C++ - trying to overload "<<" operator - c++

I am trying to overload "<<" operator to call 2 methods but compiler gives me an error:
invalid initialization of non-const reference of type 'std::ostream&'
{aka 'std::basic_ostream<char>&' from an rvalue of type 'void'
return v.init();
Here is my class definition:
template<class T>
class Vector
{
private:
std::vector<T> _Vec;
public:
void fillVector();
void printElements();
void init() { fillVector(); printElements(); }
friend std::ostream& operator<<(std::ostream& os, Vector& v) {
return v.init();
};
How can I fix it?

You're doing that wrong.
This template is misleading. Its name is terrible.
This extra methods: fillVector, printElements, init are confusing (what exactly they should do?).
Most probably printElements is missing std::ostream& stream argument (and maybe return type).
You didn't described what kind of functionality you are trying to implement. Most probably this is what you need:
template<class T>
class PrintContainer
{
public:
PrintContainer(const T& container)
: mContainer { container }
{}
std::ostream& printTo(std::ostream& stream) const {
// or whatever you need here
for (const auto& x : mContainer) {
stream << x << ", ";
}
return stream;
}
private:
const T& mContainer;
};
template<class T>
std::ostream& operator<<(std::ostream& os, const PrintContainer<T>& p) {
return p.printTo(os);
}

Related

How to override output operator (<<) as a function template outside a class template

I am reading Section 2.4 of the book "C++ tempalte, a complete guide".
I tried to override output operator (<<) as a function template outside the class template Stack<>.
Below is my code, but it doesn't work.
#include <iostream>
#include <string>
#include <vector>
template<class T>
class Stack
{
private:
std::vector<T> v;
public:
void push(T a);
void printOn(std::ostream & os) const;
template <typename U>
friend std::ostream& operator<< (std::ostream& out, const Stack<U> & s);
};
template<typename T>
std::ostream& operator<< (std::ostream out, const Stack<T> & s)
{
s.printOn(out);
return out;
}
template<class T>
void Stack<T>::push(T a)
{
v.push_back(a);
}
template<class T>
void Stack<T>::printOn(std::ostream & out) const
{
for(T const & vi : v)
{out << vi << " ";}
}
int main()
{
Stack<int> s1;
s1.push(12);
s1.push(34);
std::cout << s1;
}
You are just omitting the &, which makes the operator<< inside and outside the class have different function signatures, they are both valid for std::cout << s1, hence the ambiguity
template<typename T>
std::ostream& operator<< (std::ostream& out, const Stack<T> & s)
// ^
{
s.printOn(out);
return out;
}

