I am using fread function to read file, which I am sending via TCP. I found out, that fread doesn't read the whole file, if the file is binary. I tried everything what i found on the internet, but nothing helped. My code is:
#define BUFSIZE 1024
char buf[BUFSIZE];
FILE *file = fopen(soubor,"rb"); //I do a check which i won't write here
size_t bytes_loaded = 0;
while (!feof(file))
{
bytes_loaded = fread(buf,1,BUFSIZE,file);
if(bytes_loaded != BUFSIZE)
{
if(!feof(file))
{
for(int i = 0; i < 100;i++)
{
fseek(file,-strlen(buf),SEEK_CUR);
bytes_loaded = fread(buf,1,BUFSIZE,file);
if(bytes_loaded == BUFSIZE)
{
break;
}
else if(i == 99)
{
fprintf(stderr,"C could't read the file\n");
fclose(file);
close(client_socket);
return 1;
}
}
}
}
bytestx = send(client_socket, buf, BUFSIZE, 0);
if (bytestx < 0)
perror("ERROR in sendto");
bzero(buf, BUFSIZE);
bytes_loaded = 0;
}
Am I doing something wrong? For example that fread check...
Your whole fread() error handling is wrong, get rid of it (using strlen() on a binary buffer is wrong anyway).
In fact, you shouldn't be using feof() to control your loop. Simply call fread() in a loop until it returns < 1 on EOF or error (use feof() and ferror() to differentiate). And when it returns > 0, you need to pass that value to send instead of passing BUFSIZE.
Try something more like this:
#define BUFSIZE 1024
char buf[BUFSIZE], *pbuf;
FILE *file = fopen(soubor, "rb");
...
size_t bytes_loaded;
do
{
bytes_loaded = fread(buf, 1, BUFSIZE, file);
if (bytes_loaded < 1)
{
if ((!feof(file)) && ferror(file))
fprintf(stderr, "Couldn't read the file\n");
break;
}
pbuf = buf;
do
{
bytestx = send(client_socket, pbuf, bytes_loaded, 0);
if (bytestx < 0)
{
perror("ERROR in send");
break;
}
pbuf += bytestx;
bytes_loaded -= bytestx;
}
while (bytes_loaded > 0);
}
while (bytes_loaded == 0);
fclose(file);
...
If you are just shifting bytes from the file to the socket then you can just keep looping on the return value from std::fread which tells you how many bytes you read and then send exactly that many bytes to your send() command.
Something like this (untested) code:
if(FILE* fp = std::fopen(soubor, "rb"))
{
char buf[1024];
std::size_t bytesrx;
while((bytesrx = std::fread(0, 1, sizeof(buf), fp)) > 0)
{
int bytestx;
if((bytestx = send(client_socket, buf, bytesrx, 0) < 0))
{
// socket error
std::cout << "socket error: " << std::strerror(errno) << '\n';
return EXIT_FAILURE;
}
}
if(bytesrx < 0)
{
// file error
std::cout << "file error: " << std::strerror(errno) << '\n';
return EXIT_FAILURE;
}
}
else
{
// error opening file
}
Related
Right now I am currently trying to learn winsock, and to do so I'm trying to just send a file over a socket. I have written all of the code, and I got it to partially work, sending only the top part of an image, but now it has just completely stopped working. I have no idea what is causing send and recv to return SOCKET_ERROR.
To be honest, I have no idea what to do. The socket just closes poops itself and I do not know why.
Here is the code I use for recieving the file size, and also the file itself.
cout << "Fetching file from server" << endl;
int nBytes = 4096, nLeft, idx; // I have no idea what this does, ctrl c + ctrl v always works though, maybe this is the problem?
nLeft = nBytes;
idx = 0;
while (nLeft > 0)
{
ret = recv(listening, sizef[idx], nLeft, 0);
if (ret == SOCKET_ERROR)
{
WSACleanup();
return 912;
}
nLeft -= ret;
idx += ret;
}
Here is the code I use for sending the file size and file.
int nBytes = 4096, nLeft, idx;
nLeft = nBytes;
idx = 0;
while (nLeft > 0)
{
ret = send(clientSocket, &cstr[idx], nLeft, 0);
if (ret == SOCKET_ERROR)
{
cerr << "Oops, failed to send, the programmer shit his pants, or the client did";
return 912;
}
nLeft -= ret;
idx += ret;
}
Now, the intended result of this function is to just receive the file, but it always returns SOCKET_ERROR, on every file I try.
