native WebRTC with Visual Studio build error - c++

I've succcessfully build native WebRTC and got webrtc.lib file in result. Then i was trying to setup Visual Studio 2017 simple project to use webrtc and I pointed include and library directory and also in dependencies added webrtc.lib. For some reason just simple code like this:
#define WEBRTC_WIN
#include<iostream>
#include<api/mediastreaminterface.h>
int main(int argc, char** argv)
{
return 0;
}
generates around 100 errors mainly about min and max functions and rtc::rtc namespace which is weird looks like somehow all rtc::x calls it interprets as rtc::rtc:x for example
Error C2039 'scoped_refptr': is not a member of 'rtc::rtc' webrtctest c:\libwebrtc\webrtc\src\api\mediastreaminterface.h 287
I've tried to download already compiled versions with different include files but got same errors. Also there is an error saying
Error C2059 syntax error: 'namespace' webrtctest c:\libwebrtc\webrtc\src\rtc_base\messagequeue.h 33
which is pointing to this line:
namespace rtc {
I've downloaded latest branch-69, and my windows sdk version is 10.0.17134.0

I've managed to make it work. I had to add #define NOMINMAX on top of everything because there were macros inside of windows.h with same name.

Related

Visual C++ : XGBoost does not work when called from a DLL

I have a requirement to use XGBoost within a Visual C++ project DLL.
I have been able to download and build the XGBoost source using VC++ and CMake.
When I include the XGBoost code in a test console application, it works fine.
However, when I try to replicate what I've done with the console application in a DLL project, it won't compile.
I am struggling to even use a basic XGBoost type within the project.
I suspect the problem is my ignorance with DLL projects and would appreciate your help.
Here's what's happening in my DLL project:
When I use the following include as the very first line in a cpp class file, it compiles:
#include <xgboost\c_api.h>
With it compiling, if I try to use a simple type defined in this include file, the build fails with the following message:
...\dll_test\xgb_driver.cpp(20): error C2065: 'BoosterHandle': undeclared identifier
This is the line that causes the error:
BoosterHandle my_handle;
"BoosterHandle" is in fact defined in <xgboost\c_api.h>
When I put the include below any other include, I get the following error messages:
1>c:\tools\src\xgboost\include\xgboost\c_api.h(29): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\tools\src\xgboost\include\xgboost\c_api.h(29): error C2146: syntax error: missing ';' before identifier 'bst_ulong'
Below is a little more information on what I did to get XGBoost working with a console app and how I created the DLL project.
=-=-=-=-=-=
Here's what I did to use XGBoost with a console. Everything about it seems to work. I've tested the model predictions, and they are
consistent with what I'm seeing in R.
Using the documentation found here:
https://xgboost.readthedocs.io/en/latest/build.html
I downloaded the XGBoost source and built it using CMake and Visual Studio 2015.
Under Project > Linker > Input > Additional Dependencies,
I added the xgboost.lib file
Under Project > Linker > General > Additional Library Directories
I added a reference to ...\xgboost\build\Release
Under Project > VC++ Directories > Include Directories
I added the path to ...\xgboost\rabit\include and ...\xgboost\include
I put the xgboost.dll in the directory where the .exe is generated.
From here, it was smooth sailing.
=-=-=-=-=-=
Here's what I've done to create a Visual C++ DLL Project:
After choosing File > New > Project, I select an ATL DLL Project (this is part of the project requirement).
For the XGBoost include to the project, I repeated steps 1-5 above, but placed the xgboost.dll file where the
project DLL would be generated.
Here is the source for the header file for the simple class I have created:
#pragma once
class XGB_Driver
{
public:
XGB_Driver();
~XGB_Driver();
float callXGB(float sample_input);
};
Here is the source for the simple cpp file:
#include <xgboost/c_api.h>
#include "stdafx.h"
#include "XGB_Driver.h"
XGB_Driver::XGB_Driver()
{
}
XGB_Driver::~XGB_Driver()
{
}
float XGB_Driver::callXGB(float simple_input) {
BoosterHandle my_handle;
return(0);
}
Why this doesn't work for the ATL DLL project, but does for the console app really has me banging my head against the keyboard.
Your help would be very much appreciated.
Best,
Dave
With the help of CristiFati, I believe this question has been answered.
For whatever reason, it seems that using XGBoost with C++ in a DLL project requires additional includes above and beyond what is required for using it in a console application.
I am currently building the DLL project with the addition of:
#include <cstdint>

