I have a Fortran 95 code which I compile and run on my Linux OS through the terminal window, by first compiling the individual modules and then the main program. Now I am trying to run the same code from sublime text version 3.0, without using the terminal window. I got the motivation from this video: https://www.youtube.com/watch?v=_eZyTNthJG4
But when I ctrl+b, build the code, it gives the following console output:
/tmp/cc4nYhyn.o: In function `MAIN__':
problem_main.f95:(.text+0x2e5): undefined reference to `__universal_parameter_declaration_MOD_compute_starts'
problem_main.f95:(.text+0x33e): undefined reference to `__array_creator_MOD_linear_spaced'
problem_main.f95:(.text+0x356): undefined reference to `__derivatives_MOD_dydx'
problem_main.f95:(.text+0x3e4): undefined reference to `__ode_solver_MOD_heun'
problem_main.f95:(.text+0x69e): undefined reference to `__universal_parameter_declaration_MOD_compute_ends'
problem_main.f95:(.text+0x6b0): undefined reference to `__universal_parameter_declaration_MOD_compute_ends'
problem_main.f95:(.text+0x6b8): undefined reference to `__universal_parameter_declaration_MOD_compute_starts'
problem_main.f95:(.text+0x6c4): undefined reference to `__universal_parameter_declaration_MOD_compute_time'
problem_main.f95:(.text+0x726): undefined reference to `__universal_parameter_declaration_MOD_compute_time'
problem_main.f95:(.text+0x988): undefined reference to `__universal_parameter_declaration_MOD_data_write_ends'
problem_main.f95:(.text+0x99a): undefined reference to `__universal_parameter_declaration_MOD_data_write_ends'
problem_main.f95:(.text+0x9a2): undefined reference to `__universal_parameter_declaration_MOD_compute_ends'
problem_main.f95:(.text+0x9ae): undefined reference to `__universal_parameter_declaration_MOD_data_write_time'
problem_main.f95:(.text+0xa10): undefined reference to `__universal_parameter_declaration_MOD_data_write_time'
problem_main.f95:(.text+0xa77): undefined reference to `__universal_parameter_declaration_MOD_plot_ends'
problem_main.f95:(.text+0xa89): undefined reference to `__universal_parameter_declaration_MOD_plot_ends'
problem_main.f95:(.text+0xa91): undefined reference to `__universal_parameter_declaration_MOD_data_write_ends'
problem_main.f95:(.text+0xa9d): undefined reference to `__universal_parameter_declaration_MOD_plot_time'
problem_main.f95:(.text+0xaa5): undefined reference to `__universal_parameter_declaration_MOD_plot_ends'
problem_main.f95:(.text+0xaad): undefined reference to `__universal_parameter_declaration_MOD_compute_starts'
problem_main.f95:(.text+0xab9): undefined reference to `__universal_parameter_declaration_MOD_total_time'
problem_main.f95:(.text+0xb1b): undefined reference to `__universal_parameter_declaration_MOD_plot_time'
problem_main.f95:(.text+0xbad): undefined reference to `__universal_parameter_declaration_MOD_total_time'
collect2: error: ld returned 1 exit status
[Finished in 0.1s with exit code 1]
[shell_cmd: gfortran '/home/vikash/Work/Fort_test/problem_main.f95' -o '/home/vikash/Work/Fort_test/problem_main']
[dir: /home/vikash/Work/Fort_test]
[path: /home/vikash/bin:/home/vikash/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games]
It seems when running from the sublime text, the compiler is unable to detect the modules that are in the same folder as the main program file. I have also tried to build the individual modules through the editor, but it did not worked either. How do I fix this?
Sublime has the ability to execute an arbitrary external program or series of commands that you define, and this is at the core of how Build Systems in Sublime work. A Build System is inherently just a specific set of rules for what action to take in order to build your program, run it, or do some other task such as loading a web page in your browser as you're working on it.
