c++ address family not supported by protocol - c++

I write a method, that creates a socket, connect it to the endpoint, and then returns its descriptor:
static int open_socket(const char* host, unsigned short port)
{
#ifdef USE_IPV4
struct hostent* _hostent;
struct sockaddr_in _sockaddr_in;
// Variables
size_t sockaddr_len;
int sock_family;
int sock_type;
int sock_protocol;
int sockfd;
_hostent = gethostbyname(host);
if (_hostent == (struct hostent*) 0)
{
// Not Found
}
_sockaddr_in.sin_family = AF_INET;
sock_family = AF_INET;
sock_type = SOCK_STREAM;
sock_protocol = IPPROTO_TCP;
sockaddr_len = sizeof(_sockaddr_in);
(void*) memmove(&_sockaddr_in, _hostent->h_addr, _hostent->h_length);
_sockaddr_in.sin_port = htons(port);
// Now create socket
sockfd = socket(sock_family, sock_type, sock_protocol);
if (sockfd < 0)
{
// "Internal Error"
}
if (connect(sockfd, (struct sockaddr*) &_sockaddr_in, sockaddr_len) < 0)
{
std::cerr << strerror(errno) << std::endl;
std::cerr << "Endpoint is unavailable" << std::endl;
return 0;
// "Unavailable"
}
return sockfd;
#endif
}
The error occures when i try to connect socket. strerror(errno) returns "Address family not supported by protocol". I cannot figure out why it happens, because in other samples AF_INET fine works with IPPROTO_TCP

You need to store the address in sockaddr_in::sin_addr instead. You are overwriting the entire struct (starting from the sin_family) when you call memmove(&_sockaddr_in, ...).

Related

Why socket fails in bind after having a listenfd with same port?

