I have the following classes (simplified) :
class BaseJob : public QObject
{
Q_OBJECT
public:
QMutex *getMutex() const {
return &mutex;
}
virtual ~BaseJob() = 0;
private:
static QMutex mutex;
};
class Worker1 : public QObject
{
Q_OBJECT
public:
Worker1(QMutex *mutex) : m_mutex(mutex) {}
public slots:
void work() {
QMutexLocker lock(m_mutex);
qInfo() << "worker1 is running";
}
private:
QMutex *m_mutex;
};
class Worker2 : public QObject
{
Q_OBJECT
public:
Worker2(QMutex *mutex) : m_mutex(mutex) {}
public slots:
void work() {
QMutexLocker lock(m_mutex);
qInfo() << "worker2 is running";
}
private:
QMutex *m_mutex;
};
class Job1 : public BaseJob
{
Q_OBJECT
public:
Job1() : m_worker(new Worker1(this->getMutex())) {
connect(this, SIGNAL(doWork()),
m_worker, SLOT(work()));
connect(&m_thread, SIGNAL(finished()),
m_worker, SLOT(deleteLater()));
m_worker->moveToThread(&m_thread);
m_thread.start();
}
void work() {
emit doWork();
}
virtual ~Job1() {
m_thread.quit();
m_thread.wait();
}
signals:
void doWork();
private:
QThread m_thread;
Worker1 *m_worker;
};
class Job2 : public BaseJob
{
Q_OBJECT
public:
Job2() : m_worker(new Worker2(this->getMutex())) {
connect(this, SIGNAL(doWork()),
m_worker, SLOT(work()));
connect(&m_thread, SIGNAL(finished()),
m_worker, SLOT(deleteLater()));
m_worker->moveToThread(&m_thread);
m_thread.start();
}
void work() {
emit doWork();
}
virtual ~Job2() {
m_thread.quit();
m_thread.wait();
}
signals:
void doWork();
private:
QThread m_thread;
Worker2 *m_worker;
};
and then i call the jobs using :
void Widget::on_pushButton_clicked()
{
m_job1->work();
m_job2->work();
}
Workers need to have a public slot, work() that should be protected by a critical section to prevent concurrent write access to the same file.
So far, i have added a QMutex in the base class BaseJob so i can pass a reference to this mutex, through Worker1 and Worker2 ctor and finally inside work() function.
And it works but is there a better approach to achieve this ?
Thanks.
Related
It was my first attempt to create a thread in qt but unfortunately it isn't stopping. This is how my code look like.
// Worker class
class Worker : public QObject
{
Q_OBJECT
public slots:
void doWork(const QString ¶meter) {
QString result;
forever{
if(QThread::currentThread()->isInterruptionRequested()){
printf("true");
return;
}else{
if(!QThread::currentThread()->isInterruptionRequested()){
cout<<parameter.toStdString();
}
}
}
emit resultReady(result);
}
signals:
void resultReady(const QString &result);
};
// Controller class
class Controller : public QObject
{
Q_OBJECT
QThread workerThread;
public:
Controller(QObject *parent = nullptr):QObject(parent) {
Worker *worker = new Worker;
worker->moveToThread(&workerThread);
connect(&workerThread, &QThread::finished, worker, &QObject::deleteLater);
connect(this, &Controller::operate, worker, &Worker::doWork);
workerThread.start();
}
~Controller() {
workerThread.quit();
workerThread.wait();
}
public slots:
void stop(){
workerThread.requestInterruption();
}
signals:
void operate(const QString &);
};
The forever loop isn't stopping when stop function is called.Have I done anything wrong?