How to overload ostream for a member struct of a templated class

I'm implementing a dictionary in C++ using a binary tree, each node in my tree has a key(int), item(string) and left and right child.
During this implementation, I overloaded the ostream operator for my BinaryTree class to print out the contents of the tree.
Additionally, I overloaded the ostream to work with Node pointers that would then print out the key and the item of that node.
This worked fine. However when I tried to then make the tree a template to work with any type for my key or item overloading these operators became more difficult.
I isolated the problem to make it easier to work on, additionally, I have tried playing around with both a node and a node pointer to see if I can get one to work without the other.
Here is the class I have made to test the problem, this class is not templated and works fine.
test.h
class myClass
{
public:
using Key = int;
myClass(Key);
friend std::ostream & operator<<(std::ostream &, const myClass &);
private:
struct Thing {
Key data;
Thing();
Thing(Key);
};
Thing* B;
Thing A;
void disp(std::ostream &) const;
friend std::ostream & operator<<(std::ostream &, myClass::Thing);
friend std::ostream & operator<<(std::ostream &, myClass::Thing *);
};
test.cpp
myClass::Thing::Thing(Key Num) { data = Num; }
myClass::myClass(Key Num)
{
A = Thing(Num); B = &A;
}
void myClass::disp(std::ostream & os) const
{
os << A << std::endl; os << B << std::endl;
}
std::ostream & operator<<(std::ostream & os, const myClass & c)
{
c.disp(os); return os;
}
std::ostream & operator<<(std::ostream & os, myClass::Thing th)
{
os << th.data; return os;
}
std::ostream & operator<<(std::ostream & os, myClass::Thing *th)
{
os << th->data; return os;
}
With this class, I can easily make an instance of my class and std::cout it giving the output as expected.
Then turning this class into a template:
template <class T> class myTemplate
{
public:
using Key = T;
myTemplate(Key);
template<class A>
friend std::ostream & operator<<(std::ostream &, const myTemplate<A> &);
private:
struct Thing;
Thing A;
Thing* B;
void disp(std::ostream &) const;
template <class A> friend std::ostream & operator<<(std::ostream &, typename myTemplate<A>::Thing);
template <class A> friend std::ostream & operator<<(std::ostream &, typename myTemplate<A>::Thing *);
};
template <class T> struct myTemplate<T>::Thing
{
T data;
Thing() = default;
Thing(Key);
};
//Create new thing A with B a pointer to A
template <class T> myTemplate<T>::myTemplate(Key Num)
{
A = Thing(Num);
B = &A;
}
//Displays Node A & B
template <class T> void myTemplate<T>::disp(std::ostream & os) const
{
os << A << std::endl; os << B << std::endl;
}
template <class T> myTemplate<T>::Thing::Thing(Key Num)
{
data = Num;
}
//Overloading << will call disp function, in turn print A & B to stream
template<class T> std::ostream & operator<<(std::ostream & os, const myTemplate<T> & c)
{
c.disp(os); return os;
}
//Output a to stream
template <class A> std::ostream & operator<<(std::ostream & os, typename myTemplate<A>::Thing th)
{
os << th.data; return os;
}
//Output a to stream
template <class A> std::ostream & operator<<(std::ostream & os, typename myTemplate<A>::Thing *th)
{
os << th->data; return os;
}
However with myTemplate when I tried in the main():
myTemplate Template(5);
cout << Template;
The code will not compile as I get the error:
Error C2679 binary '<<': no operator found which takes a right-hand operand of type 'const myTemplate<std::string>::Thing' (or there is no acceptable conversion)
Additionally commenting out the line:
os << A << std::endl;
So only B is being outputted to the stream, the code will compile. However the data of B is not outputted, only the memory address of B.
I have noticed that using breakpoints when trying to output B the code does not even use the overload function I defined. This is not the case for the non-templated class as the overloads I defined are used for both A and B.
So what is the correct way to overload the ostream operator to work for the struct member?
Apologises for the long winded question, felt I should include what I had determined myself.
Since template implementation is going to be in a single translate unit(header file) itself, you are not going to gain anything more, by tearing the things apart. Therefore, keep the definitions and non-member functions inside the class itself, which will provide you with much clear code and also improve the readability of the template class:
See this
#include <iostream>
template <class T> class myTemplate
{
public:
using Key = T;
private:
struct Thing
{
T data;
Thing() = default;
Thing(Key Num) : data(Num) {}
};
Thing A;
Thing* B = nullptr;
public:
myTemplate(Key Num) : A(Thing(Num)), B(&A) {}
friend std::ostream & operator<<(std::ostream& out, const myTemplate &obj)
{
return out << obj.A << std::endl << obj.B << std::endl;
}
friend std::ostream & operator<<(std::ostream& out, typename myTemplate::Thing thing)
{
return out << thing.data;
}
friend std::ostream & operator<<(std::ostream& out, typename myTemplate::Thing *thing)
{
return out << thing->data;
}
};
int main()
{
myTemplate<int> obj(10);
std::cout << obj;
return 0;
}
Update: If the final aim of providing that two operator<< overloads to the struct Thing is just to conveniently call in the operator<< of the myTemplate class, then you do not need that, rather simply print the data directly in operator<< of the myTemplate class. That will again reduce significate amount of codes(if that is the case!).
Nevertheless, now you can provide a specialization for the non-member(friend) function(i.e, operator<<) for the myTemplate class, as follows:
template <class T> class myTemplate; // forward declaration
template <class T> std::ostream& operator<<(std::ostream& out, const myTemplate<T> &obj);
template <class T> class myTemplate
{
private:
using Key = T;
private:
template <class Type = T> struct Thing
{
Type data;
Thing() = default;
Thing(const Key Num) : data(Num) {}
};
private:
Thing<> A;
Thing<> *B = nullptr;
public:
myTemplate(const Key Num) : A(Thing<>(Num)), B(&A) {}
friend std::ostream & operator<<<>(std::ostream& out, const myTemplate &obj);
};
template <class T> std::ostream & operator<<(std::ostream& out, const myTemplate<T> &obj)
{
return out << obj.A.data << std::endl << obj.B->data << std::endl;
}

