGeometry(btn2->x()+this->x()+btn2->width()+10, btn2->y()+this->y()+btn2->height()+15,
labl2->width(), labl2->height());
labl2->setText("Hello World 2");
labl2->setAlignment(Qt::AlignCenter);
labl2->show();
});
connect(btn2,&MyButton::mouseLeave,this,[this](){
labl2->hide();
});
btn->installEventFilter(btn);
btn2->installEventFilter(btn2);
}
MainWindow::~MainWindow()
{
delete ui;
}
and this is my result:
By using the same color in the stylesheet you can have what you show in your Gif.
You can try this approach:
Calculate the start and end rect only once and set in the animation object.
On enter you start the animation as before.
On leave you can change the direction of the animation from play forward to backward.
You can run the animation backwards with
this->anim->setDirection( QAbstractAnimation::Backward );
I don't know if you must surround it with
this->anim->pause();
//[...]
this->anim->resume();
Maybe you must experience with it a little.
Also, maybe you must keep track of
1.) Did you start a animation in forward and backward already for not start it twice or even more often, e.g. use an enum to safe state in a member:
enum class eState { Stopped, Forward, Backward };
2.) Test if the animation is still running or finished already for eventually start a new animation in either forward or backward direction, e.g. test with
this->anim->currentTime() < this->anim->totalDuration();
// or just query the state
this->anim->state() == QAbstractAnimation::Stopped;
I hope I could help you to solve your problem.
EDIT My point 1.) you can also solve with the methods of the animation class by testing:
this->anim->direction(); // and...
this->anim->state();
I'll give you a minimal reproduceable example that was a part of the more complex widget.
Here we just have a custom widget(called MovableItem) with a simple paintEvent. Widget is created, placed onto the central widget and moved to mouse position on MainWindow::mousePressEvent-s.
When moving, it seems like the widget is getting clipped at the side it's moving towards.
mainwindow.h
#include <QMainWindow>
#include <QMouseEvent>
#include <QPropertyAnimation>
#include "movableitem.h"
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
void mousePressEvent(QMouseEvent *event) override;
QWidget* mItem;
};
mainwindow.cpp
#include "mainwindow.h"
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent)
{
resize(640, 480);
QWidget* central_widget = new QWidget(this);
mItem = new MovableItem(central_widget);
mItem->move(20, 20);
setCentralWidget(central_widget);
}
void MainWindow::mousePressEvent(QMouseEvent *event) {
QPoint pos = event->pos();
QPropertyAnimation* anim = new QPropertyAnimation(mItem, "geometry");
anim->setDuration(750);
anim->setStartValue(QRect(mItem->x(), mItem->y(), mItem->width(), mItem->height()));
anim->setEndValue(QRect(pos.x(), pos.y(), mItem->width(), mItem->height()));
anim->start();
}
MainWindow::~MainWindow() {}
movableitem.h
#include <QWidget>
#include <QPainter>
#include <QPainterPath>
class MovableItem : public QWidget
{
Q_OBJECT
public:
MovableItem(QWidget *parent = nullptr);
QSize sizeHint() const override;
void paintEvent(QPaintEvent *event) override;
};
movableitem.cpp
#include "movableitem.h"
MovableItem::MovableItem(QWidget *parent) : QWidget(parent)
{
setParent(parent);
}
QSize MovableItem::sizeHint() const {
return QSize(150, 40);
}
void MovableItem::paintEvent(QPaintEvent *event) {
QRect r = rect();
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
QPainterPath path;
path.addRoundedRect(r, 5, 5);
QBrush brush(QColor(217, 217, 217));
painter.fillPath(path, brush);
painter.drawPath(path);
}
Example
As you can see, movement is not fluid, but choppy. I have no idea what is happening. Am I doing something completely wrong ? Do I need to implement some additional functions, is double buffering needed, is this because of Qt's automatic clipping ? Should I rewrite it in QGraphicsView ?
