Weird behaviour when global variables are added in another file - c++

Here's my simple program:
#include "stdafx.h"
#include<Windows.h>
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
void initBackBuffer(HWND hwnd);
HDC hBackDC = NULL;
HBITMAP hBackBitmap = NULL;
const int WIDTH = 512;
const int HEIGHT = 512;
DWORD screenBuffer[WIDTH * HEIGHT];
void draw(HWND hwnd) {
HDC hWinDC = GetDC(hwnd);
SetBitmapBits(hBackBitmap, HEIGHT * WIDTH * sizeof(DWORD), (const void*)(screenBuffer));
BitBlt(hWinDC, 0, 0, WIDTH, HEIGHT, hBackDC, 0, 0, SRCCOPY);
ReleaseDC(hwnd, hWinDC);
}
int WINAPI wWinMain(HINSTANCE hInstace, HINSTANCE hPrevInstace, LPWSTR lpCmdLine, int nCmdShow) {
memset(screenBuffer, 0, sizeof(screenBuffer));
MSG msg = { 0 };
WNDCLASS wnd = { 0 };
wnd.lpfnWndProc = WndProc;
wnd.hInstance = hInstace;
wnd.lpszClassName = L"Window";
if (!RegisterClass(&wnd)) {
return 0;
}
HWND hwnd = CreateWindowEx(NULL, wnd.lpszClassName, L"Window",
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WIDTH, HEIGHT, NULL, NULL, hInstace, NULL);
if (!hwnd) {
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
for (int i = 0; i <= 512; i++) {
screenBuffer[i * WIDTH + 0] = 0x00FF0000;
}
while (true) {
if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
draw(hwnd);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam){
switch (msg){
case WM_CREATE:
initBackBuffer(hwnd);
break;
case WM_DESTROY:
DeleteDC(hBackDC);
DeleteObject(hBackBitmap);
PostQuitMessage(0);
break;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
void initBackBuffer(HWND hwnd) {
HDC hWinDC = GetDC(hwnd);
hBackDC = CreateCompatibleDC(hWinDC);
hBackBitmap = CreateCompatibleBitmap(hWinDC, WIDTH, HEIGHT);
SetBitmapBits(hBackBitmap, HEIGHT * WIDTH * sizeof(DWORD), (const void*)(screenBuffer));
SelectObject(hBackDC, hBackBitmap);
ReleaseDC(hwnd, hWinDC);
}
The output is as expected.
I moved
const int WIDTH = 512;
const int HEIGHT = 512;
DWORD screenBuffer[WIDTH * HEIGHT];
into Global.h and I added #include "Global.h" in my main file.
Main File :
#include "stdafx.h"
#include<Windows.h>
#include "Global.h"
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
void initBackBuffer(HWND hwnd);
HDC hBackDC = NULL;
HBITMAP hBackBitmap = NULL;
void draw(HWND hwnd) {
HDC hWinDC = GetDC(hwnd);
SetBitmapBits(hBackBitmap, HEIGHT * WIDTH * sizeof(DWORD), (const void*)(screenBuffer));
BitBlt(hWinDC, 0, 0, WIDTH, HEIGHT, hBackDC, 0, 0, SRCCOPY);
ReleaseDC(hwnd, hWinDC);
}
int WINAPI wWinMain(HINSTANCE hInstace, HINSTANCE hPrevInstace, LPWSTR lpCmdLine, int nCmdShow) {
memset(screenBuffer, 0, sizeof(screenBuffer));
MSG msg = { 0 };
WNDCLASS wnd = { 0 };
wnd.lpfnWndProc = WndProc;
wnd.hInstance = hInstace;
wnd.lpszClassName = L"Window";
if (!RegisterClass(&wnd)) {
return 0;
}
HWND hwnd = CreateWindowEx(NULL, wnd.lpszClassName, L"Window",
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WIDTH, HEIGHT, NULL, NULL, hInstace, NULL);
if (!hwnd) {
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
for (int i = 0; i <= 512; i++) {
screenBuffer[i * WIDTH + 0] = 0x00FF0000;
}
while (true) {
if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
draw(hwnd);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam){
switch (msg){
case WM_CREATE:
initBackBuffer(hwnd);
break;
case WM_DESTROY:
DeleteDC(hBackDC);
DeleteObject(hBackBitmap);
PostQuitMessage(0);
break;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
void initBackBuffer(HWND hwnd) {
HDC hWinDC = GetDC(hwnd);
hBackDC = CreateCompatibleDC(hWinDC);
hBackBitmap = CreateCompatibleBitmap(hWinDC, WIDTH, HEIGHT);
SetBitmapBits(hBackBitmap, HEIGHT * WIDTH * sizeof(DWORD), (const void*)(screenBuffer));
SelectObject(hBackDC, hBackBitmap);
ReleaseDC(hwnd, hWinDC);
}
Global.h
#pragma once
const int WIDTH = 512;
const int HEIGHT = 512;
DWORD screenBuffer[WIDTH * HEIGHT];
I get a erroneous white window.
I don't understand why this is happening because the compiler will anyway copy the contents of Global.h in to main file, so both variants should produce same results.
What is the cause of this problem ?