Something to keep in mind that Sublime is a text editor and not an IDE, and as such things like building programs may not work the way you would expect them to as in other software. This can often catch you unaware because although Sublime is quite powerful in this regard, it doesn't handle all of the low level details for you and relies on you to fill in the gaps.
In your particular case, it looks like the crux of your problem is that your program is made up of several modules, but the build system that you're using is trying to compile and link only the file that you're currently editing.
Sublime doesn't ship with support for Fortran enabled, so you likely have installed a package to provide Fortran support. The Fortran package contains the following GFortran.sublime-build file to use as illustration here:
{
"cmd": ["gfortran", "${file}", "-o", "${file_base_name}"],
"file_regex": "^(?xi:( ^[/] [^:]* ) : (\\d+) : (\\d+) :)",
"working_dir": "${file_path}",
"selector": "source.modern-fortran, source.fixedform-fortran",
"syntax": "GFortranBuild.sublime-syntax",
"windows": {
"cmd": ["gfortran", "${file}", "-o", "${file_base_name}.exe"]
},
"variants":
[
{
"name": "Run",
"shell_cmd": "gfortran \"${file}\" -o \"${file_base_name}\" && \"./${file_base_name}\"",
"shell": true,
"windows": {
"cmd": ["gfortran", "${file}", "-o", "${file_base_name}.exe", "&&", "${file_base_name}.exe"]
}
}
]
}
In a nutshell, this build system will work only to either compile the current file or to compile the current file and then run the result; anything else is "too complicated" for it to understand. This sounds like the problem that you're having; the current file is being compiled and linked without regard for the rest of the files that are needed, so it fails to link.
The solution here is to use or make a build system that does what you're doing in the terminal; compile the individual modules one by one and then link them into the main program.
My best advice would be to use the appropriate tool for the appropriate job; for example something like make can be given a simple control file that tells it what files make up your project, and it takes care of the heavy lifting in regards to knowing what needs to be compiled, and Sublime already supports make out of the box. There are a ton of similar tools out there depending on your programming language and environment that you could use as well.
Failing that you need to create a build system that knows how to build your program, which would generally involve writing something that mimics what you do in the terminal manually in order to build your program.
You mentioned in comments on your question that you use sh to run a file that does the job of a Makefile. To create a custom build system that does that, you would do something like the following:
Select Tools > Build System > New Build System... from the menu
Modify the template sublime-build file to run the appropriate command(s)
Save the result as a sublime-build file in the default location Sublime prompts you with (your User folder).
Once you follow these steps, a build with the same name as the file you saved will appear in the Tools > Build System menu.
Such a build system might look like the following:
{
"shell_cmd": "sh myfile.txt",
"working_dir": "${file_path}",
"selector": "source.modern-fortran, source.fixedform-fortran",
}
The selector makes this build system available automatically in fortran files (at least in the syntax defined by the package above), in which case to use this you can either set the build system to Automatic and have it be selected for you, or you can set the build explicitly to this build file to ensure that it's used.
This would use the shell to execute myfile.txt after first switching the current directory to the location of the file you're currently editing. You can adjust this as appropriate, such as by changing the name of the file being executed and making sure that the working directory is otherwise correct, and so on.
Refer to the Official Documentation for more information on how build systems work and what options are available to you.
In Windows, create a "Testing" file such as: "Testing.sublime-build", to be saved in the folder of User Packages.
Then, enter inside this file the following:
{
"cmd" : ["gfortran","$file_name","&","a.exe"],
"selector" : "source.f90",
"working_dir" : "${file_path}",
"shell" : true
}
And finally build/run the fortran (.f90) file with this new builder.
Related
Has anyone figured out how to write the build system for the oneAPI Fortran compiler?
