BLE gattServer.write() overloaded function - c++

I'm having an issue trying to update the value of a characteristic within a custom BLE service that's running on an MCU running mbedOS v5.8.6. I am attempting to update the value of this characteristic with the value from a sensor. Please see the function below:
void onDataReadCallback(const GattReadCallbackParams *eventDataP) {
if (eventDataP->handle == dhtServicePtr->dataStream.getValueHandle()) {
const uint8_t data = sensorData;
BLE::Instance().gattServer().write(eventDataP->handle, &data, sizeof(data), false);
}
}
I have tried explicitly stating the correct variable type (according to the BLE gattServer reference docs) to no avail.
The exact error I receive is:
Error: No instance of overloaded function "GattServer::write" matches the argument list in "main.cpp", Line: 135, Col: 39
I believe I am doing this correctly according to the afforementioned documentation. So, my question is, where exactly am I going wrong? It's entirely possible that I've just made a stupid mistake!
Thanks,
Adam

You are trying send pointer to constant, Although the function signature requires normal pointer. In the below example when value const then compiler will through error.
#include <iostream>
void test(int *ptr)
{
printf("%d",*ptr);
}
int main ()
{
//const int a = 10; //Gives error
int a = 10; //This works fine.
test(&a);
return 0;
}

Related

How to customize function parameter errors(c++)

I wrote a function that requires two parameters, but I don't want those two parameters to be 0.
I want to make the compiler know that those two parameters cannot be 0 through some ways, otherwise the editor will report an error in the form of "red wavy line".
I refer to "custom exception class" to solve this problem, but I find this method does not work.
If there are someone knows how to do , I will be very happy, because it takes me a whole day
For example:
#include<iostream>
using namespace std;
int Fuction(int i , int j){
//code
}
int main(){
Funciton(1,1);
Funciton(0,0);
//I don't want i or j is zero
//But if they are still zero , The program will still work normally
return 0;
}
There is no integer type without a 0. However, you can provoke a compiler error by introducing a conversion to a pointer type. Its a bit hacky, but achieves what you want (I think) for a literal 0:
#include <iostream>
struct from_int {
int value;
from_int(int value) : value(value) {}
};
struct non_zero {
int value;
non_zero(int*) = delete;
non_zero(from_int f) : value(f.value) {}
};
void bar(non_zero n) {
int i = n.value; // cannot be 0
}
int main() {
bar(non_zero(42));
//bar(non_zero(0)); // compiler error
}
bar is the function that cannot be called with a 0 parameter. 0 can be converted to a pointer but that constructor has no definition. Any other int will pick the other constructor. Though it requires the caller to explicitly construct a non_zero because only one user defined conversion is taken into account.
Note that this only works for a literal 0. There is no error when you pass a 0 to this function:
void moo(int x){
bar(non_zero(x));
}
Thats why it should be considered as a hack. Though, in general it is not possible to trigger a compiler error based on the value of x which is only known at runtime.
If you want to throw an exception, thats a whole different story. You'd simply add a check in the function:
if (i == 0) throw my_custom_exception{"some error message"};
If you are using only MSVC you can also take a look at Structured Annotation Language (SAL). It is described on MSDN.
For your case you might be interested in _In_range_(lb,ub). An example would be:
void f(_In_range_(1,300) int a, _In_range_(1, 2147483647) int b);
Please note that this will not prohibit calling f(0, 0) but code analysis will trigger a warning. That warning will be triggered also in cases where you call f(x,x) and the compiler knows that x is zero.
In the past I liked to use SAL as it makes the interface clearer and can help reveal errors because the compiler can check more semantics. But now with modern C++ und the CppCoreGuidelines I am trying to follow the guidelines and so normally I don't need SAL anymore.

