C++ Abstract Classes and Inheritance - c++

I have this problem I'm trying to solve. Basically the base class has the function map, which takes a vector as input and outputs the final vector after some mapping function, in this case - f, has been performed. However, I'm really lost as to why when I print out 2*testVector - test1 in the main function, I get proper output, i.e. 6, -182 etc... but when I print out 2*testVector - test 2, it's still the same vector.
This happens both when I create "DoubleElements" twice or just call the same "DoubleElements" pointer twice (it only ever performs 1 map). Am I fundamentally missing some understanding? Any help is appreciated!
#include <iostream>
#include <vector>
using namespace std;
class RecursiveBase {
public:
vector<int> map(vector<int> baseVector) {
static int iter = 0;
// Base case, return the final vector.
if (iter == 5) {
return baseVector;
// Replace the element with the old element mapped to the function.
} else {
baseVector[iter] = this->f(baseVector[iter]);
iter++;
return map(baseVector);
}
}
private:
virtual int f(int value) = 0;
};
class DoubleElements: public RecursiveBase {
private:
int f(int value) {
return 3*value;
}
};
int main() {
vector<int> testVector, o1, o2;
testVector.push_back(3);
testVector.push_back(-91);
testVector.push_back(-42);
testVector.push_back(-16);
testVector.push_back(13);
DoubleElements de;
DoubleElements de1;
RecursiveBase *test1 = &de;
RecursiveBase *test2 = &de1;
o1 = test1->map(testVector);
o2 = test2->map(testVector);
std::cout << "2*testVector - test1" << std::endl;
for (unsigned int iter = 0; iter < o1.size(); iter++) {
std::cout << o1[iter] << std::endl;
}
std::cout << "2*testVector - test2" << std::endl;
for (unsigned int iter = 0; iter < o2.size(); iter++) {
std::cout << o2[iter] << std::endl;
}
}

static int iter = 0;
You should avoid declaring local static variables in methods unless 100% necessary.
The first call will increment iter to 5, but on the next call, iter, since it's static, will not reset it's value to 0.
As an example, a simple program like:
void test()
{
static int x = 0;
++x;
cout << x << endl;
}
int main()
{
test();
test();
return 0;
}
Will output
1
2

From class.static.data/1:
A static data member is not part of the subobjects of a class.
For iter is static. It is part of the class RecursiveBase NOT part of the RecursiveBase objects.
To fix it, reset iter to 0:
if (iter == 5) {
iter = 0; // reset iter
return baseVector;
}
OUTPUT
2*testVector - test1
9
-273
-126
-48
39
2*testVector - test2
9
-273
-126
-48
39

You can only ever call RecursiveBase::map once as it stands, because the iter is static. You also assume that you will only ever call it with a 5 element std::vector<int>, at which point std::array<int, 5> is a better choice.
If you want a recursive solution, instead pass the index as an additional parameter
public:
std::vector<int> map(std::vector<int> vec) {
return do_map(vec, 0);
}
private:
std::vector<int> do_map(std::vector<int> & vec, std::size_t index) {
if (index == vec.size()) { return vec; }
vec[index] = f(vec[index]);
return do_map(vec, ++index);
}
But that's still a gratuitous use of recursion. A much better solution is
public:
std::vector<int> map(std::vector<int> vec) {
std::transform(vec.begin(), vec.end(), vec.begin(), [this](int i) { return f(i); });
return vec;
}
You also have superfluous RecursiveBase * in your main
int main() {
std::vector<int> testVector{3, -91, -42, -16, 13};
DoubleElements de;
DoubleElements de1;
// declare at point of initialisation
// don't need ->
auto o1 = de.map(testVector);
auto o2 = de1.map(testVector);
std::cout << "2*testVector - test1" << std::endl;
for (unsigned int iter = 0; iter < o1.size(); iter++) {
std::cout << o1[iter] << std::endl;
}
std::cout << "2*testVector - test2" << std::endl;
for (unsigned int iter = 0; iter < o2.size(); iter++) {
std::cout << o2[iter] << std::endl;
}
return 0;
}

Related

Can two consecutive arrays of the same type be treated as one?

