How can i compare two properties of struct in a single SET? - c++

My code is as below.
I have as struct ABC and i have set g_ABCSet to compare the id.
struct ABC
{
CString name;
byte id[2];
}
typedef shared_ptr<ABC> ABC_PTR;
std::set<ABC_PTR, CompareABC> g_ABCSet;
class ComparePager{
public:
bool operator()(const ABC_PTR& m1, const ABC_PTR& m2) const {
if (m1->id[0] == m2->id[0]){
return m1->id[1] < m2->id[1];
}
return m1->id[0] < m2->id[0];
}
}
I try to search in set as below comparing the id
static ABC_PTR ABCptr(new ABC);
//Assume ABCptr have some valid ID
auto it = g_ABCSet.find(ABCptr);
if (it == g_ABCSet.end())
{
//not found
}
else
{
//found one
}
My query here is can i use the same set to compare the "Cstring name" in the ABC struct.
If YES HOW ??
IF NO , DO i need to make same new set ,overlaod operator to comparing Cstring and insert all same pointers to new set also ??

No you cannot use a single std::set.
Why: Because the set requires the keys to be in 'strict ordering'. Most likely the set uses a tree structure to store it's items and the tree is sorted by the given comparator.
This means also that if you insert multiple items with different names and identical ids, only one items is stored at all (because the Comparator says they are all identical)
You can use std::find_if to search for Cstring name:
CString searchName = "...";
auto it = std::find_if(
g_ABCSet.begin(),
g_ABCSet.end(),
[&](const ABC_PTR& ptr) {
return ptr->name == searchName;
});
If you have a large set of items in g_ABCSet you should do as you wrote: create a second set with a Comparator for 'name'.
Tip: If you use std::array<byte, 2> id instead of byte id[2] your Comparator could be as simple as
class ComparePager{
public:
bool operator()(const ABC_PTR& m1, const ABC_PTR& m2) const {
return m1->id < m2->id;
}
}
Maybe you better use a std::map<std::array<byte, 2>, ABC_PTR> and another std::map<CString, ABC_PTR> for this job. This needs more memory (mostly because of the CString being copied from the g_ABCSet into the map) but get completly rid of the custom Comparators and you cannot accidentally use the wrong set (with the wrong Comparator)

Related

Check whether map::find() found something [duplicate]

