C++ Boost UDP receiver fails when put into thread - c++

I have a UDP receiver that works. The code is here:
#include <array>
#include <iostream>
#include <string>
#include <boost/asio.hpp>
std::string getMyIp()
{
std::string result;
try
{
boost::asio::io_service netService;
boost::asio::ip::udp::resolver resolver(netService);
boost::asio::ip::udp::udp::resolver::query query(boost::asio::ip::udp::v4(), "google.com", "");
boost::asio::ip::udp::udp::resolver::iterator endpoints = resolver.resolve(query);
boost::asio::ip::udp::udp::endpoint ep = *endpoints;
boost::asio::ip::udp::udp::socket socket(netService);
socket.connect(ep);
boost::asio::ip::address addr = socket.local_endpoint().address();
result = addr.to_string();
//std::cout << "My IP according to google is: " << results << std::endl;
}
catch (std::exception& e)
{
std::cerr << "Could not deal with socket. Exception: " << e.what() << std::endl;
}
return result;
}
class receiver
{
private:
boost::asio::ip::udp::socket socket_;
boost::asio::ip::udp::endpoint sender_endpoint_;
std::array<char, 1024> data_;
public:
receiver(boost::asio::io_service& io_service,
const boost::asio::ip::address& listen_address,
const boost::asio::ip::address& multicast_address,
unsigned short multicast_port = 13000)
: socket_(io_service)
{
// Create the socket so that multiple may be bound to the same address.
boost::asio::ip::udp::endpoint listen_endpoint(listen_address, multicast_port);
socket_.open(listen_endpoint.protocol());
socket_.set_option(boost::asio::ip::udp::socket::reuse_address(true));
socket_.bind(listen_endpoint);
// Join the multicast group.
socket_.set_option(boost::asio::ip::multicast::join_group(multicast_address));
do_receive();
}
private:
void do_receive()
{
socket_.async_receive_from(boost::asio::buffer(data_), sender_endpoint_, [this](boost::system::error_code ec, std::size_t length)
{
if (!ec)
{
std::cout.write(data_.data(), length);
std::cout << std::endl;
do_receive();
}
});
}
};
int main(int argc, char* argv[])
{
try
{
boost::asio::io_service io_service;
receiver r(io_service, boost::asio::ip::make_address(getMyIp()), boost::asio::ip::make_address("224.0.0.0"), 13000);
io_service.run();
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "\n";
}
return 0;
}
I want to put the receiver code into a thread inside a class so I can do other things beside it:
#define _CRT_SECURE_NO_WARNINGS
#include <ctime>
#include <iostream>
#include <string>
#include <queue>
#include <boost/array.hpp>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/asio.hpp>
#include <boost/lexical_cast.hpp>
#include <boost/thread.hpp>
#include <boost/thread/thread.hpp>
#include <boost/chrono.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
using boost::asio::ip::udp;
using std::cout;
using std::cin;
using std::endl;
using std::string;
using namespace std;
std::string getMyIp()
{
std::string result;
try
{
boost::asio::io_service netService;
boost::asio::ip::udp::resolver resolver(netService);
boost::asio::ip::udp::udp::resolver::query query(boost::asio::ip::udp::v4(), "google.com", "");
boost::asio::ip::udp::udp::resolver::iterator endpoints = resolver.resolve(query);
boost::asio::ip::udp::udp::endpoint ep = *endpoints;
boost::asio::ip::udp::udp::socket socket(netService);
socket.connect(ep);
boost::asio::ip::address addr = socket.local_endpoint().address();
result = addr.to_string();
//std::cout << "My IP according to google is: " << results << std::endl;
}
catch (std::exception& e)
{
std::cerr << "Could not deal with socket. Exception: " << e.what() << std::endl;
}
return result;
}
class UdpReceiver
{
private:
boost::asio::ip::udp::socket socket_;
boost::asio::ip::udp::endpoint sender_endpoint_;
std::array<char, 1024> data_;
string address_send, address_recv;
unsigned short port_send, port_recv;
boost::thread_group threads; // thread group
boost::thread* thread_main; // main thread
boost::thread* thread_receive; // receive thread
boost::thread* thread_send; // get/send thread
boost::mutex stopMutex;
bool initialize = false;
bool stop, showBroadcast;
int i_send, i_recv, i_operator,
interval_send, interval_recv, interval_operator,
mode;
string message_send, message_recv;
string message_STOP = "STOP";
public:
// constructor
UdpReceiver(boost::asio::io_service& io_service, std::string address, unsigned short port, int interval, int mode, bool show = false)
: socket_(io_service),
showBroadcast(show)
{
initialize = false;
Initialize(io_service, show);
}
UdpReceiver(boost::asio::io_service& io_service, bool show = false)
: socket_(io_service),
showBroadcast(show)
{
Initialize(io_service, show);
}
// destructor
~UdpReceiver()
{
// show exit message
cout << "Exiting UDP Core." << endl;
}
// initialize
void Initialize(boost::asio::io_service& io_service, bool show = false)
{
if (initialize == false)
{
GetMode(true);
GetInfo(true);
}
CreateEndpoint(io_service);
CreateThreads();
stop = false;
showBroadcast = show;
i_send = 0;
i_recv = 0;
i_operator = 0;
message_send.clear();
message_recv.clear();
initialize = true; // clear flag
}
void GetMode(bool default_value = false)
{
std::string input;
if (default_value)
{
mode = 0;
}
else
{
string prompt = "Set mode:\n0/other - Listen\n1 - Send\nEnter your choice: ";
cout << prompt;
getline(cin, input);
try
{
mode = stoi(input);
// set default mode to Listen
if (mode > 1)
mode = 0;
}
catch (exception ec)
{
cout << "Error converting mode: " << ec.what() << endl;
Stop();
}
}
}
void GetInfo(bool default_value = false)
{
// always called after GetMode()
string address;
unsigned short port;
int interval;
if (default_value)
{
address = getMyIp();
port = 13000;
interval = 500;
}
switch (mode)
{
case 0:
address_recv = address;
port_recv = port;
interval_recv = interval;
break;
case 1:
address_send = address;
port_send = port;
interval_send = interval;
break;
default:
// already set to 0 in GetMode()
break;
}
}
void CreateEndpoint(boost::asio::io_service& io_service)
{
// Create the socket so that multiple may be bound to the same address.
boost::asio::ip::udp::endpoint listen_endpoint(boost::asio::ip::address::from_string(address_recv), port_recv);
socket_.open(listen_endpoint.protocol());
socket_.set_option(boost::asio::ip::udp::socket::reuse_address(true));
socket_.bind(listen_endpoint);
// Join the multicast group.
socket_.set_option(boost::asio::ip::multicast::join_group(boost::asio::ip::address::from_string("224.0.0.0")));
}
void CreateThreads()
{
thread_main = new boost::thread(boost::ref(*this));
interval_operator = 500; // default value
switch (mode)
{
case 0:
thread_receive = new boost::thread(&UdpReceiver::Callable_Receive, this);
threads.add_thread(thread_receive);
break;
default:
// already set to 0 in GetMode()
break;
}
}
// start the threads
void Start()
{
// Wait till they are finished
threads.join_all();
}
// stop the threads
void Stop()
{
// warning message
cout << "Stopping all threads." << endl;
// signal the threads to stop (thread-safe)
stopMutex.lock();
stop = true;
stopMutex.unlock();
// wait for the threads to finish
thread_main->interrupt(); // in case not interrupted by operator()
threads.interrupt_all();
threads.join_all();
// close socket after everything closes
//socketPtr->close();
socket_.close();
}
void Callable_Receive()
{
while (!stop)
{
stopMutex.lock();
socket_.async_receive_from(boost::asio::buffer(data_), sender_endpoint_, [this](boost::system::error_code ec, std::size_t length)
{
if (!ec)
{
//cout << message_recv << endl;
std::cout.write(data_.data(), length);
std::cout << std::endl;
Callable_Receive();
}
});
stopMutex.unlock();
//cout << i_recv << endl;
++i_recv;
}
}
// Thread function
void operator () ()
{
while (!stop)
{
if (message_send == message_STOP)
{
try
{
this->Stop();
}
catch (exception e)
{
cout << e.what() << endl;
}
}
boost::this_thread::sleep(boost::posix_time::millisec(interval_operator));
boost::this_thread::interruption_point();
}
}
};
int main()
{
try
{
boost::asio::io_service io_service;
UdpReceiver mt(io_service, false);
mt.Start();
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "\n";
}
}
The async receive is inside Callable_Receive(), which is inside by thread_receive. I can see that thread running when the counter is printed on screen (which I comment out). However, the async_receive_from() never receives anything. Could someone tell me why this happens?

