I have a QAction which I've assigned multiple shortcuts to it
test = new QAction();
this->addAction(test);
QList<QKeySequence> shortcuts;
shortcuts << QKeySequence(Qt::Key_N) << QKeySequence(Qt::Key_T);
test->setShortcuts(shortcuts);
connect(test,SIGNAL(triggered()),this,SLOT(SomeFucntion()))
In SomeFucntion I need to know which shortcut was pressed....Is there anyway of knowing that ?
You could try a more elaborate pattern with QSignalMapper that avoids the need to define as many actions as many shortcut you need, but requires c++11 (at least this implementation).
In the constructor of your window use the following code to declare your QShortcut objects and a QSignalMapper:
QSignalMapper* signalMapper = new QSignalMapper(this);
QShortcut* sc1 = new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_N), this);
QShortcut* sc2 = new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_T), this);
connect(sc1, &QShortcut::activated, signalMapper, static_cast<void (QSignalMapper::*)(void)>(&QSignalMapper::map));
connect(sc2, &QShortcut::activated, signalMapper, static_cast<void (QSignalMapper::*)(void)>(&QSignalMapper::map));
signalMapper->setMapping(sc1, sc1);
signalMapper->setMapping(sc2, sc2);
QAction* action = new QAction();
connect(signalMapper, static_cast<void (QSignalMapper::*)(QObject*)>(&QSignalMapper::mapped),
[action](QObject *object){
QShortcut* sc = qobject_cast<QShortcut*>(object);
if (sc)
{
action->setData(sc->key().toString());
action->trigger();
}
});
connect(action, &QAction::triggered, this, &MainWindow::doStuff);
The 3rd connection is required because of the way QSignalMapper works: when a shortcut is activated, it will be notified to the QSignalMapper thanks to the 1st and 2nd connections, that will trigger the map() slot.
The QSignalMapper::map() slot will scan its mappings, made with the setMapping() API, whose first argument is the mapped object, and the second one is the parameter that will be used to emit the mapped() slot of the QSignalMapper, once the emitting object is identified. To do so, it uses the sender() method and simply compares the pointer returned to the mapped QObject pointers you provided as mappings.
Once the QObject is identified, QSignalMapper will emit the QSignalMapper::mapped(QObject*) signal, whose argument is the second argument given to setMapping, and in this case it the same as the first one, that is again a pointer to the QShortcut that was activated.
I used a lambda to catch this signal, and inside this lambda I simply check that the parameter given is a QShortcut pointer, and store its key sequence inside the data member of the QAction before triggering the action itself. The QAction::trigger() slot will then emit the QAction::triggered() signal that will in turn invoke your custom slot, in this case doStuff(). There you can retrieve the key sequence and do what you want with it.
So your slot implementation should look similar to this one:
void MainWindow::doStuff()
{
// use sender() to fetch data from action
QAction* act = qobject_cast<QAction*>(sender());
if (act)
{
QString sequence = act->data().toString();
// debug output will show you the triggering key sequence
qDebug() << sequence;
// use sequence string to determine which shortcut was used
// On Mike hint: better to reset data after use :)
act.setData(QVariant());
}
}
Note that I'm using a mapping based on QObject pointers. In this way you can reuse the signalMapper instance to connect events from other kind of QObjects (e.g. QPushButtons) and identify them in your custom slot as well setting a proper value for the QAction data member, that can store a generic QVariant istance.
Also when using QShortcut, be aware of their contex, that is when they are active, as it could be at widget or a window scope.
Unfortunately this pattern violates pure oop principles, but could be better than managing many actions (icon, text, tooltip etc...) for the same purpose.
EDIT: to answer comments
First of all, let me clarify that you can of course skip the use of QSignalMapper at all. This is just a possible solution (not the better, maybe an overkill... but not really worse in terms of performance).
A simpler way, as pointed by Mike in the comments consists in using lambdas for each QShotcut::activated signal, but this will result in copy/paste code, that I always try to avoid.
You can instead define a custom slot inside the MainWindow and use sender() to catch the QShortcut and prepare the action before triggering it.
Anyway, QSignalMapper IMHO, better explains what you are doing (from a semantic point of view) and is more flexible in case you need to expand the connection to other QObjects, supporting also other type of mappings.
Furthermore, but this is related to my personal taste, I like the idea to have fragments of code that are logically tied condensed into small snippets, instead of have it sparse among several slot/functions because it makes it easier to read and to trace back when I need to change it, of course only if this does not hurt the quality of code itself.
You should create a separate QAction for each shortcut and group them using a QSignalMapper.
Related
I'm new to Qt and not a C++ expert so please bear with me with this one.