'byte' : ambiguous symbol error when using of Crypto++ and Windows SDK

In Visual Studio 2012, I'm trying to encrypt a file with Crypto++ library with AES encryption and CBC mode as following :
#include <Windows.h>
#include "aes.h"
#include "modes.h"
#include "files.h"
#include <Shlwapi.h>
using namespace CryptoPP;
INT main(INT argc, CHAR *argv[])
{
CHAR szKey[16] = {0};
CHAR szInitVector[AES::DEFAULT_KEYLENGTH] = {0};
StrCpyA(szKey, "qqwweeff88lliioo");
StrCpyA(szInitVector, "eerrttooppkkllhh");
CBC_Mode<AES>::Encryption encryptor((byte*)szKey, AES::DEFAULT_KEYLENGTH, (byte*)szInitVector);
FileSource fs("in.txt", true, new StreamTransformationFilter(encryptor, new FileSink("out.aes")));
return 0;
}
In Qt it does work!, But here I wondered why got the following error :
error C2872: 'byte' : ambiguous symbol
could be 'c:\program files (x86)\windows kits\8.0\include\shared\rpcndr.h(164) : unsigned char byte'
or 'z:\cryptography\app_aesencryption\aes headers\config.h(237) : CryptoPP::byte'
Due to prevent of ambiguous symbol error, even I cast bellow statement with CryptoPP::byte* :
CBC_Mode<AES>::Encryption encryptor((CryptoPP::byte*)szKey, AES::DEFAULT_KEYLENGTH, (CryptoPP::byte*)szInitVector);
I didn't get any error for 'byte' : ambiguous symbol, But It give me many errors as :
error LNK 2038
By the way, I linked .lib file of Crypto++, So I think this error is Unlikely for this.
Is last error related to CryptoPP::byte*? Is there any solution?
'byte' : ambiguous symbol error when using of Crypto++
We had to move byte from global namespace to CryptoPP namespace due to C++17 and std::byte. The change occurred at Commit 00f9818b5d8e, which was part of the Crypto++ 6.0 release.
Crypto++ used to put byte in the global namespace for compatibility with Microsoft SDKs. Without the global byte then you would encounter 'byte' : ambiguous symbol error again.
The error you are seeing is because you used using namespace CryptoPP; and the Microsoft kits still put a byte in the global namespace. The error did not surface under Qt because Qt does not put a byte in the global namespace.
There are several work-arounds discussed at std::byte on the Crypto++ wiki.
Incidentally, Microsoft kit code will break when it encounters a C++17 compiler and std::byte because of Microsoft's global byte. You will encounter the same error when using the Windows kits. Ironically, Microsoft employees authored C++ std::byte. Also see PR0298R0, A byte type definition.
The first problem solved with changing byte* to CryptoPP::byte* :
CBC_Mode<AES>::Encryption encryptor((CryptoPP::byte*)szKey, AES::DEFAULT_KEYLENGTH, (CryptoPP::byte*)szInitVector);
But to solving the second problem (error LNK 2038) :
This is related to link error, Every body that using of crypto++ in Visual Studio may have this problem.
First I was download library from bellow link for visual studio in which containt .sln (VS Solution) :
https://www.cryptopp.com/#download
I build the library via Batch Build as cryptlib project in both state (Debug|Win32 and Release|Win32)
Because I used of Debug mode, I linked cryptlib.lib in cryptopp700\Win32\Output\Debug in dependencies section.
Also add dependencies for header files...
But I forgot something in project properties :
Finally, I set Runtime Library option to Multi-threaded Debug (/MTd)
This option is in :
Project Properties
Configuration Properties
C/C++
Code Generation
Runtime Library
I know this answer is not directly relating to Crypto++ & Windows SDK, but I know I found this while trying to figure out the same error when using the Nodejs addon library called Nan instead. I'm putting this answer here because it's in an accessible place for others who might run into similar issues to me.
I hadn't had too many issues compiling the project for a while but then ran into the same error as mentioned above. I wasn't using a byte symbol anywhere. There were dozens of errors pointing to libraries in the Windows SDK which also was conflicting with the cstddef header as the error addresses.
What I was able to do to fix the problem was rearranging the headers so that the Nan-related content (and any of my own header files that references it) was on top, above even the other standard C/C++ libraries. After that was done, the errors went away.
The decision is simpliest. Delete from your code 'using namespace std' and use namespace std:: before every operation instead.

Compile error in a short OpenGL code: 'PFNGLBINDPROGRAMARB' : undeclared identifier

The short code is as follows:
#include <windows.h>
#include <GL/gl.h>
#include <GL/glext.h>
int main(int argc, char** argv)
{
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
glBindProgramARB=(PFNGLBINDPROGRAMARB)wglGetProcAddress("glBindProgramARB");
}
When I compile, I got a compile error: error C2065: 'PFNGLBINDPROGRAMARB' : undeclared identifier.
I have checked the header file glext.h but PFNGLBINDPROGRAMARBPROC is in it (Line 2922). I have no idea so post my question here for help.
I'm using Visual Studio 2012 and I have checked the include directory settings. Other system info: Windows 7 64 bit, nVidia Geforce card with latest driver installed. If you need any other related info please ask.
It's a compile error, not a link error so it has nothing to do with the existence of the extension function glBindProgramARB (It does exist in my system, I checked using glutGetProcAddress).
I know FreeGlut and GLEW library functions can help me do the same thing. But I'm just wondering why the above code can not pass the compiler and how to fix it.
PFNGLBINDPROGRAMARBPROC is defined, but PFNGLBINDPROGRAMARB is not. You use the first of these two in the declaration, but the second in the type cast:
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
glBindProgramARB=(PFNGLBINDPROGRAMARB)wglGetProcAddress("glBindProgramARB");

error C2976: 'std::tr1::array' : too few template arguments in MS C++ express 2010

