I am trying to send images through websocket from one javascript/html client to another. The problem is that the server is incorrectly receiving the image. I am sending all the images as data URI's in text so that when the javascript client receives it, it can just simply set the src of the img to the URI. The problem (I believe) comes from how I am handling message fragmentation. Sending simple text messages work fine so I led to believe its the size of the message that's causing issues, and the only main code difference is how I handle message fragmentation. From this documentation, I am led to believe that all that must be done is to unmask the payload of each fragmented frame and concatenate the buffers together. The URI read on the server is sufficiently shorter than the actual data URI of the image. On the client end all I am doing is calling the socket.send() function. I have confirmed that the data URI I read in the javascript FileReader is correct (on the client side).
int wSock::readData(/*input socket data buffer*/ char ** sockp, /*output payload*/ char ** buffer, /*output payload info*/ WebSocketFrameData * data) {
char * sock = *sockp;
if (!webSocketIsOpened(sock)) return -32; //checks if the socket is open
u_long package_size;
SOCKET socket;
size_t dataRead = 0;
size_t dr = 0;
size_t firstLength = 0;
memcpy_s(&socket, 4, sock, 4);
ioctlsocket(socket, FIONREAD, &package_size);
if (package_size <= 0) return 1;
char * buf = new char[package_size + 1];
while (dataRead < package_size) {
dr = recv(socket, buf + dataRead, package_size - dataRead, NULL);
if (dr == SOCKET_ERROR) {
delete[] buf;
return WSAGetLastError();
}
dataRead += dr;
}
*(buf + package_size) = '\0';
if (package_size > 0) {
decodeFrame(buf, buffer, &firstLength);
if (data != NULL) {
data->payloadLength = firstLength;
data->opcode = *buf & 0b00001111;
}
}
else return 1;
// code handling other opcodes such as a close frame or a ping
char fin = (*buf) >> 7;
if (!fin) { //start handling message fragmentation
printf("Fragmentation! \n");
FD_SET tempRead;
size_t totalLength = firstLength -1; //firstLength includes the null terminator
char * combinedPayloads = new char[totalLength];
memcpy_s(combinedPayloads, totalLength, *buffer, totalLength);
printf("First frage of size: %u \n", totalLength);
while (fin != 1) {
FD_ZERO(&tempRead);
FD_SET(socket, &tempRead);
select(0, &tempRead, NULL, NULL, NULL);
package_size = 0;
ioctlsocket(socket, FIONREAD, &package_size);
printf("Reading next frag of size: %u \n", package_size);
char * contBuf = new char[package_size];
dataRead = 0;
while (dataRead < package_size) {
dr = recv(socket, contBuf + dataRead, package_size - dataRead, NULL);
if (dr == SOCKET_ERROR) {
delete[] contBuf;
return WSAGetLastError();
}
dataRead += dr;
}
char * payload;
size_t payloadLength = 0;
decodeFrame(contBuf, &payload, &payloadLength);
payloadLength--; //the output payloadLength from the decodeFrame function includes a null terminator
char * backBuffer = new char[totalLength];
memcpy_s(backBuffer, totalLength, combinedPayloads, totalLength);
delete[] combinedPayloads;
combinedPayloads = new char[totalLength + payloadLength];
memcpy_s(combinedPayloads, totalLength, backBuffer, totalLength);
memcpy_s(combinedPayloads + totalLength, payloadLength, payload, payloadLength);
fin = contBuf[0] >> 7;
totalLength += payloadLength;
delete[] backBuffer;
delete[] contBuf;
delete[] payload;
if (fin) break;
}
delete[] *buffer;
*buffer = new char[totalLength + 1];
memcpy_s(*buffer, totalLength, combinedPayloads, totalLength);
(*buffer)[totalLength] = '\0';
delete[] combinedPayloads;
data->payloadLength = totalLength;
printf("Finished fragment! Total size: %u \n", totalLength);
}
delete[] buf;
return 0;
}
And this is the code for decoding each websocket frame. As I mentioned the server works fine for smaller chat messages so I assume the problem is the message re-assembling but I will include the decodeFrame function with hopes that it well help understanding.