What is the best way to determine if a STL map contains a value for a given key?
#include <map>
using namespace std;
struct Bar
{
int i;
};
int main()
{
map<int, Bar> m;
Bar b = {0};
Bar b1 = {1};
m[0] = b;
m[1] = b1;
//Bar b2 = m[2];
map<int, Bar>::iterator iter = m.find(2);
Bar b3 = iter->second;
}
Examining this in a debugger, it looks like iter is just garbage data.
If I uncomment out this line:
Bar b2 = m[2]
The debugger shows that b2 is {i = 0}. (I'm guessing it means that using an undefined index will return a struct with all empty/uninitialized values?)
Neither of these methods is so great. What I'd really like is an interface like this:
bool getValue(int key, Bar& out)
{
if (map contains value for key)
{
out = map[key];
return true;
}
return false;
}
Does something along these lines exist?
As long as the map is not a multimap, one of the most elegant ways would be to use the count method
if (m.count(key))
// key exists
The count would be 1 if the element is indeed present in the map.
Does something along these lines exist?
No. With the stl map class, you use ::find() to search the map, and compare the returned iterator to std::map::end()
so
map<int,Bar>::iterator it = m.find('2');
Bar b3;
if(it != m.end())
{
//element found;
b3 = it->second;
}
Obviously you can write your own getValue() routine if you want (also in C++, there is no reason to use out), but I would suspect that once you get the hang of using std::map::find() you won't want to waste your time.
Also your code is slightly wrong:
m.find('2'); will search the map for a keyvalue that is '2'. IIRC the C++ compiler will implicitly convert '2' to an int, which results in the numeric value for the ASCII code for '2' which is not what you want.
Since your keytype in this example is int you want to search like this: m.find(2);
I just noticed that with C++20, we will have
bool std::map::contains( const Key& key ) const;
That will return true if map holds an element with key key.
It already exists with find only not in that exact syntax.
if (m.find(2) == m.end() )
{
// key 2 doesn't exist
}
If you want to access the value if it exists, you can do:
map<int, Bar>::iterator iter = m.find(2);
if (iter != m.end() )
{
// key 2 exists, do something with iter->second (the value)
}
With C++0x and auto, the syntax is simpler:
auto iter = m.find(2);
if (iter != m.end() )
{
// key 2 exists, do something with iter->second (the value)
}
I recommend you get used to it rather than trying to come up with a new mechanism to simplify it. You might be able to cut down a little bit of code, but consider the cost of doing that. Now you've introduced a new function that people familiar with C++ won't be able to recognize.
If you want to implement this anyway in spite of these warnings, then:
template <class Key, class Value, class Comparator, class Alloc>
bool getValue(const std::map<Key, Value, Comparator, Alloc>& my_map, int key, Value& out)
{
typename std::map<Key, Value, Comparator, Alloc>::const_iterator it = my_map.find(key);
if (it != my_map.end() )
{
out = it->second;
return true;
}
return false;
}
amap.find returns amap::end when it does not find what you're looking for -- you're supposed to check for that.
To succinctly summarize some of the other answers:
If you're not using C++ 20 yet, you can write your own mapContainsKey function:
bool mapContainsKey(std::map<int, int>& map, int key)
{
if (map.find(key) == map.end()) return false;
return true;
}
If you'd like to avoid many overloads for map vs unordered_map and different key and value types, you can make this a template function.
If you're using C++ 20 or later, there will be a built-in contains function:
std::map<int, int> myMap;
// do stuff with myMap here
int key = 123;
if (myMap.contains(key))
{
// stuff here
}
Check the return value of find against end.
map<int, Bar>::iterator it = m.find('2');
if ( m.end() != it ) {
// contains
...
}
You can create your getValue function with the following code:
bool getValue(const std::map<int, Bar>& input, int key, Bar& out)
{
std::map<int, Bar>::iterator foundIter = input.find(key);
if (foundIter != input.end())
{
out = foundIter->second;
return true;
}
return false;
}
Map provides 2 member functions to check if a given key exists in map with different return values i.e.
std::map::find (returns iterator)
std::map::count (returns count)
Check if map contains a key using std::map::count
It finds & returns the count of number of elements in map with key K. As map contains elements with unique key only. So, it will return 1 if key exists else 0.
Check if map contains a key using std::map::find
It checks if any element with given key ‘k’ exists in the map and if yes then it returns its iterator else
it returns the end of map.
For more details and examples refer to below link(easy to understand explanation).
Credit: https://thispointer.com/how-check-if-a-given-key-exists-in-a-map-c/
If you want to determine whether a key is there in map or not, you can use the find() or count() member function of map.
The find function which is used here in example returns the iterator to element or map::end otherwise.
In case of count the count returns 1 if found, else it returns zero(or otherwise).
if(phone.count(key))
{ //key found
}
else
{//key not found
}
for(int i=0;i<v.size();i++){
phoneMap::iterator itr=phone.find(v[i]);//I have used a vector in this example to check through map you cal receive a value using at() e.g: map.at(key);
if(itr!=phone.end())
cout<<v[i]<<"="<<itr->second<<endl;
else
cout<<"Not found"<<endl;
}
Boost multindex can be used for proper solution.
Following solution is not a very best option but might be useful in few cases where user is assigning default value like 0 or NULL at initialization and want to check if value has been modified.
Ex.
< int , string >
< string , int >
< string , string >
consider < string , string >
mymap["1st"]="first";
mymap["second"]="";
for (std::map<string,string>::iterator it=mymap.begin(); it!=mymap.end(); ++it)
{
if ( it->second =="" )
continue;
}

Pattern for dynamically setting an order based on contents of a std::vector<string>

