Instruction ID or number in LLVM IR - llvm

In Execution.cpp, I can get all instructions and the values of all variables. Is there any method to get the ID or the number of each instruction.

I'm not sure if there's anything in LLVM that acts like an instruction ID, but the value of the instruction pointer (Instruction*) seems to serve your purpose. LLVM does not move instructions around, so you'll be safe as long as you don't move them yourself.
Meanwhile, if you prefer the string representation of instructions that's also doable, by
Instruction *I /* = what_ever_you_have */;
std::string str;
llvm::raw_string_ostream rso(str);
I->print(rso);
but note that a string does not suffice as a unique identifier of an instruction.
(Code is taken from How can I print to a string in LLVM.)

Related

llvm no optimization for certain instructions

I am inserting some instructions into llvm IR to do some Integer Overflow(IO) checking. However, I am annoyed to find some of my instructions inserted get optimized by the optimizer.
For example, when there is
int result = data + 1;
My pass would see this operation as a potential overflow site and add(IR of course, I wrote C here to make my life easier):
int64_t result_64bit = (int64_t)data + 1
if (result_64bit > 2147483647) { report(); }
However, this instruction gets optimized out.
Here's what I tried:
add -O0 flag. It won't work. I have dumped IR after every pass and that happened on pass Remove redundant operation. (Not Redundant from my perspective...)
Move the pass to the end of optimization by setting EP_OptimizerLast flag.
Well, this is not optimal as some information gets lost. For example, I heavily rely on nsw/nuw flag to decide signs, some of these flags gets removed after optimizations.
So what I am asking is if there is some kind of instruction guard in LLVM that guards an instruction against been optimized or removed?

HP-UX Itanium Compare and Swap

I am developing C/C++ cross-platform code, and the last platform is Itanium based HP-UX. Relevant machine an processor information can be found at the end of the question.
I need to implement or find an atomic compare and swap for the machine and compiler specifications given below.
I have found a few possibilities for solutions, but haven't been able to find how to use them.
The first possible solution is through the use of _Asm_cmpxchg (documentation here). I'm unable to find what header to include for this or how to get it to compile.
The second possible solution is to write my own inline assembly with the direct use of the cmpxchg and cmpxchg8b commands, but I haven't been able to find how to correctly do this either. I've found various resources, most of which are directly writing assembly, not for the processor architecture I require, or don't show a specific enough example.
I found more documentation about cmpxchg and cmpxchg8 instructions (as well as tzcnt and lzcnt which are two that are nice to have, but not necessary) here. If you are viewing in google chrome, abosulte page values are 234 for cmpxchg and 236 for cmpxchg8.
Limitations: I am unable to use a third party library due to constraints beyond my control.
Result of uname -smr: HP-UX B.11.31 ia64
Processor Model: Intel(R) Itanium(R) Processor 9340
Compiler -v: aCC: HP C/aC++ B3910B A.06.28
Update: I was able to get _Asm_cmpxchg to compile, but it doesn't seem to work (the value remains unchanged). For parameters, I passed _SZ_W for the _Asm_sz, _SEM_ACQ for _Asm_sem, _LDHINT_NONE for _Asm_ldhint, a pointer to the original 32 bit integer value for r3, and the desired new value for r2. I'm guessing at the meaning of the parameters, given that documentation is very lackluster.
I ended up finding the solution on my own, using option 1. Below is the sample code to get it to work:
bool compare_and_swap(unsigned int* var, unsigned int oldval, unsigned int newval)
{
// Move the old value into register _AREG_CCV because this is the register
// that var will be compared against
_Asm_mov_to_ar(_AREG_CCV, oldval);
// Do the compare and swap
return oldval == _Asm_cmpxchg(
_SZ_W /* 4 byte word */,
_SEM_ACQ /* acquire the semaphore */,
var,
newval,
_LDHINT_NONE /* locality hint */);
}