I'd like to insert the serial port in a separate QThread, but the application crashes. I wrote the following C++ classes
Worker.h
class Worker : public QObject
{
Q_OBJECT
public:
explicit Worker(QObject *parent = 0);
signals:
void finished();
void error(QString err);
public slots:
void process();
};
class WorkerInterface : public QObject
{
Q_OBJECT
public:
explicit WorkerInterface(QObject *parent = nullptr);
~WorkerInterface();
serialport *readSerialPort();
signals:
void threadStoppedChanged();
public slots:
void errorString(QString errorMsg);
void stopThread();
private:
QThread m_thread;
serialPort *m_serial;
};
Worker::Worker(QObject *parent)
: QObject(parent)
{
}
void Worker::process()
{
emit finished();
}
Worker.cpp
WorkerInterface::WorkerInterface(QObject *parent)
: QObject(parent)
, m_thread(this)
{
serialPort::serialPortMaster = new serialPort(nullptr);
m_serial = serialPort::serialPortMaster;
serialPort::serialPortMaster->moveToThread(&m_thread);
connect(&m_thread, SIGNAL(started()),serialPort::serialPortMaster, SLOT(Init()));
m_thread.start();
}
WorkerInterface::~WorkerInterface()
{
m_thread.quit();
m_thread.wait(1000);
if (!m_thread.isFinished())
m_thread.terminate();
}
void WorkerInterface::errorString(QString errorMsg)
{
qDebug() << "error" << errorMsg;
}
void WorkerInterface::stopThread()
{
m_thread.quit();
m_thread.wait(1000);
if (!m_thread.isFinished())
m_thread.terminate();
emit threadStoppedChanged();
}
serialPort* WorkerInterface::readSerialPort()
{
return(m_serialPort);
}
In the main.cpp I wrote the following code:
WorkerInterface workerInterface;
engine.rootContext()->setContextProperty("newserial", workerInterface.readSerialPort());
QQmlComponent component(&engine,QUrl(QStringLiteral("qrc:/Pages/Content/Qml/main.qml")));
QObject *qmlObject = component.create();
When the code arrives at the last instruction in main.cpp, the application crashes and in the QT creator console there is the following messages:
QObject: Cannot create children for a parent that is in a different thread.
(Parent is QSerialPort(0xee18c0), parent's thread is QThread(0xc8d8b0), current thread is QThread(0x7fffffffdc60)
QObject: Cannot create children for a parent that is in a different thread.
(Parent is QSerialPort(0xee18c0), parent's thread is QThread(0xc8d8b0), current thread is QThread(0x7fffffffdc60)
QQmlEngine: Illegal attempt to connect to serialPort(0xee1710) that is in a different thread than the QML engine QQmlApplicationEngine(0x7fffffffdc30.
Could someone help me to solve the crash?
Many thanks in advance.
Assuming that you have device which responds with text, the best and simplest way to do it is something like this:
class IODevLineReader
{
Q_OBJECT
public:
explicit IODevLineReader(QObject *parent);
public signals:
void lineWasReceived(const QString &line);
public slots:
void onReadyRead() {
QIODevice *dev = qobject_cast<QIODevice *>(sender());
while (dev && dev->canReadLine()) {
auto lineBytes = dev->readLine();
emit lineWasReceived(lineBytes);
}
}
};
Just connect QSerialPort::readyRead() to IODevLineReader::onReadyRead() and connect some slot to IODevLineReader::lineWasReceived() signal and you are done without use of threads.
And if you still insist to use thread, just use same object tree and move it to specified thread.
I am a beginner of qt.I adopted the way recommended by QThread Class in qt documentation.
The method used in documentation is as follows.
class Worker : public QObject
{
Q_OBJECT
public slots:
void doWork(const QString ¶meter) {
QString result;
/* ... here is the expensive or blocking operation ... */
emit resultReady(result);
}
signals:
void resultReady(const QString &result);
};
class Controller : public QObject
{
Q_OBJECT
QThread workerThread;
public:
Controller() {
Worker *worker = new Worker;
worker->moveToThread(&workerThread);
connect(&workerThread, &QThread::finished, worker, &QObject::deleteLater);
connect(this, &Controller::operate, worker, &Worker::doWork);
connect(worker, &Worker::resultReady, this, &Controller::handleResults);
workerThread.start();
}
~Controller() {
workerThread.quit();
workerThread.wait();
}
public slots:
void handleResults(const QString &);
signals:
void operate(const QString &);
};
So I have Class SocketThreadCtrler and Class SocketWorker respectively.
Concrete code is as follows.
socketthreadctrler.h is as follows.
