I'm getting an error everytime I compile the function.cpp file saying that stocks and newStock are not declared in this scope. I'm trying to use a struct inside a vector. Thanks for the help.
This is the main.cpp file
#include <fstream>
#include <iostream>
#include <string>
#include <ctime>
#include <cstdlib>
#include <sstream>
#include <vector>
using namespace std;
struct Stocks
{
int one;
int two;
int three;
};
vector<Stocks> portfolio;
#include "testProject2.h"
int main()
{
buyStock(portfolio);
}
This is the header file.
#include <iostream>
void buyStock(vector<Stocks>& Portfolios);
This is the function.cpp file
#include <iostream>
#include <vector>
#include "testProject2.h"
void buyStock(vector<Stocks>& Portfolios)
{
Stocks newStock;
newStock{1,2,3};
Portfolios.push_back(newStock);
}
Your function.cpp file has no way to know what the Stocks struct is. Define it in the header file:
struct Stocks {
int one;
int two;
int three;
};
And remove its definition from main.cpp.
Also in your header file, you need
#include <vector>
and refer to vector parameter as std::vector<Stocks> &Portfolios (better than using namespace std;)
Your initialization syntax newstock{1,2,3} looks incorrect too.
You use vector in your header file without it being defined.
Try changing the header file to this:
#include <vector>
#include <Stocks.h> // name of .h file where Stocks is defined
void buyStock(std::vector<Stocks>& Portfolios);
// OR
using namespace std::vector;
void buyStock(vector<Stocks>& Portfolios);
Related
I'm being tasked with defining a struct within my main() function, but using it in other files. I have the code working if I define my struct inside my header file, but I cannot figure out how to define struct inside main() and still use it outside its given scope.
Example of what I have now:
3 files: main.cpp, header.h, and function.cpp
main.cpp
#include <iostream>
#include "header.h"
using namespace std;
int main()
{
vector<myStruct> myVec;
myFunction(myVec);
return 0;
}
header.h
#ifndef HEADER_H_INCLUDED
#define HEADER_H_INCLUDED
#include <vector>
using namespace std;
struct myStruct{
int typeInt;
string typeString;
double typeDouble;
};
void myFunction(vector<myStruct>&);
#endif // HEADER_H_INCLUDED
function.cpp
#include <iostream>
#include <vector>
#include "header.h"
using namespace std;
void myFunction(vector<myStruct>& myVec){
myVec.push_back(myStruct());
myVec[0].typeInt=5;
cout<<myVec[0].typeInt<<endl;
}
Right now, this works for what I need it to do. Unfortunately, I'm told I cannot define struct myStruct inside header.h but instead must have it within main() in main.cpp.
I've tried changing my code to the following (function.cpp unchanged):
main.cpp v2
#include <iostream>
#include "header.h"
using namespace std;
int main()
{
struct myStruct{
int typeInt;
string typeString;
double typeDouble;
};
vector<myStruct> myVec;
myFunction(myVec);
return 0;
}
header.h v2
#ifndef HEADER_H_INCLUDED
#define HEADER_H_INCLUDED
#include <vector>
using namespace std;
template <typename myStruct>
void myFunction(vector<myStruct>&);
#endif // HEADER_H_INCLUDED
Now I receive the error:
error: 'myStruct' was not declared in this scope on line 7 of function.cpp.
How can I use myStruct in function.cpp, while still defining myStruct in main() of main.cpp?
this way using template is correct, that problem occur in function.cpp right?
you try to define the function "myFunction(..)" in header.h,
and remove function.cpp, this program will work well.
if you must implement that fuction in function.cpp, you have to create a template class.
How I can sent string variable into function in other file?
main.cpp:
#include <iostream>
#include <conio.h>
#include <string>
#include "headers.hpp"
using namespace std;
int main()
{
string a;
cout<<"Type:"<<endl;
cin>>a;
other(a);
getch();
return( 0 );
}
headers.hpp:
#ifndef HEADERS_HPP
#define HEADERS_HPP
void other(string a);
#endif
function.cpp:
#include "headers.hpp"
#include <iostream>
#include <math.h>
using namespace std;
void other(string a){
cout<<a;}
I don't know why it doesn't work. Do you know solution?
