Fastest method to find map keys in a vector - c++

I'm looking for the faster method to extract the map values filtered by vector keys.
Below the standard code:
std::unordered_map<uint32, user> map;
std::vector<uint32> to_find;
std::vector<user> results;
auto it = map.begin();
while (it != map.end())
{
if (std::find(to_find.begin(), to_find.end(), it->first) == to_find.end())
results.push_back(it->second);
it++;
}

You can use std::binary_search(), which has a time complexity of O(log n) where n is the size of the vector to_find. This could be much better than using std::find() which has a linear time complexity.
DEMO
#include <algorithm>
#include <iostream>
#include <vector>
#include <unordered_map>
using user = int;
using uint32 = unsigned long int;
int main()
{
std::unordered_map<uint32, user> myMap = {{1,2},{3,5},{2,9},{4,7}};
std::vector<uint32> to_find = {1,3};
std::vector<user> results;
if(to_find.size() == 0) // if you have to_find vec size = 0
std::for_each(myMap.cbegin(), myMap.cend(), [&results](const auto& ele)->void
{
results.emplace_back(ele.second);
});
else
{
for(const auto& it: myMap)// binary_search; if not found add the value
if(!std::binary_search(to_find.begin(), to_find.end(), it.first))
results.emplace_back(it.second);
}
for(const auto& it: results) std::cout << it << std::endl;
}

If both your containers are sorted, a linear way is to use algorithm similar to std::merge:
template <typename KEY, typename VALUE>
std::vector<VALUE>
collect_absents(const std::map<KEY, VALUE>& map, const std::vector<KEY>& present)
{
std::vector<VALUE> res;
auto mit = map.begin();
auto vit = present.begin();
while (mit != map.end() && vit != present.end())
{
if (*vit < mit->first) {
++vit;
} else if (mit->first < *vit) {
res.push_back(mit->second);
++mit;
} else { // equal
++vit;
++mit;
}
}
for (; mit != map.end(); ++mit) {
res.push_back(mit->second);
}
return res;
}
Demo