There is a bug here:
const int WIDTH = 512;
const int HEIGHT = 512;
DWORD screenBuffer[WIDTH * HEIGHT];
void foo()
{
for (int i = 0; i <= 512; i++) {
screenBuffer[i * WIDTH + 0] = 0x00FF0000;
}
}
This should be should be i < 512. Otherwise it overwrites a random memory location, this can result in an error in a different location, or no error if you are lucky. Debugger may report a nonsensical error, or no error at all. If screenBuffer was created on stack, debugger may give "heap corruption" error.
Consider using std::vector to avoid this problem in future.
vector<int> vec;
vec[vec.size()] = 0;//<- debug error
Side note: SetDIBitsToDevice or StretchDIBits will set bits directly:
void draw(HWND hwnd)
{
BITMAPINFO bi;
bi.bmiHeader.biSize = sizeof(bi.bmiHeader);
bi.bmiHeader.biBitCount = 32;
bi.bmiHeader.biWidth = WIDTH;
bi.bmiHeader.biHeight = HEIGHT;
bi.bmiHeader.biPlanes = 1;
bi.bmiHeader.biCompression = BI_RGB;
HDC hdc = GetDC(hwnd);
SetDIBitsToDevice(hdc, 0, 0, WIDTH, HEIGHT, 0, 0, 0, HEIGHT, screenBuffer,
&bi, DIB_RGB_COLORS);
ReleaseDC(hwnd, hdc);
}

Related

Can't display unicode on title bar in WIN32

I have been trying to create a Window whose title bar could be in any language. But I am getting something like ▯*. I writing as escape characters as of now. I am attesting the entirity of the code.
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <string>
LRESULT CALLBACK WindowProc(HWND Window, UINT Message, WPARAM WParam, LPARAM LParam) {
switch(Message) {
case WM_KEYDOWN: {
switch(WParam) {
case 'O': {
DestroyWindow(Window);
} break;
}
} break;
case WM_DESTROY: {
PostQuitMessage(0);
} break;
default: {
return DefWindowProc(Window, Message, WParam, LParam);
}
}
return 0;
}
int WINAPI WinMain(HINSTANCE Instance, HINSTANCE PrevInstance, PSTR CmdLine, int CmdShow) {
WNDCLASSW WindowClass = {0};
const wchar_t* ClassName = L"MyWindowClass";
WindowClass.lpfnWndProc = WindowProc;
WindowClass.hInstance = Instance;
WindowClass.lpszClassName = ClassName;
WindowClass.hCursor = LoadCursor(NULL, IDC_CROSS);
MessageBoxW(0, L"\u0906\u092a", L"\u0906\u092a", 0);
if(!RegisterClassW(&WindowClass)) {
MessageBoxW(0, L"RegisterClass failed", 0, 0);
return GetLastError();
}
HWND Window = CreateWindowExW(0, ClassName, L"\u0906\u092a",
WS_OVERLAPPEDWINDOW|WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
0, 0, Instance, 0);
if(!Window) {
MessageBoxW(0, L"CreateWindowEx failed", 0, 0);
return GetLastError();
}
int Running = 1;
while(Running) {
MSG Message;
while(GetMessageW(&Message, NULL, 0, 0)) {
if(Message.message == WM_QUIT) Running = 0;
TranslateMessage(&Message);
DispatchMessage(&Message);
}
}
return 0;
}
I was expecting the title bar to be something like 'आप'

How does a single wndproc let each window know its serial number?