Simple code first:
#include "NetFunc.h"
#include <iostream>
#include <string>
#include <thread>
#include <chrono>
using namespace std;
void test()
{
// SOCKET listenfd = OpenListenFD("127.0.0.1", "19287");
SOCKET connfd = OpenClientFD("127.0.0.1", "12389", "127.0.0.1", "19287");
send(connfd, "test", 5, 0);
close(connfd);
using namespace std::chrono_literals;
this_thread::sleep_for(100ms);
connfd = OpenClientFD("127.0.0.1", "12389", "127.0.0.1", "19287");
send(connfd, "test2", 6, 0);
close(connfd);
// close(listenfd);
cout << "over" << endl;
return;
}
int main()
{
SOCKET listenfd = OpenListenFD("127.0.0.1", "12389");
sockaddr_storage clientaddr;
socklen_t clientlen = sizeof clientaddr;
// SOCKET connfd = 0;
const int maxNameLen = 0x800;
char* buffer = new char[0x800 + 1];
char* hostname = new char[maxNameLen + 1], * port = new char[maxNameLen + 1];
std::thread newThread{&test};
newThread.detach();
SOCKET connfd;
while (true)
{
if ((connfd = accept(listenfd, (sockaddr*)&clientaddr, &clientlen)) < 0)
{
std::cerr << "Not accept correctly at InteractWithClients" << std::endl;
}
else{
getnameinfo((sockaddr*)&clientaddr, clientlen, hostname, maxNameLen, port, maxNameLen, NI_NUMERICHOST);
std::string completeAddr = string(hostname) + ":" + string(port);
std::cout << "Addr : " << completeAddr << std::endl;
recv(connfd, buffer, 0x800, 0);
std::cout << buffer << std::endl;
}
close(connfd);
}
delete[] buffer; delete[] hostname; delete[]port;
return 0;
}
Here, the NetFunc.h has necessary headers and #define SOCKET int. It corresponds with NetFunc.cpp, which has two functions for server&client as below:
(Note that I'm trying to generate a client with a specific port, for I just need two address-port to connect rather than to distinguish a server from a client. Besides, I already use SO_REUSEADDR.)
#include "NetFunc.h"
#include <iostream>
#include <string.h>
SOCKET OpenListenFD(const char* addr, const char* port)
{
struct addrinfo hints, * listp, * p;
SOCKET listenfd;
int optval = 1;
/* Get a list of potential server addresses */
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_socktype = SOCK_STREAM; /* Accept connections */
hints.ai_flags = AI_PASSIVE | AI_ADDRCONFIG; /* ... on any IP address */
hints.ai_flags |= AI_NUMERICSERV; /* ... using port number */
hints.ai_family = AF_INET;
getaddrinfo(addr, port, &hints, &listp);
/* Walk the list for one that we can bind to */
for (p = listp; p; p = p->ai_next) {
/* Create a socket descriptor */
if ((listenfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) < 0)
continue; /* Socket failed, try the next */
/* Eliminates "Address already in use" error from bind */
setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, //line:netp:csapp:setsockopt
(setsockopt_ptr)&optval, sizeof(int));
/* Bind the descriptor to the address */
if (bind(listenfd, p->ai_addr, p->ai_addrlen) == 0)
{
break; /* Success */
}
closesocket(listenfd); /* Bind failed, try the next */
}
/* Clean up */
freeaddrinfo(listp);
if (!p) /* No address worked */
return -1;
/* Make it a listening socket ready to accept connection requests */
if (listen(listenfd, LISTENQ) < 0) {
closesocket(listenfd);
return -1;
}
return listenfd;
}
SOCKET OpenClientFD(const char* serverAddr, const char* port, const char* localAddr, const char* localPort)
{
struct sockaddr_in my_addr, my_addr1;
SOCKET client = socket(AF_INET, SOCK_STREAM, 0);
if (client < 0)
std::cerr<<"Error in client creating\n";
else
std::cout << "Client Created\n";
int optval = 1;
setsockopt(client, SOL_SOCKET, SO_REUSEADDR, //line:netp:csapp:setsockopt
(setsockopt_ptr)&optval, sizeof(int));
my_addr.sin_family = AF_INET;
my_addr.sin_addr.s_addr = INADDR_ANY;
my_addr.sin_port = htons(atoi(port));
// This ip address will change according to the machine
inet_pton(AF_INET, serverAddr, &my_addr.sin_addr.s_addr);
// Explicitly assigning port number 12010 by
// binding client with that port
my_addr1.sin_family = AF_INET;
my_addr1.sin_addr.s_addr = INADDR_ANY;
my_addr1.sin_port = htons(atoi(localPort));
// This ip address will change according to the machine
inet_pton(AF_INET, localAddr, &my_addr1.sin_addr.s_addr);
if (bind(client, (struct sockaddr*)&my_addr1, sizeof(struct sockaddr_in)) == 0)
std::cout << "Binded Correctly\n";
else
{
std::cerr << "Unable to bind\n";
return -1;
}
socklen_t addr_size = sizeof my_addr;
int con = 0;
do { con = connect(client, (struct sockaddr*)&my_addr, sizeof my_addr); } while (con != 0);
if (con == 0)
std::cout << "Client Connected\n";
else
std::cerr << "Error in Connection\n";
return client;
}
My OS is Ubuntu20.04 and such code will work with normal output. However, when I remove comments in test() for listenfd, it will output Unable to bind infinitely.
I'm really a newbie in socket and network. I have no idea why that will happen. Also, is there a way for an address-port to be both server and client at the same time? (Maybe to be exact, can an address-port both connect actively & accept others' connection passively?) Thank you!
my_addr1.sin_family = AF_INET;
my_addr1.sin_addr.s_addr = INADDR_ANY;
my_addr1.sin_port = htons(atoi(localPort));
// This ip address will change according to the machine
inet_pton(AF_INET, localAddr, &my_addr1.sin_addr.s_addr);
if (bind(client, (struct sockaddr*)&my_addr1, sizeof(struct sockaddr_in)) == 0)
std::cout << "Binded Correctly\n";
This code binds a listening socket to port 19287, localPort is 19287.
// SOCKET listenfd = OpenListenFD("127.0.0.1", "19287");
And so does the commented-out code. Un-commenting it out results in two sockets attempting to listen on the same port. Surprise, surprise: this doesn't work.
The fact that the first socket that binds this port uses SO_REUSEADDR is irrelevant, and makes no difference. With or without SO_REUSEADDR, no two sockets can listen on the same port.
SO_REUSEADDR does not allow you to have multiple sockets listening on the same port, at the same time. All that SO_REUSEADDR does is allow a listening socket to be bound on a port that's temporarily "take out of commission", in specific edge cases, until a prescribed timeout expires. It allows a port to be bound as long as nothing else is listening on it, even if it's sitting in a "timeout room".
But it still won't allow you to have two different sockets listening on the same port, at the same time.