I have an remote big file, and only need to read the last bytes of it.
How can I do this?
I got this for the whole file, but I don't see where I can only write the last bytes without reading it all.
channel = libssh2_scp_recv2(session, remotefile.c_str(), &fileinfo);
if (!channel) {
fprintf(stderr, "Unable to open a session: %d\n",
libssh2_session_last_errno(session));
return;
}
FILE* pFile = fopen (filename.c_str(), "wb");
while(got < fileinfo.st_size) {
char mem[1024];
int amount=sizeof(mem);
if((fileinfo.st_size -got) < amount) {
amount = (int)(fileinfo.st_size -got);
}
rc = libssh2_channel_read(channel, mem, amount);
if(rc > 0) {
fwrite (mem , sizeof(char), rc, pFile);
//write(1, mem, rc);
}
else if(rc < 0) {
fprintf(stderr, "libssh2_channel_read() failed: %d\n", rc);
break;
}
got += rc;
}
fclose (pFile);
libssh2_channel_free(channel);
Ok I managed using libssh2_sftp_open instead with libssh2_sftp_seek64
Thanks
I will rephrase the whole question here so that it is answerable.
I am able to copy binary file perfectly in the same machine not using sockets but just making a simple copy function. Trying to implement this code for copying onto a TCP/IP connection but can't get it to work.
FILE *filehandle = fopen("imagefile.jpg", "rb");
FILE *dest =fopen("imagecopy.jpg", "wb"); // copied image file
fseek(filehandle, 0, SEEK_END);
unsigned long filesize = ftell(filehandle);
char *buffer = (char*)malloc(sizeof(char)*filesize);
rewind(filehandle);
int bytesread = fread(buffer, sizeof(char), filesize, filehandle);
for( int i=0; i<filesize; i++ )
{
fputc(buffer[i], filehandle); // copies all the contents to dest
}
The code above works perfectly for copying an image file in the computer but when implemented to copy on server, it is difficult to go about it.
I am trying to send an image file from a server to a client both which have been made manually in C. The length of the file to be sent by the server is only known to the server when it's sending the file so the buffer is dynamically generated in the server, something like this:
SERVER
fseek(filehandle, 0, SEEK_END);
long filesize = ftell(filehandle); // file could be 11000bytes
char *buffer = (char*)malloc(sizeof(char)*filesize); // char buffer with 11000 bytes to store the data from the file.
// then I call the send() function
rewind(filehandle); // go back to beginning
send(clientsocket, buffer, filesize, 0); // this is being sent perfectly, no errors because in the actual code, I am checking for errors
CLIENT
// here is where I don't understand how to dynamically allocate the 11000 bytes to store the data in a client buffer
// the filesize is not necessarily going to be 11000 so need to dynamically allocate
// I did the following:
#define BUFSIZE 10
FILE *filehandle = fopen("imagefile.jpg", "wb"); // image file created by client
char *buffer = (char*)malloc(sizeof(char)*BUFSIZE);
int bytesread = recv(buffer, 1, strlen(buffer), 0);
if( bytesread > 0 )
{
printf("Bytes read: %d\n", bytesread); // bytes read is 5
printf("Buffer: %s\n", buffer); // but buffer shows all the binary text like it normally would
// when I try to store buffer in a file, it doesn't put full buffer because only 5 characters are written
for( int i=0; i<bytesread; i++ )
{
fputc(buffer[i], filehandle); // this doesn't create full image
}
}
How can I dynamically allocate the 11000 bytes sent by the server?
You need to loop both the sending and receiving. Neither send() nor recv() are guaranteed to send/read as many bytes as you requested.
You also should send the file size before the file data so the receiver knows how many bytes to expect and when to stop reading.