int wSock::decodeFrame(char * message, char ** output, size_t * payloadLength)
{
char read;
memcpy_s(&read, 1, message + 1, 1);
unsigned long long size = read & 0b01111111;
//takes bits 9 - 15;
int lastByte = 2;
if (size == 126) {
unsigned short rr;
memcpy_s(&rr, 2, message + 2, 2);
size = ntohs(rr);
lastByte = 4;
}
else if (size == 127) {
unsigned long long data;
memcpy_s(&data, 8, message + 2, 8);
size = ntohll(data);
lastByte = 10;
}
if(payloadLength != NULL)
*payloadLength = size + 1;
char mask[4];
memcpy_s(mask, 4, message + lastByte, 4);
*output = new char[(size + 1)];
lastByte += 4;
for (int i = 0; i < size; i++) {
(*output)[i] = message[lastByte + i] ^ mask.mask[i % 4];
}
(*output)[size] = '\0';
return 0;
}
On the server side for debugging, I took the read message and wrote it into a text file. However, the URI that was written is only about 4,000 - 6,000 characters long and the last 200 - 400 characters are not valid base64 characters, however the characters before these invalid characters do match their corresponding characters on the real data URI. The printf statement during the re-assembling process will tend to read about 262,368 bytes (total) while the actual URI is 389,906 characters long. After reading the URI the server sends it to the clients, which causes them to disconnect. So as I mentioned my guess is that something is going wrong when I'm re-assembling the data frames. Any help will be appreciated.
ioctlsocket(socket, FIONREAD, &package_size);
FIONREAD returns the number of bytes that can be read without blocking. This means that the recv() loop following this line of code is completely futile One recv() will read that amount of data. It can't not.
You are also not handling end of stream correctly (recv() returns zero).
OK, I figured it out. What I forgot to account for was TCP message fragmentation. As #EJP mentioned, ioctlsocket returns only the amount of bytes that can be read in one single recv() call. I was treating each fragment of data received as its own WebSocket frame while that wasn't always the case. Often times (almost all the time) the single recv() call would only read a partial frame, and the next part of the first frame would be read with the first part of the second frame at the second recv() call. Then the second buffer (which is now a mix of two different incomplete frames) would obviously not be demasked properly and the decoded size would be incorrect. The javascript client was fragmenting each WebSocket frame at around 131K bytes and the underlying TCP layer would fragment those frames further into around 65K byte packets. So what I did is I received all the data I could in a single recv() call, and then use a function along the lines of:
unsigned long long wSock::decodeTotalFrameSize(char * frame)
{
char secondByte = 0;
memcpy_s(&secondByte, 1, frame + 1, 1);
unsigned long long size = secondByte & 0b01111111;
int headerSize = 2 + 4;
if (size == 126) {
unsigned short length;
memcpy_s(&length, 2, frame + 2, 2);
size = ntohs(length);
headerSize += 2;
}
else if (size == 127) {
unsigned long long length;
memcpy_s(&length, 8, frame + 2, 8);
size = ntohll(length);
headerSize += 8;
}
return size + headerSize;
}
to get the total WebSocket frame size. Then loop until you read that amount of bytes into a single frame. Something similar to:
FD_ZERO(&tempRead);
FD_SET(socket, &tempRead);
select(0, &tempRead, NULL, NULL, NULL);
package_size = 0;
ioctlsocket(socket, FIONREAD, &package_size);
char * contBuf = new char[package_size];
dataRead = 0;
dr = recv(socket, contBuf, package_size, NULL);
if (dr == SOCKET_ERROR) {
delete[] contBuf;
return WSAGetLastError();
}
unsigned long long actualSize = decodeTotalFrameSize(contBuf);
if (package_size < actualSize) {
char * backBuffer = new char[package_size];
memcpy_s(backBuffer, package_size, contBuf, package_size);
delete[] contBuf;
contBuf = new char[actualSize];
memcpy_s(contBuf, actualSize, backBuffer, package_size);
delete[] backBuffer;
dataRead = package_size;
dr = 0;
while (dataRead < actualSize) {
dr = recv(socket, contBuf + dataRead, actualSize - dataRead, NULL);
if (dr == SOCKET_ERROR) {
delete[] contBuf;
return WSAGetLastError();
}
else if (dr == 0) break;
dataRead += dr;
}
printf("Read total frag of %u \n", dataRead);
}
Related
Hello I am having a problem with a socket server and client.