Add mItem->repaint(); and mItem->update(); in mousePressEvent function
void MainWindow::mousePressEvent(QMouseEvent *event)
{
QPoint pos = event->pos();
QPropertyAnimation* anim = new QPropertyAnimation(mItem, "geometry");
anim->setDuration(750);
anim->setStartValue(QRect(mItem->x(), mItem->y(), mItem->width(), mItem->height()));
anim->setEndValue(QRect(pos.x(), pos.y(), mItem->width(), mItem->height()));
anim->start();
mItem->repaint();
mItem->update();
}
my out put is here :
I'm working in ubuntu kde 20.04, qt5.15
I my purpose was to create a QPushButton that change his color when he got clicked, then I created a new derived class for doing this (Facelet), it works but the colors I got are not those I was assuming to get.
Facelet.h
#ifndef FACELET_H
#define FACELET_H
#include <QPushButton>
class Facelet : public QPushButton
{
Q_OBJECT
public:
explicit Facelet(QWidget * parent = nullptr);
explicit Facelet(int color, QWidget *pareny = nullptr);
void reset();
static QString colors[6];
private slots:
void __change_color();
private:
int _ColorIndex;
};
#endif // FACELET_H
Facelet.cpp
#include "Facelet.h"
QString Facelet::colors[6] = { "background-color: yellow;", "background-color: red;", "background-color: green;", "background-color: rgb(255, 130, 50);", "background-color: blue;", "background-color: white;" };
enum { rxyellow, rxred, rxgreen, rxorange, rxblue, rxwhite };
//public
Facelet::Facelet(QWidget *parent) :
QPushButton(parent),
_ColorIndex(-1)
{
this->resize(75, 75);
this->setStyleSheet("background-color: gray");
connect(this, SIGNAL(clicked()), SLOT(__change_color()));
}
Facelet::Facelet(int color, QWidget* parent) :
QPushButton(parent),
_ColorIndex(color)
{
this->resize(75, 75);
this->setStyleSheet(colors[_ColorIndex]);
connect(this, SIGNAL(clicked()), SLOT(__change_color()));
}
void Facelet::reset() {
this->setStyleSheet("background-color: gray");
}
//private
void Facelet::__change_color() {
_ColorIndex = (_ColorIndex >= 5 ) ? 0 : (_ColorIndex + 1);
this->setStyleSheet(colors[_ColorIndex]);
}
And here my main.cpp
#include <QApplication>
#include <QMainWindow>
#include "Facelet.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QMainWindow w;
Facelet f;
w.setCentralWidget(&f);
w.show();
return a.exec();
}
See? The screen is faded, I want a uniform strong color. What's wrong with my code?
To correct that I found two solution via reimplementation od paintEvent method.
first
void Facelet::paintEvent(QPaintEvent*) {
QPainter p(this);
p.setOpacity(1.0);
}
the first one is pretty easy, reading some topic I found out that a QWidget to have a setStyleSheet(QString) methods working properly need the following line in the paintEvent(QPaintEvent*) method as the official documentation says
void Facelet::paintEvent(QPaintEvent *) {
QStyleOption opt;
opt.init(this);
QPainter p(this);
style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
}
I have an application which shows some images in a grid and rest of the widgets in their respective positions. Something like this
Drawing inspiration from this i managed to solve keeping the aspect ratio of an image while resizing.
What are the issues:
The QLabel widgets(image widgets) overlap if QMainWindow is shrinked. Check the image below
The whole application is apparently not suited for different screens. Running this application on a laptop, layout is completely messed up.