You have probably deadlock in Callable_Receive. In thread with Callable_Receive as body of thread you are calling stopMutex.lock before invoking async_receive_from function. async_receive_from returns immediately, but we don't know when lambda object passed as third paremeter to async_receive_from will be called. When body of lambda object is executed, you are calling Callable_Receive function, if stopMutex was locked (thread with Callable_Receive is still running and next iteration in while loop is being done) and you try to lock it again, you would get deadlock - on boost::mutex you cannot call lock method while mutex is already being locked by the same thread.
You should read about boost::recursive_mutex if you want to resolve this issue.

Related

Asio async_read_until EOF Error in Asynchronous TCP Server

when I build it, and running server and then run client, that appear a error
error code = 2, error message = End of file
when I code synchronous tcp server it's work ok;
thanks
full client code
#include <boost/predef.h> // Tools to identify the os
#ifdef BOOST_OS_WINDOWS
#define _WIN32_WINNT 0x0501
#if _WIN32_WINNT <= 0x0502
#define BOOST_ASIO_DISABLE_TOCP
#define BOOST_ASIO_ENABLE_CANCELIO
#endif
#endif
#include <boost/asio.hpp>
#include <mutex>
#include <thread>
#include <memory>
#include <iostream>
#include <map>
using namespace boost;
typedef void(*Callback) (unsigned int request_id, const std::string& response, const system::error_code& ec);
struct Session{
Session(asio::io_service& ios, const std::string& raw_ip_address, unsigned short port_num, const std::string& request, unsigned int id, Callback callback) : m_sock(ios), m_ep(asio::ip::address::from_string(raw_ip_address),port_num), m_request(request), m_id(id), m_callback(callback), m_was_cancelled(false) {}
asio::ip::tcp::socket m_sock;
asio::ip::tcp::endpoint m_ep; // Remote endpoint
std::string m_request;
// streambuf where the response will be stored.
asio::streambuf m_response_buf;
std::string m_response; // Response represented as a string
system::error_code m_ec;
unsigned int m_id;
Callback m_callback;
bool m_was_cancelled;
std::mutex m_cancel_guard;
};
class AsyncTCPClient : public boost::asio::noncopyable {
public:
AsyncTCPClient(){
m_work.reset(new boost::asio::io_service::work(m_ios));
m_thread.reset(new std::thread([this](){
m_ios.run();
}));
}
void emulateLongComputationOp( unsigned int duration_sec, const std::string& raw_ip_address, unsigned short port_num, Callback callback, unsigned int request_id){
std::string request = "EMULATE_LONG_CALC_OP " + std::to_string(duration_sec) + "\n";
std::cout << "Request: " << request << std::endl;
std::shared_ptr<Session> session = std::shared_ptr<Session> (new Session(m_ios, raw_ip_address, port_num, request, request_id, callback));
session->m_sock.open(session->m_ep.protocol());
// active sessions list can be accessed from multiple thread, we guard it with a mutex to avoid data coruption
std::unique_lock<std::mutex> lock(m_active_sessions_guard);
m_active_sessions[request_id] = session;
lock.unlock();
session->m_sock.async_connect(session->m_ep, [this, session](const system::error_code& ec) {
if (ec.value() != 0) {
session->m_ec = ec;
onRequestComplete(session);
return;
}
std::unique_lock<std::mutex> cancel_lock(session->m_cancel_guard);
if (session->m_was_cancelled) {
onRequestComplete(session);
return;
}
asio::async_write(session->m_sock, asio::buffer(session->m_request), [this, session](const boost::system::error_code &ec, std::size_t bytes_transferred) {
if (ec.value() != 0) {
session->m_ec = ec;
onRequestComplete(session);
return;
}
std::unique_lock<std::mutex> cancel_lock(session->m_cancel_guard);
if (session->m_was_cancelled) {
onRequestComplete(session);
return;
}
asio::async_read_until(session->m_sock, session->m_response_buf, '\n',
[this, session](const boost::system::error_code &ec,
std::size_t bytes_transferred) {
if (ec.value() != 0) {
session->m_ec = ec;
} else {
std::istream strm(&session->m_response_buf);
std::getline(strm, session->m_response);
}
onRequestComplete(session);
});
});
});
};
// Cancels the request
void cancelRequest(unsigned int request_id){
std::unique_lock<std::mutex> lock(m_active_sessions_guard);
auto it = m_active_sessions.find(request_id);
if(it != m_active_sessions.end()){
std::unique_lock<std::mutex> cancel_lock(it->second->m_cancel_guard);
it->second->m_was_cancelled = true;
it->second->m_sock.cancel();
}
}
void close(){
// Destroy work object
m_work.reset(NULL);
// wait for the I/O thread tot exit
m_thread->join();
}
private:
void onRequestComplete(std::shared_ptr<Session> session){
// shutting down the connection, we don't care about the error code if function failed
boost::system::error_code ignored_ec;
session->m_sock.shutdown(asio::ip::tcp::socket::shutdown_both, ignored_ec);
// remove session from the map of active sessions
std::unique_lock<std::mutex> lock(m_active_sessions_guard);
auto it = m_active_sessions.find(session->m_id);
if(it != m_active_sessions.end()){
m_active_sessions.erase(it);
}
lock.unlock();
boost::system::error_code ec;
if(session->m_ec.value() == 0 && session->m_was_cancelled){
ec = asio::error::operation_aborted;
}else{
ec = session->m_ec;
}
session->m_callback(session->m_id, session->m_response, ec);
};
private:
asio::io_service m_ios;
std::map<int, std::shared_ptr<Session>> m_active_sessions;
std::mutex m_active_sessions_guard;
std::unique_ptr<boost::asio::io_service::work> m_work;
std::unique_ptr<std::thread> m_thread;
};
void handler(unsigned int request_id, const std::string& response, const system::error_code& ec){
if(ec.value() == 0){
std::cout << "Request #" << request_id << " has completed. Reponse: "<< response << std::endl;
}else if(ec == asio::error::operation_aborted){
std::cout << "Request #" << request_id << " has been cancelled by the user. " << std::endl;
}else{
std::cout << "Request #" << request_id << " failed! Error code = " << ec.value() << ". Error Message = " << ec.message() << std::endl;
}
return;
}
int main(){
try{
AsyncTCPClient client;
// emulate the user's behavior
client.emulateLongComputationOp(10, "127.0.0.1", 3333, handler, 1);
std::this_thread::sleep_for(std::chrono::seconds(60));
// another request with id 2
client.emulateLongComputationOp(11, "127.0.0.1", 3334, handler, 2);
// cancel request 1
client.cancelRequest(1);
std::this_thread::sleep_for(std::chrono::seconds(6));
// another request with id 3
client.emulateLongComputationOp(12, "127.0.0.1", 3335, handler, 3);
std::this_thread::sleep_for(std::chrono::seconds(15));
// exit the application
client.close();
}
catch(system::system_error &e){
std::cout << "Error occured! Error code = " << e.code() << ". Message: " << e.what();
return e.code().value();
}
return 0;
}
full server code
#include <boost/asio.hpp>
#include <thread>
#include <atomic>
#include <memory>
#include <iostream>
using namespace boost;
class Service {
public:
Service(std::shared_ptr<asio::ip::tcp::socket> sock) : m_sock(sock) {}
void StartHandling() {
asio::async_read_until(*m_sock.get(), m_request, '\n', [this](const boost::system::error_code& ec, std::size_t bytes_transferred){
onRequestReceived(ec, bytes_transferred);
});
std::istream is(&m_request);
std::string line;
std::getline(is, line);
std::cout << "m_request: " << line << std::endl;
}
private:
void onRequestReceived(const boost::system::error_code& ec, std::size_t bytes_transfered){
std::cout << "ec.value : " << ec.value() << std::endl;
if (ec.value() != 0){
std::cout << "Error occurred! Error code = " << ec.value() << ".Message: " << ec.message();
onFinish();
return;
}
// Process the request
asio::async_write(*m_sock.get(), asio::buffer(m_response), [this](const boost::system::error_code& ec, std::size_t bytes_transferred){
onResponseSent(ec, bytes_transferred);
});
}
void onResponseSent(const boost::system::error_code& ec, std::size_t bytes_transferred){
if(ec.value() != 0){
std::cout << "Error occurred! Error code = " << ec.value() << ". Message: " << ec.message();
}
onFinish();
}
// cleanup
void onFinish(){
delete this;
}
std::string ProcessingRequest(asio::streambuf& request){
// parse the request, process it and prepare the request
// Emulating CPU-consuming operations
int i = 0;
while (i != 1000){
i++;
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
std::string response = "Response\n";
return response;
}
std::shared_ptr<asio::ip::tcp::socket> m_sock;
std::string m_response;
asio::streambuf m_request;
};
class Acceptor {
public:
Acceptor(asio::io_service& ios, unsigned short port_num) : m_ios(ios), m_acceptor(m_ios, asio::ip::tcp::endpoint(asio::ip::address_v4::any(), port_num)), m_isStopped(
false) {}
// Start accepting incoming connection request.
