Bicubic interpolation the surface - c++

Faced the problem of interpolating the surface with a cubic spline, dug the entire Internet, but except for the banal interpolation in the square [0,1] x [[0,1] did not find anything, but I need to interpolate the value inside an arbitrary region (whether 16 points or 4 with the indication of all the derivatives, etc.), I give an example:
We take points that satisfy the equation of an elliptic paraboloid: x = {100..102}, y = {100..102}
x = 100, y = 100, f (x, y) = 1805.56
x = 100, y = 101, f (x, y) = 1816.72
x = 100, y = 102, f (x, y) = 1828
x = 101, y = 100, f (x, y) = 1830.68
x = 101, y = 101, f (x, y) = 1841.85
x = 101, y = 102, f (x, y) = 1853.12
x = 102, y = 100, f (x, y) = 1856.06
x = 102, y = 101, f (x, y) = 1867.22
x = 102, y = 102, f (x, y) = 1878.5
How can I calculate the value at the point {101.5, 101.5}?
I read the article on wikipedia, but there's nothing said about how it works at arbitrary points, outside the square [0,1] x [0,1]
A good implementation that works on a single quadrate and uses a consistent interpolation here
double cubicInterpolate (double p[4], double x) {
return p[1] + 0.5 * x*(p[2] - p[0] + x*(2.0*p[0] - 5.0*p[1] + 4.0*p[2] -
p[3] + x*(3.0*(p[1] - p[2]) + p[3] - p[0])));
}
double bicubicInterpolate (double p[4][4], double x, double y) {
double arr[4];
arr[0] = cubicInterpolate(p[0], y);
arr[1] = cubicInterpolate(p[1], y);
arr[2] = cubicInterpolate(p[2], y);
arr[3] = cubicInterpolate(p[3], y);
return cubicInterpolate(arr, x);
}

Related

Partial derivatives and substituitions with SymPy

I have the following code where I define a composite function f(r(x,y),theta(x,y)), and I'm trying to simplify f.diff(x) assuming that I know an expression for f.diff(r):
x, y = sp.symbols("x y", real=True)
r = sp.Function('r')(x, y)
phi = sp.Function('phi')(x, y)
f = sp.Function('f')(r, phi)
df_dr = sp.Function('df_dr')(r, phi)
df_phi = sp.Function('df_phi')(r, phi)
Next, I compute the derivatives of f(r,phi) with respect to x:
f.diff(x)
And I get the following:
Derivative(phi(x, y), x)*Subs(Derivative(f(r(x, y), _xi_2), _xi_2), _xi_2, phi(x, y)) + Derivative(r(x, y), x)*Subs(Derivative(f(_xi_1, phi(x, y)), _xi_1), _xi_1, r(x, y))
My question is: how can I replace Subs(Derivative(f(_xi_1, phi(x, y)), _xi_1) by df_dr?

Spherical Coordinate Mapping creating double epsilons

Here is an image: http://i.imgur.com/MRvz24u.gif
So I can tell what the problem is, that my epsilon (or whatever that symbol is) used for spherical coordinates are repeating. So the way I calculate the points is:
double theta = acos(p.getY()/p.magnitude());
theta = theta/3.1415926;
double epsilon = atan(p.getZ()/p.getX());
epsilon = epsilon + 3.1415926/2;
epsilon = epsilon /3.1415926;
I'm pretty sure the rest isn't the problem but I will put it here just in case
int w = texture ->columns();
int h = texture ->rows();
double x = w * epsilon ; x = (int) x;
double y = h * theta; y = (int) y;
int row = y;
int column = x;
Magick::PixelPacket *pixels = texture->getPixels(0, 0, w, h);
Magick::Color color = pixels[w * row + column];
double range = pow(2, texture -> modulusDepth());
double r = color.redQuantum()/range ;
double g = color.greenQuantum()/range ;
double b = color.blueQuantum()/range ;
return Color(r, g, b, 0);
I am not sure why I would be getting repeating values because my range should originally be -pi/2 < epsilon < pi/2 and I just shift it then scale it.
Use atan2 instead of atan. atan accepts x/y while atan2 accepts x,y .
This allows atan2 handle the case where x and y are both negative differently from the case where they're positive. atan has no way of knowing.

