Update/modify QListWidgetItem - c++

I would like to use QWidgetList to create a list where I can add and delete items automatically, without the user having to interact with the graphical interface. I have this done, but I can't update/modify the text I put in the item when I created it. I have created four items like this:
for (int i = 0; i < 4; i++)
{
QListWidgetItem *lwi = new QListWidgetItem();
lwi->setSizeHint(QSize(200, 20));
lwi->setTextAlignment(Qt::AlignCenter);
lwi->setText(QString("Obstacle ") + QString::number(i));
ui_.list->addItem(lwi);
}
And I have seen that I can modify the text like this:
ui_.list->item(0)->setText(QString::number(updateItem, 'f', 2));
Where updateitem is constantly changing its value.
The problem is that it seems that although the text is modified, but it is updated on screen only when I interact with the window.
Is there any way to update it directly without having to interact? For example, if I do the same with a Label it works correctly and the Label changes its text constantly without the need to interact with it.
I am working with the rqt library for ROS, to develop a plugin created with Qt. Although I believe my problem is directly related to Qt and not to ROS.
Thank you.
EDIT1: I added ui_.list_movil->update() but is not working for me.
void MyPlugin::update_list()
{
if (flagFirstItem == false)
{
for (int i = 0; i < 4; i++)
{
QListWidgetItem *lwi = new QListWidgetItem();
lwi->setSizeHint(QSize(200, 20));
lwi->setTextAlignment(Qt::AlignCenter);
lwi->setText(QString("Obstacle ") + QString::number(i));
ui_.list_movil->addItem(lwi);
}
flagFirstItem = true;
}
if (flagFirstItem == true)
{
for (int i = 0; i < ui_.list_movil->count(); ++i)
{
ui_.list_movil->item(i)->setText(QString::number(updateItem, 'f', 2));
ui_.list_movil->update();
}
}
}
I am adding four items just one time and after that I am trying to modify them. It is not working fine for me because I must click on an item to see the changed text. If I am doing it right, maybe it should be an error with rqt library.
By the way, I am modifying labels like that:
void MyPlugin::imuEuler_callback(const sensor_msgs::Imu msg)
{
if ((ros::Time::now().toSec() - updateTimeImuEuler) >= updateTime)
{
ui_.label_rollValue->setText(QString::number(msg.orientation.x, 'f', 2));
ui_.label_pitchValue->setText(QString::number(msg.orientation.y, 'f', 2));
ui_.label_yawValue->setText(QString::number(msg.orientation.z, 'f', 2));
updateTimeImuEuler = ros::Time::now().toSec();
}
}
And they are all working fine, I dont need to click on them to see the changed text.

Related

Fetch values from QWidgets added to QTreeWidgets via QTreeWidgetItems

I've searched many places and found lots of interesting information, but none of that seems to work for what I want. I've tried to follow the solution shown at https://stackoverflow.com/a/9986293/11035837 to no avail.
Basics of my structure: I have a QTreeWidget. I add top level QTreeWidgetItems dynamically (upon the push of a button in a header button box). Each top level QTreeWidgetItem then gets other widgets added to it using:
QTreeWidget* treeWidget = new QTreeWidget;
QTreeWidgetItem* new_record = new QTreeWidgetItem;
QPushButton* add_child = new QPushButton;
QLineEdit* user_input = new QLineEdit;
treeWidget->setItemWidget(new_record,1,add_child);
treeWidget->setItemWidget(new_record,2,user_input);
The add_child button works perfectly. I have a display that inserts all my QLabels, QLineEdits, and QPushButtons in a tree tiered fashion. My buttons work for adding and removing the visual display of items even triggering the visibility of various other elements.
However, I cannot get the user input data out of the QLineEdits to process for anything (such as writing to an output file).
I have my output function iterate through the QTreeWidget:
QTreeWidgetItemIterator iter(treeWidget);
while (*iter)
{
stream.writeStartElement("record");
if ((*iter) != nullptr)
{
for (int i = 0; i < 12; i++)
{
if((*iter)->text(i) != nullptr) stream.writeAttribute("record_name", (*iter)->text(i));
}
}
for (int i = 0; i < 12; i++)
{
if ((*iter) != nullptr && (*iter)->child(i) != nullptr)
{
for (int j = 0; j < 12; j++)
{
if ((*iter)->child(i)->text(j) != nullptr) stream.writeAttribute("record_name", (*iter)->child(i)->text(j));
}
}
}
++iter;
}
This prints as many records with record_name displayed as were created, but it doesn't display any of the other data, because the pointer defined by (*iter)->child(i) is nullptr regardless of i
I then tried using data();
stream.writeAttribute("record_name ", (*iter)->data(2, Qt::UserRole).toString());
This doesn't err out because of nullptr, but it prints out record_name="" rather than record_name="<user_input>"
I'm able to get the user input for QLineEdit widgets that are not in the QTreeWidget, just not the ones in the tree. I assume if I can figure out how to get the data out of the QLineEdits within the tree that I should be able to adapt that to getting the QLineEdits out of a custom QWidget also within the tree.
I found a solution using information from https://www.qtcentre.org/threads/23228-typecast-of-QWidget
stream.writeAttribute("record_name", qobject_cast<QLineEdit*>(treeWidget->itemWidget((*iter), 2))->text() );
The issue was that the QLineEdit widgets were being recalled as QWidgets and not as QLineEdit widgets and as such the text() method/function was not available to it until I cast it back as the desired type.