Consider the follwing code:
struct S {
int a[2] = {1, 1};
int b[3] = {2, 2 ,2};
};
int main() {
S s;
for (auto *p = std::begin(s.a); p != std::end(s.a); p++)
std::cout << *p << std::endl;
for (auto *p = std::begin(s.b); p != std::end(s.b); p++)
std::cout << *p << std::endl;
return 0;
}
Can I rewrite it (and still have the same result) like this?
struct S {
int a[2] = {1, 1};
int b[3] = {2, 2 ,2};
};
int main() {
S s;
for (auto *p = std::begin(s.a); p != std::end(s.b); p++)
std::cout << *p << std::endl;
return 0;
}
The S struct in this code is StandardLayout so there's guarantee that b has higher address than a. Is the second approach safe or there's some kind of UB?
What if a is just an int (not an array). Can I do the following?
for (auto *p = &s.a; p != std::end(s.b); p++)
std::cout << *p << std::endl;
For standard layout types, there is a note:
There might therefore be unnamed padding within a standard-layout struct object inserted by an implementation, but not at its beginning, as necessary to achieve appropriate alignment.
so there may be padding in between the members a and b.
Even if there's no padding, std::begin(b) and std::end(a) will simply return pointers to the underlying array. The result of comparing the pointers a + 2 and b is unspecified. Also, simply computing a + 3 is undefined, so you can't do it the way you've tried with pointers.
To get the effect you want, you can write a custom iterator interface that internally manages pointers to different objects. Or you could just use the range-v3 library, like this:
for(auto i : ranges::views::concat(s.a, s.b))
std::cout << i;
It may be done if you define custom iterator
int main(int, char**)
{
class S {
private:
int a[2] = { 1, 2 };
std::string someString;
int b[3] = { 3, 4, 5 };
int doNotInclude[3] = { 100, 101, 102 }; // let's do not include this array for our output loop for example
int c[3] = { 6, 7, 8 };
public:
class iterator {
private:
int* curr;
S* sOuter;
public:
iterator(S* Outer, int* р) :sOuter{ Outer }, curr(р) {}
int& operator* () { return *curr; };
bool operator==(const iterator& b) const { return curr == b.curr; };
bool operator!=(const iterator& b) const { return curr != b.curr; }
iterator& operator++() {
if (std::end(this->sOuter->a) == curr + 1) {
curr = std::begin(this->sOuter->b);
}
else if (std::end(this->sOuter->b) == curr + 1) {
curr = std::begin(this->sOuter->c);
}
else {
++curr;
}
return *this;
}
};
iterator begin() { return iterator(this, std::begin(a)); };
iterator end() { return iterator(this, std::end(c)); };
};
S s;
for (auto& v : s) {
std::cout << v << std::endl;
}
return 0;
}
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Error:expression must have class type

I'm trying to display a vector contents named l_anMarking, but I'm getting this error message:
error : expression must have class type while trying to match the argument list '(std::ostream, std::vector<long,std::allocator<_Ty>>)
I don't understand why I'm having this error. This is my code:
Header file:
class SPSIM_EXPORT ParaStochSimulator : public StochasticSimulator
{
private:
protected:
VectorLong m_anCurrentMarking;
long m_nMinTransPos;
public:
void first_reacsimulator();
void ParaStochSimulator::broad_cast(long);
}
cpp:
void ParaStochSimulator::first_reacsimulator()
{
if (mnprocess_id==0)
{
broad_cast(m_anCurrentMarking);
}
}
void ParaStochSimulator::broad_cast(long j)
{
std::cout << "i'm broad_casting" << std::endl;
double val;
//Get manipulated places
VectorLong l_nMinplacesPos = (*m_pcTransitionsInfo)[j]->GetManipulatedPlaces();
double* l_anMarking=new double [l_nMinplacesPos.size()];
//l_anMarking.clear();
//double var = l_nMinplacesPos.size();
int i = 0;
for (auto lnpos : l_nMinplacesPos)
{
val = m_anCurrentMarking[lnpos];
l_anMarking[i++] = val;
}
std::vector<VectorLong>::iterator it;
for (it = l_anMarking.begin(); it < l_anMarking.end(); it++) //here
{
std::cout << *it << std::endl;
}
MPI_Bcast(&l_anMarking, sizeof l_nMinplacesPos, MPI_DOUBLE, 0, MPI_COMM_WORLD);
delete[] l_anMarking;
}
int main()
{
((spsim::ParaStochSimulator*)l_pcStochSolver)->first_reacsimulator();
}
Your l_anMarking variable is declared as a raw double* pointer, but you are trying to treat it as an STL container by calling begin() and end() on it. Thus the compiler error.
You have two choices:
Change the second for loop to use indexes instead of iterators.
for (int k = 0; k < i; ++k)
{
std::cout << l_anMarking[k] << std::endl;
}
Change l_anMarking to be a std::vector<double> instead (and adjust MPI_Bcast()) accordingly):
std::vector<double> l_anMarking;
l_anMarking.reserve(l_nMinplacesPos.size());
for (auto lnpos : l_nMinplacesPos)
{
val = m_anCurrentMarking[lnpos];
l_anMarking.push_back(val);
}
for (auto marking : l_anMarking)
{
std::cout << marking << std::endl;
}
The compiler error is referring to not being able to print the VectorLong to std::cout
std::vector<VectorLong>::iterator it;
for (it = l_anMarking.begin(); it < l_anMarking.end(); it++) //here
{
std::cout << *it << std::endl; // need an operator<< for your VectorLong
}
You should add something like this:
std::ostream & operator<<(std::ostream &os, const VectorLong& v)
{
os << "VectorLong: ";
for (const auto &l : v)
os << l << " ";
return os;
}

