C compiler with windows - c++

I am working with GCC compiler in Netbeans IDE but some thing I could not understand it , even I could not get answer in google search
Question :
why do we need to use Cygwin tool when working on GCC compiler in case our platform is Windows while we do not need this tool for Linux platform ?

TL;DR
You don't need Cygwin to write C++ programs.
Details
All you really need to write programs in C++ is a tool chain that supports your target environment and a text editor.
Cygwin is a compatibility layer that brings a higher level of POSIX compatibility than Windows systems normally provide to Windows.
Linux is an operating system that already supports POSIX, so no POSIX compatibility layer is required. Instead you may find yourself using tools like wine to run Windows programs.
You do not need a Cygwin to use C++. You only need Cygwin if you want to build and run programs that have been written assuming POSIX compliance on a Windows-based system. If you write a program for Linux and it uses Linux system calls, odds are you will need Cygwin to compile and run it on Windows without replacing the system calls with their Windows equivalents.1 Ditto if you are writing on Windows and intend to use the same code on Linux or any other POSIX compliant OS.
You can use other libraries, Boost being a common option, to provide cross-platform compatibility. If you are feeling adventurous or have a limited subset of non-portable system calls, you can also write your own layer to sit between your code and the target system
1Linux has its own calls in addition to POSIX support, so don't assume that you can always do this.

You don't.
There are various breeds of the GNU C language compiler.
One is Cygwin.
Another is MinGW. This compiler doesn't require Cygwin.
There are others.
The compiler needs to access operating system features. Each breed accesses different OS facilities.

Related

How to compile C ++ code from Windows for Linux (Dev-Cpp)

I use the Dev-Cpp program with the MinGW compiler that allows you to compile C / C ++ code to obtain a Windows launcher, but is there a compiler for Windows that allows you to create executables for Linux?
You can install Windows Subsystem for Linux, or set up a VM and do it that way.
Or as #user4581301 mentioned, use a cross-compiler.
http://metamod-p.sourceforge.net/cross-compiling.on.windows.for.linux.html
Ignoring the fact that Dev-C++ has been obsolete for nearly a decade (I may have an unpopular opinion however that you should use whatever tools you can to learn whatever you can, even if that means using 'obsolete software' [as long as it's purely for learning and not production use])...
You have a couple options, one of which has been mentioned by somebody. 1.) Use a cross-compiler, and 2.) (which I personally would recommend, if it is viable for your particular needs) simply compile on actual Linux.
To do this, you just need a working distribution of Linux with a development environment. You can use a virtual machine, Windows Subsystem for Linux (WSL), or a physical machine with Linux running on it.
From there, if you want the code to compile for multiple operating systems, you'll have to make sure your libraries and frameworks and other OS-specific code (e.g., filesystem paths, system calls) are properly handled, or just use cross-platform libraries. If you're dealing with standard C/C++, then this won't be of any concern.
Since Dev-C++ uses MinGW (the Windows port of GCC), then the actual compilation process should be the same, although on Linux IDEs are not commonly used, so you may have to get your hands dirty with shell commands, but that's not too hard once you get started. Good luck!