Create a new object from pointer reference C++

So, I've this code below:
foreach (QLineSeries* series, lineSeriesMap.values())
{
// ...
}
And I will modify series objects in this loop and I don't want to modify the original one, but create a new edited one. I'm extremely new to C++ and Qt so, I want something as the Java code below:
QLineSeries editedSeries = new QLineSeries(series);
I'm deleting elements, editing and re-ordering them from series by the way. But, as I said I need them both.
EDIT:
I've tried your answers but best way I believe is putting the code. This is a project made by some co-worker who changed jobs so its not my code, as i said I dont know C++.
chartwidget.h
void fillAreaSeries();
//...
QHash<QString,QLineSeries*> lineSeriesEntersMap;
QHash<QString,QLineSeries*> lineSeriesExitsMap;
chartwidget.cpp
void ChartWidget::fillAreaSeries() {
foreach (QLineSeries* seriesEnter, lineSeriesEntersMap.values())
{
if (lineSeriesExitsMap.contains(seriesEnter->name())) {
QLineSeries* seriesExit = lineSeriesExitsMap.value(seriesEnter->name());
if (!((seriesEnter->points().size() == 1) && (seriesExit->points().size() == 1))) {
for(int i = seriesEnter->points().size() - 1; i > 0; i--)
{
if (seriesEnter->points().at(i - 1).y() > seriesEnter->points().at(i).y())
{
seriesEnter->removePoints(i, 1);
}
}
for (int i = seriesExit->points().size() - 1; i > 0; i--)
{
if (seriesExit->points().at(i - 1).y() < seriesExit->points().at(i).y())
{
seriesExit->removePoints(i-1, 1);
}
}
QVector<QPointF> editPoints = seriesExit->pointsVector();
std::sort(editPoints.begin(),editPoints.end(), [] (const QPointF & p1, const QPointF & p2)
{
return p1.y() < p2.y();
});
seriesExit->replace(editPoints);
qDebug() << "__Swap:__";
qDebug() << seriesEnter->points().at(0).y();
qDebug() << seriesExit->points().at(0).y();
qDebug() << seriesEnter->points().at(1).y();
qDebug() << seriesExit->points().at(1).y();
QAreaSeries* series = new QAreaSeries(seriesEnter, seriesExit);
series->setName(seriesEnter->name());
series->setOpacity(0.50);
series->setPen(Qt::NoPen);
series->setPointLabelsFormat(seriesEnter->name().split("-").at(0));
areaSeriesMap.insert(series->name(), series);
}
}
}
}
Edit 3:
So, QLineSeries contains QPointF list. I've the code below:
foreach (QLineSeries* seriesEnter, lineSeriesEntersMap.values())
{
QLineSeries* entersToBeEdited = new QLineSeries(chart);
entersToBeEdited->setName(seriesEnter->name());
entersToBeEdited->points().append(seriesEnter->points());
//...
append doesnt work and returns 0 points. But I can set a name. I also tried appending by looping through items and adding it by
entersToBeEdited->points().push_back(seriesEnter->points().at(i));
and still nothing. I also tried << and += but no luck.
Looking at the class definition of QLineSeries, I don't see any simple way to copy your instance in order to duplicate it.
Thus you will have first to create a new instance :
QLineSeries editedSeries;
and manually copy the content of your original series in it.
editedSeries.append(originalSeries.points());
As you cannot modify the data once it is in the QLineSeries object, I would recommend to subclass QLineSeries or modify the QList<QPointF> obtained via originalSeries.points() before adding it to your new chart.
QLineSeries is not copyable, so you can't do what you want by modifying a copy. You will need to create a new QLineSeries from scratch.