I cannot get an MBED ticker within a class to call a member method

I wrote the following MBED-based C++ program as an experiment for a more detailed project I am working on for my Nucleoboard Microcontroller:
#include "mbed.h"
DigitalOut greenLed(PA_5);
#include "mbed.h"
class TimedLED
{
public:
TimedLED()
{
Ticker t;
t.attach_us(this, &TimedLED::flip, 1000000);
}
void flip(void)
{
static int count = 0;
greenLed.write(count%2); //-- toggle greenLed
count++;
}
};
int main()
{
TimedLED flash;
while (1);
}
All the references I looked at seemed to indicate that t.attach_us(this, &TimedLED::flip, 1000000) should call the method, 'flip' every second and so cause the LED to toggle on and off. This is not happening, however. I cannot see what the problem is. I hope someone can help me clear this up.
I am getting the following warning message indicating that this format is deprecated, but the link to the documentation was broken, so I couldn't get more details:
Function "mbed::Ticker::attach_us(T *, M, us_timestamp_t) [with T=TimedLED, M=void(TimedLED::*)()]" (declared at /extras/mbed_fd96258d940d/drivers/Ticker.h:122) was declared "deprecated" "t.attach_us(this, &TimedLED::flip, 1000000);"
Even if it is deprecated, it still should work, shouldn't it? Also, presumably if the deprecation message is correct, there is a newer way to do the same thing. I can't find reference to an alternative method though anywhere.
You declare Ticker t; in your constructor on the stack, when the constructor exits it will clear the object, and thus the code will not run.
Declare the variable in your class, and it'll run as expected:
class TimedLED
{
public:
TimedLED()
{
t.attach(callback(this, &TimedLED::flip), 1.0f);
}
void flip(void)
{
static int count = 0;
greenLed.write(count%2); //-- toggle greenLed
count++;
}
private:
Ticker t;
};
Also note the change in the constructor, this is the prefered (non-deprecated) way to attach callbacks in mbed OS 5.

How to get a member function pointer in MSVC?

I'm not going to get into too much of the details on the Excel side of things, I essentially took code from this example:
C++ app automates Excel (CppAutomateExcel)
solution1.cpp
So I've tried this code in MSVC and it compiles:
class foo { public: virtual void bar(){} };
int main()
{
void (foo::*p)() = &foo::bar;
}
But similar code to capture the address of the move function in Excel does not work:
int main()
{
Excel::_ApplicationPtr spXlApp;
HRESULT hr = spXlApp.CreateInstance(__uuidof(Excel::Application));
Excel::WorkbooksPtr spXlBooks = spXlApp->Workbooks;
Excel::_WorkbookPtr spXlBook = spXlBooks->Add();
Excel::_WorksheetPtr spXlSheet = spXlBook->ActiveSheet;
HRESULT(Excel::_Worksheet::*pMove)(...) = &spXlSheet->Excel::_Worksheet::Move;
<... irrelevant code ...>
return 0;
}
This has the following compiler error:
error C2276: '&': illegal operation on bound member function expression
If I remove the &, it says I should add it back:
error C3867: 'Excel::_Worksheet::Move': non-standard syntax; use '&' to create a pointer to member
Any help on what to do here would be greatly appreciated.
You say in your question "but similar code..." and then you show code in which you do not do the same thing. Try using the same syntax for setting pMove as you used for setting p in your smaller example. Try something like &Excel::_Worksheet::Move; (without the "spXlSheet->").
If you can specify the specific instance of the object for which to call the function pointer at the time that you set the function pointer as you have there, I'm not aware of such a capability. After dropping spXlSheet-> from where you set the variable, use it instead where you want to call the function pointer.
You need to declare the method pointer like this instead:
// or whatever parameter type Move() actually uses...
void (Excel::_Worksheet::*pMove)(tagVARIANT, tagVARIANT) = &Excel::_Worksheet::Move;
Then, to actually call pMove(), you would have to do something like this:
Excel::_WorksheetPtr spXlSheet = ...;
(spXlSheet.Get()->*pMove)(...);