Use of overloaded operator ambiguous

The following code:
typedef void HELPER;
const HELPER* helper = _helper;
inline ostream& operator <<(ostream& out, const HELPER* arg)
{ out << (const char*)(arg); return out; }
Blows up if I attempt a
cout << helper;
Specifically, I get:
main.cpp:35:28: error: use of overloaded operator '<<' is ambiguous
(with operand types 'basic_ostream >' and 'const HELPER *' (aka 'const void *'))
and it lists a few candidates:
/Library/Developer/CommandLineTools/usr/bin/../include/c++/v1/ostream:207:0: note: candidate function
basic_ostream& operator<<(const void* __p);
^
main.cpp:25:17: note: candidate function
inline ostream& operator <<(ostream& out, const HELPER* arg)
^
/Library/Developer/CommandLineTools/usr/bin/../include/c++/v1/ostream:195:20: note: candidate function
basic_ostream& operator<<(bool __n);
^
I'm a little surprised that my typedef isn't invoking a stronger type matching here. How can I get this operator overload running?
EDIT: Further clarification, the purpose of this code is that I am dual-targeting a set of Arduino libraries. They manage their strings frequently with:
typedef void __FlashStringHelper;
void showHelp(const __FlashStringHelper* helpText)
{
Serial.print(helpText);
}
I like iostream and planned on this dual target, so I overloaded << on Serial object and made the previous into (this is the oversimplified version, for example)
#define cout Serial
void showHelp(const __FlashStringHelper* helpText)
{
cout << helpText;
}
Now I want to actually target real iostream for a different arch, but the old Arduino code can't vary (much) from its __FlashStringHelpers. That's where I'm at
typedef doesn't create types it aliases them,
inline ostream& operator <<(ostream& out, const HELPER* arg)
is equivalent to
inline ostream& operator <<(ostream& out, const void* arg)
Maybe you wanted to create a type named HELPER
class HELPER{};
As Zekian answered your question this here is something that may be of use to you or help you to achieve what you are trying to do.
#include <iostream>
template <class T>
class Helper {
private:
T obj_;
public:
explicit Helper<T>( T obj ) : obj_(obj) {}
public:
T getObj() const { return obj_; }
void setObj( T obj ) { obj_ = obj; }
template<class U>
inline friend std::ostream& operator<< ( std::ostream& out, const Helper<U>& rhs );
};
template<class U>
std::ostream& operator<< ( std::ostream& out, const Helper<U>& rhs ) {
return out << rhs.obj_;
}
int main() {
Helper<int> helper( 3 );
std::cout << helper << std::endl;
return 0;
}
It is a wrapper class template with an overloaded ostream operator<<. This will work for integral and atomic types. If you pass another struct or class object then you will have to define other overloaded ostream operators for them.
Example - Same Class Template, but this time using a class or struct.
#include <iostream>
template <class T>
class Helper {
private:
T obj_;
public:
explicit Helper<T>( T obj ) : obj_(obj) {}
public:
T getObj() const { return obj_; }
void setObj( T obj ) { obj_ = obj; }
template<class U>
inline friend std::ostream& operator<< ( std::ostream& out, const Helper<U>& rhs );
};
template<class U>
std::ostream& operator<< ( std::ostream& out, const Helper<U>& rhs ) {
return out << rhs.obj_;
}
struct Staff {
int employees = 4; // Default to 4
};
int main() {
Staff staff;
Helper<Staff> helper( staff );
std::cout << helper << std::endl; // will not compile
return 0;
}
To fix this ostream will need an overloaded operator for Staff object
template <class T>
class Helper {
private:
T obj_;
public:
explicit Helper<T>( T obj ) : obj_(obj) {}
public:
T getObj() const { return obj_; }
void setObj( T obj ) { obj_ = obj; }
template<class U>
inline friend std::ostream& operator<< ( std::ostream& out, const Helper<U>& rhs );
};
template<class U>
std::ostream& operator<< ( std::ostream& out, const Helper<U>& rhs ) {
return out << rhs.obj_;
}
struct Staff {
int employees = 4;
inline friend std::ostream& operator<< ( std::ostream& out, const Staff& rhs );
};
std::ostream& operator<<( std::ostream& out, const Staff& rhs ) {
return out << rhs.employees;
}
int main() {
Staff staff;
Helper<Staff> helper( staff ); // Default to 4
std::cout << helper << std::endl; // Will Print 4
// To Change Staff's Employee count for the helper wrapper do this:
staff.employees = 12; // Change To 12
helper.setObj( staff ); // pass the changed struct back into helper
std::cout << helper3 << std::endl; // Will Now Print 12
// And For Other Default Types
Helper<int> helper2( 3 );
std::cout << helper2 << std::endl;
Helper<float> helper3( 2.4f );
std::cout << helper3 << std::endl;
return 0;
}

How to implement a << interface in C++?