How to get current row of QTableWidget if I clicked on its child?

I have created a QTableWidget in which I've used setCellWidget(QWidget*). I've set QLineEdit in the cell widget. I've also created a delete button and clicking that button sends a signal to the function deleteRow. I've also used a function currentRow() to get the current row, but it returns -1 because of the QLineEdit. The code snippet is below.
void createTable() {
m_table = new QTableWidget(QDialog); //member variable
for (int i = 0; i < 3; i++)
{
QLineEdit *lineEdit = new QLineEdit(m_table);
m_table->setCellWidget(i, 0, lineEdit);
}
QPushButton *deleteBut = new QPushButton(QDiaolg);
connect(deleteBut, SIGNAL(clicked()), QDialog, SLOT(editRow()));
}
editRow() {
int row = m_table->currentRow(); // This gives -1
m_table->remove(row);
}
In above scenario I click in the QLineEdit and then click on the button delete. Please help me out with a solution.
Just tried it here, it seems that currentRow of the table returns -1 when clicking the button right after program start, and when first selecting a cell, then selecting the QLineEdit and then clicking the button, the correct row is returned.
I would do the following as a workaround: Save the row number in the QLineEdit, e.g. by using QObject::setProperty:
QLineEdit *lineEdit = new QLineEdit(m_table);
lineEdit->setProperty("row", i);
m_table->setCellWidget(i, 0, lineEdit);
Then, in the editRow handler, retrieve the property by asking the QTableWidget for its focused child:
int row = m_table->currentRow();
if (row == -1) {
if (QWidget* focused = m_table->focusWidget()) {
row = focused->property("row").toInt();
}
}
The accepted solution, as is, would not work if rows might get deleted while the program runs. Thus the approach would require to update all the properties. Can be done, if this is a rare operation.
I got away with an iteration approach:
for(unsigned int i = 0; i < table->rowCount(); ++i)
{
if(table->cellWidget(i, relevantColumn) == QObject::sender())
{
return i;
}
}
return -1;
Quick, dirty, but worked, and in my case more suitable, as rows got deleted often or changed their positions, only buttons in the widget were connected to the slot and the slot was never called directly. If these conditions are not met, further checks might get necessary (if(QObject::sender()) { /* */ }, ...).
Karsten's answer will work correctly only if QLineEdit's property is recalculated each time a row is deleted, which might be a lot of work. And Aconcagua's answer works only if the method is invoked via signal/slot mechanism. In my solution, I just calculate the position of the QlineEdit which has focus (assuming all table items were set with setCellWidget):
int getCurrentRow() {
for (int i=0; i<myTable->rowCount(); i++)
for (int j=0; j<myTable->columnCount(); j++) {
if (myTable->cellWidget(i,j) == myTable->focusWidget()) {
return i;
}
}
return -1;
}