I am currently struggling coming up with an optimized method for dynamic ordering. I currently have a vector that looks like this in some place of my code
std::vector<std::string> vec {
"optionB",
"optionA",
"optionC"
};
The items in the above vector can be shuffled.The items in this vector are inserted in a specific order so the above order can be different. For simplicity sakes I added the items during declaration.There are about 9 items in the actual case for simplicity I am using only 3 string items.
Now somewhere else in my code I have something like this.
void filter()
{
bool _optionA,_optionB,_optionC
...
//These boolean variables get assigned values
...
...
/*
Todo : I would like to change the ordering of the
following code based on the ordering of items in the
vector. Currently its in the order _optionA _optionB,
_optionC. I would like this ordering to be based
on the order of the strings as in the above vector.
so it should be _optionB,_optionA,_optionC ,
I understand the items in the vector are string
and the following are boolean types
*/
if(_optionA){
}
if(_optionB) {
}
if(_optionC){
}
}
The simplest approach that comes to my mind is
for(auto str : vec)
{
if( (str=="optionA" && _optionA))
{
//This was optionA
}
else if( (str=="optionB" && _optionB)) {
}
else if( (str=="optionC" && _optionC)) {
}
}
I want to know what would be the most optimized way to accomplish the above task ? I am looking for a solution that would avoid iterating through a vector since its in a performance centric piece of code. Is there a way for me to use integrate bitwise operations or something like array indexing to accomplish this task ? Please let me know if something is unclear
It sounds like you want map a string to an actual process. Could you create an interface option class and have instances of options mapped to the string that should cause them to occur? That way you could use the string as a key to get back an Option object and call something like myOption.execute().
The downside to this method is that you need to create a new option class and have it inherit from the interface each time you need a new option.
#Edit: Sorry I think I may have misunderstood the question. But I think the premise still applies you could have a map of string to boolean and just use the string as a key to get back whether the option is toggled on or off.
Assuming you load the vector in on start up, you can sort it at that point to your liking. For example, in alphabetical order. This will mean that you know the order of the vector therefore you can simply reference the vector by index when checking in the your filter function.
Load in data into vector std::vector<string> data = {"optionA", "optionB"};.
Sort using std::sort(data.begin, data.end); or any other sort method of your choice.
Then in you filter function check the vector based on index. if (data.at(1) == "optionA") { }
If I understand your problem correctly, you need to imply order_by on the boolean variables/predicates.
In the below program I will refer your (_optionA, _optionB, _optionC) as predicates even though they are bool, since we can upgrade this problem to work with predicates as well.
Based on the above assumption, I am going ahead with an implementation.
You should pass an ordered_predicates to your filter function.
ordered_predicates is sorted according to your desired criteria.
filter()'s job is just to execute them in the order defined.
auto filter(std::vector<bool> const & ordered_predicates)
-> void
{
for (auto const & condition : ordered_predicates) {
if (condition) {
// ... do your usual stuff here
}
}
}
So how should we go ahead to achieve this ordered_predicates?
We will create a function called order_by that will take an order_by_criteria and a mapping, which will help it in creating ordered_predicates.
With this function, creating ordered_predicates is just a one time cost.
auto order_by(std::vector<std::string> const & order_by_criteria,
std::map<std::string, bool> const & mapping)
-> std::vector<bool>
{
std::vector<bool> ordered_predicates;
for (auto const & item : order_by_criteria)
ordered_predicates.push_back(mapping.at(item));
return ordered_predicates;
}
Where order_by_criteria is your std::vector<std::string> and mapping is just a map which tells which string and predicates are associated.
std::vector<std::string> order_by_criteria { "optionB", "optionA", "optionC" };
std::map<std::string, bool> mapping = { {"optionA", _optionA },
{"optionB", _optionB },
{"optionC", _optionC } };
Here is a complete working program for your reference.
#include <iostream>
#include <map>
#include <vector>
auto order_by(std::vector<std::string> const & order_by_criteria,
std::map<std::string, bool> const & mapping)
-> std::vector<bool>
{
std::vector<bool> ordered_predicates;
for (auto const & item : order_by_criteria)
ordered_predicates.push_back(mapping.at(item));
return ordered_predicates;
}
auto filter(std::vector<bool> const & ordered_predicates)
-> void
{
for (auto const & condition : ordered_predicates) {
if (condition) {
// ... do your usual stuff here
}
}
}
int main()
{
bool _optionA = true, _optionB = false, _optionC = true;
std::vector<std::string> order_by_criteria { "optionB", "optionA", "optionC" };
std::map<std::string, bool> mapping = { {"optionA", _optionA },
{"optionB", _optionB },
{"optionC", _optionC } };
auto ordered_predicates = order_by(order_by_criteria, mapping);
filter(ordered_predicates);
filter(ordered_predicates); // call as many times as you want, with pre-decided order
return 0;
}
If I got the problem correctly, sorting is a way to go. Just sort the vector together with bool flags, using std::vector values as keys, and then simply check bool flags in fixed, lexicographic, order.
Suppose we have a vector {"optB", "optC", "optA"}. After sorting, the indices {0, 1, 2} will rearrange: std::size_t perm[] = {2, 0, 1}. Using this information, that can be precomputed (outside filter(...)), we can rearrange the bool flags:
bool options[N];
// populate options...
bool new_options[N];
for (std::size_t i = 0; i < N; ++i)
new_options[perm[i]] = options[i];
Now we simply check new_options successively:
if (new_options[0]) {
...
}
if (new_options[1]) {
...
}
To precompute perm array use std::map:
std::map<std::string, std::size_t> map;
for (std::size_t i = 0; i < N; ++i)
map.emplace(vec[i], i);
std::size_t perm[N];
auto m = map.begin();
for (std::size_t i = 0; i < N; ++i, ++m)
perm[i] = m->second;