void Start(){
m_acceptor.listen();
InitAccept();
}
void Stop() {
m_isStopped.store(true);
}
private:
void InitAccept() {
std::shared_ptr<asio::ip::tcp::socket> sock(new asio::ip::tcp::socket(m_ios));
m_acceptor.async_accept(*sock.get(), [this, sock](const boost::system::error_code& error){
onAccept(error, sock);
});
}
void onAccept(const boost::system::error_code& ec, std::shared_ptr<asio::ip::tcp::socket> sock){
if(ec.value() == 0){
(new Service(sock))->StartHandling();
}else{
std::cout << "Error occurred! Error code = " << ec.value() << ". Message: " << ec.message();
}
// Init next accept operation if acceptor has not been stopped yet
if(!m_isStopped.load()){
InitAccept();
}else{
// free resources
m_acceptor.close();
}
}
private:
asio::io_service& m_ios;
asio::ip::tcp::acceptor m_acceptor;
std::atomic<bool> m_isStopped;
};
class Server{
public:
Server() {
m_work.reset(new asio::io_service::work(m_ios));
}
// Start the server
void Start(unsigned short port_num, unsigned int thread_pool_size){
assert(thread_pool_size > 0);
// Create and start Acceptor
acc.reset(new Acceptor(m_ios, port_num));
acc->Start();
// Create specified number of thread and add them to the pool
for(unsigned int i = 0; i < thread_pool_size; i++){
std::cout << "Thread " << i << " Running !";
std::unique_ptr<std::thread> th(new std::thread([this](){
m_ios.run();
}));
m_thread_pool.push_back(std::move(th));
}
}
// Stop the Server
void Stop(){
acc->Stop();
m_ios.stop();
for(auto& th : m_thread_pool){
th->join();
}
}
private:
asio::io_service m_ios;
std::unique_ptr<asio::io_service::work> m_work;
std::unique_ptr<Acceptor> acc;
std::vector<std::unique_ptr<std::thread>> m_thread_pool;
};
const unsigned int DEFAULT_THREAD_POOL_SIZE = 2;
int main(){
unsigned short port_num = 3333;
try{
Server srv;
unsigned int thread_pool_size = std::thread::hardware_concurrency() * 2;
if (thread_pool_size == 0){
thread_pool_size = DEFAULT_THREAD_POOL_SIZE;
}
srv.Start(port_num, thread_pool_size);
std::this_thread::sleep_for(std::chrono::seconds(60));
srv.Stop();
}
catch(system::system_error &e){
std::cout << "Error occurred! Error code = " << e.code() << ". Message: " << e.what();
}
return 0;
}
The server closes the connection after sending the (empty) response. That leads to EOF on the client, naturally. Just handle it.
There's loads of code smells
delete this; is an abomination, just make Service shared_from_this.
No need to use shared_ptrs other than that
When you use smart pointers, use them. Don't "convert to raw pointer" just to dereference (so *m_socket instead of *m_socket.get()).
In fact, there should be no need to use new, delete or get() in your code
You are accessing the m_request immediately after async_read_until which is too early,
it is a data race (so Undefined Behaviour)
it doesn't get the request, because async_read_until didn't complete yet.
So move that code into onRequestReceived at a minimum
It's pretty unnecessary to use an istream to read the line from the request when you already have bytes_transferred. I'd suggest
if (bytes_transferred) {
std::string line(m_request.data().data(), bytes_transferred - 1);
m_request.consume(bytes_transferred);
std::cout << "request: " << line << std::endl;
}
Or even:
std::cout << "request: ";
std::cout.write(asio::buffer_cast<char const*>(m_request.data()),
bytes_transferred - 1);
m_request.consume(bytes_transferred);
Or, if you indeed wanted to show the entire m_request, simply
std::cout << "m_request: " << &m_request << std::endl;
Note that read_until may read more than just including the delimiter; for your safety you might want to validate that no other data is trailing, or process it as well
Never switch on error_code::value(), that loses the error category, which is essential to interpret error codes.
Why unique_ptr for each thread? Just a deque<thread>:
while (thread_pool_size--)
m_thread_pool.emplace_back([this] { m_ios.run(); });
But see Should the exception thrown by boost::asio::io_service::run() be caught?
Why unique_ptr for acceptor?
Why a separate class for acceptor? It's not like the server allows more than 1
why a vector of threads anyways? Prefer boost::thread_group
why a manual thread pool? Prefer asio::thread_pool - which already uses the hardware_concurrency if available
In terms of review, the TCPAsyncClient looks like an attempt to implement async_result protocol. It misses the mark on many points. So I'll just point to something like how do i return the response back to caller asynchronously using a final callback dispatched from on_read handler? or How do I make this HTTPS connection persistent in Beast?. They have pretty similar interfaces (perhaps except for the cancellation, if I remember correctly).
Fixed/Return Demo
Here's the completed sample. It includes request parsing, so the server waits the actual amount of time requested.
I scaled all the times down 10x so it can complete online.