The problem is that the messages get mixed up when I send them really fast. When I send them lets say 1 message per second everything runs good, but when I send them 1 message per 40ms they get mixed up.
here is my code for receiving:
std::string* AteneaClient::readSocket () {
std::string finalString = std::string("");
int size = MSG_SIZE;
bool receiving = true;
int timesBufferInc=0;
while (receiving) {
std::string temporalString;
//create an empty buffer
char* RCV_BUFFER = (char*) malloc (size* sizeof(char));
for(int i=0;i<size;i++){
RCV_BUFFER[i]=' ';
}
RCV_BUFFER[size-1]='\0';
int result = recv(sock,RCV_BUFFER,size-1,NULL);
if ( result== SOCKET_ERROR ) {
free(RCV_BUFFER);
return NULL;
}
else if(result<size-1){
receiving=false;
}
temporalString = std::string(RCV_BUFFER);
finalString+=temporalString;
}
return new std::string(finalString);
}
and here is my code for sending:
int sendThread(void* data){
SND_THREAD_DATA* parameters =(SND_THREAD_DATA*)data;
SOCKET* individualSocket = parameters->individualSocket;
std::string * message = parameters->message;
char RCV_BUFFER[MSG_SIZE];
std::string converter;
std::cout <<"(!)Thread: Iniciando sendThread Individual.."<<std::endl;
SOCKET default_socket = *individualSocket;
bool running=true;
while(running){
int length=message->length();
char *cstr = new char[length + 1];
strcpy(cstr, message->c_str());
if(::send(*individualSocket,cstr,length + 1,NULL)==SOCKET_ERROR){
logSendError();
running=false;
}
delete cstr;
Sleep(SLEEPTIME);
}
}
and here is the code when I set up the socket:
void AteneaClient::startUp(){
int iResult = 0;
iResult = WSAStartup(MAKEWORD(2, 2), &WinSockData);
if (iResult != NO_ERROR) {
wprintf(L"(!)Main:WSAStartup() failed with error: %d\n", iResult);
return;
}
ADDR.sin_addr.s_addr= inet_addr(IP);
ADDR.sin_family = AF_INET;
ADDR.sin_port = htons(PORT);
sock = socket(AF_INET,SOCK_STREAM,0);
running=true;
}
Anyone has any idea why socket messages get mixed up?
Thanks!
EDIT:
this is my current receive method with the improvements from Maxim comments:
std::string* AteneaClient::readSocket () {
int HEADER_SIZE=4;
std::string finalString = std::string("");
int sizeFirstBuffer = HEADER_SIZE*sizeof(char);
char* RCV_BUFFER=(char*) malloc(sizeFirstBuffer+1);
//clean new buffer
for(int i=0;i<HEADER_SIZE;i++){
RCV_BUFFER[i]=' ';
}
RCV_BUFFER[sizeFirstBuffer]='\0';
int result = recv(sock,RCV_BUFFER,sizeFirstBuffer,NULL);
//cout << "The Size to read is:" <<RCV_BUFFER << endl;
//now i create a buffer with that size
int sizeThatIHaveToRead= atoi(RCV_BUFFER);
int sizeSecondBuffer = sizeThatIHaveToRead*sizeof(char);
char* RCV_BUFFER_SECOND=(char*) malloc(sizeSecondBuffer+1);
//clean new buffer
for(int i=0;i<sizeSecondBuffer;i++){
RCV_BUFFER_SECOND[i]=' ';
}
RCV_BUFFER_SECOND[sizeSecondBuffer]='\0';
result = recv(sock,RCV_BUFFER_SECOND,sizeSecondBuffer,NULL);
//cout << "RCV_BUFFER_SECOND:" <<RCV_BUFFER_SECOND << endl;
finalString+=RCV_BUFFER_SECOND;
return new std::string(finalString);
}
You are sending strings through stream sockets and expect them to be sent and received atomically, e.g. either nothing is sent/received or the entire string is sent/received. This is not how stream sockets work.
Stream sockets often send only part of your data, so you need to keep sending until all data has been sent. Same is for receiving.
You also need to delimit the messages somehow, otherwise when receiving you won't know when a message ends and the next one starts. The two most common ways are a) prefix messages with their size, b) use a message delimiter (e.g. new-line symbol).