#ifndef SOCKETTHREADCTRLER_H
#define SOCKETTHREADCTRLER_H
#include <QObject>
#include <QThread>
#include "socketworker.h"
class SocketThreadCtrler : public QObject
{
Q_OBJECT
private:
QThread workThread;
public:
explicit SocketThreadCtrler(QObject *parent = 0);
~SocketThreadCtrler();
private:
void connSigAngSlots();
public slots:
void login(QString acnt, QString passwd);
void EmitSigCheckLogin(bool loginStatus);
signals:
void SIG_CONECTSERVER();
void SIG_WRITEMSG(QByteArray&);
void SIG_CHECKLOGIN(bool);
private:
SocketWorker* worker;
// MainUI* mainUI;
};
#endif // SOCKETTHREADCTRLER_H
socketThreadCtrler.cpp
#include "header/backend/communication/socketthreadctrler.h"
#include "header/backend/communication/smessage1.h"
SocketThreadCtrler::SocketThreadCtrler(QObject *parent) : QObject(parent)//, worker(NULL)
{
// SocketWorker* worker = new SocketWorker();
worker=new SocketWorker;
worker->moveToThread(&workThread);
connSigAngSlots();
workThread.start();
emit SIG_CONECTSERVER();
}
SocketThreadCtrler::~SocketThreadCtrler()
{
workThread.quit();
workThread.wait();
}
void SocketThreadCtrler::connSigAngSlots()
{
connect(&workThread,SIGNAL(finished()),worker,SLOT(deleteLater()));
connect(this,SIGNAL(SIG_CONECTSERVER()),worker,SLOT(connectServer()),Qt::QueuedConnection);
connect(this,SIGNAL(SIG_WRITEMSG(QByteArray&)),worker,SLOT(writeMsg(QByteArray&)));
connect(worker,SIGNAL(Sig_LoginStatus(bool)),this,SLOT(EmitSigCheckLogin(bool)));
}
void SocketThreadCtrler::login(QString acnt, QString passwd)
{
//如何给login专门开一个线程
SMessage1 msg1(acnt, passwd);
emit SIG_WRITEMSG(msg1.getMsg());
}
void SocketThreadCtrler::EmitSigCheckLogin(bool loginStatus)
{
emit SIG_CHECKLOGIN(loginStatus);
}
socketWorker.h
#ifndef SOCKETWORKER_H
#define SOCKETWORKER_H
#include <QObject>
#include <QTcpSocket>
#include "messagefactory.h"
#include "rmessage.h"
#include "message.h"
#include "auxfuncset.h"
#include "smessage.h"
class SocketWorker : public QObject
{
Q_OBJECT
private:
static const quint16 serverPort=12345;
static const QString serverAddr;
QTcpSocket sock;
public:
explicit SocketWorker(QObject *parent = 0);
void WorkerEmitSigLogin(bool loginStatus);
private:
bool isServerMsg();
quint32 getMsgLen();
void getMsg(quint32 msgLen, QByteArray& msgBytes);
signals:
void Sig_LoginStatus(bool loginStatus);
public slots:
void connectServer();
void writeMsg(QByteArray&Msg);
void procMsg();
//private:
};
#endif // SOCKETWORKER_H
socketWorker.cpp
#include "header/backend/communication/socketworker.h"
const QString SocketWorker::serverAddr("127.0.0.1");
SocketWorker::SocketWorker(QObject *parent) : QObject(parent)
{
}
void SocketWorker::connectServer()
{
QString tmp=serverAddr;
sock.connectToHost(tmp,serverPort);
connect(&sock,SIGNAL(readyRead()) ,this, SLOT(procMsg()));
}
void SocketWorker::writeMsg(QByteArray& Msg)
{
sock.write(Msg);
// QAbstractSocket will start sending data automatically
// once control goes back to the event loop
sock.flush();
}
void SocketWorker::procMsg()
{
if(!isServerMsg()) return;
quint32 msgLen=0;
msgLen=getMsgLen();
if(0 == msgLen) return;
QByteArray msgBytes;
getMsg(msgLen,msgBytes);
RMessage* msg = MessageFactory::createMessage(msgBytes);
msg->process(this);
delete msg;
}
bool SocketWorker::isServerMsg()
{
//MSGHEADER
quint32 msgHead=0;
while(AuxFuncSet::readQuint32(&sock, msgHead))
{
if(msgHead == Message::MSGHEADER)
{
return true;
}
}
return false;
}
quint32 SocketWorker::getMsgLen()
{
while(sock.bytesAvailable()<sizeof(quint32));
quint32 msgLen=0;
AuxFuncSet::readQuint32(&sock,msgLen);
return msgLen;
}
void SocketWorker::getMsg(quint32 msgLen, QByteArray& msgBytes)
{
while(sock.bytesAvailable()<msgLen);
msgBytes = sock.read(msgLen);
}
void SocketWorker::WorkerEmitSigLogin(bool loginStatus)
{
emit Sig_LoginStatus(loginStatus);
}
The error message provided by compiler is
QObject: Cannot create children for a parent that is in a different thread.