OpenCV - Calculating the correct coordinates using homography matrix

Given a homography matrix H (3x3), how can I find the right coordinate (x,y) in the transformed image? I understand in openCV I can use
perspectiveTransform( obj_corners, scene_corners, H);
where obj_corners are the coordinates in the original image, scene_corners are the coordinates in the result image. And I thought the computation formula should be:
w = H_31 * obj_corners[i].x + H_32 * obj_corners[i].y + H_33 * 1;
scene_corners[i].x = (H_11 * obj_corners[i].x + H_12 * obj_corners[i].y + H_13 * 1) / w;
scene_corners[i].y = (H_21 * obj_corners[i].x + H_22 * obj_corners[i].y + H_23 * 1) / w;
Now I have a transform matrix H as H=[95, 41, 246; 51, 160, 8; 240, 63, 240]. If my obj_corner is (0,0), using the above equation, the scene_corner should be (246/240, 8/240). However, when I use openCV perspectiveTransform() function, the scene_corner is (17.56, -12.98). Why there is a mis-match here?
I got this transforma matrix H from cv::findHomography() function. And I know the answer of (0,0) --> (17.56, -12.98) is correct. I just don't know how to calculate this coordinate. Especially how to get a negative number here.
To be more clearly, here is how I my openCV code look like with a wrong output:
cv::Mat H = cv::findHomography(trackedPoints2, trackedPoints1, CV_RANSAC);
double H11 = H.data[0];
double H12 = H.data[1];
double H13 = H.data[2];
double H21 = H.data[3];
double H22 = H.data[4];
double H23 = H.data[5];
double H31 = H.data[6];
double H32 = H.data[7];
double H33 = H.data[8];
int x = 0, y = 0;
int w = H31 * x + H32 * y + H33;
double x_dst = ((H11 * x + H12 * y + H13) + w / 2) / w;
double y_dst = ((H21 * x + H22 * y + H23) + w / 2) / w;
And here is the openCV code gives correct answer (17.56, -12.98)
cv::Mat H = cv::findHomography(trackedPoints2, trackedPoints1, CV_RANSAC);
std::vector<Point2f> obj_corners(1);
obj_corners[0] = cvPoint(0, 0);
std::vector<Point2f> scene_corners(1);
perspectiveTransform(obj_corners, scene_corners, H);
printf("%f, %f\n", scene_corners[0].x, scene_corners[0].y);
Can someone give a hint on what is wrong here? Thank you.