C++ Code for Windows & Linux

First of, I am very new to programming, but took an interest in it. I have successfully built a C++ Console program for Windows which is a simple Database program, which can edit / delete / input entries.
I am less and less relying on Windows for day to day stuff. I had an old HP Netbook which was impossible to use with Windows, but I put in a Linux Distro and works like a charm.
As I sometimes do use Windows, as well as having built the program to use in Windows, I am wondering if the same code can be used to compile a Linux program? I could use WINE to run it but would prefer running something specific to Linux. Is this possible with the same code or would I have to make another Linux version of it?
I would assume that since you are new to programming, that you did not make the extraordinary effort to make your code portable across platforms. That takes a significant skill set, especially if you are accessing external resources such as a database. So the answer is you will probably have to re-write for Linux, and specifically the database interface.
I guess that you want your C++ code to be compilable both on Linux and on Windows. You'll need operating-system specific compilers for that (a different one on Linux and on Windows).
I am wondering if the same code can be used to compile a Linux program?
The program to compile your C++ code is called a compiler. On Linux you will use GCC as the g++ command (which you could even customize with MELT, but that is not for newbies), or Clang/LLVM as the clang++ command. You'll use a builder like make (see here for why, and this example). Be sure to install a recent version (GCC 4.9 or Clang 3.5 at least in start of 2015) to get good C++11 support. Focus on learning C++11 (or C++14) not some earlier variant (so use a C++11 compiler).
I don't know Windows so I cannot recommend any good C++ compiler for it (but I heard of MinGW, CygWin and of Microsoft Visual C++; look also into recent Clang...).
You might be interested in cross-platform C++ framework libraries like Qt or POCO (and perhaps also Sqlite for database related stuff). They will help you to code some C++ usable on both systems (after recompilation).
BTW, you can always encapsulate your system specific code with preprocessor directives à la #if LINUX ;take care of putting all the OS specific (or OS related) code in a few source files.
It could happen (and I wish that for you) that you get fond & happy of Linux and will, in a few months, prefer to code for Linux only (you'll then install Linux on all your machines). BTW, study the source code of existing free software you like and use on Linux. That will teach you a lot.
The advices I gave here and here are still relevant today when coding on Linux. Read also something about porting & portability, and Advanced Linux Programming.

Writing a cross-platform program

How could I write a program which runs on both Windows 7, Mac OS X (and maybe linux too)?
I heard Qt are a great framework to build cross-platform GUIs, but I think every program version need a recompile, isn't that right? And should I compile the win version under windows, the mac version under mac os x, the linux version under linux and so on?
I'm getting ideas and/or suggestions
The underlying binary format is different on each platform, so unless you're using a virtual machine (like Java or Flash does) you will have to recompile your program on each platform.
Some compilers (like GCC) allow cross-compiling, but it is not trivial to set up. Probably the easiest system to cross-compile on is Linux (there are several open source projects that have cross compilation set up from Linux to Windows).
In case of a GUI application, it depends on the language -- if you're stuck with C++, Qt or wxWindows might be a reasonable choice providing an abstraction layer over the native windowing system.
If you can go with Java, it makes life simpler, however the windowing system is Java's and not native.
Another language to think about is FreePascal w/ Lazarus -- it has a pretty good GUI designer that compiles to the native windowing system on every platform (WinAPI on Windows, Cocoa on OSX and GTK on Linux).
Not sure if C++ is a must, but Adobe Air is a great cross platform development environment for desktop, and its growing for mobile development as well. If you need an example of a major application using Adobe Air to deploy to multiple desktop OSes, just check out tweetdeck http://www.tweetdeck.com/
I'd highly suggest also looking into Flex and Flash Builder if you go that route.
There are two separate issues I would highlight when writing cross-platform programs -- how to make your code portable, and how to arrange for it to be built on the various different platforms.
As far as the building side of things goes, I would look into a cross-platform build system like CMake (http://www.cmake.org). You essentially write a script and CMake will generate the appropriate project file/makefile for a specific platform. You then build your program on each platform as you would normally. For example, on Windows, you might use CMake to generate a Visual C++ project for you, and then use Visual C++ to actually build your executable. On Linux, you might use CMake to generate a makefile, and then build the executable using g++.
The other aspect is how to make your code portable -- the key is to write C++ standard-compliant code and make use of libraries that are themselves portable across the platforms you're interested in. You can (and may sometimes need to) write platform-specific code for each of the different platforms -- if you do, you should hide it behind a portable interface and have the rest of the code use that.
Yes, you need to compile for each version when using C++.
The only thing that prevents you from compiling a program, for example, for Windows on Mac is to get a tool for doing that. It is possible, but the problem is finding the toolset.
Also you can use a virtual machine for running diferent OSs and compiling code for all platforms on the same machine.
Java runs on Windows, OS X and Linux