Related

Get sub-map from std::map by number of elements instead of key using iterator

I have a std::map<std::string, std::vector<std::string>> and I need to perform a threaded task on this map by dividing the map into sub-maps and passing each sub-map to a thread.
With a std::vector<T> I would be able to get a sub-vector pretty easy, by doing this:
#include <vector>
#include <string>
int main(void)
{
size_t off = 0;
size_t num_elms = 100; // Made up value
std::vector<uint8_t> full; // Assume filled with stuff
std::vector<uin8t_t> sub(std::begin(full) + off, std::begin(full) + off + num_elms);
off = off + num_elms;
}
However, doing the same with std::map<T1, T2> gives a compilation error.
#include <vector>
#include <map>
#include <string>
int main(void)
{
size_t off = 0;
size_t num_elms = 100;
std::map<std::string, std::vector<std::string>> full;
std::map<std::string, std::vector<std::string>> sub(std::begin(full) + off,
std::begin(full) + off + num_elms);
off = off + num_elms;
}
It is the same with other std::map "types". Which, from what I have gathered, is down to the iterator.
What is possible is to extract the keys and do something similar to this solution:
#include <map>
#include <vector>
#include <string>
#include <iostream>
void print_map(const std::map<std::string, std::vector<std::string>>& _map)
{
for (const auto& [key, value] : _map)
{
std::cout << "key: " << key << "\nvalues\n";
for (const auto& elm : value)
{
std::cout << "\t" << elm << "\n";
}
}
}
void print_keys(const std::vector<std::string>& keys)
{
std::cout << "keys: \n";
for(const auto& key : keys)
{
std::cout << key << "\n";
}
}
int main(void)
{
std::map<std::string, std::vector<std::string>> full;
full["aa"] = {"aa", "aaaa", "aabb"};
full["bb"] = {"bb", "bbbbb", "bbaa"};
full["cc"] = {"cc", "cccc", "ccbb"};
full["dd"] = {"dd", "dd", "ddcc"};
print_map(full);
std::vector<std::string> keys;
for (const auto& [key, value] : full)
{
(void) value;
keys.emplace_back(key);
}
print_keys(keys);
size_t off = 0;
size_t num_elms = 2;
std::map<std::string, std::vector<std::string>> sub1 (full.find(keys.at(off)), full.find(keys.at(off + num_elms)));
off = off + num_elms;
std::map<std::string, std::vector<std::string>> sub2 (full.find(keys.at(off)), full.find(keys.at(off + num_elms -1)));
std::cout << "sub1:\n";
print_map(sub1);
std::cout << "sub2:\n";
print_map(sub2);
}
However, this has the potential to be extremely inefficient, as the map can be really big (10k+ elements).
So, is there a better way to replicate the std::vector approach with std::map?
A slightly different approach would be to use one of the execution policies added in C++17, like std::execution::parallel_policy. In the example below, the instance std::execution::par is used:
#include <execution>
// ...
std::for_each(std::execution::par, full.begin(), full.end(), [](auto& p) {
// Here you are likely using a thread from a built-in thread pool
auto& vec = p.second;
// do work with "vec"
});
With a slight adaption, you can reasonably easily pass ranges to print_map, and divide up your map by calling std::next on an iterator.
// Minimal range-for support
template <typename Iter>
struct Range {
Range (Iter b, Iter e) : b(b), e(e) {}
Iter b;
Iter e;
Iter begin() const { return b; }
Iter end() const { return e; }
};
// some shorter aliases
using Map = std::map<std::string, std::vector<std::string>>;
using MapView = Range<Map::const_iterator>;
// not necessarily the whole map
void print_map(MapView map) {
for (const auto& [key, value] : map)
{
std::cout << "key: " << key << "\nvalues\n";
for (const auto& elm : value)
{
std::cout << "\t" << elm << "\n";
}
}
}
int main(void)
{
Map full;
full["aa"] = {"aa", "aaaa", "aabb"};
full["bb"] = {"bb", "bbbbb", "bbaa"};
full["cc"] = {"cc", "cccc", "ccbb"};
full["dd"] = {"dd", "dd", "ddcc"};
// can still print the whole map
print_map({ map.begin(), map.end() });
size_t num_elms = 2;
size_t num_full_views = full.size() / num_elms;
std::vector<MapView> views;
auto it = full.begin();
for (size_t i = 0; i < num_full_views; ++i) {
auto next = std::next(it, num_elms);
views.emplace_back(it, next);
it = next;
}
if (it != full.end()) {
views.emplace_back(it, full.end());
}
for (auto view : views) {
print_map(view);
}
}
In C++20 (or with another ranges library), this can be simplified with std::ranges::drop_view / std::ranges::take_view.
using MapView = decltype(std::declval<Map>() | std::ranges::views::drop(0) | std::ranges::views::take(0));
for (size_t i = 0; i < map.size(); i += num_elms) {
views.push_back(map | std::ranges::views::drop(i) | std::ranges::views::take(num_elms));
}