How to sort QMap<QString, myStruct>?

I have a QMap<QString, myStruct> with
myStruct {
QString firstname;
QString lastname;
QString status;
}
How can I sort this QMap according to priority order: status then firstname then lastname?
As far as I understand, you'd like to retrieve the values of the map sorted in the mentioned way, but still have access to the key. Right?
Quickly speaking, a map is a collection of <key, value> pairs automatically sorted by key, then you may try a list of <value, key> pairs manually sorted by value instead. Something like QList<QPair<myStruct, QString>>, while overriding the operator< for myStruct.
struct myStruct {
QString firstname;
QString lastname;
QString status;
bool operator<(const myStruct& o) const {
return std::tie(status, firstname, lastname) <
std::tie(o.status, o.firstname, o.lastname);
}
};
QMap<QString, myStatus> map; // your original map
QList<QPair<myStatus, QString>> inv;
// Populate the inverted list
for (auto k : map.keys()) {
inv.append(QPair<myStatus, QString>(map[k], k));
}
std::sort(std::begin(inv), std::end(inv));
for (auto p : inv) {
qDebug() << p.first.status << p.first.firstname << p.first.lastname << p.second;
}
Of course, it is a one-time use structure that doesn't keep updated with your original map, but you mentioned that the map is fixed (constant?) so it may not be a problem then.
BTW, a QMap can be used for the inverse look-up but only in the case the values of the myStruct part are also unique (so they can be used also as a key), otherwise you may overwrite values when constructing the inverse map.
Note: The std::tie is used just to simplify the sorting condition for tuples (so you'd need to include <tuple>).
UPDATE
Answering one of your comments: Yes, you can also specify your own comparison predicate and then avoid overriding the operator<, but I think it is harder to read and less re-usable:
std::sort(std::begin(inv), std::end(inv),
[](const QPair<myStatus, QString>& lhs, const QPair<myStatus, QString>& rhs) {
return std::tie(lhs.first.status, lhs.first.firstname, lhs.first.lastname) <
std::tie(rhs.first.status, rhs.first.firstname, rhs.first.lastname);
});
Of course, you can implement that comparison lambda as you want, I've used the std::tie again to simplify the logic in the post. The downside is that if you need to generate the inverse map in several places you'd have to repeat the lambda expression everywhere (or create a function to create the inverse map of course).
As a side note and in case you are curious, lhs and rhs refers to left-hand side and right-hand side respectively, in this case they are used as lhs < rhs by the sorting algorithm for comparing the elements.
Finally, if you'd want to avoid the std::tie you'd have to make the comparisons manually (code below modifies the operator< of the first version):
bool operator<(const myStruct& o) const {
if (status < o.status) return true;
if (status > o.status) return false;
// status == o.status, move to next attribute
if (firstname < o.firstname) return true;
if (firstname > o.firstname) return false;
// firstname== o.firstname, move to next attribute
if (lastname < o.lastname) return true;
if (lastname > o.lastname) return false;
return false; // are equal
}
You can't sort a QMap manually, you'll have to use a QList (or QVector) for that and use std::sort on it. Use QMap::values() to extract the values (structs) from the map into a list, then implement a compare function/method and call it with std::sort. See cbucharts answer for some hints how to do this.
Keeping map and list in sync when the values change is a different issue, if this is a requirement you should create a separate question, adding a MCVE and more details on what you tried.