iterating over vector of vectors in c++

I've just started to code in C++, so i'm new to STL .
Here i'm trying to iterate over a graph stored as vector of vectors.
#include <iostream>
#include <vector>
#include <iostream>
using namespace std;
int reach(vector<vector<int> > &adj, int x, int y) {
vector<vector<int> >::iterator it;
vector<int>::iterator i;
for (it = adj.begin(); it != adj.end(); it++)
{
cout << (*it) << endl;
if ((*it) == x)
for (i = (*it).begin(); i != (*it).end(); i++)
{
cout << (*i) << endl;
if ((*i) == y)
return 1;
}
}
return 0;
}
int main()
{
}
I'm getting an error std::vector<int> is not derived from const gnu cxx. Can someone point me in the right direction ?
*it pointing to vector not int that is why you are getting error
following code may work for you
#include <vector>
#include <iostream>
using namespace std;
int reach(vector<vector<int> > &adj, int x, int y) {
vector<vector<int> >::iterator it;
vector<int>::iterator i;
for (it = adj.begin(); it != adj.end(); it++)
{
cout << (*(*it).begin()) << endl;
if (( (*(*it).begin())) == x)
for (i = (*it).begin(); i != (*it).end(); i++)
{
cout << (*i) << endl;
if ((*i) == y)
return 1;
}
}
return 0;
}
int main()
{
}
for accessing first element of the vector of the use
(*(*it).begin()) in place of (*it)
if you are studying graph then use array of vector. for more details please go through following url
C++ Depth First Search (DFS) Implementation
cout << (*it) << endl;
Here, you declared it as a:
vector<vector<int> >::iterator it;
Therefore, *it is a:
vector<int>
So you are attempting to use operator<< to send it to std::cout. This, obviously, will not work. This is equivalent to:
vector<int> v;
cout << v;
There is no operator<< overload that's defined for what cout is, and a vector<int>. As you know, in order to print the contents of a vector, you have to iterate over its individual values, and print its individual values.
So, whatever your intentions were, when you wrote:
cout << (*it) << endl;
you will need to do something else, keeping in mind that *it here is an entire vector<int>. Perhaps your intent is to iterate over the vector and print each int in the vector, but you're already doing it later.
Similarly:
if ((*it) == x)
This won't work either. As explained, *it is a vector<int>, which cannot be compared to a plain int.
It is not clear what your intentions are here. "Graph stored as a vector or vectors" is too vague.
The following code compiles with the option std=c++11. But x is missing in vector<vector<int>>. If adj had type vector<pair<int, vector<int>>> it would better match.
The following code compiles for vector<vector<int>> but it doesn't use x.
using std::vector;
using std::pair;
using std::cout;
using std::endl;
int reach(vector<vector<int> > &adj, int x, int y) {
vector<vector<int> >::iterator it;
vector<int>::iterator i;
for(it=adj.begin();it!=adj.end();it++)
{
// cout << (*it) << endl;
for (const auto& nexts: *it)
cout << nexts << ' ';
cout << endl;
for(i=(*it).begin();i!=(*it).end();i++)
{
cout << (*i) << endl;
if((*i)==y)
return 1;
}
}
return 0;
}
This code compiles with <vector<pair<int, vector<int>>> and uses x.
using std::vector;
using std::pair;
using std::cout;
using std::endl;
int reach(vector<pair<int, vector<int> > > &adj, int x, int y) {
vector<pair<int, vector<int> > >::iterator it;
vector<int>::iterator i;
for(it=adj.begin();it!=adj.end();it++)
{
cout << it->first << endl;
if (it->first == x)
for(i=it->second.begin();i!=it->second.end();i++)
{
cout << (*i) << endl;
if((*i)==y)
return 1;
}
}
return 0;
}
Wrap it up in an iterator.
This can be templated for reuse.
Here is a minimal working example for the std::vector<T> container:
#include <iostream>
#include <utility>
#include <vector>
/// Iterable vector of vectors
/// (This just provides `begin` and `end for `Vector2Iterable<T>::Iterator`).
template<typename T>
class VovIterable
{
public:
static const std::vector<T> EMPTY_VECTOR;
/// Actual iterator
class Iterator
{
typename std::vector<std::vector<T>>::const_iterator _a1;
typename std::vector<T>::const_iterator _a2;
typename std::vector<std::vector<T>>::const_iterator _end;
public:
/// \param a1 Outer iterator
/// \param a2 Inner iterator
/// \param end End of outer iterator
explicit Iterator(typename std::vector<std::vector<T>>::const_iterator a1, typename std::vector<T>::const_iterator a2, typename std::vector<std::vector<T>>::const_iterator end)
: _a1(a1)
, _a2(a2)
, _end(end)
{
Check();
}
bool operator!=(const Iterator &b) const
{
return _a1 != b._a1 || _a2 != b._a2;
}
Iterator &operator++()
{
++_a2; // Increment secondary
Check();
return *this;
}
const T &operator*() const
{
return *_a2;
}
private:
void Check()
{
while (true)
{
if (_a2 != _a1->end()) // Is secondary live?
{
break;
}
// Increment primary
_a1++;
if (_a1 == _end) // Is primary dead?
{
_a2 = EMPTY_VECTOR.end();
break;
}
_a2 = _a1->begin(); // Reset secondary
}
}
};
private:
std::vector<std::vector<T>> _source;
public:
explicit VovIterable(std::vector<std::vector<T>> source)
: _source(std::move(source))
{
}
/// Start of vector of vectors
[[nodiscard]] Iterator begin() const
{
if (this->_source.empty())
{
return end();
}
return Iterator(this->_source.cbegin(), this->_source.cbegin()->cbegin(), this->_source.cend());
}
/// End of vector of vectors
[[nodiscard]] Iterator end() const
{
return Iterator(this->_source.cend(), EMPTY_VECTOR.end(), this->_source.cend());
}
};
template<typename T>
const std::vector<T> VovIterable<T>::EMPTY_VECTOR = {0};
/// Sample usage
int main()
{
std::vector<std::vector<int>> myVov{{1, 2, 3},
{4, 5, 6},
{7, 8, 9}};
for (int i: VovIterable(myVov))
{
std::cout << i << std::endl;
}
return 0;
}