int Num = 0;
LRESULT CALLBACK TestWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
RECT rc;
GetClientRect(hWnd, &rc);
RECT Winrc;
GetWindowRect(hWnd, &Winrc);
SYSTEMTIME time;
GetLocalTime(&time);
static const wchar_t* BoxTxt = L"";
static int MeIs = Num;
switch (message)
{
case WM_CREATE:
{
SetWindowLong(hWnd, GWL_EXSTYLE,
GetWindowLong(hWnd, GWL_EXSTYLE) | WS_EX_LAYERED);
SetLayeredWindowAttributes(hWnd, RGB(255, 255, 255), 220, LWA_ALPHA);
//GhWnd = hWnd;
break;
}
case WM_LBUTTONUP:
{
wchar_t meChar[20] = L"";
_itow(MeIs, meChar, 10);
MessageBox(0, meChar, meChar, 0);
}
case WM_SIZE:
{
InvalidateRect(hWnd, &rc, 1);
break;
}
case WM_NCLBUTTONDBLCLK:
{
break;
}
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
switch (wmId)
{
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_CLOSE:
{
Num -= 1;
DestroyWindow(hWnd);
}
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
int CreateTestWindow()
{
//Call testwndproc. To reduce the length of the problem description, omit these codes
Num+=1;
return 0;
}
In the above code, when I create multiple windows and click it, it should pop up "1", "2", "3"... But actually all pop up "1".
static int MeIs = 0;
case WM_CREATE:
{
MeIs = Num;
}
Change to the above code and the serial number of the last window will pop up. For example, when the fourth window is created, all windows will pop up "4"
In practical application, each window has its own settings and is stored in the vector. Each window finds its own settings according to its own serial number:
struct Data
{
int x;
int y;
int width;
int height;
const wchar_t* text;
}
std::vector<data>UserData(32);//Max:32
//then read them from file,But the window must know which window it is:UserData[i].
For example,the first window will set their coordinates to UserData[1].x and UserData[1].y,also need to save the file when closing.
Any idea?thank you!
There are a couple of ways to maintain per-window data using the Win32 API.
The simplest is using the GWL_USERDATA slot accessible via GetWindowLongPtr(...) and SetWindowLongPtr(...). A typical way to initialize this user data value is to use the creation parameters passed to the WM_CREATE message by the CreateWindow call.
Code below:
#include <windows.h>
#include <string>
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
struct SomeData {
int n;
std::wstring str;
};
int RegisterWindow(HINSTANCE hInstance, const wchar_t* wnd_class) {
MSG msg = { 0 };
WNDCLASS wc = { 0 };
wc.lpfnWndProc = WndProc;
wc.hInstance = hInstance;
wc.hbrBackground = (HBRUSH)(WHITE_BRUSH);
wc.lpszClassName = wnd_class;
if (!RegisterClass(&wc)) {
return 1;
}
return 0;
}
int CreateWindowWithUserData(HINSTANCE hInstance, const wchar_t* wnd_class, int n, const std::wstring& str) {
auto* data_ptr = new SomeData{ n, str };
if (!CreateWindow(wnd_class, L"Window text", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, 0, 0, hInstance, data_ptr))
return 2;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
const auto* wnd_class = L"foobar";
RegisterWindow(hInstance, wnd_class);
for (int i = 1; i <= 5; i++) {
CreateWindowWithUserData(hInstance, wnd_class, i, L"blah");
}
MSG msg;
while (GetMessage(&msg, NULL, 0, 0) > 0) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE: {
CREATESTRUCT* create_struct = reinterpret_cast<CREATESTRUCT*>(lParam);
SomeData* user_data = reinterpret_cast<SomeData*>(create_struct->lpCreateParams);
SetWindowLongPtr(hWnd, GWLP_USERDATA, reinterpret_cast<LONG>(user_data));
}
return 0;
case WM_CLOSE:
PostQuitMessage(0);
break;
case WM_PAINT: {
SomeData* user_data = reinterpret_cast<SomeData*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
RECT r = { 20, 20, 300, 35 };
auto msg = user_data->str + L" " + std::to_wstring(user_data->n);
DrawText(hdc, msg.c_str(), -1, &r, DT_SINGLELINE);
EndPaint(hWnd, &ps);
}
return 0;
case WM_DESTROY: {
SomeData* user_data = reinterpret_cast<SomeData*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
delete user_data;
}
return 0;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
Another way to do something similar is to use the cbWndExtra extra field when registering the window class, as discussed in this answer.
You can:
Indeed store data in Window. SetProp, SetWindowLong+GWL_USERDATA, SetWindowLong+cbWndExtra
Map HWND to your data, like using c++ std::map
Use a thunk to have an associated object, like ATL, see ATL thunk header for available APIs (have to do it manually for older OSes)