ZeroMQ can do both of these tasks for you: your applications end up sending and receiving complete messages, without you having to implement message framing and sending/receiving on byte level.
The updated code still does not correctly use send and recv calls.
Here is correct usage with functions to send and receive a std::string:
#include <stdexcept>
#include <stdint.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
ssize_t recv_all(int fd, void* buf, size_t buf_len) {
for(size_t len = buf_len; len;) {
ssize_t r = ::recv(fd, buf, len, 0);
if(r <= 0)
return r;
buf = static_cast<char*>(buf) + r;
len -= r;
}
return buf_len;
}
ssize_t send_all(int fd, void const* buf, size_t buf_len) {
for(size_t len = buf_len; len;) {
ssize_t r = ::send(fd, buf, len, 0);
if(r <= 0)
return r;
buf = static_cast<char const*>(buf) + r;
len -= r;
}
return buf_len;
}
void send_string(int fd, std::string const& msg) {
ssize_t r;
// Send message length.
uint32_t len = msg.size();
len = htonl(len); // In network byte order.
if((r = send_all(fd, &len, sizeof len)) < 0)
throw std::runtime_error("send_all 1");
// Send the message.
if((r = send_all(fd, msg.data(), msg.size())) < 0)
throw std::runtime_error("send_all 2");
}
std::string recv_string(int fd) {
ssize_t r;
// Receive message length in network byte order.
uint32_t len;
if((r = recv_all(fd, &len, sizeof len)) <= 0)
throw std::runtime_error("recv_all 1");
len = ntohl(len);
// Receive the message.
std::string msg(len, '\0');
if(len && (r = recv_all(fd, &msg[0], len)) <= 0)
throw std::runtime_error("recv_all 2");
return msg;
}
I want to read all messages that are sent from the client.
I am implementing a tcp server and it receives data. Each message is appended by the size of the message as a header. So Now I can read the header and find the size from that and allocate that much memory for the message to be read later. However, with my very little exposure to C++ this is what I came up with.
How to read all messages ?
void *dothistask(void *socket_desc)
{
int sock = *(int*)socket_desc;
free(socket_desc);
int read_size;
unsigned int x = 4;
char *header = (char*)malloc(sizeof(char) * 4);
char *message;
int index = 0;
long p;
int status;
while(true) {
status = ReadXBytes(sock, 4, header);
if(status == -1)
{
break;
}
message = (char *)malloc(sizeof(char) * 10);
status = ReadXBytes(sock, 10, message);
if(status == -1)
{
break;
}
cout<<"The header is "<<header<<endl;
cout<<"The message is "<<message<<endl;
}
return 0;
}
int ReadXBytes(int socket, unsigned int x, void* buff)
{
char *buffer = (char*)buff;
int bytesRead = 0;
int result;
while (bytesRead < x)
{
result = recv(socket, buffer + bytesRead, x - bytesRead, 0);
if(result == 0)
{
cout<<"Client disconnected"<<endl;
fflush(stdout);
return -1;
}
else if( result == -1)
{
perror("recv failed");
return -1;
}
bytesRead += result;
}
return 0;
}
Read that it is ideal to read the header first and then read the message. I am able to do this once but I want to do this over a repeated period of time, basically forever, till the client disconnects.
Thank you! for the help!
To read the message, you have
ReadXBytes(sock, 10, message);
but it should be something like
ReadXBytes(sock, *((int*)header), message);
depending on the content of header. As you have a hard-coded 10 in there, you will only ever read 10 bytes. You will also have to adjust the malloc accordingly to not only allocate 10 bytes.
Im trying to send and receive 2 data back to back on tcp socket. Protocol is written below.
Client send data
On receiving the data on sever it sends back to client
Now using below client code I'm not able to get 2nd data and I think the 'Recv' function doing something wrong. Below is the code snippet.
int Recv(char* buffer, int size)
{
int total = 0, n = 0;
while((n = ::recv(m_hSocket, buffer+total, size-total-1, 0)) > 0)
{
total += n;
}
buffer[total] = 0;
return total;
}
int SendAndReceiveData()
{
//CStringA cstData :: this data getting filled by some other code. Ignore!