Client and server are in single source. Starting with:
./sotest&
./sotest client
wait
Completes both in 6 seconds (see screengrab below)
Live On Coliru
#include <boost/asio.hpp>
#include <boost/spirit/home/x3.hpp> // for request parsing
#include <iomanip>
#include <iostream>
#include <map>
#include <mutex>
#include <thread>
namespace asio = boost::asio;
using asio::ip::tcp;
using boost::system::error_code;
using namespace std::chrono_literals;
using std::this_thread::sleep_for;
/////// server //////////////////////////////////////////////////////////
struct Service : std::enable_shared_from_this<Service> {
Service(tcp::socket sock) : m_sock(std::move(sock)) {}
void StartHandling() {
async_read_until(
m_sock, asio::dynamic_buffer(m_request), '\n',
[this, self = shared_from_this()](error_code ec, size_t bytes) {
onRequestReceived(ec, bytes);
});
}
private:
void onRequestReceived(error_code ec, size_t /*bytes*/) {
std::cout << "onRequestReceived: " << ec.message() << std::endl;
if (ec)
return;
// Process the request
m_response = ProcessingRequest(m_request);
async_write(
m_sock, asio::buffer(m_response),
[this, self = shared_from_this()](error_code ec, size_t bytes) {
onResponseSent(ec, bytes);
});
}
void onResponseSent(error_code ec, size_t /*bytes*/) {
std::cout << "onResponseSent: " << ec.message() << std::endl;
}
std::string static ProcessingRequest(std::string request) {
std::cout << "request: " << request << std::endl;
// parse the request, process it and prepare the response
namespace x3 = boost::spirit::x3;
double value;
if (parse(request.begin(), request.end(),
"EMULATE_LONG_CALC_OP " >> x3::double_ >> "s" >> x3::eol >> x3::eoi,
value)) //
{
// Emulating time-consuming operation
sleep_for(1.0s * value);
return "Waited " + std::to_string(value) + "s\n";
}
return "Unknown request\n";
}
tcp::socket m_sock;
std::string m_request, m_response;
};
struct Server {
Server(asio::any_io_executor ex, uint16_t port_num)
: m_acceptor{ex, {{}, port_num}} {
m_acceptor.listen();
accept_loop();
}
void Stop() { m_acceptor.cancel(); }
private:
void accept_loop() {
m_acceptor.async_accept([this](error_code ec, tcp::socket sock) {
std::cout << "OnAccept: " << ec.message() << std::endl;
if (!ec) {
std::make_shared<Service>(std::move(sock))->StartHandling();
accept_loop();
}
//m_acceptor.close();
});
}
tcp::acceptor m_acceptor;
};
void server(uint16_t port) try {
asio::thread_pool io;
Server srv{io.get_executor(), port};
sleep_for(6s);
srv.Stop();
io.join();
} catch (std::exception const& e) {
std::cout << "Exception: " << e.what() << std::endl;
}
/////// client //////////////////////////////////////////////////////////
struct RequestOp : public std::enable_shared_from_this<RequestOp> {
using Callback = std::function<void( //
unsigned /*request_id*/, std::string_view /*response*/, error_code)>;
RequestOp(asio::any_io_executor ex, const std::string& raw_ip_address,
uint16_t port_num, std::string request, unsigned id,
Callback callback)
: m_ep(asio::ip::address::from_string(raw_ip_address), port_num)
, m_sock(ex, m_ep.protocol())
, m_request(std::move(request))
, m_id(id)
, m_callback(callback) {}
void Run() {
// assumed on logical strand
m_sock.async_connect(
m_ep, [this, self = shared_from_this()](error_code ec) {
if ((m_ec = ec) || m_was_cancelled)
return onComplete();
asio::async_write(m_sock, asio::buffer(m_request),
[this, self = shared_from_this()](
error_code ec, size_t /*bytes*/) {
onRequestWritten(ec);
});
});
}
void Cancel() {
m_was_cancelled = true;
dispatch(m_sock.get_executor(), [self=shared_from_this()]{ self->doCancel(); });
}
private:
void doCancel() {
m_sock.cancel();
}
void onRequestWritten(error_code ec) {
if ((m_ec = ec) || m_was_cancelled)
return onComplete();
asio::async_read_until(
m_sock, asio::dynamic_buffer(m_response), '\n',
[this, self = shared_from_this()](error_code ec, size_t bytes) {
onResponseReceived(ec, bytes);
});
}
void onResponseReceived(error_code ec, size_t /*bytes*/) {
if ((m_ec = ec) || m_was_cancelled)
return onComplete();
if (!m_response.empty())
m_response.resize(m_response.size() - 1); // drop '\n'
onComplete();
}
void onComplete() {
// shutting down the connection, we don't care about the error code
// if function failed
error_code ignored_ec;
m_sock.shutdown(tcp::socket::shutdown_both, ignored_ec);
if(!m_ec && m_was_cancelled){
m_ec = asio::error::operation_aborted;
}
m_callback(m_id, m_response, m_ec);
}
tcp::endpoint m_ep; // Remote endpoint
tcp::socket m_sock;
std::string m_request;
std::string m_response; // Response represented as a string
error_code m_ec;
unsigned m_id;
Callback m_callback;
std::atomic_bool m_was_cancelled{false};
};
class AsyncTCPClient {
public:
AsyncTCPClient(asio::any_io_executor ex) : m_executor(ex) {}
using Duration = std::chrono::steady_clock::duration;
size_t emulateLongCalcOp(Duration delay, std::string const& raw_ip_address,
uint16_t port_num, RequestOp::Callback callback) {
auto request =
"EMULATE_LONG_CALC_OP " + std::to_string(delay / 1.0s) + "s\n";
std::cout << "Request: " << request << std::flush;
auto const request_id = m_nextId++;
auto session = std::make_shared<RequestOp>(
make_strand(m_executor), //
raw_ip_address, port_num, request, request_id, callback);
{
// active sessions list can be accessed from multiple thread, we
// guard it with a mutex to avoid data coruption
std::unique_lock lock(m_active_sessions_guard);
auto [_,ok] = m_pending_ops.emplace(request_id, session);
assert(ok); // duplicate request_id?