I'm working on an application that has 12 different QPushButtons, but all of them perform very similar actions: they grab some value from a map and then use it to set the style for that button:
void MainWindow::on_btn01_clicked(){
QString img=images["btn01"];
ui->btn01->setStyleSheet("#btn01{ background-image: url(://" + img + ") }");
}
For each one of the 12 buttons I have to create a slot that only differs in the button being used. So it looks a bit weird to create 12 functions that are almost identical.
Is there a better way to do this?
Generally, there are several approaches I've seen used:
The preferred method: lambda expressions.
If you're using modern C++ (C++11 or newer), you can use a lambda function to get the exact effect you described.
I'd expect the resulting code to look something like this:
foreach( QPushButton * button : buttons ) {
connect( button, &QPushButton::clicked, [button, &images]() {
button->setStyleSheet( QString( "{ background-image: url(://%1) }" )
.arg( images[button->objectName()] ) );
});
}
See "Qt Slots and C++11 lambda" for more guidance on how to write lambda functions with Qt.
A dirtier way: QObject::sender().
Qt lets you use QObject::sender() within a slot to get a pointer to the object that invoked it. This has been a widely used approach for many years, but there are limitations, as described in the Qt documentation:
Warning: As mentioned above, the return value of this function is not valid when the slot is called via a Qt::DirectConnection from a thread different from this object's thread. Do not use this function in this type of scenario.
See "How to get sender widget with a signal/slot mechanism?" for more information.
Obsolete code: QSignalMapper.
There's a QSignalMapper class that will let you associate a signal with a bit of data, like a string, to then connect to a slot that uses this parameter. This used to exist as a convenience class in Qt but is being phased out because the lambda methodology makes it pointless.
If you need to update code that uses QSignalMapper to remove it, this tutorial is a reasonable starting point.
You can try one more simple method, that is set the QPushButton's object name respectively, and check the Object name in your slot and use that string. This saves you a lot of code.
Ex:
QPushButton 1 object name is set as button->setObjectName("btn01"); and respectively you can set the other names of the buttons and in your slot you could do some thing like this
void MainWindow::on_button_clicked(){
QPushButton* btn=qobject_cast<QPushButton*>(sender());
QString name=btn->objectName();
QString img=images[name]; btn->setStyleSheet("#" + name + "{ background-image: url(://" + img + ");
}
and then connect all your QPushButtons to this slot
I am building a program with a largely sequential flow but also some alternative paths. I thought that a state machine might be the simplest way of implementing this since Qt provides such a class: QStateMachine (also see API).
However, I seem to have quite a number of states (20+). Also, I have a number of different transition events (let's say buttons 1-10). So e.g. pressing button x would cause a transition of state 13 to 14.
Entering or leaving each state should be able to execute specific functions with parameters, and while each state emits such signals, it is not possible to pass parameters, so that it requires a potentially large number of paramter-less functions.
Reimplementing QAbstractState also seems tedious for this matter, unless it would have methods similar to assignProperty() which allows setting QObject properties on "state-entry".
Is QSignalMapper along with several Signal-Slot-Connections for each state's transition signals to handle multiple actions an appropriate approach?
If you're using C++11, you can connect directly to a lambda that then invokes your function with a specified parameter.
Otherwise, figure out what object is the sender() of your signal, and set a dynamic property on that object. That property can be queried in the slot, and passed on to the function as a parameter.
For example (within a class):
void setup() {
QState *s2 = new QState();
s2->assignProperty(myLabel, "text", "state two");
s2->setProperty("prop", 0);
connect(s2, SIGNAL(entered()), io, SLOT(testSlot()));
}
Q_SLOT void testSlot() {
QObject *obj = this->sender();
QVariant prop = obj->property("prop");
qDebug() << __FUNCTION__ << prop.toString();
}
I have some dynamically added QWidgets and I want to carry out some task when they are changed.
I think I can't use connect() because I also need the name of the QWidget that triggered the change.
How can I also see which QWidget was changed and still catch the value change event with a common handler?
The quick-and-dirty way is to use connect() as usual, and then in your slot method, call sender() to find out which object sent the signal. For example:
// slot method that you've connected all of your widgets' stateChanged(int) signals to
void MyClass :: someWidgetsStateChanged(int newState)
{
const QObject * s = sender();
if (dynamic_cast<const QCheckBox *>(s) == _myFirstCheckbox) printf("First checkbox is now %s\n", newState?"Checked":"unchecked");
else if (dynamic_cast<const QCheckBox *>(s) == _mySecondCheckbox) printf("Second checkbox is now %s\n", newState?"Checked":"unchecked");
[... and so on...]
}
Note that the reason this is considered "dirty" is that it breaks encapsulation. In particular, the someWidgetsStateChanged() method above now behaves differently depending on which object generated the signal, and so if e.g. at some point in the future you connected a QPushButton::clicked() (or whatever) to that same slot, you'd probably have to update the someWidgetsStateChanged() implementation to handle it appropriately. Still, this works and doesn't require a lot of effort to implement.