//Send data
char chSendBuff[256];
memset(chSendBuff, 0, sizeof(chSendBuff));
sprintf_s(chSendBuff, sizeof(chSendBuff), "%s", (LPCTSTR)cstData);
send(m_hSocket, chSendBuff, (int)strlen(chSendBuff), 0);
//Read response
char chRecvBuff[256];
memset(chRecvBuff, 0, sizeof(chRecvBuff));
int iRet = Recv(chRecvBuff, 256);
}
Your receive function should look like this:
int receive(int sockfd, void *buf, size_t len, int flags)
{
size_t toread = len;
char *bufptr = (char*) buf;
while (toread > 0)
{
ssize_t rsz = recv(sockfd, bufptr, toread, flags);
if (rsz <= 0)
return rsz; /* Error or other end closed connection */
toread -= rsz; /* Read less next time */
bufptr += rsz; /* Next buffer position to read into */
}
return len;
}
I will rephrase the whole question here so that it is answerable.
I am able to copy binary file perfectly in the same machine not using sockets but just making a simple copy function. Trying to implement this code for copying onto a TCP/IP connection but can't get it to work.
FILE *filehandle = fopen("imagefile.jpg", "rb");
FILE *dest =fopen("imagecopy.jpg", "wb"); // copied image file
fseek(filehandle, 0, SEEK_END);
unsigned long filesize = ftell(filehandle);
char *buffer = (char*)malloc(sizeof(char)*filesize);
rewind(filehandle);
int bytesread = fread(buffer, sizeof(char), filesize, filehandle);
for( int i=0; i<filesize; i++ )
{
fputc(buffer[i], filehandle); // copies all the contents to dest
}
The code above works perfectly for copying an image file in the computer but when implemented to copy on server, it is difficult to go about it.
I am trying to send an image file from a server to a client both which have been made manually in C. The length of the file to be sent by the server is only known to the server when it's sending the file so the buffer is dynamically generated in the server, something like this:
SERVER
fseek(filehandle, 0, SEEK_END);
long filesize = ftell(filehandle); // file could be 11000bytes
char *buffer = (char*)malloc(sizeof(char)*filesize); // char buffer with 11000 bytes to store the data from the file.
// then I call the send() function
rewind(filehandle); // go back to beginning
send(clientsocket, buffer, filesize, 0); // this is being sent perfectly, no errors because in the actual code, I am checking for errors
CLIENT
// here is where I don't understand how to dynamically allocate the 11000 bytes to store the data in a client buffer
// the filesize is not necessarily going to be 11000 so need to dynamically allocate
// I did the following:
#define BUFSIZE 10
FILE *filehandle = fopen("imagefile.jpg", "wb"); // image file created by client
char *buffer = (char*)malloc(sizeof(char)*BUFSIZE);
int bytesread = recv(buffer, 1, strlen(buffer), 0);
if( bytesread > 0 )
{
printf("Bytes read: %d\n", bytesread); // bytes read is 5
printf("Buffer: %s\n", buffer); // but buffer shows all the binary text like it normally would
// when I try to store buffer in a file, it doesn't put full buffer because only 5 characters are written
for( int i=0; i<bytesread; i++ )
{
fputc(buffer[i], filehandle); // this doesn't create full image
}
}
How can I dynamically allocate the 11000 bytes sent by the server?
You need to loop both the sending and receiving. Neither send() nor recv() are guaranteed to send/read as many bytes as you requested.
You also should send the file size before the file data so the receiver knows how many bytes to expect and when to stop reading.