Previously, i was using Parallel Studio XE ifort, and i managed to get it working using the solution here:
{
"cmd": ["cmd", "/e:on", "/v:on", "/k", "ipsxe-comp-vars intel64 vs2013 && ifort ${file}"],
"file_regex": "^.*\\\\([0-9A-Za-z_]+\\.[A-Za-z0-9]+)\\(([0-9]+)\\):[ ]+error[ ]+#([0-9]+):[ ]+(.*)$",
"working_dir":"${file_path}",
"selector":"source.f ,source.for ,source.ftn ,source.f90 ,source.fpp ,source.i ,source.i90",
"encoding":"cp936",
"path":"C:\\Program Files (x86)\\IntelSWTools\\compilers_and_libraries_2017.4.210\\windows\\bin;${path}",
"variants":
[
{
"name": "Run",
"cmd": ["cmd", "/e:on", "/v:on", "/c", "ipsxe-comp-vars intel64 vs2013 && ifort ${file} && ${file_base_name}"]
}
]
}
I tried changing the paths to the new ones but it doesn't work. I get the following error:
"ipsxe-comp-vars" is not recognized as an internal or external command,
program o executable.
I found the answer. Explanation below. Posting the working build system here for visibility.
This should be the build system:
{
"cmd": ["cmd", "/e:on", "/v:on", "/S", "/k", "C:\\\"Program Files (x86)\"\\Intel\\oneAPI\\setvars.bat intel64 vs2022 && ifort ${file}"],
"file_regex": "^.*\\\\([0-9A-Za-z_]+\\.[A-Za-z0-9]+)\\(([0-9]+)\\):[ ]+error[ ]+#([0-9]+):[ ]+(.*)$",
"working_dir":"${file_path}",
"selector":"source.f ,source.for ,source.ftn ,source.f90 ,source.fpp ,source.i ,source.i90",
"encoding":"cp936",
"path":"C:\\Program Files (x86)\\Intel\\oneAPI\\compiler\\latest\\windows\\bin\\intel64;${path}",
"variants":
[
{
"name": "Run",
"cmd": ["cmd", "/e:on", "/v:on", "/s", "/c", "C:\\\"Program Files (x86)\"\\Intel\\oneAPI\\setvars.bat intel64 vs2022 && ifort ${file} && ${file_base_name}"]
}
]
}
Why the problem happens
For starters, ipsxe-comp-vars is a batch file which when run, sets up environment variables required to execute the intel compilers. This file is specific to Intel Parallel Studio XE (IPSXE). Now, when installing IPSXE, it would add this batch file to your PATH, meaning you could simply call ipsxe-comp-vars from any directory to set up the required environment variables.
Intel oneAPI has a differently named file, that essentially does the same thing, called setvars.bat. This file is stored in:
C:\Program Files (x86)\Intel\oneAPI\setvars.bat
So, at first it seems that calling ipsxe-comp-vars fails because the file is named differently. However, unlike IPSXE did with ipsxe-comp-vars, oneAPI does not add setvars to PATH, so you cannot simply call setvars, you have to usethe full path.
How to solve it
With IPSXE, you could call ipsxe-comp-vars and it would run the batch file that sets up environment variables, but with oneAPI either you add the file to PATH (not reccomended because it has a generic name), or you use the full path when calling it (same as above):
C:\Program Files (x86)\Intel\oneAPI\setvars.bat
Now, because you have to plug this in into the build system config, you need to format it correctly. ST runs the commands in a cmd.exe, so you have to use the correct options and format the path in a way that cmd can understand it:
options (you can get a full list by opening a cmd prompt, typing cmd /? and hitting return):
- /e:on Enables command extensions
- /v:on Enables extension of environment variables
- /s Modifies how the string following a /c or /k is read
- /k Executes the string command and continues
The path to the setvars.bat file must be formatted as follows:
C:\\\"Program Files (x86)\"\\Intel\\oneAPI\\setvars.bat
Each \ separating dirs needs to be escaped (using \ as well)
needs to be enclosed in double quotes, since it contains a whitespace. Each double quote needs to escaped as well (once again with )
The following options are specific to the setvars.bat file:
- intel64 specifies 64-bit configuration
- vs2022 specifies Visual Studio 2022 as the developer cmd or
powershell version to use
Finally, ifort is called on the current file with ifort ${file}
Additionally, the build system is completed with a variant "Run". This variant runs the output file once it has been compiled(&& ${file_base_name}), and will show the output in the Sublime Text 3 console (does not accept inputs, if anyone knows how to setup up sublimeREPL for Fortran please tell me)
I've got a problem that's bothering me for a long time. I use VScode on macOS with standart clang compiller. Almost all error messages produced by the "gcc" are cut, and don't help me at all. I do not know is it a VScode thing or my compilling settings are wrong. Also, if someone could say why just using "usr/bin/clang++" in command parameter is not working, it'll be excellent...