C++: How to check that an object with a specific property exists in a set

I have the following structure:
struct dependence {
dependence() {}
dependence(string CUid, LID sink, LID source, std::string var)
: CUid(CUid), sink(sink), source(source), var(var) {}
string CUid;
LID sink = 0;
LID source = 0;
std::string var;
};
Now I want to insert objects of this structure in a set. I have objects with the same CUid but (important!) the other properties (sink,source,var) can differ. I want to prevent inserting objects with the same CUid in the set. So the only way I know, is to iterate through the set and check each object of the CUid. Is there a better way with less code to check for that?
You can use a custom comparator that defines the order in which your objects will be stored in the set.
struct cmp
{
bool operator()(const dependence &a,const dependence &b) const
{
return a.CUid < b.Cuid;
}
};
and then
std::set<dependence,cmp> myset;
Now if you try to insert objects with same CUid, only the first instance will go in myset.
EDIT:
Another way would be to overload < operator.
bool operator<(const dependence &a,const dependence &b)
{
return (a.CUid<b.CUid);
}
and then
std::set<dependence> myset;

Determine if map contains a value for a key?

What is the best way to determine if a STL map contains a value for a given key?
#include <map>
using namespace std;
struct Bar
{
int i;
};
int main()
{
map<int, Bar> m;
Bar b = {0};
Bar b1 = {1};
m[0] = b;
m[1] = b1;
//Bar b2 = m[2];
map<int, Bar>::iterator iter = m.find(2);
Bar b3 = iter->second;
}
Examining this in a debugger, it looks like iter is just garbage data.
If I uncomment out this line:
Bar b2 = m[2]
The debugger shows that b2 is {i = 0}. (I'm guessing it means that using an undefined index will return a struct with all empty/uninitialized values?)
Neither of these methods is so great. What I'd really like is an interface like this:
bool getValue(int key, Bar& out)
{
if (map contains value for key)
{
out = map[key];
return true;
}
return false;
}
Does something along these lines exist?
As long as the map is not a multimap, one of the most elegant ways would be to use the count method
if (m.count(key))
// key exists
The count would be 1 if the element is indeed present in the map.
Does something along these lines exist?
No. With the stl map class, you use ::find() to search the map, and compare the returned iterator to std::map::end()
so
map<int,Bar>::iterator it = m.find('2');
Bar b3;
if(it != m.end())
{
//element found;
b3 = it->second;
}
Obviously you can write your own getValue() routine if you want (also in C++, there is no reason to use out), but I would suspect that once you get the hang of using std::map::find() you won't want to waste your time.
Also your code is slightly wrong:
m.find('2'); will search the map for a keyvalue that is '2'. IIRC the C++ compiler will implicitly convert '2' to an int, which results in the numeric value for the ASCII code for '2' which is not what you want.
Since your keytype in this example is int you want to search like this: m.find(2);
I just noticed that with C++20, we will have
bool std::map::contains( const Key& key ) const;
That will return true if map holds an element with key key.
It already exists with find only not in that exact syntax.
if (m.find(2) == m.end() )
{
// key 2 doesn't exist
}
If you want to access the value if it exists, you can do:
map<int, Bar>::iterator iter = m.find(2);
if (iter != m.end() )
{
// key 2 exists, do something with iter->second (the value)
}
With C++0x and auto, the syntax is simpler:
auto iter = m.find(2);
if (iter != m.end() )
{