Window won't update while changing its shape

I have successfully created a window but it wont update the window to change its shape and color. I have tried to solve this for days an appreciate any help.
The program is meant to show an orange window that can be reshaped. It would also help, if you could check the code by compiling it in Visual Studios.
Here is the code:
#include <Windows.h>
#include "Header.h"
bool running = true;
void *buffer_memory;
int buffer_width;
int buffer_hight;
BITMAPINFO buffer_bitmap_info;
LRESULT CALLBACK windows_callback(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
LRESULT result = 0;
switch (uMsg)
{
case WM_CLOSE:
case WM_DESTROY:
{
running = false;
}
break;
case WM_SIZE:
{
RECT rect;
GetClientRect(hwnd, &rect);
buffer_width = rect.left - rect.right;
buffer_hight = rect.bottom - rect.top;
int buffer_size = buffer_width *buffer_hight* sizeof(unsigned int);
if (buffer_memory) VirtualFree(buffer_memory, 0, MEM_RELEASE);
buffer_memory = VirtualAlloc(0, buffer_size, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
buffer_bitmap_info.bmiHeader.biSize = sizeof(buffer_bitmap_info.bmiHeader);
buffer_bitmap_info.bmiHeader.biWidth = buffer_width;
buffer_bitmap_info.bmiHeader.biHeight = buffer_hight;
buffer_bitmap_info.bmiHeader.biPlanes = 1;
buffer_bitmap_info.bmiHeader.biBitCount = 32;
buffer_bitmap_info.bmiHeader.biCompression = BI_RGB;
}
break;
default:
{
result = DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
return result;
}
int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
//compile window
CHAR clsName[] = "test";
WNDCLASSA window_class = {};
window_class.style = CS_HREDRAW | CS_VREDRAW;
window_class.lpszClassName = clsName;
window_class.lpfnWndProc = windows_callback;
//register clases
ATOM atom = RegisterClassA(&window_class);
if (0 == atom)
{
DWORD err = GetLastError();
return 1;
}
// create window
HWND window = CreateWindow(clsName, "game", WS_OVERLAPPEDWINDOW | WS_VISIBLE, CW_USEDEFAULT,
CW_USEDEFAULT, 720, 360, 0, 0, hInstance, 0);
if (NULL == window)
{
DWORD err = GetLastError();
return 1;
}
while (running)
{
HDC hdc = GetDC(window);
// input
// simulate
MSG mesage;
while (PeekMessage(&mesage, window, 0, 0, PM_REMOVE))
{
TranslateMessage(&mesage);
DispatchMessage(&mesage);
}
unsigned int *pixel = (unsigned int *) buffer_memory;
for (int y = 0; y < buffer_hight; y++)
{
for (int x = 0; x < buffer_width; x++)
{
*pixel++ = 0xff5500;
}
}
// render
StretchDIBits(hdc, 0, 0, buffer_width, buffer_hight, 0, 0, buffer_width, buffer_hight,
buffer_memory, &buffer_bitmap_info, DIB_RGB_COLORS, SRCCOPY); {}
}
};
The line: buffer_width = rect.left - rect.right;
=> buffer_width = rect.right- rect.left ;
You should draw in the WM_PAINT message,
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
unsigned int* pixel = (unsigned int*)buffer_memory;
for (int y = 0; y < buffer_hight; y++)
{
for (int x = 0; x < buffer_width; x++)
{
*pixel++ = 0xff5500;
}
}
// render
StretchDIBits(hdc, 0, 0, buffer_width, buffer_hight, 0, 0, buffer_width, buffer_hight,
buffer_memory, &buffer_bitmap_info, DIB_RGB_COLORS, SRCCOPY); {}
EndPaint(hwnd, &ps);
}
break;
Updated:
#include <Windows.h>
//#include "Header.h"
bool running = true;
void* buffer_memory;
int buffer_width;
int buffer_hight;
BITMAPINFO buffer_bitmap_info;
LRESULT CALLBACK windows_callback(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
LRESULT result = 0;
switch (uMsg)
{
case WM_CLOSE:
case WM_DESTROY:
{
PostQuitMessage(0);
}
break;
case WM_SIZE:
{
RECT rect;
GetClientRect(hwnd, &rect);
buffer_width = rect.right - rect.left;
buffer_hight = rect.bottom - rect.top;
int buffer_size = buffer_width * buffer_hight * sizeof(unsigned int);
if (buffer_memory) VirtualFree(buffer_memory, 0, MEM_RELEASE);
buffer_memory = VirtualAlloc(0, buffer_size, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
buffer_bitmap_info.bmiHeader.biSize = sizeof(buffer_bitmap_info.bmiHeader);
buffer_bitmap_info.bmiHeader.biWidth = buffer_width;
buffer_bitmap_info.bmiHeader.biHeight = buffer_hight;
buffer_bitmap_info.bmiHeader.biPlanes = 1;
buffer_bitmap_info.bmiHeader.biBitCount = 32;
buffer_bitmap_info.bmiHeader.biCompression = BI_RGB;
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
unsigned int* pixel = (unsigned int*)buffer_memory;
for (int y = 0; y < buffer_hight; y++)
{
for (int x = 0; x < buffer_width; x++)
{
*pixel++ = 0xff5500;
}
}
// render
StretchDIBits(hdc, 0, 0, buffer_width, buffer_hight, 0, 0, buffer_width, buffer_hight,
buffer_memory, &buffer_bitmap_info, DIB_RGB_COLORS, SRCCOPY); {}
EndPaint(hwnd, &ps);
}
break;
default:
{
result = DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
return result;
}
int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
//compile window
CHAR clsName[] = "test";
WNDCLASSA window_class = {};
window_class.style = CS_HREDRAW | CS_VREDRAW;
window_class.lpszClassName = clsName;
window_class.lpfnWndProc = windows_callback;
//register clases
ATOM atom = RegisterClassA(&window_class);
if (0 == atom)
{
DWORD err = GetLastError();
return 1;
}
// create window
HWND window = CreateWindow(clsName, "game", WS_OVERLAPPEDWINDOW | WS_VISIBLE, CW_USEDEFAULT,
CW_USEDEFAULT, 720, 360, 0, 0, hInstance, 0);
if (NULL == window)
{
DWORD err = GetLastError();
return 1;
}
MSG msg;
// Main message loop:
while (GetMessage(&msg, nullptr, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}