Use of inserted instruction is necessary or not

In LLVM is it necessary that if we insert some instruction in LLVM IR through LLVM Pass ,than also we have to insert an instruction which will use the result of our previous inserted instruction or we have to store result of our inserted instruction into some variable already present in LLVM IR that is not useless.
for example cant i insert instruction
%result = add i32 4 3
and %result is not used in subsequent instructions.
You should be able to insert it but if an optimization pass runs after your pass it might be eliminated because it's unused and doesn't have side effects.
No, it's absolutely not necessary. If you insert the instruction properly (i.e. use the API correctly), it can be left unused.
As a matter of fact, unused values can be left around by various optimization passes as well. LLVM has other passes like DCE (dead code elimination) that will remove unused instructions.

trace register value in llvm

In llvm, can one trace back to the instruction that defines the value for a particular register? For example, if I have an instruction as:
%add14 = add i32 %add7, %add5
Is here a way for me to trace back to the instruction where add5 is defined?
First of all, there are no registers in LLVM IR: all those things with % in their names are just names of values. You don't store information inside those things, they are not variables or memory locations, they are just names. I recommend reading about SSA form, which helps explains this further.
In any case, what you need to do is invoke the getOperand(n) method on the instruction to get its nth operand - for example, getOperand(0) in your example will return the value named %add7. You can then check whether that value is indeed an instruction (as opposed to, say, a function argument) by checking its type (isa<Instruction>).
To emphasize - calling the getOperand method will give you the actual place in which the operand is defined, nothing else is required.