distance from given point to given ellipse

I have an ellipse, defined by Center Point, radiusX and radiusY, and I have a Point. I want to find the point on the ellipse that is closest to the given point. In the illustration below, that would be S1.
Now I already have code, but there is a logical error somewhere in it, and I seem to be unable to find it. I broke the problem down to the following code example:
#include <vector>
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <math.h>
using namespace std;
void dostuff();
int main()
{
dostuff();
return 0;
}
typedef std::vector<cv::Point> vectorOfCvPoints;
void dostuff()
{
const double ellipseCenterX = 250;
const double ellipseCenterY = 250;
const double ellipseRadiusX = 150;
const double ellipseRadiusY = 100;
vectorOfCvPoints datapoints;
for (int i = 0; i < 360; i+=5)
{
double angle = i / 180.0 * CV_PI;
double x = ellipseRadiusX * cos(angle);
double y = ellipseRadiusY * sin(angle);
x *= 1.4;
y *= 1.4;
x += ellipseCenterX;
y += ellipseCenterY;
datapoints.push_back(cv::Point(x,y));
}
cv::Mat drawing = cv::Mat::zeros( 500, 500, CV_8UC1 );
for (int i = 0; i < datapoints.size(); i++)
{
const cv::Point & curPoint = datapoints[i];
const double curPointX = curPoint.x;
const double curPointY = curPoint.y * -1; //transform from image coordinates to geometric coordinates
double angleToEllipseCenter = atan2(curPointY - ellipseCenterY * -1, curPointX - ellipseCenterX); //ellipseCenterY * -1 for transformation to geometric coords (from image coords)
double nearestEllipseX = ellipseCenterX + ellipseRadiusX * cos(angleToEllipseCenter);
double nearestEllipseY = ellipseCenterY * -1 + ellipseRadiusY * sin(angleToEllipseCenter); //ellipseCenterY * -1 for transformation to geometric coords (from image coords)
cv::Point center(ellipseCenterX, ellipseCenterY);
cv::Size axes(ellipseRadiusX, ellipseRadiusY);
cv::ellipse(drawing, center, axes, 0, 0, 360, cv::Scalar(255));
cv::line(drawing, curPoint, cv::Point(nearestEllipseX,nearestEllipseY*-1), cv::Scalar(180));
}
cv::namedWindow( "ellipse", CV_WINDOW_AUTOSIZE );
cv::imshow( "ellipse", drawing );
cv::waitKey(0);
}
It produces the following image:
You can see that it actually finds "near" points on the ellipse, but it are not the "nearest" points. What I intentionally want is this: (excuse my poor drawing)
would you extent the lines in the last image, they would cross the center of the ellipse, but this is not the case for the lines in the previous image.
I hope you get the picture. Can anyone tell me what I am doing wrong?
Consider a bounding circle around the given point (c, d), which passes through the nearest point on the ellipse. From the diagram it is clear that the closest point is such that a line drawn from it to the given point must be perpendicular to the shared tangent of the ellipse and circle. Any other points would be outside the circle and so must be further away from the given point.
So the point you are looking for is not the intersection between the line and the ellipse, but the point (x, y) in the diagram.
Gradient of tangent:
Gradient of line:
Condition for perpedicular lines - product of gradients = -1:
When rearranged and substituted into the equation of your ellipse...
...this will give two nasty quartic (4th-degree polynomial) equations in terms of either x or y. AFAIK there are no general analytical (exact algebraic) methods to solve them. You could try an iterative method - look up the Newton-Raphson iterative root-finding algorithm.
Take a look at this very good paper on the subject:
http://www.spaceroots.org/documents/distance/distance-to-ellipse.pdf
Sorry for the incomplete answer - I totally blame the laws of mathematics and nature...
EDIT: oops, i seem to have a and b the wrong way round in the diagram xD
There is a relatively simple numerical method with better convergence than Newtons Method. I have a blog post about why it works http://wet-robots.ghost.io/simple-method-for-distance-to-ellipse/
This implementation works without any trig functions:
def solve(semi_major, semi_minor, p):
px = abs(p[0])
py = abs(p[1])
tx = 0.707
ty = 0.707
a = semi_major
b = semi_minor
for x in range(0, 3):
x = a * tx
y = b * ty
ex = (a*a - b*b) * tx**3 / a
ey = (b*b - a*a) * ty**3 / b
rx = x - ex
ry = y - ey
qx = px - ex
qy = py - ey
r = math.hypot(ry, rx)
q = math.hypot(qy, qx)
tx = min(1, max(0, (qx * r / q + ex) / a))
ty = min(1, max(0, (qy * r / q + ey) / b))
t = math.hypot(ty, tx)
tx /= t
ty /= t
return (math.copysign(a * tx, p[0]), math.copysign(b * ty, p[1]))
Credit to Adrian Stephens for the Trig-Free Optimization.