C++ Portability between Windows and Linux

I have a question about writing programs to be portable between windows and linux.
Recently I have realized that if you write a program that uses any sort of external library, if that library doesn't have a linux version (or a windows version when developing in linux) then you're screwed.
Here then is my question: if I write a program in linux that links to lol.a and then I want to compile and run it on windows without recompiling lol.a into lol.lib, can something like MinGW or Cygwin do this? Link to .a files on a Windows platform to result in an .exe file that can Windows can run?
you will have to recompile all libraries for different operating systems. The binary formats for libraries vary from operating system to operating system. More importantly, even if you aren't using libraries, you need to recompile for the simple reason that the different operating systems have different syscall conventions. The only way to get around this is with a virtualizer.
In particular, CygWin cannot run linux programs. at all. CygWin provides only a posix compatibility layer between your program and the Windows kernel.
The situation is a bit less bleak on linux. Wine can run some native windows code (without the need to recompile anything, including your original code). But Wine also has limitations. It is not a complete Windows API, and anything that the library code requires to run must be available on Wine, or else it won't work either. For many, simple apps, this isn't a major problem, but many newer Windows API's, some dark corners of older ones that don't see much use, and in particular, anything that is hardware specific, probably won't be available.
If you intend to run on multiple platforms, it is urgent that you first verify that the libraries you intend to use are also cross platform, or that there are reasonable equivalents for all of the operating systems you wish to use.
No, Cygwin provides (partial) source portability for *ix programs. Of course, there are higher level toolkits that also provide source portability, like QT and GTK. Either way, you still have to recompile the program and library. For binary portability, you'd need essentially the opposite of wine, a program that understood ELF and mapped Linux system and library calls to Windows ones. As far as I know, that doesn't exist.
No. You have to build it separately for Windows or Linux.
There are couple of suggestions given your situation:
Develop the entire code for Windows, compile and run it.
On Linux, use the WINE emulator http://www.winehq.org/download/
If you choose to develop the code in Linux, look into Windows SFU http://en.wikipedia.org/wiki/Microsoft_Windows_Services_for_UNIX
If possible post us what kind of s/w you are trying to develop -- 3rd party libraries like boost [http://www.boost.org] have a whole host of functionality that is platform independent. You definitely want to check out the options that boost gives you. Also check out other open source sites like github etc.
Don't get into the habit of using platform specific libraries. I know they make life easier at times, but that is more than compensated when you need the code on a different platform.

Desktop Development Environment that Compiles to Linux, Mac OS, and Windows

is there any development environments that allow you to have one code base that can compile to Linux, Mac OS, and Windows versions without much tweaking? I know this is like asking for where the Holy Grail is burred, but maybe such a thing exists. Thanks.
This is achieved through a number of mechanisms, the most prominent being build systems and specific versions of code for certain systems. What you do is write your code such that, if it requires an operating system API, it calls a specific function. By example, I might use MyThreadFunction(). Now, when I build under Linux I get a linux specific version of this MyThreadFunction() that calls pthread_create() whereas the windows version calls CreateThread(). The appropriate includes are also included in these specific platform-files.
The other thing to do is to use libraries that provide consistent interfaces across platforms. wxWidgets is one such platform for writing desktop apps, as is Qt and GTK+ for that matter. Any libraries you use it is worth trying to find a cross-platform implementation. Someone will undoubtedly mention Boost at some point here. The other system I know if is the Apache Portable Runtime (APR) that provides a whole array of things to allow httpd to run on Windows/Linux/Mac.
This way, your core code-base is platform-agnostic - your build system includes the system specific bits and your code base links them together.
Now, can you do this from one desktop? I know you can compile for Windows from Linux and so probably for Mac OS X from Linux, but I doubt if you can do it from Windows-Linux. In any case, you need to test what you've built on each platform so my advice would be to run virtual machines (see vmware/virtualbox).
Finally, editors/environments: use whatever suits you. I use either Eclipse/GVim on Linux and Visual Studio on Windows - VS is my "Windows build system".
Maybe something like CodeBlocks?
Qt is a good library/API/framework for doing this in C++, and Qt Creator is a very pleasant IDE for it.
I've heard this is possible. Your compiler would need to support this. The only one that I know that does is GCC but it obviously requires a special configuration. I, however, have never used this feature. I've only seen that it exists.
What you are looking for is called "Cross Compiling"