I'm working on a tiny compiler, and I use boost::variant<bool, ClassA> infoto store the information of each node.
boost::variant will automatically call the correct << operator of a specific type when I call std::cout<< node.info;
However, since the built-in formatting function of ostream doesn't satisfy my requirement(print #t instead of 1 if node.info==true and print "string" instead of string), new types of bool/string should be introduced.
I want to implement a template class Wrapper<T>, which behaves just like T(because there are lots of old code) and provides the interface of <<.
At first, the following version was implemented:
template<typename T> class Wrapper : public T
{
public:
template<typename ... U> Wrapper(const U& ... a):T(a...) {}
friend std::ostream& operator <<(std::ostream& o, const Wrapper<T>& w);
};
This version works well for std::string, but when T=bool, since built-in types cannot be inherited, an error will raise.
My current workaround is to use partial specialization:
template<typename T, bool ISCLASS= std::is_class<T>::value> class Wrapper;
template<typename T> class Wrapper<T, false>
{
private:
T inner;
public:
template<typename ... U> Wrapper(const U& ... a): inner(a...) {}
//Wrap the operators (= + += ...)
template<typename U> Wrapper<T> operator !() { Wrapper<T> res(*this); res.inner=!res.inner; return res; }
operator T() const{ return inner; }
friend std::ostream& operator <<(std::ostream& o, const Wrapper<T>& w);
};
template<typename T> class Wrapper<T, true> : public T
{
public:
template<typename ... U> Wrapper(const U& ... a):T(a...) {}
friend std::ostream& operator <<(std::ostream& o, const Wrapper<T>& w);
};
Obviously it is not a perfect solution because I have to wrap every operators of bool or any other built-in types.
Any help would be appreciated.
Thanks.
Could we consider something simpler?
Create a simple wrapper, using reference or pointer.
template <class T>
struct MyFormattingWrapper
{
const T& nucleus;
};
And then a factory function for it.
template <class T>
MyFormattingWrapper<T> my_formatting(const T& n)
{
return MyFormattingWrapper<T>{ n };
}
And then, you can specialize the formatting for each type.
std::ostream& operator << (std::ostream& o, const MyFormattingWrapper<int>& w)
{
return o << "int:" << w.nucleus;
}
std::ostream& operator << (std::ostream& o, const MyFormattingWrapper<std::string>& w)
{
return o << "std::string:" << w.nucleus;
}
int main()
{
std::cout << my_formatting(123) << std::endl;
std::cout << my_formatting(std::string{ "abc" }) << std::endl;
}
Update:
C-string may be a special case. But it is not difficult.
struct MyFormattingWrapper_c_string
{
const char* const nucleus;
};
MyFormattingWrapper_c_string my_formatting(const char* n)
{
return MyFormattingWrapper_c_string{ n };
}
MyFormattingWrapper_c_string my_formatting(char* n)
{
return MyFormattingWrapper_c_string{ n };
}
std::ostream& operator << (std::ostream& o, const MyFormattingWrapper_c_string& w)
{
return o << "c-string:" << w.nucleus;
}
Nicky C's answer is great, but has an issue with partial specialization of functions not being OK. This means you can't produce a version that works on general vectors like this:
template<typename T>
std::ostream& operator << (std::ostream& o, const MyFormattingWrapper<std::vector<T>>& vec)
{
o << "vec:[ "
for(auto v : vec) {
o<<my_formatting(v);
o<<" ";
}
return o<<"]"
}
You can get around this by putting the core of the specialized output into the MyFormattingWrapper classes and having only one operator<<
// The default one
template <class T> struct MyFormattingWrapper {
const T& nucleus;
ostream& output(ostream & os) {
return os<<nucleus;
}
};
// Specialized for string
template <> struct MyFormattingWrapper<std::string> {
const std::string& nucleus;
ostream& output(ostream & os) {
return os<<"string:"<<nucleus;
}
};
// Specialized for vector
template <class T> struct MyFormattingWrapper<std::vector<T>> {
const std::vector<T>& nucleus;
ostream& output(ostream & os) {
os<<"vec:[";
for(auto & v: nucleus) {
os<<my_formatting(v)<<" ";
}
return os<<"]";
}
};
// Now there's just one of these, so partial template
// specialization doesn't cause us any problems