Transforming std::map into ordered std::vector

I have a std::map that stores a string and a class and i want to make an ordered vector based on the value of a class attribute. However, when i iterate over the vector, nothing prints. My code so far is this and the compiler sees no errors:
void Championship::orderTeams(std::vector<std::pair<std::string, class Team> > vect, std::map<std::string, class Team>& map) {
for (auto const& entry : map)
{
if (vect.empty()) { //check if vector is empty and add the first pair
vect.push_back(std::make_pair(entry.first, entry.second));
continue;
}
for (auto pos = vect.begin(); pos != vect.end(); ++pos) {
if(entry.second.points > pos->second.points){
vect.insert(pos, std::make_pair(entry.first, entry.second));
}else if (pos==vect.end()){
//vect.insert(pos, std::make_pair(entry.first, entry.second)); //wanted to check if there's a differance between insert and push_back
vect.push_back(std::make_pair(entry.first, entry.second));
}
}
}
}
Class Team only contains 3 public int values( points, goalsTaken and goalsGiven), constructor and distructor.
The vector of pairs is called teamOrdered and i printed using:
for (const auto & team : teamOrdered){
std::cout<<team.first<<" "<<team.second.points<<" "<<team.second.goalsScored<<" "<<team.second.goalsTaken<<std::endl;
}
There's a few issues in your code. Firstly, the reason why you get no output at all, is because the vector is passed in by value; therefore, any changes to vect inside the function are lost. You want to pass it in by reference instead. You can also pass the map in by const reference, since you don't need to change the map.
On top of that, your sort method doesn't actually work. Consider the inner for-loop's condition, pos != vect.end(); however, you have an else if which is pos == vect.end(), which is simply impossible. Further, even after the element is added, you keep attempting to add it to vect, with a potentially invalid iterator (inserting into a vector may cause iterator invalidity).
Here's a working example of you code:
void Championship::orderTeams(std::vector<std::pair<std::string, Team>> &vect, const std::map<std::string, Team>& map) {
for (auto const& entry : map)
{
if (vect.empty()) { //check if vector is empty and add the first pair
vect.push_back(std::make_pair(entry.first, entry.second));
continue;
}
bool added = false;
for (auto pos = vect.begin(); pos != vect.end(); ++pos) {
if(entry.second.points > pos->second.points){
vect.insert(pos, std::make_pair(entry.first, entry.second));
added = true;
break;
}
}
if (!added){
vect.push_back(std::make_pair(entry.first, entry.second));
}
}
}
This can also be simplified, using std::sort from the algorithm header, and instead of taking in a vector, you can return one instead.
std::vector<std::pair<std::string, Team>> orderTeams2( const std::map<std::string, Team>& map) {
std::vector<std::pair<std::string, Team>> vect = { map.begin(), map.end() };
std::sort( vect.begin(), vect.end(), []( auto &left, auto &right ) {
return left.second.points > right.second.points;
});
return vect;
}
As pointed by other people, nothing prints for you because you passed vector by value. Pass it by reference or return the vector.
Also, you can sort using std::sort and a predicate. Here's a working solution:
#include <algorithm>
#include <iostream>
#include <map>
#include <vector>
class Team {
public:
int points;
int goalsTaken;
int goalsGiven;
};
void orderTeams(std::vector<std::pair<std::string, class Team> >& vect, std::map<std::string, class Team>& map) {
for(auto currentIterator = map.begin(); currentIterator != map.end(); ++currentIterator) {
vect.emplace_back(currentIterator->first, currentIterator->second);
}
std::sort(vect.begin(), vect.end(),
[](const std::pair<std::string, class Team>& item1, const std::pair<std::string, class Team>& item2) -> bool { return item1.second.points > item2.second.points; });
}
int main()
{
std::vector< std::pair<std::string, class Team>> teamOrdered;
std::map<std::string, class Team> map;
map.emplace(std::string("4"), Team{ 4, 4, 4 });
map.emplace(std::string("2"), Team{ 2, 2, 2});
map.emplace(std::string("1"), Team{ 1, 1, 1 });
map.emplace(std::string("3"), Team{ 3, 3, 3});
orderTeams(teamOrdered, map);
for(const auto& team : teamOrdered) {
std::cout << team.first << " " << team.second.points << " " << team.second.goalsGiven << " " << team.second.goalsTaken << std::endl;
}
}