Why is trying to store a pointer to function ambiguous

Here is my code:
#include <functional>
#include <iostream>
#include<vector>
using namespace std;
// vector iterator
template <class T> class vit
{
private:
//vector<T>::iterator it;
vector<T> m_v;
function<bool (T, T)> m_fptr;
int len, pos;
public:
vit(vector<T> &v) { this->m_v = v; len = v.size(); pos = 0;};
// it= v.begin(); };
bool next(T &i) {
//if(it == m_v.end()) return false;
if(pos==len) return false;
//i = *it;
i = m_v[pos];
//if(idle) { idle = false ; return true; }
//it++;
pos++;
return true;};
//bool idle = true;
void set_same(function<bool (T,T)> fptr) { m_fptr = fptr ;};
//void set_same(function<bool(int, int)> fun) { return ; }
bool grp_begin() {
return pos == 0 || ! m_fptr(m_v[pos], m_v[pos-1]); };
bool grp_end() {
return pos == len || ! m_fptr(m_v[pos], m_v[pos+1]); };
};
bool is_same(int a, int b) { return a == b; }
main()
{
vector<int> v ={ 1, 1, 2, 2, 2, 3, 1, 1, 1 };
int total;
for(auto it = v.begin(); it != v.end(); it++) {
if(it == v.begin() || *it != *(it-1)) {
total = 0;
}
total += *it;
if(it+1 == v.end() || *it != *(it+1)) {
cout << total << endl;
}
}
cout << "let's gry a group" <<endl;
vit<int> g(v);
int i;
while(g.next(i)) { cout << i << endl; }
cout << "now let's get really fancy" << endl;
vit<int> a_vit(v);
//auto is_same = [](int a, int b) { return a == b; };
a_vit.set_same(is_same);
//int total;
while(a_vit.next(i)) {
if(a_vit.grp_begin()) total = 0;
total += i;
if(a_vit.grp_end()) cout << total << endl ;
}
}
When I compile it with g++ -std=c++11 iter.cc -o iter, I get the result:
iter.cc: In function 'int main()':
iter.cc:63:17: error: reference to 'is_same' is ambiguous
a_vit.set_same(is_same);
^
iter.cc:37:6: note: candidates are: bool is_same(int, int)
bool is_same(int a, int b) { return a == b; }
^
In file included from /usr/include/c++/5.3.0/bits/move.h:57:0,
from /usr/include/c++/5.3.0/bits/stl_pair.h:59,
from /usr/include/c++/5.3.0/utility:70,
from /usr/include/c++/5.3.0/tuple:38,
from /usr/include/c++/5.3.0/functional:55,
from iter.cc:1:
/usr/include/c++/5.3.0/type_traits:958:12: note: template<class, class> struct std::is_same
struct is_same;
^
By way of explanation, I have created a class called 'vit'. It does two things: iterate over a vector, and determine if a new group has been reached.
The class function 'set_same' is supposed to store a function provided by the calling class to determine if two adjacent elements of a vector are in the same group. However, I can't seem to store the function in the class for future use by grp_begin() and grp_end() on account of the ostensible ambiguity of is_same.
What gives?
There is an is_same function defined by you and there is a struct is_same defined by the C++ Standard Library. Since you are using namespace std, your compiler doesn't know which is_same you meant to use.
It's what the error says: it's not clear whether you mean your is_same (in the global namespace) or the class template is_same (in namespace std).