If you are saying it does not compile, you have to move the #include <string> from main.cpp into headers.hpp
I have a mysterious problem. I keep getting a ‘vector’ does not name a type error when trying to define a variable in the tour class. The library seems installed correctly, since I can define vectors in main. According to many posts here I have checked for the right vector includes and std namespace. Still I get the error.
main.cpp
#include <vector>
#include <iostream>
#include <cstring>
#include <stdio.h>
#include <time.h>
#include <math.h>
#include <cmath>
#include <cstdlib>
#include "tour.h"
using namespace std;
int main () {
//vector declaration works here
return 0;
}
tour.h
#ifndef TOUR_H_
#define TOUR_H_
#include<vector>
using namespace std;
class tour
{
public:
//variables
int teamID;
vector<int> tourseq; //this is where the error occurs
//functions
tour(int);
};
#endif /* TOUR_H_ */
tour.cpp
#include<vector>
#include "tour.h"
using namespace std;
tour::tour(int id){
teamID = id;
}
What could be wrong here?
Instead of writing using namespace std; and vector<int> tourseq; consider writing std::vector<int> tourseq;.
You probably shouldn't put using namespace std; in your code anyway.
I have absolutely no idea what's going on. I've been looking up explanations for the weirdness going on here but it seems my situation is in some ways unique. I imagined it was the order in which I include my header files in each of my files, but to no avail, I have not found a combination that seems to be the solution.
The exact error I seem to be getting is "log does not name a type" when declaring LogArray[maxLength].
One of my classes, class logmgmt:
class logmgmt
{
private:
static const int maxLength = 500;
log LogArray[maxLength];
int length;
public:
void fillLogs(int index, int iD, std::string date, double startTime, double endTime);
void displayThisLog(int index);
void setLength(int length);
};
Pre-processor directives within logmgmt.cpp:
#include <iostream>
#include <string>
#include <cmath>
using namespace std;
#include "log.h"
#include "Logmgmt.h"
And directives within main.cpp
#include <iostream>
#include <fstream>
#include <cstdlib>
using namespace std;
#include "employee.h"
#include "log.h"
#include "employeemgmt.h"
#include "Logmgmt.h"
Remove using namespace std.
That is polluting the global namespace with lots of symbol names that can cause these conflicts.
In your example, the function std::log becomes log. So it can no longer name a global type.
I'm thinking I have angered the "Header Guard" gods, but I don't see where. My program is laid out as follows:
(note :this is just the relevant info on these files)
main file:
#include "playlist.h"
#include "playlistitem.h"
#include <iostream>
#include <fstream>
#include <vector>
using namespace std;
int main (int argc, char** argv)
//snip
PlayList allSongs;
//snip
playist.h:
#ifndef PLAYLIST_H
#define PLAYLIST_H
#include <iostream>
#include <string>
#include <vector>
#include "playlistitem.h"
#include "song.h"
#include "time.h"
struct Playlist {
std::vector<Song> songs;
Time cdTotalTime;
int totalTime;
};
plalist.cpp:
#include <iostream>
#include <string>
#include <vector>
#include "playlist.h"
song.h:
#ifndef SONG_H
#define SONG_H
#include <iostream>
#include <string>
#include "time.h"
struct Song {
std::string title;
std::string artist;
std::string album;
int track;
Time length;
};
song.cpp:
#include "song.h"
#include "csv.h"
#include <sstream>
#include <vector>
I get "Playlist was not declared in this scope" on line:
PlayList allSongs;
In my main file.
Thanks!
Check your capitalization.
Playlist and PlayList are being used.
You've just got your capitalization wrong... it's declared as Playlist, used as PlayList
clang's spell checking is helpful for this type of thing.
tmp.cpp:5:1: error: unknown type name 'PlayList'; did you mean 'Playlist'?
PlayList pl;
^~~~~~~~
Playlist
tmp.cpp:1:8: note: 'Playlist' declared here
struct Playlist {
^
1 error generated.