connect to socket failed - errno 88 (cpp)

I'm trying to create server/client communication and it faileson the connect function with errno 88. I checked if the socketfd is valid (because this errno means that I'm trying to make socket operation on non socket object).
int main (int argc, char *argv[])
{
// Validity check
if (argc != VALID_ARG_NUM) {
std::cout << INVALID_ARG;
return 0; // todo - return 0 is correct??
}
int port;
struct sockaddr_in server_address;
// server_address initialization.
server_address.sin_family = AF_INET;
server_address.sin_port = htons((uint32_t)atof(argv[3]));
server_address.sin_addr.s_addr = inet_addr(argv[2]);
memset(&(server_address.sin_zero), '\0', sizeof(server_address));
// Create the client socket.
if (sockfd = socket(AF_INET, SOCK_STREAM, 0) < 0) {
std::cout << "ERROR: socket " << errno << "." << std::endl;
exit(1);
}
// Connect to server.
if (connect(sockfd, (struct sockaddr *)&server_address, sizeof(server_address)) < 0) {
std::cout << "ERROR: connect " << errno << "." << std::endl;
std::cout << CON_FAIL;
close(sockfd);
exit(1);
}
.......
thank you.
The precedence of the statement
sockfd = socket(AF_INET, SOCK_STREAM, 0) < 0
is
sockfd = ((socket(AF_INET, SOCK_STREAM, 0)) < 0)
and you are therefore assigning a boolean, which is implicitly converted to an integer (or whatever type sockfd has). What you probably meant was instead
(sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0
I think this part is causing buffer overrun:
memset(&(server_address.sin_zero), '\0', sizeof(server_address));
You should zero the whole struct before writing somefields:
struct sockaddr_in server_address;
// server_address initialization.
memset(&server_address, 0, sizeof(server_address));
server_address.sin_family = AF_INET;
Broken pipe usually means that remote peer closes connection. Are you sure your server code is OK? Maybe it just do something like this?
int main()
{
...
listen();
accept();
return 0;//procees exits and therefore brakes connection
}