Settings
Problem
The problem matcher of the task shows only the first line of error messages. GCC and Clang wrap error messages on multiple lines resulting truncated errors in the VSCode "Problems" panel and tooltips.
Pass the option -fmessage-length=0 to the compiler to direct it to not wrap lines. Modify "args" in your config.
"args": [
"-fmessage-length=0",
"-Wall",
"-Wextra",
"-std=c++17",
"-g",
"${fileDirname}/**.cpp",
"-o",
"${fileDirname}"/${fileBasenameNoExtension}"
],
I'm not sure what it means that error messages "are cut", does that mean they are deleted? It looks like from your picture that they are still showing. If you are getting error messages that you fixed, sometimes another build is required for phantom errors to go away.
Addressing the second part, if you moved the bin directory from XcodeDefault.XcodeToolChain/ straight to the usr/ directory, then you could set the command to
"command": "usr/bin/clang++"
I doubt that clang installed directly to your user folder, however, and it is probably not good practice to move it there since other programs and tasks may still depend on the old location.
I need to pass the arg -Wl,-Bstatic,--whole-archive to g++.
"version": "2.0.0",
"tasks": [
{
"type": "shell",
"label": "shell: g++.exe build active file",
"command": "C:\\MinGW\\x86\\bin\\g++.exe",
"args": [
"-g",
"${file}",
"-Wl,-Bstatic,--whole-archive",
"-Xlinker",
"-Map=${fileDirname}\\${fileBasenameNoExtension}.map",
"-o",
"${fileDirname}\\${fileBasenameNoExtension}.exe"
],
"options": {
"cwd": "C:\\MinGW\\x86\\bin"
},
"problemMatcher": [
"$gcc"
],
"group": "build"
}
]
}
It gives me in output this in the terminal.
Executing task: C:\MinGW\x86\bin\g++.exe -g 'c:\Users\remi\Desktop\OK - VSCode\loaderstack.cpp' -Wl,-Bstatic,--whole-archive -Xlinker '-Map=c:\Users\remi\Desktop\OK - VSCode\loaderstack.map' -o 'c:\Users\remi\Desktop\OK - VSCode\loaderstack.exe' <
At line:1 char:84
+ ... e -g 'c:\Users\remi\Desktop\OK - VSCode\loaderstack.cpp' -Wl,-Bstatic ...
+ ~
Missing argument in parameter list.
At line:1 char:93
+ ... Users\remi\Desktop\OK - VSCode\loaderstack.cpp' -Wl,-Bstatic,--whole- ...
+ ~
Missing argument in parameter list.
+ CategoryInfo : ParserError: (:) [], ParentContainsErrorRecordException
+ FullyQualifiedErrorId : MissingArgument
Is there anyway to build inside VSCode with these comma-separated args ?
I originally answered this question (like a dumb dumb) as if you were using Linux, so I deleted that answer and included a new one for PowerShell.