I'm working on a Windows forms project in C++ Express 2010. Made some changes to the the Form.h and now get an error when compiling the program. Note the compiler suggests the error is in the main program - open gl test 2 - that #includes the form. All compiled fine for days as I developed the code, then changed something last night and now I get the error.
The main program in open gl test 2 is identical to that of any other forms based project I have created - I've compared to check [except for the obvious changes of namespace etc cause its a different project]
// open gl test 2.cpp : main project file.
#include "stdafx.h"
#include "Form1.h"
using namespace opengltest2;
[STAThreadAttribute]
int main(array<System::String ^> ^args)
{
// Enabling Windows XP visual effects before any controls are created
Application::EnableVisualStyles();
Application::SetCompatibleTextRenderingDefault(false);
// Create the main window and run it
Application::Run(gcnew Form1());
return 0;
}
The error is:
1>open gl test 2.cpp(9): error C2976: 'std::tr1::array' : too few template arguments
1> D:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\array(18) : see declaration of 'std::tr1::array'
1>open gl test 2.cpp(9): error C3699: '^' : cannot use this indirection on type 'std::tr1::array'
1> compiler replacing '^' with '*' to continue parsing
line that compiler is complaining about is
int main(array<System::String ^> ^args)
So the fault cant be in where the compiler claims it is - and I can not find a fault in the code in the included files - they compile correctly. I assume the error MUST be in form.h cause that's what I modified that causes this error, but I can not see it. And I'm pretty sure I did not change some project settings.
I ain't including the code for form1.h cause it's toooooo long. Guess what I'm looking for is peoples experience of searching for the error. What strategies can I use to resolve this? If I had hair to pull out I would be surrounded by it. Please help me save my non-existant hair.
It looks like the compiler is getting confused between the managed array type and the array type in the std library. This is probably because somewhere you're doing using namespace std - you should ideally explicitly reference the correct namespace (std::array or cli::array), or remove the include of <array> if it's not needed.
Note that the constant size std::array isn't suitable for use with command-line arguments - you'd need to use a variable size container like cli::array anyway.

Having trouble embedding Lua for Windows install into C++ program

This is the first question I have found myself not being able to get to the bottom of using my normal googling/stack overflowing/youtubing routine.
I am trying to compile a minimal Lua program inside of a C++ environment just to ensure my environment is ready to development. The Lua language will be later used for User Interface programming for my C++ game.
First some basic information on my environment:
Windows 7 64-bit
Visual studio 2010
Lua for Windows 5.1 (latest build I could download from google code)
Here is the code I am trying to compile:
// UserInt.cpp : Defines the entry point for the console application.
//
#pragma comment(lib,"lua5.1.dll")
#include "stdafx.h"
#ifndef __LUA_INC_H__
#define __LUA_INC_H__
extern "C"
{
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
int _tmain(int argc, _TCHAR* argv[])
{
lua_State * ls = luaL_newstate();
return 0;
}
#endif // __LUA_INC_H__
Here is the Error I am getting:
1>UserInt.obj : error LNK2019: unresolved external symbol _luaL_newstate referenced in function _wmain
1>c:\users\deank\documents\visual studio 2010\Projects\UserInt\Debug\UserInt.exe : fatal error LNK1120: 1 unresolved externals
Things I have tried:
I have read about lua_open()(and several other functions) no longer being used so I tried the newstate function instead. I get the same error. This was more of a sanity check than anything. I am using 5.1 and not 5.2 so I do not think this really matters.
I have also read this thread Cannot link a minimal Lua program but it does not seem to help me because I am not running the same environment as that OP. I am on a simple windows 7 and visual studio environment.
The top pragma comment line was something I saw in yet another thread. I get the same error with or without it.
I have gone into my visual studio C++ directories area and added the lua include to the includes and the lua lib to the libraries.
So it seems like my program is seeing the .h and seeing the symbol. But for some reason it is not getting the .cpp implementation for the functions. This is why I was hoping including that .dll directly would help fix the problem, but it hasn't.
So, I feel like I have exhausted all of my options solving this on my own. I hope someone is able to help me move forward here. Lua looks like an awesome language to script in and I would like to get my environment squared away for development.
I hope it is just some silly error on my part. I believe I have provided as much information as I can. If you need more specifics I will update with info if I can provide it.
Edit1
Tried the solution in this Can't build lua a project with lua in VS2010, library issue suspected
That did not work either.
You'll need to have the library (.LIB) file and add that to VS. Use Project > Properties and go to Linker > Input and add the full .lib filename to the "Additional Dependencies" line. Note that the .LIB is different from the .DLL.
Personally, I prefer adding the source code to my project, over referencing the dynamic link library. The following procedure will let you do as such.
Download the source code ( http://www.lua.org/ftp/ ), uncompress it.
In Visual Studio, choose File > New > Project and choose Visual C++, Win32, "Win32 Console Application".
In your project in Visual Studio, add all the source code, except luac.c. Also delete the main() function out of the file that VS created for you. This is usually given the name of the project you specified with the .cpp file extension. You could just remove this file all-together from the project.
Build and Run.
This is the Lua console