Questions Regarding the Implementation of a Simple CPU Emulator

Background Information: Ultimately, I would like to write an emulator of a real machine such as the original Nintendo or Gameboy. However, I decided that I need to start somewhere much, much simpler. My computer science advisor/professor offered me the specifications for a very simple imaginary processor that he created to emulate first. There is one register (the accumulator) and 16 opcodes. Each instruction consists of 16 bits, the first 4 of which contain the opcode, the rest of which is the operand. The instructions are given as strings in binary format, e.g., "0101 0101 0000 1111".
My Question: In C++, what is the best way to parse the instructions for processing? Please keep my ultimate goal in mind. Here are some points I've considered:
I can't just process and execute the instructions as I read them because the code is self-modifying: an instruction can change a later instruction. The only way I can see to get around this would be to store all changes and for each instruction to check whether a change needs to be applied. This could lead to a massive amounts of comparisons with the execution of each instruction, which isn't good. And so, I think I have to recompile the instructions in another format.
Although I could parse the opcode as a string and process it, there are instances where the instruction as a whole has to be taken as a number. The increment opcode, for example, could modify even the opcode section of an instruction.
If I were to convert the instructions to integers, I'm not sure then how I could parse just the opcode or operand section of the int. Even if I were to recompile each instruction into three parts, the whole instruction as an int, the opcode as an int, and the operand as an int, that still wouldn't solve the problem, as I might have to increment an entire instruction and later parse the affected opcode or operand. Moreover, would I have to write a function to perform this conversion, or is there some library for C++ that has a function convert a string in "binary format" to an integer (like Integer.parseInt(str1, 2) in Java)?
Also, I would like to be able to perform operations such as shifting bits. I'm not sure how that can be achieved, but that might affect how I implement this recompilation.
Thank you for any help or advice you can offer!
Parse the original code into an array of integers. This array is your computer's memory.
Use bitwise operations to extract the various fields. For instance, this:
unsigned int x = 0xfeed;
unsigned int opcode = (x >> 12) & 0xf;
will extract the topmost four bits (0xf, here) from a 16-bit value stored in an unsigned int. You can then use e.g. switch() to inspect the opcode and take the proper action:
enum { ADD = 0 };
unsigned int execute(int *memory, unsigned int pc)
{
const unsigned int opcode = (memory[pc++] >> 12) & 0xf;
switch(opcode)
{
case OP_ADD:
/* Do whatever the ADD instruction's definition mandates. */
return pc;
default:
fprintf(stderr, "** Non-implemented opcode %x found in location %x\n", opcode, pc - 1);
}
return pc;
}
Modifying memory is just a case of writing into your array of integers, perhaps also using some bitwise math if needed.
I think the best approach is to read the instructions, convert them to unsigned integers, and store them into memory, then execute them from memory.
Once you've parsed the instructions and stored them to memory, self-modification is much easier than storing a list of changes for each instruction. You can just change the memory at that location (assuming you don't ever need to know what the old instruction was).
Since you're converting the instructions to integers, this problem is moot.
To parse the opcode and operand sections, you'll need to use bit shifting and masking. For example, to get the op code, you mask off the upper 4 bits and shift down by 12 bits (instruction >> 12). You can use a mask to get the operand too.
You mean your machine has instructions that shift bits? That shouldn't affect how you store the operands. When you get to executing one of those instructions, you can just use the C++ bit-shifting operators << and >>.
Just in case it helps, here's the last CPU emulator I wrote in C++. Actually, it's the only emulator I've written in C++.
The spec's language is slightly idiosyncratic but it's a perfectly respectable, simple VM description, possibly quite similar to your prof's VM:
http://www.boundvariable.org/um-spec.txt
Here's my (somewhat over-engineered) code, which should give you some ideas. For instance it shows how to implement mathematical operators, in the Giant Switch Statement in um.cpp:
http://www.eschatonic.org/misc/um.zip
You can maybe find other implementations for comparison with a web search, since plenty of people entered the contest (I wasn't one of them: I did it much later). Although not many in C++ I'd guess.
If I were you, I'd only store the instructions as strings to start with, if that's the way that your virtual machine specification defines operations on them. Then convert them to integers as needed, every time you want to execute them. It'll be slow, but so what? Yours isn't a real VM that you're going to be using to run time-critical programs, and a dog-slow interpreter still illustrates the important points you need to know at this stage.
It's possible though that the VM actually defines everything in terms of integers, and the strings are just there to describe the program when it's loaded into the machine. In that case, convert the program to integers at the start. If the VM stores programs and data together, with the same operations acting on both, then this is the way to go.
The way to choose between them is to look at the opcode which is used to modify the program. Is the new instruction supplied to it as an integer, or as a string? Whichever it is, the simplest thing to start with is probably to store the program in that format. You can always change later once it's working.
In the case of the UM described above, the machine is defined in terms of "platters" with space for 32 bits. Clearly these can be represented in C++ as 32-bit integers, so that's what my implementation does.
I created an emulator for a custom cryptographic processor. I exploited the polymorphism of C++ by creating a tree of base classes:
struct Instruction // Contains common methods & data to all instructions.
{
virtual void execute(void) = 0;
virtual size_t get_instruction_size(void) const = 0;
virtual unsigned int get_opcode(void) const = 0;
virtual const std::string& get_instruction_name(void) = 0;
};
class Math_Instruction
: public Instruction
{
// Operations common to all math instructions;
};
class Branch_Instruction
: public Instruction
{
// Operations common to all branch instructions;
};
class Add_Instruction
: public Math_Instruction
{
};
I also had a couple of factories. At least two would be useful:
Factory to create instruction from
text.
Factory to create instruction from
opcode
The instruction classes should have methods to load their data from an input source (e.g. std::istream) or text (std::string). The corollary methods of output should also be supported (such as instruction name and opcode).
I had the application create objects, from an input file, and place them into a vector of Instruction. The executor method would run the 'execute()` method of each instruction in the array. This action trickled down to the instruction leaf object which performed the detailed execution.
There are other global objects that may need emulation as well. In my case some included the data bus, registers, ALU and memory locations.
Please spend more time designing and thinking about the project before you code it. I found it quite a challenge, especially implementing a single-step capable debugger and GUI.
Good Luck!