Try something more like this:
SERVER
bool senddata(SOCKET sock, void *buf, int buflen)
{
unsigned char *pbuf = (unsigned char *) buf;
while (buflen > 0)
{
int num = send(sock, pbuf, buflen, 0);
if (num == SOCKET_ERROR)
{
if (WSAGetLastError() == WSAEWOULDBLOCK)
{
// optional: use select() to check for timeout to fail the send
continue;
}
return false;
}
pbuf += num;
buflen -= num;
}
return true;
}
bool sendlong(SOCKET sock, long value)
{
value = htonl(value);
return senddata(sock, &value, sizeof(value));
}
bool sendfile(SOCKET sock, FILE *f)
{
fseek(f, 0, SEEK_END);
long filesize = ftell(f);
rewind(f);
if (filesize == EOF)
return false;
if (!sendlong(sock, filesize))
return false;
if (filesize > 0)
{
char buffer[1024];
do
{
size_t num = min(filesize, sizeof(buffer));
num = fread(buffer, 1, num, f);
if (num < 1)
return false;
if (!senddata(sock, buffer, num, 0))
return false;
filesize -= num;
}
while (filesize > 0);
}
return true;
}
FILE *filehandle = fopen("imagefile.jpg", "rb");
if (filehandle != NULL)
{
sendfile(clientsocket, filehandle);
fclose(filehandle);
}
CLIENT
bool readdata(SOCKET sock, void *buf, int buflen)
{
unsigned char *pbuf = (unsigned char *) buf;
while (buflen > 0)
{
int num = recv(sock, pbuf, buflen, 0);
if (num == SOCKET_ERROR)
{
if (WSAGetLastError() == WSAEWOULDBLOCK)
{
// optional: use select() to check for timeout to fail the read
continue;
}
return false;
}
else if (num == 0)
return false;
pbuf += num;
buflen -= num;
}
return true;
}
bool readlong(SOCKET sock, long *value)
{
if (!readdata(sock, value, sizeof(value)))
return false;
*value = ntohl(*value);
return true;
}
bool readfile(SOCKET sock, FILE *f)
{
long filesize;
if (!readlong(sock, &filesize))
return false;
if (filesize > 0)
{
char buffer[1024];
do
{
int num = min(filesize, sizeof(buffer));
if (!readdata(sock, buffer, num))
return false;
int offset = 0;
do
{
size_t written = fwrite(&buffer[offset], 1, num-offset, f);
if (written < 1)
return false;
offset += written;
}
while (offset < num);
filesize -= num;
}
while (filesize > 0);
}
return true;
}
FILE *filehandle = fopen("imagefile.jpg", "wb");
if (filehandle != NULL)
{
bool ok = readfile(clientsocket, filehandle);
fclose(filehandle);
if (ok)
{
// use file as needed...
}
else
remove("imagefile.jpg");
}
We could avoid the header that contains the image size, but we just read to the end of the sent data. About the buffer size, we could use a fixed number such as 10 * 1024, when we received some data from the server, we just save it into a file according to the actual received data length.
// please open a file ...
FILE * fp;
// ...
const int LENGTH = 10 * 1024;
int len = 0;
char * buffer = (char *)malloc(LENGTH);
while ((len = recv(socket, buffer, LENGTH, 0)) > 0) {
fwrite(buffer, 1, len, fp);
}
free(buffer);
// close the file
#T.C: I guess we cannot allocate a buffer according to the size sent from the server in case the image is too large to save inside the client's memory. Not mention the server is fake, and intended to make any attack.
I'm working with some C++ socket examples. The client run and can connect to the server but can't send the file. I think there's a problem with the send() but I can't fix it.Edit: the error message is "connection reset by peer"
Any ideas are welcomed.
I use OpenSuSE with QT 4.7.4
Here's the send and receive function
void str_server(int sock)
{
char buf[1025];
const char* filename = "//home//romanov//Documents//HelloWorld-build-desktop-Qt_4_7_4_in_PATH__System__Release//ss.png";
FILE *file = fopen(filename, "rb");
if (!file)
{
cerr<<"Can't open file for reading";
return;
}
while (!feof(file))
{
int rval = fread(buf, 1, sizeof(buf), file);//read value
if (rval < 1)
{
cerr<<"Can't read from file";
fclose(file);
return;
}
int off = 0;
do
{
int sent = send(sock, &buf[off], rval - off, 0);
if (sent < 1)
{
// if the socket is non-blocking, then check
// the socket error for WSAEWOULDBLOCK/EAGAIN
// (depending on platform) and if true then
// use select() to wait for a small period of
// time to see if the socket becomes writable
// again before failing the transfer...