You may disambiguate as follows:
::is_same
… with the leading :: meaning "in the global namespace".
Though you should consider putting your code in a namespace of its own.
Thanks guys. This is my first time touching C++ after more than a decade. I have cleaned up the code, and used a lambda to bring the "is_same" function closer to where it is called.
Did you spot the bug in my code? 'pos' was off-by-one when calling grp_begin() and grp_end(). Here is the revised code:
#include <functional>
#include <iostream>
#include <vector>
// vector iterator
template <class T> class vit
{
private:
std::vector<T> m_v;
std::function<bool (T, T)> m_fptr;
int len, pos;
public:
vit(std::vector<T> &v) { m_v = v; len = v.size(); pos = -1;};
bool next(T &val) {
pos++;
if(pos==len) return false;
val = m_v[pos];
return true;};
void set_same(std::function<bool (T,T)> fptr) { m_fptr = fptr ;};
bool grp_begin() {
return pos == 0 || ! m_fptr(m_v[pos], m_v[pos-1]); };
bool grp_end() {
return pos+1 == len || ! m_fptr(m_v[pos], m_v[pos+1]); };
};
main()
{
std::vector<int> v ={ 1, 1, 2, 2, 2, 3, 1, 1, 1 };
vit<int> a_vit(v);
std::function<bool (int, int)> is_same = [](int a, int b) { return a == b; };
a_vit.set_same(is_same);
int i, total;
while(a_vit.next(i)) {
if(a_vit.grp_begin()) total = 0;
total += i;
if(a_vit.grp_end()) std::cout << total << std::endl ;
}
}
My class definition isn't bullet-proof and could be better: if the user forgets to 'set-same', for example, they'll be referring a random memory address as a function.
Nevertheless, I'm pretty chuffed with my solution so far. The class caller is relieved of all the bookkeeping relating iterating over the vector, and working out if a group boundary has been crossed.
The calling code looks very compact and intuitive to me.I can see C++ being my go to language.

iterating through multiset of structs

I'm not getting the syntax right. Lets say I have this...
#include <set>
...
struct foo{
int bar;
string test;
};
struct comp{
inline bool operator()(const foo& left,const foo& right){
return left.bar < right.bar;
}
};
int main(){
std::multiset<foo,comp> fooset;
std::multiset<foo,comp>::iterator it;
...//insert into fooset
for (it = fooset.begin(); it != fooset.end(); it++){
//how do i access int bar and string test of each element?
}
return 0;
}
How do i access int bar and string test of each element inside the for loop?
Thanks!
There is a good mnemonic rule that an iterator is a safe C++ abstraction for pointer.
So basically you access the elements through dereferencing syntax:
(*it).bar = 0;
it->test = "";
for (it = fooset.begin(); it != fooset.end(); it++)
{
foo const & f = *it; //const is needed if it is C++11
//use f, e.g
std:: cout << f.bar <<", " << f.test << std::endl;
}
In C++11, you could do this instead:
for(foo const & f : fooset)
{
//use f, e.g
std:: cout << f.bar <<", " << f.test << std::endl;
}