connection error: Invalid argument at sockets

I have this code
Server:
//"sock" has already been created with no problem and binding as well
void Connection::bind_connection(int port){
cout << "Port " << port << endl;
server.sin_family = AF_INET ;
server.sin_addr.s_addr = htonl(INADDR_ANY);
server.sin_port = htons(port);
/* Bind socket to address */
struct sockaddr *serverptr = ( struct sockaddr *) &server;
if ( bind ( sock , serverptr , sizeof(server) ) < 0) {
perror("Binding error"); exit(BE);
}
cout << "Server binding completed!" << endl;
}
struct sockaddr_in client ;
socklen_t clientlen ;
struct sockaddr * clientptr =( struct sockaddr *) &client ;
if ( listen (sock , MAX_CONNECTIONS) < 0) {perror("listening error"); exit(LE);}
cout << "Listening for connections to port " << port << endl;
while (1) {
/* accept connection */
if (( newsock = accept ( sock , clientptr , &clientlen ) ) < 0) {
perror("Accepting error"); cout << "Errno = " << errno << endl; exit(AE);
}
//Code
....
}
and
Client:
//struct sockaddr_in server; <--- declared as data member of class "Connection"
//"sock" has already been created with no problem
void Connection::do_connect(){
struct sockaddr *serverptr = ( struct sockaddr *) &server;
if ( connect ( sock , serverptr , sizeof (server) ) < 0)
perror("client connect"); exit(CE);
cout << "Client connecting to the server" << endl;
}
and I get the above message. Most of the code is copied from the lesson slides but modified for my needs. Googling the problem it seems that I give wrong size at the syscall(s). Any idea where exactly the problem is? Thanks in advance.
Those lines always exit:
if ( connect ( sock , serverptr , sizeof (server) ) < 0)
perror("client connect"); exit(CE);
You might start to think about using a different indention scheme. Typically one that does not use more then one statement per line.
For the above code a tool like indent would have formatted it like this:
if (connect (sock, serverptr, sizeof (server)) < 0)
perror("client connect");
exit(CE);
This format makes the programming bug obvious.
You didn't initialize clientlen.
socklen_t clientlen = sizeof(client);
You can catch similar problems in future by running your code through valgrind.
As already indicated, you do not seem to be initializing your variables properly. You do not show how you initialize your sockaddr_in structures, which is likely the culprit. A relatively easy way to specify the address for bind() or connect() is to use getaddrinfo()/freeaddrinfo(). From the documentation:
Synopsis
int getaddrinfo(const char *node, const char *service,
const struct addrinfo *hints,
struct addrinfo **res);
void freeaddrinfo(struct addrinfo *res);
Description
Given node and service, which identify an Internet host and a service, getaddrinfo() returns one or more addrinfo structures, each of which contains an Internet address that can be specified in a call to bind(2) or connect(2). ...
The freeaddrinfo()function frees the memory that was allocated for the dynamically allocated linked list res.
As a simple example, here is a function that can connect to a server specified by a string that has the format <servername>:<port>:
int connect_tcp (std::string hostspec) {
struct addrinfo hints = { .ai_flags = AI_NUMERICSERV };
struct addrinfo *res = 0;
std::istringstream ss(hostspec);
std::string node, service;
int sock = -1;
std::getline(ss, node, ':');
std::getline(ss, service, ':');
getaddrinfo(node.c_str(), service.c_str(), &hints, &res);
for (struct addrinfo *rp = res; rp != 0; rp = rp->ai_next) {
if (rp->ai_socktype != SOCK_STREAM) continue;
int sock = socket(rp->ai_family, SOCK_STREAM, 0);
if (sock == -1) continue;
if (connect(sock, rp->ai_addr, rp->ai_addrlen) != -1)
break;
close(sock);
sock = -1;
}
freeaddrinfo(res);
if (sock == -1) errno = EHOSTDOWN;
return sock;
}