Use this to catch events before they are passed to QObject subclass instances:
http://qt-project.org/doc/qt-4.8/qobject.html#installEventFilter
After some additional thinking I arrived at saying why not to extend these controllers?
So that I could hook them to the parent object using parent() or using a custom constructor.
It requires potentially though that I define them as friend classes...
I want to get a signal to call a function with certain arguments, like the example below.
QPushButton *yes = new QPushButton("Yes");
yes->connect(yes, SIGNAL(clicked()), NULL, SLOT(printf("You pressed a button")));
How do I accomplish this?
An often overlooked way to reverse signal/slot relationships is QObject::sender. You can call it in the receiving slot to get a handle on the QPushButton (using qobject_cast) and get the text from there. Alternatively you can use QSignalMapper to augment signals.
It seems very inefficient but you could create a new signal with a QString argument, which you connect to your pushbutton. The text contained will be defined on your emit call.
eg.
connect(yes, SIGNAL(clicked()), this, SLOT(emitHelloWorldText());
connect(this, SIGNAL(emitText(QString)), receiver, SLOT(dostuffWithText(QString)));
then your emitHelloWorldText method can be something like
void emitHelloWorldText() {
emit emitText("Hello world");
}
Then this can be picked up by your receiver class
void doStuffWithText(const QString &text) {
Unfortunately, the slot and the signal must have matching arguments. If you really need to stick with this interface, you could create an intermediary slot to propagate the received signal, but there’s no real way around.
I have two instances of QObject subclasses and two QMetaMethod instances of signal in one of objects and slot in another object. I want to connect this signal and slot with each other.
I've looked through the qobject.h file and find that SIGNAL() and SLOT() macro are just add "1" or "2" character to the beginning of method signature so it looks like it should be possible to add the same character to the beginning of string returned by QMetaMethod::signature() but this approach depends on some undocumented internals of toolkit and may be broken at any time by a new version of Qt.
Does anybody know reliable way to connect signals and slots through their QMetaMethod reflection representation?
Edited:
I've created suggestion in Qt issue tracker:
https://bugreports.qt.io/browse/QTBUG-10637
If anybody also interested in this feature you can vote for this ticket there.
This has been fixed as of Qt 4.8.0:
https://bugreports.qt.io/browse/QTBUG-10637
Suppose we have a QObject* m_subject, and wish to connect the change-notification signal of a property to a propertyChanged() slot:
const QMetaObject* meta = m_subject->metaObject();
QMetaProperty prop = meta->property(meta->indexOfProperty("myProperty"));
if (prop.hasNotifySignal()) {
QMetaMethod signal = prop.notifySignal();
QMetaMethod updateSlot = metaObject()->method(
metaObject()->indexOfSlot("propertyChanged()"));
connect(m_subject, signal, this, updateSlot);
}
I successfully used this to make a QWidget subclass which finds all the properties of any QObject and creates a QLineEdit for each of them, with a connection to keep the QLineEdit updated whenever the corresponding property changes. (Because I didn't find a way to pass a propertyID value to propertyChanged() though, it was necessary to make a subclass of QLineEdit and implement propertyChanged() there. QSignalMapper didn't help, because all the properties are in the same object.)
Thanks to MBack, I now use metamethods to connect my view to my model's properties dynamically for MVVM or MVC pattern.
In order to respect DRY, a boilerplate is required with something like this :
void MyClass::connectSignalToSlot(QObject* sender, std::string signalName, QObject* receiver, std::string slotName)
{
int sigIdx = sender->metaObject()->indexOfSignal(signalName.c_str());
auto signal = sender->metaObject()->method(sigIdx);
int slotIdx = receiver->metaObject()->indexOfSlot(slotName.c_str());
auto slot = receiver->metaObject()->method(slotIdx);
connect(sender,signal,receiver,slot);
}
void MyClass::connectPropertyChangedToSlot(QObject* sender, std::string propName, QObject* receiver, std::string slotName)
{
int sigIdx = sender->metaObject()->indexOfProperty(propName.c_str());
auto signal = sender->metaObject()->property(sigIdx ).notifySignal();
int slotIdx = receiver->metaObject()->indexOfSlot(slotName.c_str());
auto slot = receiver->metaObject()->method(slotIdx);
return connect(sender, signal, receiver, slot);
}
It looks like there is no way to make it work without relying on internal implementation. If I were you, I'd submit feature request to Qt bug tracker, write a code that mimics current behavior SIGNAL/SLOT macros and add unit test that will fail when SIGNAL/SLOT behavior changes.
There might be a simpler solution to the problem you're trying to solve: describe what exactly are you trying to do without any implementation details.
If signature method is public in QMetaMethod then the result shouldn't be broken by trolls and it's safe to use it (documentation says nothing about "dangers" when using QMetaMethod::signature method). I think you can safely use it. Just to be sure, what version of Qt you are using right now ?