Try something more like this:
SERVER
bool senddata(SOCKET sock, void *buf, int buflen)
{
unsigned char *pbuf = (unsigned char *) buf;
while (buflen > 0)
{
int num = send(sock, pbuf, buflen, 0);
if (num == SOCKET_ERROR)
{
if (WSAGetLastError() == WSAEWOULDBLOCK)
{
// optional: use select() to check for timeout to fail the send
continue;
}
return false;
}
pbuf += num;
buflen -= num;
}
return true;
}
bool sendlong(SOCKET sock, long value)
{
value = htonl(value);
return senddata(sock, &value, sizeof(value));
}
bool sendfile(SOCKET sock, FILE *f)
{
fseek(f, 0, SEEK_END);
long filesize = ftell(f);
rewind(f);
if (filesize == EOF)
return false;
if (!sendlong(sock, filesize))
return false;
if (filesize > 0)
{
char buffer[1024];
do
{
size_t num = min(filesize, sizeof(buffer));
num = fread(buffer, 1, num, f);
if (num < 1)
return false;
if (!senddata(sock, buffer, num, 0))
return false;
filesize -= num;
}
while (filesize > 0);
}
return true;
}
FILE *filehandle = fopen("imagefile.jpg", "rb");
if (filehandle != NULL)
{
sendfile(clientsocket, filehandle);
fclose(filehandle);
}
CLIENT
bool readdata(SOCKET sock, void *buf, int buflen)
{
unsigned char *pbuf = (unsigned char *) buf;
while (buflen > 0)
{
int num = recv(sock, pbuf, buflen, 0);
if (num == SOCKET_ERROR)
{
if (WSAGetLastError() == WSAEWOULDBLOCK)
{
// optional: use select() to check for timeout to fail the read
continue;
}
return false;
}
else if (num == 0)
return false;
pbuf += num;
buflen -= num;
}
return true;
}
bool readlong(SOCKET sock, long *value)
{
if (!readdata(sock, value, sizeof(value)))
return false;
*value = ntohl(*value);
return true;
}
bool readfile(SOCKET sock, FILE *f)
{
long filesize;
if (!readlong(sock, &filesize))
return false;
if (filesize > 0)
{
char buffer[1024];
do
{
int num = min(filesize, sizeof(buffer));
if (!readdata(sock, buffer, num))
return false;
int offset = 0;
do
{
size_t written = fwrite(&buffer[offset], 1, num-offset, f);
if (written < 1)
return false;
offset += written;
}
while (offset < num);
filesize -= num;
}
while (filesize > 0);
}
return true;
}
FILE *filehandle = fopen("imagefile.jpg", "wb");
if (filehandle != NULL)
{
bool ok = readfile(clientsocket, filehandle);
fclose(filehandle);
if (ok)
{
// use file as needed...
}
else
remove("imagefile.jpg");
}
We could avoid the header that contains the image size, but we just read to the end of the sent data. About the buffer size, we could use a fixed number such as 10 * 1024, when we received some data from the server, we just save it into a file according to the actual received data length.
// please open a file ...
FILE * fp;
// ...
const int LENGTH = 10 * 1024;
int len = 0;
char * buffer = (char *)malloc(LENGTH);
while ((len = recv(socket, buffer, LENGTH, 0)) > 0) {
fwrite(buffer, 1, len, fp);
}
free(buffer);
// close the file
#T.C: I guess we cannot allocate a buffer according to the size sent from the server in case the image is too large to save inside the client's memory. Not mention the server is fake, and intended to make any attack.
Hello I am having a problem with a socket server and client.
The problem is that the messages get mixed up when I send them really fast. When I send them lets say 1 message per second everything runs good, but when I send them 1 message per 40ms they get mixed up.
here is my code for receiving:
std::string* AteneaClient::readSocket () {
std::string finalString = std::string("");
int size = MSG_SIZE;
bool receiving = true;
int timesBufferInc=0;
while (receiving) {
std::string temporalString;
//create an empty buffer
char* RCV_BUFFER = (char*) malloc (size* sizeof(char));
for(int i=0;i<size;i++){
RCV_BUFFER[i]=' ';
}
RCV_BUFFER[size-1]='\0';
int result = recv(sock,RCV_BUFFER,size-1,NULL);
if ( result== SOCKET_ERROR ) {
free(RCV_BUFFER);
return NULL;
}
else if(result<size-1){
receiving=false;
}
temporalString = std::string(RCV_BUFFER);
finalString+=temporalString;
}
return new std::string(finalString);
}
and here is my code for sending:
int sendThread(void* data){
SND_THREAD_DATA* parameters =(SND_THREAD_DATA*)data;
SOCKET* individualSocket = parameters->individualSocket;
std::string * message = parameters->message;
char RCV_BUFFER[MSG_SIZE];
std::string converter;
std::cout <<"(!)Thread: Iniciando sendThread Individual.."<<std::endl;
SOCKET default_socket = *individualSocket;
bool running=true;
while(running){
int length=message->length();
char *cstr = new char[length + 1];
strcpy(cstr, message->c_str());
if(::send(*individualSocket,cstr,length + 1,NULL)==SOCKET_ERROR){
logSendError();
running=false;
}
delete cstr;
Sleep(SLEEPTIME);
}
}
and here is the code when I set up the socket:
void AteneaClient::startUp(){
int iResult = 0;
iResult = WSAStartup(MAKEWORD(2, 2), &WinSockData);
if (iResult != NO_ERROR) {
wprintf(L"(!)Main:WSAStartup() failed with error: %d\n", iResult);
return;
}
ADDR.sin_addr.s_addr= inet_addr(IP);
ADDR.sin_family = AF_INET;
ADDR.sin_port = htons(PORT);
sock = socket(AF_INET,SOCK_STREAM,0);
running=true;
}
Anyone has any idea why socket messages get mixed up?