UDP respond on connected socket

So I've been programming with TCP for quite a while, and decided to pick up UDP. I'm not quite sure what needs to be done in order for me to have communication both ways across the WAN(or lan for that matter, easier on lan because I could just open two ports) With UDP once I send information from client to server how can I respond on that socket. Is there a way to connect directly?
(Current quick functions)
int udpsock(int port, const char* addr){
int handle = socket( AF_INET, SOCK_DGRAM, IPPROTO_UDP );
if (handle < 1)
return -1;
sockaddr_in address;
address.sin_family = AF_INET;
if (addr == INADDR_ANY)
address.sin_addr.s_addr = INADDR_ANY;
else
address.sin_addr.s_addr = inet_addr(addr);
address.sin_port = htons( (unsigned short) port );
if ( bind( handle, (const sockaddr*) &address, sizeof(sockaddr_in) ) < 0 )
return -1;
return handle;
}
string recvudp(int sock,const int size){
sockaddr_in SenderAddr;
int SenderAddrSize = sizeof (SenderAddr);
char buf[size];
int retsize = recvfrom(sock, buf, sizeof(buf), 0, (SOCKADDR *) & SenderAddr, &Sen derAddrSize);
if (retsize == -1){
cout << "\nRecv Error : " << WSAGetLastError();
if (WSAGetLastError() == WSAEWOULDBLOCK || WSAGetLastError() == 0){
return "";
}
return "\0";
}
else if (retsize < size){
buf[retsize] = NULL;
}
return buf;
}
int sendudp(string str, string ip, unsigned short port, int sock){
sockaddr_in dest;
dest.sin_family = AF_INET;
dest.sin_addr.s_addr = inet_addr( ip.c_str() );
dest.sin_port = htons( port );
int ret = sendto(sock,str.c_str(),str.size(),0, (sockaddr*)&dest,sizeof(dest));
if (ret == -1){
cout << "\nSend Error Code : " << WSAGetLastError();
}
return ret;
}
With this it's pretty easy to make a socket with port xxxx and have the partner send on that port to get data to the client, the forth part is where I'm having some trouble =]
Make your sendudp function take a sockaddr_in. You get one back from recvfrom and can pass it to sendto. Alternatively, pass the received sockaddr_in to connect and use send from then on.
I assume that functions you posted should be shared between client and server. They need to be slightly modified in order to achieve that. E.g. on the server side, recvudp should return client address (possibly as an out parameter) as it is needed later for sending message back to it. Furthermore, as client address structure is already filled (in recvudp on the server side or manually on the client side) we can just pass it to sendudp as its argument.
I've played with this a bit and created two simple projects in Visual Studio 2010: UDP Server and client. They both use shared functions mentioned above. This code is far from perfect and is aimed only to show basic UDP socket communication.
Shared.h:
#ifndef SHARED_H
#define SHARED_H
#include <winsock2.h>
#include <string>
int udpsock(int port, const char* addr);
std::string recvudp(int sock, const int size, sockaddr_in& SenderAddr, int& SenderAddrSize);
int sendudp(std::string str, sockaddr_in dest, int sock);
#endif
Shared.cpp:
#include "Include\shared.h" // path to header - you might use different one
#include <iostream>
using namespace std;
int udpsock(int port, const char* addr)
{
int handle = socket( AF_INET, SOCK_DGRAM, IPPROTO_UDP );
if (handle < 1)
return -1;
sockaddr_in address;
address.sin_family = AF_INET;
if (addr == INADDR_ANY)
address.sin_addr.s_addr = INADDR_ANY;
else
address.sin_addr.s_addr = inet_addr(addr);
address.sin_port = htons( (unsigned short) port );
if ( bind( handle, (const sockaddr*) &address, sizeof(sockaddr_in) ) < 0 )
return -1;
return handle;
}
// function should return sender address info (for the code the server)
string recvudp(int sock, const int size, sockaddr_in& SenderAddr, int& SenderAddrSize)
{
// TODO: use std::vector<char> here instead of char array
char* buf = 0;
buf = new char[size];
int retsize = recvfrom(sock, buf, size, 0, (sockaddr*) &SenderAddr, &SenderAddrSize);
if(retsize == -1)
{
cout << "\nRecv Error : " << WSAGetLastError();
if (WSAGetLastError() == WSAEWOULDBLOCK || WSAGetLastError() == 0)
{
return "";
}
return "\0";
}
else if (retsize < size)
{
buf[retsize] = NULL;
}
string str(buf);
delete[] buf;
return str;
}
// On the client side, prepare dest like this:
// sockaddr_in dest;
// dest.sin_family = AF_INET;
// dest.sin_addr.s_addr = inet_addr(ip.c_str());
// dest.sin_port = htons(port);
int sendudp(string str, sockaddr_in dest, int sock)
{
int ret = sendto(sock,str.c_str(),str.size(),0, (sockaddr*)&dest,sizeof(dest));
if (ret == -1)
{
cout << "\nSend Error Code : " << WSAGetLastError();
}
return ret;
}
Server: main.cpp:
#include <winsock2.h>
#include <string.h>
#include <iostream>
#include "..\Shared\Include\shared.h"
// Link with ws2_32.lib
#pragma comment(lib, "Ws2_32.lib")
#define SERVER_PORT 27015
#define MAX_MSG 1024
using namespace std;
int main(int argc, char *argv[])
{
WSADATA wsaData;
int nResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if(nResult != NO_ERROR)
{
cout << "WSAStartup failed with error: " << nResult << endl;
return 1;
}
sock = udpsock(SERVER_PORT, "127.0.0.1");
cout << "Waiting for datagram on port: " << SERVER_PORT << endl;
while(1)
{
sockaddr_in clientAddr;
// receive message
int clientAddrLen = sizeof(clientAddr);
cout << "Received message from the client: " << recvudp(sock, MAX_MSG, clientAddr, clientAddrLen) << endl;
sendudp("Hello from server!", clientAddr, sock);
}
WSACleanup();
return 0;
}
Client: main.cpp:
#include <winsock2.h>
#include <iostream>
#include "..\Shared\Include\shared.h"
using namespace std;
#define MAX_MSG 1024
// Link with ws2_32.lib
#pragma comment(lib, "Ws2_32.lib")
int main(int argc, char* argv[])
{
WSADATA wsaData;
int nResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (nResult != NO_ERROR)
{
cout << "WSAStartup failed with error: " << nResult << endl;
return 1;
}
SOCKET sock = INVALID_SOCKET;
// Create a socket for sending data - it does not need to be binded like listening socket!
sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if(sock == INVALID_SOCKET)
{
cout << socket failed with error: " << WSAGetLastError() << endl;
WSACleanup();
return 1;
}
unsigned short Port = 27015;
sockaddr_in dest;
dest.sin_family = AF_INET;
dest.sin_addr.s_addr = inet_addr("127.0.0.1");
dest.sin_port = htons(Port);
sendudp("Hello from client!", dest, sock);
sockaddr_in RecvAddr;
int recvaddrlen = sizeof(RecvAddr);
cout << "Received message from the server: " << recvudp(sock, MAX_MSG, RecvAddr, recvaddrlen) << endl;
cout << "Closing socket..." << endl;
nResult = closesocket(sock);
if(nResult == SOCKET_ERROR)
{
cout << "closesocket failed with error: " << WSAGetLastError() << endl;
WSACleanup();
return 1;
}
WSACleanup();
return 0;
}
If you run client twice output is:
Server:
Waiting for datagram on port: 27015
Received message from the client: Hello from client!
Received message from the client: Hello from client!
Client:
Received message from the server: Hello from server!
Closing socket...
UDP is connectionless protocol, server just needs to start listening on UDP port and client can send data (datagram) immediately, there is no need for connection establishment (e.g. with connect()/accept(), like in TCP).

