Unreal Engine C1083 - c++

I am unable to use an existing unreal engine 4.19 project on Windows 10 - but my peers can. I keep getting the error:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.13.26128\INCLUDE\cstddef(7): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory
I have an identical visual studio install to my peers, including full Universal CRT and Windows 8.1/10 SDK. The only difference is that this is a fresh machine install; what am I missing?

Got it - Delete the intermediate directory if you've failed the build once. Stores a cache of the VC++ resources in here.

Related

C++ compilation error on visual studio 2008

I am using visual studio 2008 due to some compatibility issues, i am getting the following error while building my project -
fatal error C1083: Cannot open include file: 'vcruntime.h' : No such file or directory.
I even installed Windows sdk and included the path in my workstation but this error is just taking my time, oit has been almost a day now, i even tried to search this 'vcruntime.h' but its not present in my system
i would love to here some suggestions,
tried installing windows sdk and added to my projects path but not working

Psapi.lib not found when project is created by cmake

I have a cmake that create a project for VS 2019. When I try to compile the code, I am getting that this library is not found:
Error LNK1104 cannot open file 'C:\Program Files (x86)\Windows Kits\10\Lib\10.0.18362.0\um\x64\Psapi.Lib'
Checking my system, I do not have 'C:\Program Files (x86)\Windows Kits' directory.
I made sure that during my VS installation, the C++ code development was selected and also I run a repair on installation to ensure that any missing file is installed, but I m still have the same issue.
What other software or library should I install to get this issue fixed?
I have Visual Studio 2022 and installed Win10 SDK 10.0.19041.0 via Visual Studio installer Desktop Development With C++. I am able to find Psapi.lib in directory C:\Program Files (x86)\Windows Kits\10\Lib\10.0.19041.0\um\x64. Try installing SDK from page: https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/

Unable to find path to the Windows resource compiler C++ UE4

An error occurred while trying to generate project files.
Running D:/DevOps/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="D:/DevOps/Unreal_Projects_4.26/MyProject1/MyProject1.uproject" -game -rocket -progress
Discovering modules, targets and source code for project...
ERROR: Unable to find path to the Windows resource compiler under C:\Program Files (x86)\Windows Kits\10 (version 10.0.18362.0)
VS 2017 installation helped me

Unreal Engine 4.10 is not creating c++ project

Hello I wanted to create a project in UE4.10 with basic c++ code. But when it comes to create it, UE gives me an error:
The project could not be compiled. Would you like to open it in Visual Studio? Running E:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject Development Win64 -project="C:/Users/allst/Documents/Unreal Projects/MyProject/MyProject.uproject" -rocket -editorrecompile -progress -noubtmakefiles -2015 #progress push 5% Parsing headers for MyProjectEditor Running UnrealHeaderTool "C:/Users/allst/Documents/Unreal Projects/MyProject/MyProject.uproject" "C:\Users\allst\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed Reflection code generated for MyProjectEditor in 17,8672852 seconds #progress pop Performing 7 actions (2 in parallel) [2/7] Resource PCLaunch.rc E:\Program Files (x86)\Epic Games\4.10\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10) : fatal error RC1015: cannot open include file 'windows.h'. [3/7] Resource ModuleVersionResource.rc.inl E:\Program Files (x86)\Epic Games\4.10\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3) : fatal error RC1015: cannot open include file 'windows.h'. PCH.MyProject.h.cpp E:\Program Files (x86)\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(5): fatal error C1083: Cannot open include file: 'new': No such file or directory -------- End Detailed Actions Stats ----------------------------------------------------------- ERROR: UBT ERROR: Failed to produce item: C:\Users\allst\Documents\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject.dll Total build time: 90,64 seconds
I had VS 2013 pro, but I was asked to install VS 2015 community, what I have done, but problem is still persisting. Have you any ideas what should be done now? I will be gratefull for any advice. Have a nice day!
Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. It will not automatically install, you need to do a custom install for that.
It appear to be a known problem while running Unreal Engine prior to 4.12.5 with Visual Studio Community 2015 with Update 3.
Assuming that you already have Common Tools for Visual C++ 2015 installed.
You can check if you are running VS2015 with Update 3 by going to:
Visual Studio 2015 > Help > About Microsoft Visual Studio
Solution 1: Update Unreal Engine > 4.12.5
Updating your Unreal Engine to version above 4.12.5
Go to
Epic Game launcher > Unreal Engine > Library > Engine Version to update the engine.
Solution 2: Resintall VS2015 without Update 3
Follow the instruction from Infected_Post here.
Below is what he has posted:
Completely uninstall visual studio
Use the Extra visual studio uninstall cleaner. Found on
github > Microsoft/VisualStudioUninstaller/releases
Delete the remaining Visual Studio installation folder.
Do a restart and this machine should be ready for a clean installation
Download the Visual Studio 2015 installer without any updates: https://www.microsoft.com/en-us/download/details.aspx?id=48146
Now make sure you do a custom installation and deselect update 3!!!
Once the installation is finished you need to generate visual studio project files for your unreal projects.

Visual Studio 2010 Cannot Open VC++ Include Files

really struggling with a Visual Studio issue here. I get a bunch of errors from Visual Studio after having re-installed it, about it not being able to find VC++ libraries:
Error 1 error C1083: Cannot open include file: 'stdlib.h': No such
file or directory
Error 2 error C1083: Cannot open include file:
'sys/types.h': No such file or directory
Error 3 error C1083: Cannot open include file: 'stdio.h': No such file
or directory
Error 4 error C1083: Cannot open include file: 'stdlib.h': No such
file or directory
Error 5 error C1083: Cannot open include file:
sys/types.h': No such file or directory
Any ideas how I can resolve this issue? I just did a search for stdlib.h in C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC and I didn't find anything. What will repopulate my libraries?
Its a dirty solution, but it works: Copying these files over from another computer with these files on it for this version of Visual Studio seems to have worked.
The exact error I received was:
error C1083: Cannot Open include file <stdio.h>
Since I had three versions of VS on my computer, I decided to check whether all versions had this file in their install folders. I discovered that VS 2010 (VC 10.0) did not, and yet I had opened my project in VS 2010.
I opened my project in VS 2012 (VC 11.0). VS 2012 prompted me to "update" the project from an older version of VS to a newer one. I clicked OK. The update was successful. I then compiled my project. And the error was gone.
I was curious to find out if stdio.h actually existed in the install location for VS 2012. And indeed it did at: C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\crt\src\stdio.h. Thus, it appears that upon installing multiple versions of VS, my stdio.h file somehow vanished from my older VS 2010 installation. Am not quite sure about this theory, though.