Thanks!
EDIT:
this is my current receive method with the improvements from Maxim comments:
std::string* AteneaClient::readSocket () {
int HEADER_SIZE=4;
std::string finalString = std::string("");
int sizeFirstBuffer = HEADER_SIZE*sizeof(char);
char* RCV_BUFFER=(char*) malloc(sizeFirstBuffer+1);
//clean new buffer
for(int i=0;i<HEADER_SIZE;i++){
RCV_BUFFER[i]=' ';
}
RCV_BUFFER[sizeFirstBuffer]='\0';
int result = recv(sock,RCV_BUFFER,sizeFirstBuffer,NULL);
//cout << "The Size to read is:" <<RCV_BUFFER << endl;
//now i create a buffer with that size
int sizeThatIHaveToRead= atoi(RCV_BUFFER);
int sizeSecondBuffer = sizeThatIHaveToRead*sizeof(char);
char* RCV_BUFFER_SECOND=(char*) malloc(sizeSecondBuffer+1);
//clean new buffer
for(int i=0;i<sizeSecondBuffer;i++){
RCV_BUFFER_SECOND[i]=' ';
}
RCV_BUFFER_SECOND[sizeSecondBuffer]='\0';
result = recv(sock,RCV_BUFFER_SECOND,sizeSecondBuffer,NULL);
//cout << "RCV_BUFFER_SECOND:" <<RCV_BUFFER_SECOND << endl;
finalString+=RCV_BUFFER_SECOND;
return new std::string(finalString);
}
You are sending strings through stream sockets and expect them to be sent and received atomically, e.g. either nothing is sent/received or the entire string is sent/received. This is not how stream sockets work.
Stream sockets often send only part of your data, so you need to keep sending until all data has been sent. Same is for receiving.
You also need to delimit the messages somehow, otherwise when receiving you won't know when a message ends and the next one starts. The two most common ways are a) prefix messages with their size, b) use a message delimiter (e.g. new-line symbol).
ZeroMQ can do both of these tasks for you: your applications end up sending and receiving complete messages, without you having to implement message framing and sending/receiving on byte level.
The updated code still does not correctly use send and recv calls.
Here is correct usage with functions to send and receive a std::string:
#include <stdexcept>
#include <stdint.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
ssize_t recv_all(int fd, void* buf, size_t buf_len) {
for(size_t len = buf_len; len;) {
ssize_t r = ::recv(fd, buf, len, 0);
if(r <= 0)
return r;
buf = static_cast<char*>(buf) + r;
len -= r;
}
return buf_len;
}
ssize_t send_all(int fd, void const* buf, size_t buf_len) {
for(size_t len = buf_len; len;) {
ssize_t r = ::send(fd, buf, len, 0);
if(r <= 0)
return r;
buf = static_cast<char const*>(buf) + r;
len -= r;
}
return buf_len;
}
void send_string(int fd, std::string const& msg) {
ssize_t r;
// Send message length.
uint32_t len = msg.size();
len = htonl(len); // In network byte order.
if((r = send_all(fd, &len, sizeof len)) < 0)
throw std::runtime_error("send_all 1");
// Send the message.
if((r = send_all(fd, msg.data(), msg.size())) < 0)
throw std::runtime_error("send_all 2");
}
std::string recv_string(int fd) {
ssize_t r;
// Receive message length in network byte order.
uint32_t len;
if((r = recv_all(fd, &len, sizeof len)) <= 0)
throw std::runtime_error("recv_all 1");
len = ntohl(len);
// Receive the message.
std::string msg(len, '\0');
if(len && (r = recv_all(fd, &msg[0], len)) <= 0)
throw std::runtime_error("recv_all 2");
return msg;
}