// optionally: garbage collect completed sessions
std::erase_if(m_pending_ops,
[](auto& kv) { return kv.second.expired(); });
};
session->Run();
return request_id;
}
// Cancels the request
void cancelRequest(unsigned request_id) {
std::unique_lock lock(m_active_sessions_guard);
if (auto session = m_pending_ops[request_id].lock())
session->Cancel();
}
private:
using PendingOp = std::weak_ptr<RequestOp>;
asio::any_io_executor m_executor;
std::mutex m_active_sessions_guard;
size_t m_nextId = 1;
std::map<int, PendingOp> m_pending_ops;
};
void handler(unsigned request_id, std::string_view response, error_code ec) {
std::cout << "Request #" << request_id << " ";
if (!ec.failed())
std::cout << "Response: " << std::quoted(response) << std::endl;
else if (ec == asio::error::operation_aborted)
std::cout << "Cancelled" << std::endl;
else
std::cout << ec.message() << std::endl;
}
void client(uint16_t port) try {
asio::thread_pool io;
{
AsyncTCPClient client(io.get_executor());
auto id1 = client.emulateLongCalcOp(4s, "127.0.0.1", port, handler);
auto id2 = client.emulateLongCalcOp(1100ms, "127.0.0.1", port, handler);
auto id3 = client.emulateLongCalcOp(3500ms, "127.0.0.1", port, handler);
// cancel request 1
sleep_for(3s);
client.cancelRequest(id1);
sleep_for(1200ms);
client.cancelRequest(id2); // no effect, already completed
client.cancelRequest(id3); // no effect, already completed
// exit the application
}
io.join();
} catch (std::exception const& e) {
std::cout << "Exception: " << e.what() << std::endl;
}
/////// main //////////////////////////////////////////////////////////
int main(int argc, char**) {
if (argc > 1)
client(3333);
else
server(3333);
}
Prints client:
Request: EMULATE_LONG_CALC_OP 4.000000s
Request: EMULATE_LONG_CALC_OP 1.100000s
Request: EMULATE_LONG_CALC_OP 3.500000s
Request #2 Response: "Waited 1.100000s"
Request #1 Cancelled
Request #3 Response: "Waited 3.500000s"
Prints server:
OnAccept: Success
OnAccept: Success
onRequestReceived: Success
request: EMULATE_LONG_CALC_OP 1.100000s
onRequestReceived: Success
request: EMULATE_LONG_CALC_OP 4.000000s
OnAccept: Success
onRequestReceived: Success
request: EMULATE_LONG_CALC_OP 3.500000s
onResponseSent: Success
onResponseSent: Success
onResponseSent: Success
OnAccept: Operation canceled

Server socket doesn't work properly - "accept is already open"

I've tried to separate my server socket in a singleton. Here's the code:
ServerSocket.h
#pragma once
#include <asio.hpp>
#include <iostream>
using asio::ip::tcp;
class ServerSocket
{
public:
ServerSocket(ServerSocket& otherSingleton) = delete;
void operator=(const ServerSocket& copySingleton) = delete;
tcp::acceptor* InitAcceptor();
tcp::socket* InitSocket();
void StartServerSocket();
void SendData(std::string);
std::array<char, 5000> RecieveData();
static ServerSocket* GetInstance();
private:
static ServerSocket* instance;
tcp::acceptor* acceptor;
tcp::socket* socket;
asio::io_context io_context;
ServerSocket() {
acceptor = InitAcceptor();
socket = InitSocket();
}
~ServerSocket()
{
std::cout << "Server closed";
}
};
ServerSocket.cpp
#include "ServerSocket.h"
tcp::acceptor* ServerSocket::InitAcceptor()
{
try
{
tcp::acceptor* acceptor = new tcp::acceptor(io_context, tcp::endpoint(tcp::v4(), 27015));
return acceptor;
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
}
}
tcp::socket* ServerSocket::InitSocket()
{
try
{
tcp::socket* socket = new tcp::socket(io_context);
return socket;
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
}
}
void ServerSocket::StartServerSocket()
{
try
{
std::cout << "Server started";
for (;;)
{
acceptor->accept(*socket);
};
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
}
}
std::array<char, 5000> ServerSocket::RecieveData()
{
try {
std::array<char, 5000> buf;
asio::error_code error;
size_t len = socket->read_some(asio::buffer(buf), error);
buf[len] = '\0';
return buf;
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
}
}
ServerSocket* ServerSocket::instance(nullptr);
ServerSocket* ServerSocket::GetInstance()
{
if (instance == nullptr)
{
instance = new ServerSocket();
}
return instance;
}
Server socket starts, I get:
Server started
when a client connects, I get:
accept: Already open
and the server stops.
I think the error comes from the acceptor being in a for function. But according to the docs, it should work this way. (or at least that's how I understand - https://think-async.com/Asio/asio-1.20.0/doc/asio/tutorial/tutdaytime2.html)
I tried deleting the for loop, like this:
try
{
std::cout << "Server started";
acceptor->accept(*socket);
}
and now there is no problem. But the connection isn't kept open by the server. The client connects once, sends data, and the server stops running.
As far as I understand from the docs, if I set the acceptor in a for(;;), it should be running - but it doesn't work in my case.
So, how can I keep my socket open in my implementation? I want it to be running for more than one SendData - I want it to be able to communicate with the client as long as the client is connected.
Thanks.
//Edit:
Here's the client code:
#include <iostream>
#include <asio.hpp>
#include "../../cereal/archives/json.hpp"
using asio::ip::tcp;
int main(int argc, char* argv[])
{
try
{
if (argc != 2)
{
std::cerr << "Usage: client <host>" << std::endl;
return 1;
}
// Socket Parameters
const unsigned port = 27015;
auto ip_address = asio::ip::make_address_v4(argv[1]);
auto endpoint = tcp::endpoint{ ip_address, port };
// Creating and Connecting the Socket
asio::io_context io_context;
auto resolver = tcp::resolver{ io_context };
auto endpoints = resolver.resolve(endpoint);
auto socket = tcp::socket{ io_context };
asio::connect(socket, endpoints);
std::array<char, 5000> buf;
std::cout << "Message to server: ";
asio::error_code ignored_error;
std::string username = "test", password = "mihai";
std::stringstream os;
{
cereal::JSONOutputArchive archive_out(os);
archive_out(
CEREAL_NVP(username),
CEREAL_NVP(password)
);
}
asio::write(socket, asio::buffer(os.str()), ignored_error);
return 0;
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
return 1;
}
And Communication.h which is responsible to catching the operation from the client and sending it to the server
#pragma once
#include <iostream>
#include "DBUser.h"
#include "DBPost.h"
class Communication
{
public:
enum class Operations {
eLogin,
eRegister
};
void ExecuteOperation(Operations operation,const std::array<char, 5000>& buffer);
};
.cpp
#include "Communication.h"
void Communication::ExecuteOperation(Operations operation,const std::array<char, 5000>& buffer)
{
DBUser* user= DBUser::getInstance();
switch (operation)
{
case Communication::Operations::eLogin:
{
std::string username, password;
std::stringstream is(buffer.data());
{
cereal::JSONInputArchive archive_in(is);
archive_in(username,password);
}
try
{
user->LoginUser(username, password);
}
catch (const std::exception& e)
{
std::cout << e.what();
}
break;
}
case Communication::Operations::eRegister:
{
std::string username, password;
std::stringstream is(buffer.data());
{
cereal::JSONInputArchive archive_in(is);
archive_in(username, password);
}
try
{
user->CreateUser(username, password);
}
catch (const std::exception& e)
{
std::cout << e.what();
}
break;
}
}
}
Main
#include <iostream>
#include <pqxx/pqxx>
#include "DBLink.h"
#include "DBUser.h"
#include "DBPost.h"
#include "../Logging/Logging.h"
#include <iostream>
#include <string>
#include <asio.hpp>
#include "ServerSocket.h"
#include "Communication.h"
int main()
{
ServerSocket* test = ServerSocket::GetInstance();
test->StartServerSocket();
std::array<char, 5000> buf = test->RecieveData();
Communication communicationInterface;
communicationInterface.ExecuteOperation(Communication::Operations::eRegister, buf);
system("pause");
}
There's a lot of antipattern going on.
Overuse of pointers.
Overuse of new (without any delete, a guaranteed leak)
The destructor claims that "Server closed" but it doesn't actually do a single thing to achieve that.
Two-step initialization (InitXXXX functions). Firstly, you should obviously favor initializer lists
ServerSocket()
: acceptor_(InitAcceptor()), socket_(InitSocket())
{ }
And you need to makeInitAcceptor/InitSocket private to the implementation.
I'll forget the Singleton which is anti-pattern 99% of the time, but I guess that's almost debatable.
In your StartServerSocket you have a loop that reuses the same socket all the time. Of course, it will already be connected. You need separate socket instances:
for (;;) {
acceptor_->accept(*socket_);
};
Simplify/Fix
#include <boost/asio.hpp>
#include <iostream>
namespace asio = boost::asio;
using asio::ip::tcp;
struct Listener {
void Start()
{
std::cout << "Server started";
for (;;) {
auto socket = acceptor_.accept();
std::cout << "Accepted connection from " << socket.remote_endpoint()
<< std::endl;
};
}
static Listener& GetInstance() {
static Listener s_instance{27015}; // or use weak_ptr for finite lifetime
return s_instance;
}
private:
asio::io_context ioc_; // order of declaration is order of init!
tcp::acceptor acceptor_;
Listener(uint16_t port) : acceptor_{ioc_, tcp::endpoint{tcp::v4(), port}} {}
};
int main() {
try {
Listener::GetInstance().Start();
} catch (std::exception const& e) {
std::cerr << e.what() << std::endl;
}
}
Now you could hand the socket instances to a thread. I concur with the other commenters that thread-per-request is likely also an anti-pattern, and you should consider using async IO with Asio (hence the name).