SFGUI rendering issue c++

I'm making a server menu system however when I remove all the items from the sfgui system and move on to another game state the labels from the previous game state are visible under a circumstance which I will explain in a minute, first let me show you the issue.
Server Menu:
Here you can see the issue:
The code for removal is as follows.
void S_ServerMenu::Exit() {
ServerSelectWindow->Show(false);
desktop.RemoveAll();
desktop.Refresh();
}
However this issue only occurs on refresh of servers here is the code for refresh.
void S_ServerMenu::RefreshServers() {
Document d;
d.Parse<0>(LoadInServers().c_str());
servers = ServerParser(d);
ServerListTable->RemoveAll();
ServerListTable->RefreshAll();
for(int i = 0; i < servers.size(); i++) {
auto label = sfg::Label::Create();
label->SetText(servers[i].Name);
MenuItem utm;
utm.lbl = label;
utm.index = i;
utm.owner = this;
label->SetAlignment(sf::Vector2f(0, 0));
label->FontSize = 16;
label->SetParent(ServerListTable);
label->cont = ServerSelectWindowContainer;
ServerListTable->Attach(label, sf::Rect<sf::Uint32>(1, i, 1, 1), sfg::Table::FILL | sfg::Table::EXPAND);
label->GetSignal(sfg::Label::OnLeftClick).Connect(std::bind(&MenuItem::Clicked, utm));
}
ServerSelectWindow->RefreshAll();
}
Do any of you know how to solve this if so that would be great.
I fixed this by creating a separate Desktop for each screen.

Qt 5.3: Accessing/returning/calling checkboxes that are created dynamically(?)

So I have reached my ceiling of knowledge when it comes to Qt and C++ in general I guess. I am creating check boxes in a QScrollArea based off the input from a QComboBox. Depending on the value selected in the QComboBox, a specific number of check boxes are created. Once I created those check boxes, I am having a problem understanding how to interact (in my case, simply check to see if they are checked or not) with them outside of the function they are being created and called in. I know how to work with them if the buttons were static, but since the check boxes are dynamic (is that the right word?) and can change, I don't know what to do. Below is a little snippet of code on how the check boxes are created. If I now want to simply check if any of the boxes are checked, how do I do that. Can I "return" or "call" the created check boxes in another function somehow? I know I'll simply need to loop through the array and check, I just simply don't know how to get the array of check boxes into another function or how to return them in the function below.
Thanks for the help!
void MyProgram::create_checkboxes(QString opnum)
{
QWidget* MDAcheckboxes = new QWidget(ui->MDA);
QVBoxLayout* MDAlayout = new QVBoxLayout(MDAcheckboxes);
QCheckBox *MDAmycheckBox[9];
QList<QString> boxes;
if (opnum == "640")
{
boxes << "16-1" << "16-2";
for (int i = 0; i < 2; i++)
{
MDAmycheckBox[i] = new QCheckBox(MDAcheckboxes);
MDAmycheckBox[i]->setText(boxes[i]);
MDAlayout->addWidget(MDAmycheckBox[i]);
}
ui->MDA->setWidget(MDAcheckboxes);
}
else if (opnum == "645")
{
boxes << "13-01"<<"13-2"<<"13-3"<<"13-4"<<"13-5";
for (int i = 0; i < 5; i++)
{
MDAmycheckBox[i] = new QCheckBox(MDAcheckboxes);
MDAmycheckBox[i]->setText(boxes[i]);
MDAlayout->addWidget(MDAmycheckBox[i]);
}
ui->MDA->setWidget(MDAcheckboxes);
}
else if (opnum == "650")
{
boxes << "13-6"<<"13-7"<<"13-8"<<"13-9"<<"13-10"<<"13-11"<<"13-12"<<"13-13"<<"13-14";
for (int i = 0; i < 9; i++)
{
MDAmycheckBox[i] = new QCheckBox(MDAcheckboxes);
MDAmycheckBox[i]->setText(boxes[i]);
MDAlayout->addWidget(MDAmycheckBox[i]);
}
ui->MDA->setWidget(MDAcheckboxes);
}
}
All your checkBoxes should have a parent. In this case you will be able to find it with findChildren. It also can be done without groupBox if you sure that app has no any other checkboxes and findChildren will not return you checkboxes which you don't need.
Try this:
QList<QCheckBox *> allButtons = ui->groupBox->findChildren<QCheckBox *>();
qDebug() <<allButtons.size();
for(int i = 0; i < allButtons.size(); ++i)
{
if(allButtons.at(i)->isChecked())
qDebug() << "Use" << allButtons.at(i)->text()<< i;//or what you need
}
In general case:
QList<QCheckBox*> allButtons = parentOfCheckBoxes->findChildren<QCheckBox *>();
Moreover findChildren allows you to find children with special objectName which can be useful in some cases. Note that you can set the same objectName to the different objects.
http://qt-project.org/doc/qt-5/qobject.html#findChildren