Here is the code translated to C# implemented from this paper to solve for the ellipse:
http://www.geometrictools.com/Documentation/DistancePointEllipseEllipsoid.pdf
Note that this code is untested - if you find any errors let me know.
//Pseudocode for robustly computing the closest ellipse point and distance to a query point. It
//is required that e0 >= e1 > 0, y0 >= 0, and y1 >= 0.
//e0,e1 = ellipse dimension 0 and 1, where 0 is greater and both are positive.
//y0,y1 = initial point on ellipse axis (center of ellipse is 0,0)
//x0,x1 = intersection point
double GetRoot ( double r0 , double z0 , double z1 , double g )
{
double n0 = r0*z0;
double s0 = z1 - 1;
double s1 = ( g < 0 ? 0 : Math.Sqrt(n0*n0+z1*z1) - 1 ) ;
double s = 0;
for ( int i = 0; i < maxIter; ++i ){
s = ( s0 + s1 ) / 2 ;
if ( s == s0 || s == s1 ) {break; }
double ratio0 = n0 /( s + r0 );
double ratio1 = z1 /( s + 1 );
g = ratio0*ratio0 + ratio1*ratio1 - 1 ;
if (g > 0) {s0 = s;} else if (g < 0) {s1 = s ;} else {break ;}
}
return s;
}
double DistancePointEllipse( double e0 , double e1 , double y0 , double y1 , out double x0 , out double x1)
{
double distance;
if ( y1 > 0){
if ( y0 > 0){
double z0 = y0 / e0;
double z1 = y1 / e1;
double g = z0*z0+z1*z1 - 1;
if ( g != 0){
double r0 = (e0/e1)*(e0/e1);
double sbar = GetRoot(r0 , z0 , z1 , g);
x0 = r0 * y0 /( sbar + r0 );
x1 = y1 /( sbar + 1 );
distance = Math.Sqrt( (x0-y0)*(x0-y0) + (x1-y1)*(x1-y1) );
}else{
x0 = y0;
x1 = y1;
distance = 0;
}
}
else // y0 == 0
x0 = 0 ; x1 = e1 ; distance = Math.Abs( y1 - e1 );
}else{ // y1 == 0
double numer0 = e0*y0 , denom0 = e0*e0 - e1*e1;
if ( numer0 < denom0 ){
double xde0 = numer0/denom0;
x0 = e0*xde0 ; x1 = e1*Math.Sqrt(1 - xde0*xde0 );
distance = Math.Sqrt( (x0-y0)*(x0-y0) + x1*x1 );
}else{
x0 = e0;
x1 = 0;
distance = Math.Abs( y0 - e0 );
}
}
return distance;
}
The following python code implements the equations described at "Distance from a Point to an Ellipse" and uses newton's method to find the roots and from that the closest point on the ellipse to the point.
Unfortunately, as can be seen from the example, it seems to only be accurate outside the ellipse. Within the ellipse weird things happen.
from math import sin, cos, atan2, pi, fabs
def ellipe_tan_dot(rx, ry, px, py, theta):
'''Dot product of the equation of the line formed by the point
with another point on the ellipse's boundary and the tangent of the ellipse
at that point on the boundary.
'''
return ((rx ** 2 - ry ** 2) * cos(theta) * sin(theta) -
px * rx * sin(theta) + py * ry * cos(theta))
def ellipe_tan_dot_derivative(rx, ry, px, py, theta):
'''The derivative of ellipe_tan_dot.
'''
return ((rx ** 2 - ry ** 2) * (cos(theta) ** 2 - sin(theta) ** 2) -
px * rx * cos(theta) - py * ry * sin(theta))
def estimate_distance(x, y, rx, ry, x0=0, y0=0, angle=0, error=1e-5):
'''Given a point (x, y), and an ellipse with major - minor axis (rx, ry),
its center at (x0, y0), and with a counter clockwise rotation of
`angle` degrees, will return the distance between the ellipse and the
closest point on the ellipses boundary.
'''
x -= x0
y -= y0
if angle:
# rotate the points onto an ellipse whose rx, and ry lay on the x, y
# axis
angle = -pi / 180. * angle
x, y = x * cos(angle) - y * sin(angle), x * sin(angle) + y * cos(angle)
theta = atan2(rx * y, ry * x)
while fabs(ellipe_tan_dot(rx, ry, x, y, theta)) > error:
theta -= ellipe_tan_dot(
rx, ry, x, y, theta) / \
ellipe_tan_dot_derivative(rx, ry, x, y, theta)
px, py = rx * cos(theta), ry * sin(theta)
return ((x - px) ** 2 + (y - py) ** 2) ** .5
Here's an example:
rx, ry = 12, 35 # major, minor ellipse axis
x0 = y0 = 50 # center point of the ellipse
angle = 45 # ellipse's rotation counter clockwise
sx, sy = s = 100, 100 # size of the canvas background
dist = np.zeros(s)
for x in range(sx):
for y in range(sy):
dist[x, y] = estimate_distance(x, y, rx, ry, x0, y0, angle)
plt.imshow(dist.T, extent=(0, sx, 0, sy), origin="lower")
plt.colorbar()
ax = plt.gca()
ellipse = Ellipse(xy=(x0, y0), width=2 * rx, height=2 * ry, angle=angle,
edgecolor='r', fc='None', linestyle='dashed')
ax.add_patch(ellipse)
plt.show()
Which generates an ellipse and the distance from the boundary of the ellipse as a heat map. As can be seen, at the boundary the distance is zero (deep blue).
Given an ellipse E in parametric form and a point P
the square of the distance between P and E(t) is
The minimum must satisfy
Using the trigonometric identities
and substituting
yields the following quartic equation:
Here's an example C function that solves the quartic directly and computes sin(t) and cos(t) for the nearest point on the ellipse:
void nearest(double a, double b, double x, double y, double *ecos_ret, double *esin_ret) {
double ax = fabs(a*x);
double by = fabs(b*y);
double r = b*b - a*a;
double c, d;
int switched = 0;
if (ax <= by) {
if (by == 0) {
if (r >= 0) { *ecos_ret = 1; *esin_ret = 0; }
else { *ecos_ret = 0; *esin_ret = 1; }
return;
}
c = (ax - r) / by;
d = (ax + r) / by;
} else {
c = (by + r) / ax;
d = (by - r) / ax;
switched = 1;
}
double cc = c*c;
double D0 = 12*(c*d + 1); // *-4
double D1 = 54*(d*d - cc); // *4
double D = D1*D1 + D0*D0*D0; // *16
double St;
if (D < 0) {
double t = sqrt(-D0); // *2
double phi = acos(D1 / (t*t*t));
St = 2*t*cos((1.0/3)*phi); // *2
} else {
double Q = cbrt(D1 + sqrt(D)); // *2
St = Q - D0 / Q; // *2
}
double p = 3*cc; // *-2
double SS = (1.0/3)*(p + St); // *4
double S = sqrt(SS); // *2
double q = 2*cc*c + 4*d; // *2
double l = sqrt(p - SS + q / S) - S - c; // *2
double ll = l*l; // *4
double ll4 = ll + 4; // *4
double esin = (4*l) / ll4;
double ecos = (4 - ll) / ll4;
if (switched) {
double t = esin;
esin = ecos;
ecos = t;
}
*ecos_ret = copysign(ecos, a*x);
*esin_ret = copysign(esin, b*y);
}
Try it online!
You just need to calculate the intersection of the line [P1,P0] to your elipse which is S1.
If the line equeation is:
and the elipse equesion is:
than the values of S1 will be:
Now you just need to calculate the distance between S1 to P1 , the formula (for A,B points) is:
I've solved the distance issue via focal points.
For every point on the ellipse
r1 + r2 = 2*a0
where
r1 - Euclidean distance from the given point to focal point 1
r2 - Euclidean distance from the given point to focal point 2
a0 - semimajor axis length
I can also calculate the r1 and r2 for any given point which gives me another ellipse that this point lies on that is concentric to the given ellipse. So the distance is
d = Abs((r1 + r2) / 2 - a0)
As propposed by user3235832
you shall solve quartic equation to find the normal to the ellipse (https://www.mathpages.com/home/kmath505/kmath505.htm). With good initial value only few iterations are needed (I use it myself). As an initial value I use S1 from your picture.
The fastest method I guess is
http://wwwf.imperial.ac.uk/~rn/distance2ellipse.pdf
Which has been mentioned also by Matt but as he found out the method doesn't work very well inside of ellipse.
The problem is the theta initialization.
I proposed an stable initialization:
Find the intersection of ellipse and horizontal line passing the point.
Find the other intersection using vertical line.
Choose the one that is closer the point.
Calculate the initial angle based on that point.
I got good results with no issue inside and outside:
As you can see in the following image it just iterated about 3 times to reach 1e-8. Close to axis it is 1 iteration.
The C++ code is here:
double initialAngle(double a, double b, double x, double y) {
auto abs_x = fabs(x);
auto abs_y = fabs(y);
bool isOutside = false;
if (abs_x > a || abs_y > b) isOutside = true;
double xd, yd;
if (!isOutside) {
xd = sqrt((1.0 - y * y / (b * b)) * (a * a));
if (abs_x > xd)
isOutside = true;
else {
yd = sqrt((1.0 - x * x / (a * a)) * (b * b));
if (abs_y > yd)
isOutside = true;
}
}
double t;
if (isOutside)
t = atan2(a * y, b * x); //The point is outside of ellipse
else {
//The point is inside
if (xd < yd) {
if (x < 0) xd = -xd;
t = atan2(y, xd);
}
else {
if (y < 0) yd = -yd;
t = atan2(yd, x);
}
}
return t;
}
double distanceToElipse(double a, double b, double x, double y, int maxIter = 10, double maxError = 1e-5) {
//std::cout <<"p="<< x << "," << y << std::endl;
auto a2mb2 = a * a - b * b;
double t = initialAngle(a, b, x, y);
auto ct = cos(t);
auto st = sin(t);
int i;
double err;
for (i = 0; i < maxIter; i++) {
auto f = a2mb2 * ct * st - x * a * st + y * b * ct;
auto fp = a2mb2 * (ct * ct - st * st) - x * a * ct - y * b * st;
auto t2 = t - f / fp;
err = fabs(t2 - t);
//std::cout << i + 1 << " " << err << std::endl;
t = t2;
ct = cos(t);
st = sin(t);
if (err < maxError) break;
}
auto dx = a * ct - x;
auto dy = b * st - y;
//std::cout << a * ct << "," << b * st << std::endl;
return sqrt(dx * dx + dy * dy);
}

Mathematica parametric equations and list plot

x = e^1/2*Cos((pi/4)t) + Cos(2Pi*t)
y = e^1/3*1/2Sin(pi*t) + sin(2pi * t)
t E [a,b] where 'a' and 'b' are inputted via input. How can I draw where 't' is in the moments t = a, a+1, a+2, ..., b.
I am not sure I understand what you mean by How can I draw where t is'. But if you want to drawParametricPlotint` the command is
x = Exp[1/2]*Cos[(Pi/4) t] + Cos[2 Pi*t] ;
y = Exp[1/3]*1/2 Sin[Pi*t] + Sin[2 Pi*t];
a = -1; b = 1;
ParametricPlot[{x, y}, {t, a, b}]