Live Demo
EDIT complete and working example based on the server code from the question:
// main.cxx
#include "ServerSocket.hxx"
#include <boost/asio.hpp>
#include <iostream>
#include <string>
using boost::asio::ip::tcp;
int
main ()
{
ServerSocket *test = ServerSocket::GetInstance ();
test->StartServerSocket ();
std::cout << std::endl;
while (auto msg = test->RecieveData ())
{
std::cout << msg.value ();
}
}
// ServerSocket.hxx
#pragma once
#include <boost/asio.hpp>
#include <iostream>
#include <optional>
using boost::asio::ip::tcp;
class ServerSocket
{
public:
ServerSocket (ServerSocket &otherSingleton) = delete;
void operator= (const ServerSocket &copySingleton) = delete;
tcp::acceptor *InitAcceptor ();
tcp::socket *InitSocket ();
void StartServerSocket ();
void SendData (std::string);
std::optional<std::string> RecieveData ();
static ServerSocket *GetInstance ();
private:
static ServerSocket *instance;
tcp::acceptor *acceptor;
tcp::socket *socket;
boost::asio::io_context io_context;
ServerSocket ()
{
acceptor = InitAcceptor ();
socket = InitSocket ();
}
~ServerSocket () {
delete socket;
delete acceptor;
std::cout << "Server closed"; }
};
// ServerSocket.cxx
#include "ServerSocket.hxx"
#include <optional>
tcp::acceptor *
ServerSocket::InitAcceptor ()
{
try
{
return new tcp::acceptor (io_context, tcp::endpoint (tcp::v4 (), 27015));
}
catch (std::exception &e)
{
std::cerr << e.what () << std::endl;
}
return nullptr;
}
tcp::socket *
ServerSocket::InitSocket ()
{
try
{
return new tcp::socket (io_context);
}
catch (std::exception &e)
{
std::cerr << e.what () << std::endl;
}
return nullptr;
}
void
ServerSocket::StartServerSocket ()
{
try
{
std::cout << "Server started";
acceptor->accept (*socket);
}
catch (std::exception &e)
{
std::cerr << e.what () << std::endl;
}
}
std::optional<std::string>
ServerSocket::RecieveData ()
{
try
{
char data[5000];
for (;;)
{
boost::system::error_code error;
size_t length = socket->read_some (boost::asio::buffer (data), error);
if (error == boost::asio::error::eof) return std::nullopt; // Connection closed cleanly by peer.
else if (error)
throw boost::system::system_error (error); // Some other error.
return std::string{ data, length };
}
}
catch (std::exception &e)
{
std::cerr << e.what () << std::endl;
}
return {};
}
ServerSocket *ServerSocket::instance (nullptr);
ServerSocket *
ServerSocket::GetInstance ()
{
if (instance == nullptr)
{
instance = new ServerSocket ();
}
return instance;
}
Note that there are still some problems with the server:
Error handling
More than one connection
The server does not send a message if the operation was successful
If you disconnect the client the server shuts down
We could replace some pointers with optional no need to write "new"
Just make a normal class do not write it as singleton.
If you like to test the server you can run
telnet localhost 27015
and then write some text and press enter

Asynchronous server shuts down immediately after creating boost::asio

The server starts and accepts connections, all clients, even if more than 10 are connected, send a message but there is no response.
The read and write function uses the index of the received client's account and works with it. Therefore, there is an additional parameter in the headers.
We accept the connection and pass its number to the header and there with the socket of this number we are working.
#include <iostream>
#include <boost/asio.hpp>
#include <boost/thread.hpp>
#include <clocale>
#include <vector>
#include <conio.h>
using namespace boost::asio;
using namespace std;
class tcp_server
{
private:
io_service service;
int port;
enum { buff_size = 1024 };
ip::tcp::endpoint endpoint;
ip::tcp::acceptor acceptor;
int countClients = 0;
int accept_i = 0;
struct client
{
ip::tcp::socket sock;
char buff[buff_size] = { };
};
vector<client> clients;
public:
tcp_server(io_service& service, int port) : service(), acceptor(service), endpoint(ip::tcp::v4(), port)
{
this->port;
acceptor.open(endpoint.protocol());
acceptor.set_option(ip::tcp::acceptor::reuse_address(true));
acceptor.bind(endpoint);
acceptor.listen();
clients.reserve(10);
}
void start()
{
start_service_in_thread();
}
void start_service_in_thread()
{
for (int i = 0; i < 10; ++i)
boost::thread(service_func_for_thread);
for (int i = 0; i < 10; ++i)
{
boost::thread(acceptor_func_for_thread);
accept_i++;
}
}
void service_func_for_thread()
{
service.run();
}
void accept_handler(const boost::system::error_code& error)
{
if (!error)
{
countClients++;
do_read_this(countClients - 1);
}
else
{
cout << "Acceptor error\n";
cout << error.message() << endl;
}
}
void acceptor_func_for_thread()
{
acceptor.async_accept(
clients[accept_i].sock,
boost::bind(&tcp_server::accept_handler, this, boost::asio::placeholders::error)
);
}
void do_read_this(int thisClientIndex)
{
clients[thisClientIndex].sock.async_read_some(
buffer(clients[thisClientIndex].buff),
boost::bind(&tcp_server::read_handler,
this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred,
thisClientIndex)
);
}
void read_handler(const boost::system::error_code& error, size_t bytes_transferred, int thisClientIndex)
{
if (!error)
{
clients[thisClientIndex].sock.async_write_some(
buffer(clients[thisClientIndex].buff),
boost::bind(&tcp_server::write_handler,
this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred,
thisClientIndex)
);
}
else
{
cout << "Error reading from socket\n";
cout << error.message() << endl;
}
}
void write_handler(const boost::system::error_code& error, size_t bytes_transferred, int thisClientIndex)
{
if (!error)
{
do_read_this(thisClientIndex);
}
else
{
cout << "Error write in socket\n";
cout << error.message() << endl;
}
}
};
int main(int argc, char *argv[])
{
try
{
setlocale(LC_ALL, "Rus");
io_service service;
tcp_server* server = new tcp_server{ service, 5000 };
server->start();
service.run();
}
catch (exception& ex)
{
cout << "Exception: " << ex.what();
}
return 0;
}
The client connects to the server and when it sends a connection, no response is received.
Please help.
service.run(); in main has nothing to do so it returns immediately so main returns causing program to end.
Creating background threads is not necessary here.
You are (again) creating a temporary objects boost::thread that immediately go out of scope. And unless BOOST_THREAD_PROVIDES_THREAD_DESTRUCTOR_CALLS_TERMINATE_IF_JOINABLE is specified you will end up with a bunch of detached threads.
When the io_service::run() method has no work to do, it returns.
You should either
post() at least one task to the io_service before calling run(),
or "lock" it with io_service::work
io_service service;
boost::asio::io_service::work work(service);
The latter requires a call to service.stop() to cause run() to exit, otherwise it will run eternally.
Note however: you don't really need two io_services or any threads in an async application.