Check std::vector has duplicates

I want to check if a vector of integers has any duplicates or not, and have to return true if it does. So I try to do something like this:
vector<int> uGuess = {1,2,3,3,4,5}
vector<int> a = uGuess;
sort(a.begin(), a.end());
bool d = unique(a.begin(), a.end());
And this will not work since unqiue cannot be assigned as a bool value.
How should I proceed towards this?
If I were to write a for loop to perform the same action, how should I do that?
The algorithm you're looking for is std::adjacent_find.
// The container must be sorted!
const std::vector<int> sortedVector = {1,2,3,3,4,5};
const bool hasDuplicates = std::adjacent_find(sortedVector.begin(), sortedVector.end()) != sortedVector.end();
Unlike std::unique, std::adjacent_find doesn't modify the container.
As a bonus, std::adjacent_find returns an iterator to the first element in the duplicate "pair":
const auto duplicate = std::adjacent_find(sortedVector.begin(), sortedVector.end());
if (duplicate != sortedVector.end())
std::cout << "Duplicate element = " << *duplicate << "\n";
Looking at google for std::unique I found this page std::unique. I looked at what it did:
Eliminates all except the first element from every consecutive group of equivalent elements from the range [first, last)
So it looks like it does what you want - removes the duplicates.
I then looked at what it returns...
... returns a past-the-end iterator for the new logical end of the range
So the result from std::unique is a sequence which is not necessary the same as the whole vector.
If nothing was removed, the return value would be the end of the vector.
So you want:
vector<int>::iterator it = std::unique(a.begin(), a.end());
bool wasUnique = (it == a.end());
Or for C++11:
auto it = std::unique(a.begin(), a.end());
bool wasUnique = (it == a.end());
Finally for the unique function to work, the vector needs to be sorted, so the complete code would be:
sort(a.begin(), a.end());
auto it = std::unique(a.begin(), a.end());
bool wasUnique = (it == a.end());
You should using set
set<int> s(a.begin(), a.end());
return s.size() != a.size();
If someone is forced to write own algorithm:
bool hasDuplicates(const std::vector<int>& arr) {
for (std::size_t i = 0; i < arr.size(); ++i) {
for (std::size_t j = i + 1; j < arr.size(); ++j) {
if (arr[i] == arr[j])
return true;
}
}
return false;
}
But in real code you should use things that already exist, and in the standard library.
Sort the vector if it's not already sorted, and then use std::unique(), like this:
#include <iostream>
#include <vector>
#include <algorithm>
int main() {
std::vector<int> v = {3, 1, 3, 4, 5};
sort(v.begin(), v.end());
auto it = std::unique(v.begin(), v.end());
std::cout << ((it == v.end()) ? "Unique\n" : "Duplicate(s)\n");
return 0;
}
Output:
Duplicate(s)
So far all these solutions either modify the container or have O(n²) complexity. You can put a std::map to much better use:
#include <algorithm>
#include <iterator>
#include <map>
template <typename Iterator>
bool has_duplicates( Iterator first, Iterator last )
{
std::map <typename std::iterator_traits <Iterator> ::value_type, std::size_t> histogram;
while (first != last)
if (++histogram[ *first++ ] > 1)
return true;
return false;
}
#include <iostream>
#include <vector>
int main()
{
using std::begin;
using std::end;
int a[] = { 2, 3, 5, 7, 11 };
int b[] = { 2, 3, 5, 5, 7 };
std::vector <int> c( begin(a), end(a) );
std::vector <int> d( begin(b), end(b) );
std::cout << std::boolalpha;
std::cout << "a has duplicates false : " << has_duplicates( begin(a), end(a) ) << "\n";
std::cout << "b has duplicates true : " << has_duplicates( begin(b), end(b) ) << "\n";
std::cout << "c has duplicates false : " << has_duplicates( begin(c), end(c) ) << "\n";
std::cout << "d has duplicates true : " << has_duplicates( begin(d), end(d) ) << "\n";
}
If your vector is small, say < 32 objects, or if copying and sorting the objects is expensive or impossible due to lack of move or copy constructor/assignment then a straight O(n^2) compare everything against everything else algorithm is the way to go.
Here is my solution:
template <typename Iterator>
bool has_duplicates( Iterator first, Iterator end ) {
for (auto i = first; i != end; ++i) {
for (auto j = first; i != j; ++j) {
if (*i == *j) return true;
}
}
return false;
}
template <typename Container>
bool has_duplicates(const Container &v) {
for (const auto & i : v) {
for (const auto & j : v) {
if (&i == &j) break;
if (i == j) return true;
}
}
return false;
}

How do I convert values from a vector to a map in c++?