(Parent is QTcpSocket(0xb988c8), parent's thread is QThread(0xb93528), current thread is QThread(0x8dfe2c)
From my debugging, I find the key section is signal-slot connect part that causes this problem.
Specifically,there are four connection statements.
i.e.,
connect(&workThread,SIGNAL(finished()),worker,SLOT(deleteLater()));
connect(this,SIGNAL(SIG_CONECTSERVER()),worker,SLOT(connectServer()),Qt::QueuedConnection);
connect(this,SIGNAL(SIG_WRITEMSG(QByteArray&)),worker,SLOT(writeMsg(QByteArray&)));
connect(worker,SIGNAL(Sig_LoginStatus(bool)),this,SLOT(EmitSigCheckLogin(bool)));
But only the middle two statements causes this error.Concretely,if I delete the middle two statements,i.e.,
connect(this,SIGNAL(SIG_CONECTSERVER()),worker,SLOT(connectServer()),Qt::QueuedConnection);
connect(this,SIGNAL(SIG_WRITEMSG(QByteArray&)),worker,SLOT(writeMsg(QByteArray&)));
then there are no errors.
So I am confused.After one and a half hour,I still don't find a effective solution and a reasonable explanation.So I think I need help.Thanks in advance.
I want to pass a QString to a thread.Using this answer,
Here is my code:
in MainWindow.cpp:
mmthread = new mythread;
mmthread->start();
connect(this,SIGNAL(sendtothread(QString)),mmthread,SLOT(getfrom_main(QString)),Qt::QueuedConnection);
emit sendtothread(mystr);
in mainwindow.h:
signals:
void sendtothread(QString);
in mythread.cpp:
void mythread::getfrom_main(QString str)
{
//something
}
in mythread.h:
public slots:
void getfrom_main(QString);
But it seems getfrom_main is not called at all.
Where is my mistake?
EDIT:
I have 3 similar threads like this:
in mythread.cpp:
mythread :: mythread()
{
moveToThread(this);
}
void mythread::run(){
//something1
}
void mythread::getfrom_main(QString comm)
{
comment = comm;
emit message(comment);
}
in mythread.h:
class mythread : public QThread
{
Q_OBJECT
public:
explicit mythread();
void run();
signals:
void message (QString);
private:
QString comment;
public slots:
void getfrom_main(QString);
};
something1 always executes in all my threads.but not about getfrom_main.Thanks.
Wrong:
mythread :: mythread()
{
moveToThread(this); // you don't need to do it
}
Wrong (you really don't need to inherit QThread in your code):
void mythread::run()
{
//something1
// after "something" you need to run an event loop:
exec();
}
exec() will run an event loop that will process all your signals and slots.
I have a class like this:
class myClass:public QThread
then in its constructor I did:
myClass::myClass(){
moveToThread(this);
...
}
It seems that all the member slots are actually working on the worker thread.
But how could I stop the thread during the deconstruction in this case?
Simply don't do threading like that.
The proper way to use moveToThread() is described in Qt docs:
class Worker : public QObject
{
Q_OBJECT
public slots:
void doWork(const QString ¶meter) {
QString result;
/* ... here is the expensive or blocking operation ... */
emit resultReady(result);
}
signals:
void resultReady(const QString &result);
};
class Controller : public QObject
{
Q_OBJECT
QThread workerThread;
public:
Controller() {
Worker *worker = new Worker;
worker->moveToThread(&workerThread);
connect(&workerThread, &QThread::finished, worker, &QObject::deleteLater);
connect(this, &Controller::operate, worker, &Worker::doWork);
connect(worker, &Worker::resultReady, this, &Controller::handleResults);
workerThread.start();
}
~Controller() {
workerThread.quit();
workerThread.wait();
}
public slots:
void handleResults(const QString &);
signals:
void operate(const QString &);
};
or by inheriting QThread, like:
class WorkerThread : public QThread
{
Q_OBJECT
void run() Q_DECL_OVERRIDE {
QString result;
/* ... here is the expensive or blocking operation ... */
emit resultReady(result);
}
signals:
void resultReady(const QString &s);
};
void MyObject::startWorkInAThread()
{
WorkerThread *workerThread = new WorkerThread(this);
connect(workerThread, &WorkerThread::resultReady, this, &MyObject::handleResults);
connect(workerThread, &WorkerThread::finished, workerThread, &QObject::deleteLater);
workerThread->start();
}
but not both of them at the same time.
More on that topic here