Problem with simple UDP client/server application

Ok. So I have a simple client program sending images over UDP to a specified IP address. At the specified IP a server program is listening and should receive the images.
When I try both programs on localhost (i.e. they are both running at 127.0.0.1) it works and the server receives the images. When I try to put the client and the server programs on different PCs in the same network it does not work.
147.232.24.163 is the server IP, 147.232.24.150 is the client IP.
Here is my client program:
// Initialize UDP.
struct sockaddr_in server;
int n_sent;
int socketId = socket(AF_INET, SOCK_DGRAM, 0);
if (socketId < 0)
{
cout << "Problem creating socket." << endl;
}
server.sin_family = AF_INET;
server.sin_addr.s_addr = inet_addr("147.232.24.163");
// Establish the server port number - we must use network byte order!
server.sin_port = htons(42001);
for ( int iter = 0; iter < 60; iter++ )
{
// load image into jpegBuf
n_sent = sendto(socketId, reinterpret_cast<char*> (&jpegBuf[0]), jpegBuf.size(), 0, (struct sockaddr*) &server, sizeof(server));
if (n_sent < 0) {
cout << "Problem sending data." << endl;
}
}
close(socketId);
Here is my server program:
int main()
{
int bufferSize = 1024000;
int iSockFd = -1;
int iLength = 0;
struct sockaddr_in servAddr, cliAddr;
char buff[bufferSize];
iSockFd=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
memset(&servAddr, 0, sizeof(servAddr));
memset(&cliAddr, 0, sizeof(cliAddr));
servAddr.sin_family = AF_INET;
servAddr.sin_addr.s_addr = inet_addr("147.232.24.163");
servAddr.sin_port = htons(42001);
int cliAddrLen = sizeof(struct sockaddr_in);
int bindRet = bind(iSockFd, (struct sockaddr*)&servAddr, sizeof(servAddr));
cout << "Bind returned " << bindRet << endl;
int i = 0;
while (true)
{
int iRcvdBytes=recvfrom(iSockFd, buff, bufferSize, 0,
(struct sockaddr*)&cliAddr, (socklen_t*)&cliAddrLen);
if (0 == i % 5)
{
cout << "Received " << iRcvdBytes << " bytes from the client" << endl;
}
i++;
}
close(iSockFd);
return 0;
}
Any ideas why it does not work? I don't get any error messages.
This is not a solution but your code should be checking iRcvdbytes for error in the same way as the send code checks the result of sendto.
A return of 0 means the socket was closed gracefully (if connection-oriented - that should not apply here), SOCKET_ERROR means an error (in WinSock2 at least).
The socket on the send side needs to be created with IPPROTO_UDP, not 0. This could definitely be causing your failure.