I want to do something like this. Is there a stl algorithm that does this easily?
for each(auto aValue in aVector)
{
aMap[aValue] = 1;
}
If you have a vector of pairs, where the first item in the pair will be the key for the map, and the second item will be the value associated with that key, you can just copy the data to the map with an insert iterator:
std::vector<std::pair<std::string, int> > values {
{"Jerry", 1},
{ "Jim", 2},
{ "Bill", 3} };
std::map<std::string, int> mapped_values;
std::copy(values.begin(), values.end(),
std::inserter(mapped_values, mapped_values.begin()));
or, you could initialize the map from the vector:
std::map<std::string, int> m2((values.begin()), values.end());
Maybe like this:
std::vector<T> v; // populate this
std::map<T, int> m;
for (auto const & x : v) { m[x] = 1; }
You might std::transform the std::vector into a std::map
std::vector<std::string> v{"I", "want", "to", "do", "something", "like", "this"};
std::map<std::string, int> m;
std::transform(v.begin(), v.end(), std::inserter(m, m.end()),
[](const std::string &s) { return std::make_pair(s, 1); });
This creates std::pairs from the vector's elements, which in turn are inserted into the map.
Or, as suggested by #BenFulton, zipping two vectors into a map
std::vector<std::string> k{"I", "want", "to", "do", "something", "like", "this"};
std::vector<int> v{1, 2, 3, 4, 5, 6, 7};
std::map<std::string, int> m;
auto zip = [](const std::string &s, int i) { return std::make_pair(s, i); };
std::transform(k.begin(), k.end(), v.begin(), std::inserter(m, m.end()), zip);
Assuming items in vector are related in order, maybe this example can help :
#include <map>
#include <vector>
#include <string>
#include <iostream>
std::map<std::string, std::string> convert_to_map(const std::vector<std::string>& vec)
{
std::map<std::string, std::string> mp;
std::pair<std::string, std::string> par;
for(unsigned int i=0; i<vec.size(); i++)
{
if(i == 0 || i%2 == 0)
{
par.first = vec.at(i);
par.second = std::string();
if(i == (vec.size()-1))
{
mp.insert(par);
}
}
else
{
par.second = vec.at(i);
mp.insert(par);
}
}
return mp;
}
int main(int argc, char** argv)
{
std::vector<std::string> vec;
vec.push_back("customer_id");
vec.push_back("1");
vec.push_back("shop_id");
vec.push_back("2");
vec.push_back("state_id");
vec.push_back("3");
vec.push_back("city_id");
// convert vector to map
std::map<std::string, std::string> mp = convert_to_map(vec);
// print content:
for (auto it = mp.cbegin(); it != mp.cend(); ++it)
std::cout << " [" << (*it).first << ':' << (*it).second << ']';
std::cout << std::endl;
return 0;
}
A very generic approach to this, since you didn't specify any types, can be done as follows:
template<class Iterator, class KeySelectorFunc,
class Value = std::decay_t<decltype(*std::declval<Iterator>())>,
class Key = std::decay_t<decltype(std::declval<KeySelectorFunc>()(std::declval<Value>()))>>
std::map<Key, Value> toMap(Iterator begin, Iterator end, KeySelectorFunc selector) {
std::map<Key, Value> map;
std::transform(begin, end, std::inserter(map, map.end()), [selector](const Value& value) mutable {
return std::make_pair(selector(value), value);
});
return map;
}
Usage:
struct TestStruct {
int id;
std::string s;
};
std::vector<TestStruct> testStruct = {
TestStruct{1, "Hello"},
TestStruct{2, "Hello"},
TestStruct{3, "Hello"}
};
std::map<int, TestStruct> map = toMap(testStruct.begin(), testStruct.end(),
[](const TestStruct& t) {
return t.id;
}
);
for (const auto& pair : map) {
std::cout << pair.first << ' ' << pair.second.id << ' ' << pair.second.s << '\n';
}
// yields:
// 1 1 Hello
// 2 2 Hello
// 3 3 Hello
The parameter selector function is used to select what to use for the key in the std::map.
Try this:
for (auto it = vector.begin(); it != vector.end(); it++) {
aMap[aLabel] = it;
//Change aLabel here if you need to
//Or you could aMap[it] = 1 depending on what you really want.
}
I assume this is what you are trying to do.
If you want to update the value of aLabel, you could change it in the loop. Also, I look back at the original question, and it was unclear what they wanted so I added another version.
Yet another way:
#include <map>
#include <vector>
#include <boost/iterator/transform_iterator.hpp>
int main() {
using T = double;
std::vector<T> v;
auto f = [](T value) { return std::make_pair(value, 1); };
std::map<T, int> m(boost::make_transform_iterator(v.begin(), f),
boost::make_transform_iterator(v.end(), f));
}
But I don't think it beats range-for loop here in terms of readability and execution speed.
For converting values of a array or a vector directly to map we can do like.
map<int, int> mp;
for (int i = 0; i < m; i++)
mp[a[i]]++;
where a[i] is that array we have with us.