Initializing boost::asio socket after constructor failed

I create a class to broadcast UDP messages as follows:
#define _CRT_SECURE_NO_WARNINGS
#include <ctime>
#include <iostream>
#include <string>
#include <queue>
#include <boost/array.hpp>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/asio.hpp>
#include <boost/lexical_cast.hpp>
#include <boost/thread.hpp>
#include <boost/thread/thread.hpp>
#include <boost/chrono.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
using boost::asio::ip::udp;
using std::cout;
using std::cin;
using std::endl;
using std::string;
using namespace std;
template<typename T>
std::string toString(const T& value);
std::string IntToString(const int& i);
class UdpCore
{
private:
boost::asio::ip::udp::endpoint endpoint;
boost::asio::ip::udp::socket socket;
string multicast_address;
unsigned short multicast_port;
boost::thread_group threads; // thread group
boost::thread* thread_main; // main thread
boost::thread* thread_listen; // listen thread
boost::thread* thread_getsend; // get/send thread
boost::mutex stopMutex;
bool initialize = false;
bool stop, showBroadcast;
int i_getsend, i_listen, i_main, i_message, interval;
string message;
public:
// constructor
UdpCore(boost::asio::io_service& io_service, std::string multicast_address, unsigned short multicast_port, int interval, bool show = false)
: endpoint(boost::asio::ip::address::from_string(multicast_address), multicast_port),
socket(io_service, endpoint.protocol()),
multicast_address(multicast_address),
multicast_port(multicast_port),
interval(interval),
showBroadcast(show)
{
Initialize(io_service, show);
}
~UdpCore()
{
// show exit message
cout << "Exiting UDP Core." << endl;
}
// initialize
void Initialize(boost::asio::io_service& io_service, bool show = false)
{
if (initialize == false)
{
GetInfo();
}
boost::asio::ip::udp::endpoint endpoint(boost::asio::ip::make_address(multicast_address), multicast_port);
boost::asio::ip::udp::socket socket(io_service, endpoint.protocol());
socket.set_option(boost::asio::ip::udp::socket::reuse_address(true)); // no need
thread_main = new boost::thread(boost::ref(*this));
thread_getsend = new boost::thread(&UdpCore::Callable_GetSend, this, interval, boost::ref(i_listen), boost::ref(message));
threads.add_thread(thread_getsend); // get/send thread
stop = false;
showBroadcast = show;
i_getsend = 0;
i_listen = 0;
i_main = 0;
i_message = 0;
message.clear();
initialize = true;
}
void GetInfo()
{
multicast_address = "192.168.0.255";
multicast_port = 13000;
interval = 500;
}
// start the threads
void Start()
{
// Wait till they are finished
threads.join_all();
}
// stop the threads
void Stop()
{
// warning message
cout << "Stopping all threads." << endl;
// signal the threads to stop (thread-safe)
stopMutex.lock();
stop = true;
stopMutex.unlock();
// wait for the threads to finish
thread_main->interrupt(); // in case not interrupted by operator()
threads.interrupt_all();
threads.join_all();
// close socket after everything closes
socket.close();
}
void Callable_Listen(int interval, int& count)
{
while (!stop)
{
if (message != "")
socket.async_send_to(boost::asio::buffer(message), endpoint, [this](boost::system::error_code ec, std::size_t /*length*/)
{
stopMutex.lock();
if (showBroadcast)
{
cout << i_message << " - " << message << endl; // show count
}
message.clear(); //clear after sending
stopMutex.unlock();
});
++i_message;
// wait routine
boost::this_thread::sleep(boost::posix_time::millisec(interval));
boost::this_thread::interruption_point();
++i_listen;
}
}
void Callable_GetSend(int interval, int& count, string& userInput)
{
while (!stop)
{
stopMutex.lock();
cout << "Callable_GetSend [" << count++ << "]. Enter message: ";
getline(cin, userInput);
if (message != "")
socket.async_send_to(boost::asio::buffer(message), endpoint, [this](boost::system::error_code ec, std::size_t /*length*/)
{
if (showBroadcast)
{
cout << i_message << " - " << message << endl; // show count
}
message.clear(); //clear after sending
});
stopMutex.unlock();
// wait routine
boost::this_thread::sleep(boost::posix_time::millisec(interval));
boost::this_thread::interruption_point();
++i_getsend;
++i_message;
}
}
// Thread function
void operator () ()
{
while (!stop)
{
if (message == "STOP")
{
try
{
this->Stop();
}
catch (exception e)
{
cout << e.what() << endl;
}
}
boost::this_thread::sleep(boost::posix_time::millisec(interval));
boost::this_thread::interruption_point();
}
}
std::string make_daytime_string()
{
using namespace std; // For time_t, time and ctime;
time_t now = time(0);
std::string result = ctime(&now);
return result.erase(result.length() - 1, 1);
}
std::string some_string()
{
std::string result;
result = make_daytime_string();
return result;
}
};
int main()
{
try
{
boost::asio::io_service io_service;
UdpCore mt(io_service, "192.168.0.255", 13000, 5000, false);
mt.Start();
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "\n";
}
}
It works fine. However, I wish to initialize the socket after the class constructor is initialized (to allow user input). Thus, I change from using socket to a socket pointer, as suggested by this post
. The modified code is as follows:
#define _CRT_SECURE_NO_WARNINGS
#include <ctime>
#include <iostream>
#include <string>
#include <queue>
#include <boost/array.hpp>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/asio.hpp>
#include <boost/lexical_cast.hpp>
#include <boost/thread.hpp>
#include <boost/thread/thread.hpp>
#include <boost/chrono.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
using boost::asio::ip::udp;
using std::cout;
using std::cin;
using std::endl;
using std::string;
using namespace std;
template<typename T>
std::string toString(const T& value);
std::string IntToString(const int& i);
class UdpCore
{
private:
boost::asio::ip::udp::endpoint endpoint;
boost::shared_ptr<udp::socket> socketPtr;
string multicast_address;
unsigned short multicast_port;
boost::thread_group threads; // thread group
boost::thread* thread_main; // main thread
boost::thread* thread_listen; // listen thread
boost::thread* thread_getsend; // get/send thread
boost::mutex stopMutex;
bool initialize = false;
bool stop, showBroadcast;
int i_getsend, i_listen, i_main, i_message, interval;
string message;
public:
// constructor
UdpCore(boost::asio::io_service& io_service, std::string multicast_address, unsigned short multicast_port, int interval, bool show = false)
: multicast_address(multicast_address),
multicast_port(multicast_port),
interval(interval),
showBroadcast(show)
{
UdpCore(io_service, show);
}
UdpCore(boost::asio::io_service& io_service, bool show = false)
: showBroadcast(show)
{
Initialize(io_service, show);
}
// destructor
~UdpCore()
{
// show exit message
cout << "Exiting UDP Core." << endl;
}
// initialize
void Initialize(boost::asio::io_service& io_service, bool show = false)
{
if (initialize == false)
{
GetInfo();
}
boost::asio::ip::udp::endpoint endpoint(boost::asio::ip::address::from_string(multicast_address), multicast_port);
socketPtr = boost::make_shared<udp::socket>(boost::ref(io_service), endpoint.protocol());
socketPtr->set_option(boost::asio::ip::udp::socket::reuse_address(true)); // no need
thread_main = new boost::thread(boost::ref(*this));
thread_getsend = new boost::thread(&UdpCore::Callable_GetSend, this, interval, boost::ref(i_listen), boost::ref(message));
threads.add_thread(thread_getsend); // get/send thread
stop = false;
showBroadcast = show;
i_getsend = 0;
i_listen = 0;
i_main = 0;
i_message = 0;
message.clear();
initialize = true;
}
void GetInfo()
{
multicast_address = "192.168.0.255";
multicast_port = 13000;
interval = 500;
}
// start the threads
void Start()
{
// Wait till they are finished
threads.join_all();
}
// stop the threads
void Stop()
{
// warning message
cout << "Stopping all threads." << endl;
// signal the threads to stop (thread-safe)
stopMutex.lock();
stop = true;
stopMutex.unlock();
// wait for the threads to finish
thread_main->interrupt(); // in case not interrupted by operator()