What have i done:
Here is the MVCE code i have created
//ImageWidget.h
#ifndef IMAGEWIDGET_H
#define IMAGEWIDGET_H
#include <QLabel>
#include <QResizeEvent>
#include <QWidget>
class ImageWidget : public QLabel
{
Q_OBJECT
public:
explicit ImageWidget(QWidget* parent = nullptr);
virtual QSize sizeHint() const;
QPixmap scaledPixmap() const;
virtual int widthForHeight(int height) const;
public slots:
void setPixmap ( const QPixmap& p);
void resizeEvent(QResizeEvent* ev);
private:
QPixmap pix;
};
#endif // IMAGEWIDGET_H
ImageWidget.cpp
#include "imagewidget.h"
ImageWidget::ImageWidget(QWidget* parent) :
QLabel(parent)
{
setStyleSheet("QLabel{margin-left: 10px; border-radius: 25px; background: white; color: #4A0C46;}");
QSizePolicy sizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
sizePolicy.setWidthForHeight(true);
setSizePolicy(sizePolicy);
setMinimumSize(sizeHint());
}
void ImageWidget::setPixmap (const QPixmap& p)
{
pix = p;
QLabel::setPixmap(scaledPixmap());
}
/* virtual */ int ImageWidget::widthForHeight(int height) const
{
return pix.isNull() ? height * pix.height() / pix.width() : height;
}
QSize ImageWidget::sizeHint() const
{
if(pix.width() != 0)
{
int h = this->height();
return QSize(widthForHeight(h), h);
}
else
{
return QSize(300, 300);
}
}
QPixmap ImageWidget::scaledPixmap() const
{
auto scaled = pix.scaled(this->size() * devicePixelRatioF(), Qt::KeepAspectRatio, Qt::SmoothTransformation);
scaled.setDevicePixelRatio(devicePixelRatioF());
return scaled;
}
void ImageWidget::resizeEvent(QResizeEvent* )
{
if (!pix.isNull())
{
QLabel::setPixmap(scaledPixmap());
}
}
MainWindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QPushButton>
#include <QTableWidget>
#include "imagewidget.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
protected:
virtual void resizeEvent(QResizeEvent* event) override;
private:
Ui::MainWindow *ui;
ImageWidget* lbl1;
ImageWidget* lbl2;
ImageWidget* lbl3;
ImageWidget* lbl4;
QPushButton* btn1;
QPushButton* btn2;
QPushButton* btn3;
QPushButton* btn4;
QTableWidget* tableWidget;
};
#endif // MAINWINDOW_H
MainWindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QVBoxLayout>
#include <QTabWidget>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QTabBar>
MainWindow::MainWindow(QWidget* parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
QVBoxLayout* mainLayout = new QVBoxLayout;
QVBoxLayout* tabLay = new QVBoxLayout;
QHBoxLayout* buttonLay = new QHBoxLayout;
QGridLayout* gridLay = new QGridLayout;
QHBoxLayout* dockLay = new QHBoxLayout;
btn1 = new QPushButton(this);
btn1->setText("Button1");
btn2 = new QPushButton(this);
btn2->setText("Button2");
btn3 = new QPushButton(this);
btn3->setText("Button3");
btn4 = new QPushButton(this);
btn4->setText("Button4");
QTabWidget* tabView = new QTabWidget(this);
tabView->addTab(new QWidget(), "Table");
tabView->setMinimumSize(500, 300);
tabView->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
tableWidget = new QTableWidget(this);
tableWidget->setFixedHeight(200);
lbl1 = new ImageWidget(this);
lbl2 = new ImageWidget(this);
lbl3 = new ImageWidget(this);
lbl4 = new ImageWidget(this);
QPixmap lbl1Pix("1.png");
QPixmap lbl2Pix("2.png");
QPixmap lbl3Pix("3.png");
QPixmap lbl4Pix("4.png");
lbl1->setPixmap(lbl1Pix);
lbl1->show();
lbl2->setPixmap(lbl2Pix);
lbl2->show();
lbl3->setPixmap(lbl3Pix);
lbl3->show();
lbl4->setPixmap(lbl4Pix);
lbl4->show();
buttonLay->addWidget(btn1);
buttonLay->addWidget(btn2);
buttonLay->addWidget(btn3);
buttonLay->addWidget(btn4);
tabLay->addWidget(tabView);
gridLay->addWidget(lbl1, 0, 0);
gridLay->addWidget(lbl2, 0, 1);
gridLay->addWidget(lbl3, 1, 0);
gridLay->addWidget(lbl4, 1, 1);
dockLay->addLayout(gridLay);
dockLay->addLayout(tabLay);
mainLayout->addLayout(dockLay);
mainLayout->addLayout(buttonLay);
mainLayout->addWidget(tableWidget);
centralWidget()->setLayout(mainLayout);
setMinimumSize(200,200);
show();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::resizeEvent(QResizeEvent * /*event*/)
{
// get label dimensions
int h = lbl1->height();
int w = lbl1->widthForHeight(h);
lbl1->setFixedWidth(w);
lbl2->setFixedWidth(w);
lbl3->setFixedWidth(w);
lbl4->setFixedWidth(w);
}
Main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
What do i want:
Set a minimum size to the whole application so that the imagewidgets do not overlap.