template<typename T>
std::ostream& operator << (std::ostream& os, const MyFormattingWrapper<T>& w) {
return w.output(os);
}
Perhaps I better make the follow-up regarding boost::variant another answer.
Firstly, learning from #MichaelAnderson, and considering the interoperability with boost::variant, I would like to improve the design of the wrapper. We add a constructor to enable type conversion for from the nucleus type to the wrapper type.
template <class T>
class MyFormatting;
template <class T>
MyFormatting<T> my_formatting(const T& n)
{
return MyFormatting <T>{n};
}
// int
template <>
class MyFormatting<int>
{
private:
const int& nucleus;
public:
MyFormatting(const int& n) : nucleus(n) {}
friend std::ostream& operator << (std::ostream& os, const MyFormatting& w)
{
return os << "int:" << w.nucleus;
}
};
// std::string
template <>
class MyFormatting<std::string>
{
private:
const std::string& nucleus;
public:
MyFormatting(const std::string& n) : nucleus(n) {}
friend std::ostream& operator << (std::ostream& os, const MyFormatting& w)
{
return os << "std::string:" << w.nucleus;
}
};
// c-string
template <>
class MyFormatting<char*>
{
private:
const char* nucleus;
public:
MyFormatting(const char* n) : nucleus(n) {}
friend std::ostream& operator << (std::ostream& os, const MyFormatting& w)
{
return os << "c-string:" << w.nucleus;
}
};
MyFormatting<char*> my_formatting(const char* n)
{
return MyFormatting<char*>{n};
}
// std::vector
template <class T>
class MyFormatting<std::vector<T>>
{
private:
const std::vector<T>& nucleus;
public:
MyFormatting(const std::vector<T>& n) : nucleus(n) {}
friend std::ostream& operator << (std::ostream& os, const MyFormatting& w)
{
os << "std::vector:[";
for (const auto& x : w.nucleus)
{
os << x << " ";
}
os << "]";
return os;
}
};
Next, let's use the wrapper with boost::variant. The constructor of the wrapper enables conversion between variant of nuclues types to variant of the wrappers.
boost::variant<int, std::string> var_int = 50;
boost::variant<int, std::string> var_str = "fifty";
boost::variant<MyFormatting<int>, MyFormatting<std::string>> var_fmt_int = var_int;
boost::variant<MyFormatting<int>, MyFormatting<std::string>> var_fmt_str = var_str;
std::cout << var_int << " " << var_str << std::endl;
std::cout << var_fmt_int << " " << var_fmt_str << std::endl;
But boost::variant<MyFormatting<int>, MyFormatting<std::string>> spells too long. We can make it shorter.
template <class... T>
using Variant_Formatting_t = boost::variant < MyFormatting<T>... > ;
std::cout << Variant_Formatting_t<int, std::string>{var_int} << " " << Variant_Formatting_t<int, std::string>{var_str} << std::endl;
Since boost::variant use macro-template metaprogramming to emulate variadic template instead of using C++11 variadic template, I cannot make it cleaner using type deduction. This is the furthest I can get to.

C++ generic output operator overload

class W
{
private:
long m_val1, m_val2;
public:
W(long& val1, long& val2):m_val1(val1), m_val2(val2) {}
template<class T>
friend std::ostream& operator<<(std::ostream& os, const T& w);
};
class X
{
private:
long m_val1, m_val2;
public:
X(const long& val1, long& val2):m_val1(val1), m_val2(val2) {}
template<class T>
friend std::ostream& operator<<(std::ostream& os, const T& x);
};
template<class T>
std::ostream& operator<<(std::ostream& os, const T& obj)
{
os << "m_val1: " << obj.m_val1 << ", m_val2: " << obj.m_val2 << endl;
}
It does NOT work. Can anyone point out what do I miss? Thanks.
In addition, this results in "error C2593: 'operation <<' is ambiguous" wherever "cout << "some string";" is used.
You have created an output operator that can be called for all types, when it's obvious it should only be able to be used for the W and X classes. You need to narrow the scope of the output operator function.
The compiler can deduce the template from the call. So when you call os << "m_val1: ", based on your template implementation, it creates
template<class T>
std::ostream& operator<<(std::ostream& os, const string& obj)
witch already exists. More info about template argument deduction in http://accu.org/index.php/journals/409