Erase/Remove contents from the map (or any other STL container) while iterating it

Allegedly you cannot just erase/remove an element in a container while iterating as iterator becomes invalid. What are the (safe) ways to remove the elements that meet a certain condition? please only stl, no boost or tr1.
EDIT
Is there a more elegant way if I want to erase a number of elements that meet a certain criteria, perhaps with using functor and for_each or erase algorithm ?
You can as long as you don't invalidate your iterator after you've erased it:
MyContainer::iterator it = myContainer.begin();
while(it != myContainer.end())
{
if (*it == matchingValue)
{
myContainer.erase(it++);
}
else
{
++it;
}
}
Example with std::vector
#include <vector>
using namespace std;
int main()
{
typedef vector <int> int_vector;
int_vector v(10);
// Fill as: 0,1,2,0,1,2 etc
for (size_t i = 0; i < v.size(); ++i){
v[i] = i % 3;
}
// Remove every element where value == 1
for (int_vector::iterator it = v.begin(); it != v.end(); /* BLANK */){
if (*it == 1){
it = v.erase(it);
} else {
++it;
}
}
}
bool IsOdd( int i )
{
return (i&1)!=0;
}
int a[] = {1,2,3,4,5};
vector<int> v( a, a + 5 );
v.erase( remove_if( v.begin(), v.end(), bind1st( equal_to<int>(), 4 ) ), v.end() );
// v contains {1,2,3,5}
v.erase( remove_if( v.begin(), v.end(), IsOdd ), v.end() );
// v contains {2}
Viktor's solution has the upside of being able to do something with the element before removing. (I wasn't able to do this with remove_if or remove_copy_if.) But I prefer to use std::find_if so I never have to increment the iterator myself:
typedef vector<int> int_vector;
int_vector v;
int_vector::iterator itr = v.begin();
for(;;)
{
itr = std::find_if(itr, v.end(), Predicate(4));
if (itr == v.end())
{
break;
}
// do stuff with *itr here
itr = v.erase(itr); // grab a new, valid iterator
}
Where Predicate could be bind1st( equal_to<int>(), 4 ) or something like this:
struct Predicate : public unary_function<int, bool>
{
int mExpected;
Predicate(int desired) : mExpected(desired) {}
bool operator() (int input)
{
return ( input == mExpected );
}
};
I prefer version with while:
typedef std::list<some_class_t> list_t;
void f( void ) {
// Remove items from list
list_t::iterator it = sample_list.begin();
while ( it != sample_list.end() ) {
if ( it->condition == true ) {
it = sample_list.erase( it );
} else ++it;
}
}
With while there is no danger to increment it twice as it could be in for loop.
1.For std::vector<> :
std::vector <int> vec;
vec.erase(std::remove(vec.begin(),vec.end(), elem_to_remove), vec.end());
2.For std::map<> always use std::map::erase()
std::map<int,std::string> myMap;
myMap.emplace(std::make_pair(1, "Hello"));
myMap.emplace(std::make_pair(2, "Hi"));
myMap.emplace(std::make_pair(3, "How"));
myMap.erase( 1);//Erase with key
myMap.erase(myMap.begin(), ++myMap.begin() );//Erase with range
for( auto &ele: myMap)
{
if(ele.first ==1)
{
myMap.erase(ele.first);//erase by key
break; //You can't use ele again properly
//wthin this iteration, so break.
}
}
For std::list use std::list::erase()
markh44 is the most STL-ish response.
Note, however, that in general, iterators are invalidated by modifying the container, but set and map are exceptions. There, you can remove items and still go on using the iterators, except if you delete the very item your iterator is referencing.
Use the fact that the post-decrement operator returns a copy of the iterator before it decrements. Since the decremented iterator is still valid after erasing the current element, the for loop continues to operate as intended.
#include <list>
std::list<int> myList;
for(int i = 0; i < 10; ++i )
{
myList.push_back(i);
}
int cnt = 0;
for(std::list<int>::iterator iter = myList.begin(); iter != myList.end(); ++iter)
{
if( cnt == 5 )
{
myList.erase(iter--);
}
++cnt;
}
Edit: Doesn't work if you attempt to erase the first element in the list....
template <class Container, class Predicate>
void eraseIf( Container& container, Predicate predicate ) {
container.erase( remove_if( container.begin(), container.end(), predicate ), container.end() );
}
// pre-c++11 version
template<class K, class V, class Predicate>
void eraseIf( std::map<K,V>& container, Predicate predicate) {
typename std::map<K,V>::iterator iter = container.begin();
while(iter!=container.end()) {
iterator current = iter++;
if(predicate(*current))
container.erase(current);
}
}
// c++11 version
template<class K, class V, class Predicate>
void eraseIf( std::map<K,V>& container, Predicate predicate) {
auto iter = container.begin();
while(iter!=container.end()) {
if(predicate(*iter))
iter = container.erase(iter);
else
++iter;
}
}