Win32 SendInput mousemove lag and freeze

I am trying to move the mouse (on Windows 10) using SendInput when I perform a physical mouse click. It works fine if I click once or twice, but if clicking for examples 6 times in quick succession the mouse lags for a few seconds then the program stops responding.
Is there any obvious reason why this is happening?
(Edited)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
LRESULT CALLBACK MouseHook(int, WPARAM, LPARAM);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int)
{
HHOOK hook = SetWindowsHookEx(WH_MOUSE_LL, MouseHook, NULL, 0);
MessageBox(NULL, L"Hello", L"Hello", MB_OK);
UnhookWindowsHookEx(hook);
return 0;
}
LRESULT CALLBACK MouseHook(int nCode, WPARAM wParam, LPARAM lParam) {
if (nCode == HC_ACTION) {
switch (wParam) {
case WM_RBUTTONUP:
INPUT buffer;
ZeroMemory(&buffer, sizeof(buffer));
buffer.type = INPUT_MOUSE;
buffer.mi.dx = 0;
buffer.mi.dy = 10;
buffer.mi.mouseData = 0;
buffer.mi.dwFlags = MOUSEEVENTF_MOVE;
buffer.mi.time = 0;
buffer.mi.dwExtraInfo = 0;
SendInput(1, &buffer, sizeof(INPUT));
}
}
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
Using Raw Input sample:
#include <windows.h>
#include <iostream>
using namespace std;
BOOL registerTouchpadForInput(HWND hWnd)
{
RAWINPUTDEVICE rid;
rid.dwFlags = RIDEV_NOLEGACY | RIDEV_INPUTSINK;
rid.usUsagePage = 1;
rid.usUsage = 2;
rid.hwndTarget = hWnd;
return RegisterRawInputDevices(&rid, 1, sizeof(rid));
}
void getinputdata(LPARAM lparam)
{
HRAWINPUT hInput = (HRAWINPUT)lparam;
RAWINPUT input = { 0 };
UINT size = sizeof(RAWINPUT);
GetRawInputData(hInput, RID_INPUT,&input, &size,sizeof(RAWINPUTHEADER));
if (RIM_TYPEMOUSE == input.header.dwType)
{
if (input.data.mouse.usButtonFlags & RI_MOUSE_RIGHT_BUTTON_DOWN)
{
INPUT buffer;
ZeroMemory(&buffer, sizeof(buffer));
buffer.type = INPUT_MOUSE;
buffer.mi.dx = 0;
buffer.mi.dy = 10;
buffer.mi.mouseData = 0;
buffer.mi.dwFlags = MOUSEEVENTF_MOVE;
buffer.mi.time = 0;
buffer.mi.dwExtraInfo = 0;
SendInput(1, &buffer, sizeof(INPUT));
}
}
return;
}
static LRESULT CALLBACK NVTouch_WindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
BOOL registrationStatus = false;
switch (message)
{
case WM_CREATE:
registrationStatus = registerTouchpadForInput(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_INPUT:
getinputdata(lParam);
return DefWindowProc(hwnd, message, wParam, lParam);
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
int main()
{
WNDCLASSEX wndclass = {
sizeof(WNDCLASSEX),
CS_DBLCLKS,
NVTouch_WindowProc,
0,
0,
GetModuleHandle(0),
LoadIcon(0,IDI_APPLICATION),
LoadCursor(0,IDC_ARROW),
HBRUSH(COLOR_WINDOW + 1),
0,
L"myclass",
LoadIcon(0,IDI_APPLICATION)
};
bool isClassRegistered = false;
isClassRegistered = RegisterClassEx(&wndclass);
if (isClassRegistered)
{
HWND window = CreateWindow(wndclass.lpszClassName, NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, GetModuleHandle(0), NULL);
if (window)
{
ShowWindow(window, SW_SHOWDEFAULT);
MSG msg;
while (GetMessage(&msg, 0, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
}