threads.interrupt_all();
threads.join_all();
// close socket after everything closes
socketPtr->close();
}
void Callable_Listen(int interval, int& count)
{
while (!stop)
{
if (message != "")
socketPtr->async_send_to(boost::asio::buffer(message), endpoint, [this](boost::system::error_code ec, std::size_t /*length*/)
{
stopMutex.lock();
if (showBroadcast)
{
cout << i_message << " - " << message << endl; // show count
}
message.clear(); //clear after sending
stopMutex.unlock();
});
++i_message;
// wait routine
boost::this_thread::sleep(boost::posix_time::millisec(interval));
boost::this_thread::interruption_point();
++i_listen;
}
}
void Callable_GetSend(int interval, int& count, string& userInput)
{
while (!stop)
{
stopMutex.lock();
cout << "Callable_GetSend [" << count++ << "]. Enter message: ";
getline(cin, userInput);
if (message != "")
socketPtr->async_send_to(boost::asio::buffer(message), endpoint, [this](boost::system::error_code ec, std::size_t /*length*/)
{
if (showBroadcast)
{
cout << i_message << " - " << message << endl; // show count
}
message.clear(); //clear after sending
});
stopMutex.unlock();
// wait routine
boost::this_thread::sleep(boost::posix_time::millisec(interval));
boost::this_thread::interruption_point();
++i_getsend;
++i_message;
}
}
// Thread function
void operator () ()
{
while (!stop)
{
if (message == "STOP")
{
try
{
this->Stop();
}
catch (exception e)
{
cout << e.what() << endl;
}
}
boost::this_thread::sleep(boost::posix_time::millisec(interval));
boost::this_thread::interruption_point();
}
}
std::string make_daytime_string()
{
using namespace std; // For time_t, time and ctime;
time_t now = time(0);
std::string result = ctime(&now);
return result.erase(result.length() - 1, 1);
}
std::string some_string()
{
std::string result;
result = make_daytime_string();
return result;
}
};
int main()
{
try
{
boost::asio::io_service io_service;
UdpCore mt(io_service, false);
mt.Start();
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "\n";
}
}
where I have these replacements:
//boost::asio::ip::udp::socket socket;
boost::shared_ptr<udp::socket> socketPtr;
//boost::asio::ip::udp::socket socket(io_service, endpoint.protocol());
//socket.set_option(boost::asio::ip::udp::socket::reuse_address(true));
socketPtr = boost::make_shared<udp::socket>(boost::ref(io_service), endpoint.protocol());
socketPtr->set_option(boost::asio::ip::udp::socket::reuse_address(true));
//socket.async_send_to(boost::asio::buffer(message), endpoint, [this](boost::system::error_code ec, std::size_t /*length*/)
socketPtr->async_send_to(boost::asio::buffer(message), endpoint, [this](boost::system::error_code ec, std::size_t /*length*/)
Just one thing with the modification: it doesn't work. I keep poring over the code, and could not find the reason why it shouldn't work. Could someone please help?
In the first sample, besides the member endpoint and socket, you create a local endpoint and socket in Initialize() function. The latter objects are just unused - however, the member endpoint is properly initialized.
On the other hand, in the second example you do not properly initialize the member endpoint. Instead, you create again a local one. But pay attention that the endpoint used throughout the code is the member one.
The bottom line: remove the local objects and add correct initialization for the members.

Asio: Prevent asynchronous client from being deleted?

I have the following code, trying to code an asynchronous client.
The problem is that in main(), the Client gets deleted in the try-catch block, because execution leaves the scope.
I've tried to come up with a solution to this problem, like adding a while(true), but I don't like this approach. Also, I don't prefer a getchar().
Due to the asynchronous nature of the calls, both connect() and loop() returns immediately.
How can I fix this?
#include <iostream>
#include <thread>
#include <string>
#include <boost\asio.hpp>
#include <Windows.h>
#define DELIM "\r\n"
using namespace boost;
class Client {
public:
Client(const std::string& raw_ip_address, unsigned short port_num) :
m_ep(asio::ip::address::from_string(raw_ip_address), port_num), m_sock(m_ios)
{
m_work.reset(new asio::io_service::work(m_ios));
m_thread.reset(new std::thread([this]() {
m_ios.run();
}));
m_sock.open(m_ep.protocol());
}
void connect()
{
m_sock.async_connect(m_ep, [this](const system::error_code& ec)
{
if (ec != 0) {
std::cout << "async_connect() error: " << ec.message() << " (" << ec.value() << ") " << std::endl;
return;
}
std::cout << "Connection to server has been established." << std::endl;
});
}
void loop()
{
std::thread t = std::thread([this]()
{
recv();
});
t.join();
}
void recv()
{
asio::async_read_until(m_sock, buf, DELIM, [this](const system::error_code& ec, std::size_t bytes_transferred)
{
if (ec != 0) {
std::cout << "async_read_until() error: " << ec.message() << " (" << ec.value() << ") " << std::endl;
return;
}
std::istream is(&buf);
std::string req;
std::getline(is, req, '\r');
is.get(); // discard newline
std::cout << "Received: " << req << std::endl;
if (req == "alive") {
recv();
}
else if (req == "close") {
close();
return;
}
else {
send(req + DELIM);
}
});
}
void send(std::string resp)
{
auto s = std::make_shared<std::string>(resp);
asio::async_write(m_sock, asio::buffer(*s), [this, s](const system::error_code& ec, std::size_t bytes_transferred)
{
if (ec != 0) {
std::cout << "async_write() error: " << ec.message() << " (" << ec.value() << ") " << std::endl;
return;
}
else {
recv();
}
});
}
void close()
{
m_sock.close();
m_work.reset();
m_thread->join();
}
private:
asio::io_service m_ios;
asio::ip::tcp::endpoint m_ep;
asio::ip::tcp::socket m_sock;
std::unique_ptr<asio::io_service::work> m_work;
std::unique_ptr<std::thread> m_thread;
asio::streambuf buf;
};
int main()
{
const std::string raw_ip_address = "127.0.0.1";
const unsigned short port_num = 8001;
try {
Client client(raw_ip_address, port_num);
client.connect();
client.loop();
}
catch (system::system_error &err) {
std::cout << "main() error: " << err.what() << " (" << err.code() << ") " << std::endl;
return err.code().value();
}
return 0;
}
You've not really understood how asio works. Typically in the main thread(s) you will call io_service::run() (which will handle all the asynchronous events.)
To ensure the lifetime of the Client, use a shared_ptr<> and ensure this shared pointer is used in the handlers. For example..
io_service service;
{
// Create the client - outside of this scope, asio will manage
// the life time of the client
auto client = make_shared<Client>(service);
client->connect(); // setup the connect operation..
}
// Now run the io service event loop - this will block until there are no more
// events to handle
service.run();
Now you need to refactor your Client code:
class Client : public std::enable_shared_from_this<Client> {
Client(io_service& service): socket_(service) ...
{ }
void connect() {
// By copying the shared ptr to the lambda, the life time of
// Client is guaranteed
socket_.async_connect(endpoint_, [self = this->shared_from_this()](auto ec)
{
if (ec) {
return;
}
// Read
self->read(self);
});
}
void read(shared_ptr<Client> self) {
// By copying the shared ptr to the lambda, the life time of
// Client is guaranteed
asio::async_read_until(socket_, buffer_, DELIM, [self](auto ec, auto size)
{
if (ec) {
return;
}
// Handle the data
// Setup the next read operation
self->read(self)
});
}
};
You have a thread for the read operation - which is not necessary. That will register one async read operation and return immediately. You need to register a new read operation to continue reading the socket (as I've sketched out..)
You can post any function to io_service via post(Handler)
http://www.boost.org/doc/libs/1_60_0/doc/html/boost_asio/reference/io_service/post.html
Then in the main() do something like:
while (!exit) {
io_service.run_one();
}
Or call io_service::run_one or io_service::run in the main()