// key 2 exists, do something with iter->second (the value)
}
I recommend you get used to it rather than trying to come up with a new mechanism to simplify it. You might be able to cut down a little bit of code, but consider the cost of doing that. Now you've introduced a new function that people familiar with C++ won't be able to recognize.
If you want to implement this anyway in spite of these warnings, then:
template <class Key, class Value, class Comparator, class Alloc>
bool getValue(const std::map<Key, Value, Comparator, Alloc>& my_map, int key, Value& out)
{
typename std::map<Key, Value, Comparator, Alloc>::const_iterator it = my_map.find(key);
if (it != my_map.end() )
{
out = it->second;
return true;
}
return false;
}
amap.find returns amap::end when it does not find what you're looking for -- you're supposed to check for that.
To succinctly summarize some of the other answers:
If you're not using C++ 20 yet, you can write your own mapContainsKey function:
bool mapContainsKey(std::map<int, int>& map, int key)
{
if (map.find(key) == map.end()) return false;
return true;
}
If you'd like to avoid many overloads for map vs unordered_map and different key and value types, you can make this a template function.
If you're using C++ 20 or later, there will be a built-in contains function:
std::map<int, int> myMap;
// do stuff with myMap here
int key = 123;
if (myMap.contains(key))
{
// stuff here
}
Check the return value of find against end.
map<int, Bar>::iterator it = m.find('2');
if ( m.end() != it ) {
// contains
...
}
You can create your getValue function with the following code:
bool getValue(const std::map<int, Bar>& input, int key, Bar& out)
{
std::map<int, Bar>::iterator foundIter = input.find(key);
if (foundIter != input.end())
{
out = foundIter->second;
return true;
}
return false;
}
Map provides 2 member functions to check if a given key exists in map with different return values i.e.
std::map::find (returns iterator)
std::map::count (returns count)
Check if map contains a key using std::map::count
It finds & returns the count of number of elements in map with key K. As map contains elements with unique key only. So, it will return 1 if key exists else 0.
Check if map contains a key using std::map::find
It checks if any element with given key ‘k’ exists in the map and if yes then it returns its iterator else
it returns the end of map.
For more details and examples refer to below link(easy to understand explanation).
Credit: https://thispointer.com/how-check-if-a-given-key-exists-in-a-map-c/
If you want to determine whether a key is there in map or not, you can use the find() or count() member function of map.
The find function which is used here in example returns the iterator to element or map::end otherwise.
In case of count the count returns 1 if found, else it returns zero(or otherwise).
if(phone.count(key))
{ //key found
}
else
{//key not found
}
for(int i=0;i<v.size();i++){
phoneMap::iterator itr=phone.find(v[i]);//I have used a vector in this example to check through map you cal receive a value using at() e.g: map.at(key);
if(itr!=phone.end())
cout<<v[i]<<"="<<itr->second<<endl;
else
cout<<"Not found"<<endl;
}
Boost multindex can be used for proper solution.
Following solution is not a very best option but might be useful in few cases where user is assigning default value like 0 or NULL at initialization and want to check if value has been modified.
Ex.
< int , string >
< string , int >
< string , string >
consider < string , string >
mymap["1st"]="first";
mymap["second"]="";
for (std::map<string,string>::iterator it=mymap.begin(); it!=mymap.end(); ++it)
{
if ( it->second =="" )
continue;
}