Make the whole app work on any PC or laptop screen with different resolutions.
The imagewidgets should take up available space while keeping the aspect ratio of the images and the QTabWidget on the right should have a fixed size.
Maybe there is an easy solution but i am bit confused with Qt Layout management system.
EDIT1: Added the image with overlapping widgets
Here is what I think is happening. When you set the pixmap like here:
QLabel::setPixmap(scaledPixmap());
The label will set the size of the images as the minimum size. And from that point on the label can not be resized any smaller.
The solution I have found around this is to set the following resize flags for the QLabel in the constructor:
QSizePolicy sizePolicy(QSizePolicy::Ignored, QSizePolicy::Ignored);
setSizePolicy(sizePolicy);
This way the QLabel will be resizable at all times. Or you might have to adapt the minimum width.
I am not sure if that is even it, but maybe it is a good start. Let me know what you make of this.
I have a display window like this:
Above display widgets are QGraphicsView widgets (they are in a QGridLayout) and what I want to achieve is that:
when user click in MainWindow, I want to seize that clicked position and decide which QGraphicsView widget contains that position and set the border of that selected QGraphicsView widget to green color. And only one QGraphicView widget can be selected at a time.
Can anyone give me some ideas?
Thanks
You can use installEventFilter for your QGraphicsViews and detect mouse press events on them. So, you can define current view and make border for it as you want. Small example:
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QGraphicsView>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
public:
bool eventFilter(QObject* watched, QEvent* event) override;
private:
Ui::MainWindow *ui;
QGraphicsView* view1_;
QGraphicsView* view2_;
QGraphicsView* selectedView_;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QGridLayout>
#include <QMessageBox>
#include <QDebug>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow),
view1_(nullptr),
view2_(nullptr),
selectedView_(nullptr)
{
ui->setupUi(this);
QGridLayout* grid = new QGridLayout(this->centralWidget());
view1_ = new QGraphicsView(this);
view2_ = new QGraphicsView(this);
grid->addWidget(view1_, 0, 0);
grid->addWidget(view2_, 0, 1);
view1_->viewport()->installEventFilter(this);
view2_->viewport()->installEventFilter(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
bool MainWindow::eventFilter(QObject* watched, QEvent* event)
{
qDebug() << event->type();
if (event->type() == QEvent::MouseButtonPress)
{
if (watched == view1_->viewport()){
selectedView_ = view1_;
QMessageBox::information(this, "!", "First");
return false;
}
else if (watched == view2_->viewport()){
selectedView_ = view2_;
QMessageBox::information(this, "!", "Second");
return false;
}
}
return QMainWindow::eventFilter(watched, event);
}
If you only want to change the border color on mouse hover, you wouldn't need such complicated programming. Qt supports style sheets, just like CSS.
In this case, it's enough to attach the following stylesheet to your MainWindow.
QGraphicsView:hover {
border-style: solid;
border-width: 2px;
border-color: green;
}
There's two ways to get this done:
Using the Designer: First select the MainWindow and then in its properties panel click on the styleSheet and copy and paste the style sheet.
Using code: Use setStyleSheet(...) method of QMainWindow and pass the style sheet as a string.