Address of strcuture member variable changed when passed by reference

I encountered a problem when debugging my model (written in C++) in Eclipse CDT. The problem is that when I pass a structure variable, who contains various member variables such as string or vector, to a function by reference, the value of certain member variables are not updated in the scope of that function. More details are provided as below:
struct ModelConfig {
//... here are some other variables and constructors
vector<int> crop_list;
string path_to_input;
//....
};
Say now I start debugging in GDB, and here is the first function call :
void modelMain::setupModel( const ModelConfig & sim_setting ){
//... some operations to configure the model using 'sim_setting'
/* 1.3 - Initialize the land */
Set_Environment(k_farm_land, sim_setting);
// breakpoint here, printing out the value of 'sim_etting' shows 'sim_setting.path_to_input = "data/"' ; Then I enter into 'Set_Environment' function ...
//...
}
void Set_Environment(vector<Soil> & farm_land, const ModelConfig & sim_setting) {
int EXP_ID = sim_setting.EXP_ID;
string strTmp_a;
strTmp_a = sim_setting.path_to_input + "soil/parameters.txt"; // Problem is here: the GDB shows here that sim_setting.path_to_input = " ". I am expecting strTmp_a = "data/soil/parameters.txt" which now is "soil/parameters.txt" ;
//... operations for reading data
}
The sim_setting.path_to_input variable should hold the string value named data/, which is correct during the call in setupModel(...), but the value is lost (or the address is changed actually) during the call in Set_Environment(...)...
When using the GDB debug in Eclipse to trace the address of the variables, I notice that the address of sim_setting seems correct in both setupModel and Set_Environment, but the member variable of path_to_input and crop_list changed into other place, which cause the lost of data. The value of crop_list is created using .push_back().
I did not get the point since I am passing the variable by reference. The only thing that I can imagine is due to the value assignment of string and vector. Anyone have theory for this ? Thank you very much in advance !

variables alteration in c++

i got a ridiculous problem.
i have a class within inside an array member.i have a get method and a set method for the array.
the problem is that i call the set(to update) method to change the variables within the array and i see with the debugger that the variables do actually update.then when i call immediately the get method just after the set method i found the variables of the array been changed back to their ancient values.
here is the code approximately :
object.updatFunction();//sort of set method
//nothing in between
Type variable=object.getFunction();
added code:
void Cube::updtCornersNextToCentr()
{
int iHalfSide=m_SideSize/2;
int centerX(m_Center.x()),centerY(m_Center.y()),centerZ(m_Center.z());
m_CubeCornerVertices[0].setX(centerX-iHalfSide);
m_CubeCornerVertices[0].setY(centerY+iHalfSide);
m_CubeCornerVertices[0].setZ(centerZ-iHalfSide);
m_CubeCornerVertices[1].setX(centerX+iHalfSide);
m_CubeCornerVertices[1].setY(centerY+iHalfSide);
m_CubeCornerVertices[1].setZ(centerZ-iHalfSide);
//.......
m_CubeCornerVertices[7].setX(centerX+iHalfSide);
m_CubeCornerVertices[7].setY(centerY-iHalfSide);
m_CubeCornerVertices[7].setZ(centerZ+iHalfSide);
}
QVector3D * Cube::getCubeCornerVertices()const
{
static QVector3D temp[8];
for(int i=0;i<8;i++)
{
temp[i]=m_CubeCornerVertices[i];
}
return &temp[0];
}
The problem was really ridiculous, i didn’t want to let this post ambiguous.it’s a very beginner fault and it’s all about a missing « & » that caused me to update a copy.
Actually i did above simplify write the next code :
object.updatFunction();//sort of set method
//nothing in between
Type variable=object.getFunction();
And the more real code was something like:
m_WorldSpace->getCube().updtCornersNextToCentr()
//nothing in between
const QVector3D corners[8]=m_WorldSpace->getCube().getCubeCornerVertices();
all the problem was in the getCube() function which instead of being something like this :
Cube& WorldSpace::getCube()//here is the missing "&"
{
return m_Cube;
}
I wrote this
Cube WorldSpace::getCube()//this caused to get and update just a temporary copy
{
return m_Cube;
}
someone can say that i got multiple levels of getters which blinded me.
thank you.