This is sort of a common problem when dev's use GCC with Powershell. The problem is that PowerShell is very programmatic in the way it implements its interface, and the way that it executes commands. With Linux, CLI's are all written opensource (mostly) and are developed by the developers, where powershell is created by a company that dictates how every little detail works (there are benefits, and downsides to both). PowerShell has aspects/features (or w/e you want to call them) that just feel like somthing a programming language has, for example PowerShell has scopes, and what you pass to powershell gets parsed according to the context (or scope) that your currently in. The problem you are dealing with is that your command, that your handing GCC through your VS Code v2 Task is not being parsed properly due to the context in which the task is handing it to Power-shell.
YOU HAVE 2 OPTIONS
Option #1
The first option is to use a scope where the parser will correctly interoperate the command.
Remember, your using a VSCode task, powershell & gcc, to make sure communication succeeds across all three, you need to include the scope to use in what you are communicating. To do that we want to make use of the...
Call Operator &
To use the call operator just format the initial command to execute as shown in the code block bellow:
"command": "& C:\\MinGW\\x86\\bin\\g++.exe",
Where I know that this is a valid solution to your problem, I am currently on a Linux System, I have windows dual booted, but I am too lazy to switch over to it, so just in-case something needs to be tweaked, use the link for the Call Operator I posted above, MS documentation is very good, and very specific about how to implement its software-technologies
Option #2
Your second option takes a totally different route than the first.
Instead of dealing with the scope being the problem, your gonna deal with Power-shell's inability to parse the MingW GCC Command.
To deal with Power-shell's parsing issue, we will tell it to stop parsing the command, henceforth, the...
stop-parsing flag --%
(For the semantics police-type of developers: I think its technically a token, not a flag)
Using the flag looks like this: gcc %--
So the whole command should look somthing like this:
"args": [
"--%"
"-g",
"${file}",
"-Wl,-Bstatic,--whole-archive",
"-Xlinker",
"-Map=${fileDirname}\\${fileBasenameNoExtension}.map",
"-o",
"${fileDirname}\\${fileBasenameNoExtension}.exe"
],
Again, I included the link to the docs for the stop-parsing token above, just in-case something needs to be tweaked.
The example I showed above is somthing I had to use on a project that I worked on for a very long time, because of that experiance, I perfer to use the no
Somthing else that I don't know much about, by I read about when I DDG'd the links to Microsoft-site that might, maybe work is using the Arguments mode, which seems to be similar to the stop parsing command?
Anyhow, here is the link if you want to read about it.
I should say that I have not tried this approach, but I think it will work.
I suggest that you escape , in powershell using `. Try it in your config file like this:
"-Wl`,-Bstatic`,--whole-archive",
I'm not sure if it works, but since it worked for echo hell`,o`,o, I guess everything will be fine. Please let me know if this approach works.
I want to compile and run a c++ program in cmd every time I hit CTRL+B in Sublime Text 3. Also I need to keep the window alive after the program is fully executed. I particularly love the build system which code-block uses. Can I implement the same system in Sublime?
So far, I have following build system:
{
"cmd": ["mingw32-g++", "-o", "$file_base_name", "$file"],
"path": "C:\\MinGW\\bin\\",
"variants": [
{
"cmd": ["start", "cmd", "/k", "$file_base_name"],
"shell": true,
"name": "Run"
}
]
}
The only problem here is that I have to compile first and then run it. I want to have it compiled and run in a single operation.
Edit:
I have solved this problem by the following build system:
{
"cmd": ["g++.exe", "-std=c++11", "-o", "$file_base_name", "$file", "&&", "start", "cmd", "/c", "$file_base_name & echo. & echo. & pause"],
"shell": true,
"selector": "source.c++"
}
Sublime Text is a text editor wherein you can use different languages under the same hood.
Regarding your c++ program you have to install some packages for the version of c++ you are using. I recommend to watch some tutorials to get a step by step procedure and better understanding.