Is it possible to simulate mouse move and mouse clicks at hidden window?

So is there a way to make my Win32 application "think" that the mouse is moving over its window and making some clicks when the actual window is hidden (i mean ShowWindow(hWnd, SW_HIDE);)?
I tried to simulate mouse moving with PostMessage and SendMessage but no luck so far.
int x = 0;
int y = 0;
while (true)
{
SendMessage(hwnd, WM_MOUSEMOVE, 0, MAKELPARAM(x, y));
x += 10;
y += 10;
Sleep(100);
}
Is this even possible?
Yes it's possible. This is a test hidden window:
#define UNICODE
#include <Windows.h>
#include <Strsafe.h>
#include <Windowsx.h>
LRESULT CALLBACK WndProc(HWND Hwnd, UINT Msg, WPARAM WParam, LPARAM LParam);
INT CALLBACK
WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
INT nCmdShow)
{
WNDCLASSEX WndClass;
ZeroMemory(&WndClass, sizeof(WNDCLASSEX));
WndClass.cbSize = sizeof(WNDCLASSEX);
WndClass.lpfnWndProc = WndProc;
WndClass.hInstance = hInstance;
WndClass.lpszClassName = L"HiddenWinClass";
if(RegisterClassEx(&WndClass))
{
HWND Hwnd;
MSG Msg;
Hwnd = CreateWindowEx(0, L"HiddenWinClass", L"Nan",
0, 0, 0, 0, 0, NULL, NULL, hInstance, NULL);
if(Hwnd)
{
UpdateWindow(Hwnd);
ShowWindow(Hwnd, SW_HIDE);
while(GetMessage(&Msg, 0, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
}
}
return 0;
}
LRESULT CALLBACK
WndProc(HWND Hwnd,
UINT Msg,
WPARAM WParam,
LPARAM LParam)
{
TCHAR Message[255];
switch(Msg)
{
case WM_MOUSEMOVE:
StringCbPrintf(Message, sizeof(Message), L"(%d, %d)",
GET_X_LPARAM(LParam), GET_Y_LPARAM(LParam));
MessageBox(NULL, Message, L"WM_MOUSEMOVE", MB_OK);
break;
default:
return DefWindowProc(Hwnd, Msg, WParam, LParam);
}
return 0;
}
and this is your code:
#define UNICODE
#include <Windows.h>
int
main(int argc, char **argv)
{
HWND Hwnd;
if((Hwnd = FindWindow(L"HiddenWinClass", L"Nan")))
{
int x, y;
for(x = y = 0 ; ; x += 10, y += 10)
{
SendMessage(Hwnd, WM_MOUSEMOVE, 0, MAKELPARAM(x, y));
Sleep(100);
}
}
return 0;
}
It works nicely.