cout<<"Can't write to socket";
fclose(file);
return;
}
off += sent;
}
while (off < rval);
}
fclose(file);
}
//===================
void RecvFile(int winsock)
{
int rval;
char buf[1025];
FILE *file = fopen("//home//romanov//Documents//HelloWorld-build-desktop-Qt_4_7_4_in_PATH__System__Release//ss2.png", "wb");
if (!file)
{
printf("Can't open file for writing");
return;
}
do
{
rval = recv(winsock, buf, sizeof(buf), 0);
if (rval < 0)
{
// if the socket is non-blocking, then check
// the socket error for WSAEWOULDBLOCK/EAGAIN
// (depending on platform) and if true then
// use select() to wait for a small period of
// time to see if the socket becomes readable
// again before failing the transfer...
printf("Can't read from socket");
fclose(file);
return;
}
if (rval == 0)
break; //line 159
int off = 0;
do
{
int written = fwrite(&buf[off], 1, rval - off, file);
if (written < 1)
{
printf("Can't write to file");
fclose(file);
return;
}
off += written;
}
while (off < rval);
} //line 175
while (1);
fclose(file);
}
Well , the problem is my bad, I read the wrong socket in the recvFile() , if you guys encounter the same problem, you should check it out.
I'm learning some examples about C++ socket. One of the code here has an error : "expect token while got fclose" at the line above the last line
The code seems fine with me, so I can't figure out what is wrong here.
Any ideas are appreciated.
void RecvFile(int sock, const char* filename)
{
int rval;
char buf[0x1000];
FILE *file = fopen(filename, "wb");
if (!file)
{
printf("Can't open file for writing");
return;
}
do
{
rval = recv(sock, buf, sizeof(buf), 0);
if (rval < 0)
{
// if the socket is non-blocking, then check
// the socket error for WSAEWOULDBLOCK/EAGAIN
// (depending on platform) and if true then
// use select() to wait for a small period of
// time to see if the socket becomes readable
// again before failing the transfer...
printf("Can't read from socket");
fclose(file);
return;
}
if (rval == 0)
break;
int off = 0;
do
{
int written = fwrite(&buf[off], 1, rval - off, file);
if (written < 1)
{
printf("Can't write to file");
fclose(file);
return;
}
off += written;
}
while (off < rval);
}
fclose(file);
}
You have a do with no corresponding while:
do
{
// ...
do
{
// ...
}
while (off < rval);
}
// No while here
fclose(file);
It appears that it should just be while (true), which you might as well just stick at the top, instead of doing a do while. Execution will break from the loop if recv returns 0 or less, which indicate an orderly shutdown and an error respectively. So change it to:
while (true)
{
// ...
do
{
// ...
}
while (off < rval);
}
fclose(file);
You have a do statement without a corresponding while:
do // <== THERE IS NO CORRESPONDING while FOR THIS do
{
rval = recv(sock, buf, sizeof(buf), 0);
if (rval < 0)
{
// ...
}
// ...
do
{
// ...
}
while (off < rval); // <== This is OK: the "do" has a matching "while"
}
// Nothing here! Should have a "while (condition)"
If you just want to repeat your loop indefinitely, then you should use while (true) - either replacing the do keyword (preferably), or adding it where the missing while should go (as indicated by the above comments).
You started a do without actually supplying a while();
do
{
rval = recv(sock, buf, sizeof(buf), 0);
if (rval < 0)
{
// if the socket is non-blocking, then check
// the socket error for WSAEWOULDBLOCK/EAGAIN
// (depending on platform) and if true then
// use select() to wait for a small period of
// time to see if the socket becomes readable
// again before failing the transfer...
printf("Can't read from socket");
fclose(file);
return;
}
if (rval == 0)
break;
int off = 0;
do
{
int written = fwrite(&buf[off], 1, rval - off, file);
if (written < 1)
{
printf("Can't write to file");
fclose(file);
return;
}
off += written;
}
while (off < rval);
} //while() Needs to go here
fclose(file);