{
"shell_cmd": "g++ -std=c++11 -Wall \"${file}\" -o \"${file_path}/${file_base_name}\" && start cmd /k \"$file_base_name\"",
"working_dir": "${file_path}",
"selector": "source.cpp, source.cxx, source.cc, source.c++"
}
go to Tools -> build system -> new build system -> Paste It -> save it as "C++", then close it.
now save your C++/C code with .cpp extention (important .c extention is not supported) then to compile it go to tools -> build with Select "C++"
file download link:https://github.com/mahirx/configurations/blob/master/sublime_text/c_and_c%2B%2Bv2/C%2B%2B.sublime-build
please notify me if you found any mistakes.
Configure your editor to run make (or ninja ...) for CTRL B and use a Makefile, a build.ninja, or some other build automation tool. So you could add the appropriate rule (to your Makefile etc....) to run something else.
(both GNU make and ninja have good documentation and tutorials, and you could ask questions about them on SO, with some MCVE)
Source code editors are tools to edit source code. Configure them to run the external programs (compilers, debuggers, your own thing, ... or make or ninja) appropriately.
The only problem here is that I have to compile first and then run it. I want to have it compiled and run in a single operation.
So build with a good enough build automation tool. Configure your editor to run make, and edit your Makefile to make "compile then run" the default target (and likewise with ninja and its build.ninja file). Remember that compilers like GCC (even started from IDEs) are command line programs (and your mingw32-g++ is a GCC compiler).
Take also the good habit to compile with all warnings and debug info, so pass -Wall -Wextra -g to your GCC that is your mingw32-g++ (hence, edit appropriately your Makefile or build.ninja file).
In other words, an IDE - that is just a buzzword - is a source code editor suitably configured to run other programs. My preference is emacs
This question should be simple for those familiar with GCC. I'm hoping to be soon.
/usr/lib/gcc/i686-pc-cygwin/4.5.3/cc1plus.exe: error while loading shared libraries: ?: cannot open shared object file: No such file or directory
I'm launching this GCC doohickey from Sublime Text 2, directly calling g++-4.exe instead of the g++.exe (which wasn't recognised as a program).
Apparently the recommended fix is to add the folder that contains whatever library is missing to the LD_LIBRARY_PATH variable using export LD_LIBRARY_PATH=somefolder. However, no library is being specified, just a '?' in its place.
I'm following instructions to install clang, and I'm using Windows 7 Pro, 64-bit. The code being compiled is a single C++ file.
Cheers...
Hah, I met the same problem when I am trying to use the g++ of my cygwin as a compiler in sublime. Eventually I found this simple solution: Insert the following line to C++.sublime-build.
"path": "D:/Tools/Cygwin/bin/",
After this edition, my C++.sublime-build has the following content:
{
"cmd": ["g++","${file}", "-o", "${file_path}/${file_base_name}"],
"file_regex": "^(..[^:]*):([0-9]+):?([0-9]+)?:? (.*)$",
"working_dir": "${file_path}",
"selector": "source.c, source.c++, source.cpp",
"path": "D:/Tools/Cygwin/bin/",
"variants":
[
{
"name": "Run",
"cmd": ["bash", "-c", "g++ '${file}' -o '${file_path}/${file_base_name}' && '${file_path}/${file_base_name}'"]
}
]
}
At least this works for me!
How to find C++.sublime-build?
Preferences > Browse Packages > C++ > C++.sublime-build
Cygwin applications are built in a shell that renders the Windows files system as a virtual Unix style file system. In Windows the "C:\" drive maps to /cygdrive/c in cygwin. I'm not aware of any way to emulate this mapping within a Windows command shell, or any Windows application.
All of the paths embedded in gcc and g++ have references to the path in the virtual file system. For simple apps with no external dependencies this isn't a problem. But for g++ and others they must be run from a Cygwin shell. It might be possible to run 'bash -c g++ ...' from a Windows command, but I don't have access to a setup to try it.