For a benchmarking task, I'm creating multiple server workers with the same socket descriptor and client workers with separate connections.
Though client threads are sending a copy of the same message for each thread. The server shows it's received only one copy of each message, not all copies, sent by sending by all client threads.
for 4 threads and 2 messages {0,1} , client output
client 3Wrote 0
client 1Wrote 1
client 0Wrote 0
client 1Wrote 0
client 2Wrote 0
client 3Wrote 1
client 2Wrote 1
Where as server output
Server 0 Received - 0
Server 2 Received - 1
Why aren't rest of the messages showing up ? Or they were never actually sent by the client ?
void *clientWorker(void *threadarg) {
struct workDetails *thisWork;
thisWork = (struct workDetails *) threadarg;
int threadcount = thisWork->threadcount;
int chunkSize = thisWork->chunkSize;
char *serverIp = thisWork->serverIp;
char *dataStore = thisWork->dataStore;
int sockfd;
struct sockaddr_in serv_addr;
struct hostent *server;
char *buffer = (char *) calloc(chunkSize, sizeof(char));
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) error("ERROR opening client socket");
server = gethostbyname(serverIp);
if (server == NULL) error("Could not detect server by node name");
bzero((char *) &serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
bcopy((char *) server->h_addr,
(char *) &serv_addr.sin_addr.s_addr,
server->h_length);
serv_addr.sin_port = htons(PORTNO);
if (connect(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)
error("Server is not up.");
long totalPackets = oneGBtoByte / (chunkSize * threadcount);
long i;
for (i = 0; i < totalPackets; ++i) {
sprintf(buffer, "%ld", i);
if (write(sockfd, buffer, chunkSize) < 0)
error("ERROR writing to socket");
else {
lock_guard<mutex> guard(cout_mutex);
cout << " client " << thisWork->threadid << "Wrote " << i << endl;
}
}
cout << " client " << thisWork->threadid << "Exit";
pthread_exit((void *) NULL);
}
void *serverWorker(void *threadarg) {
struct workDetails *thisWork;
thisWork = (struct workDetails *) threadarg;
int threadcount = thisWork->threadcount;
int chunkSize = thisWork->chunkSize;
char *dataStore = thisWork->dataStore;
int sockfd = thisWork->sockfd;
char *buffer = new char[chunkSize];
while (1) {
if(read(sockfd, buffer, chunkSize) > 0){
lock_guard<mutex> guard(cout_mutex);
cout << "Server " << thisWork->threadid << " Received - " << buffer << endl;
}
}
pthread_exit((void *) NULL);
}
The problem is accept connection code was in the main thread(As not visible in the code). And hence server accepted only one connection though client tried to create 4 connection. And the out put did not reveal this issue as the code doesn't send an acknowledgment back or forth. (No ping pong . ideally most receive is followed by send ack, and every send is followed by recv ack).
When I moved that accept connection code to thread worker . It worked as intended.
void *serverWorker(void *threadarg) {
struct workDetails *thisWork;
thisWork = (struct workDetails *) threadarg;
int threadcount = thisWork->threadcount;
int chunkSize = thisWork->chunkSize;
char *dataStore = thisWork->dataStore;
int sockfd = thisWork->sockfd;
struct sockaddr_in cli_addr; // = thisWork->cli_addr;
char *buffer = new char[chunkSize];
listen(sockfd, 5);
socklen_t clilen = sizeof(cli_addr);
sockfd = ::accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
if (sockfd < 0)
error("ERROR on accept");
while (1) {
if (recv(sockfd, buffer, chunkSize, 0) > 0) {
//lock_guard<mutex> guard(cout_mutex);
//cout << "Server " << thisWork->threadid << " Received - " << buffer << endl;
buffer[chunkSize] = NULL;
strncat(dataStore, buffer, strlen(buffer));
if (strlen(dataStore) == oneGBtoByte) {
cout << "Done - " << endl;
storeInfile(created, dataStore);
break;
}
}
}
//End
delete[] buffer;
pthread_exit((void *) NULL);
}
How ever what ever #jeremy-friesner or #gil-hamilton told is true. But those issues are not important here , as I'm only interested in total byte received and not who received which chunk.
Related
I'm writing a client server udp application in c++. The application works correctly when the client and server are running on the same machine, however when I run my client on my laptop and the server on an ec2 instance in AWS, the server receives 4 messages and then begins to hang on recvfrom. The client is sending a file in chunks of 500 bytes and the server is writing these to a file. The server sends an ack after it receives each chunk. The client has a timeout of 2 seconds, if it does not receive the ack before the timeout it resends the previous chunk. Here is my client code
void Sender::send_file(const char* host) {
cout << "in send file\n";
int sock = 0;
struct sockaddr_in serv_addr;
size_t length = 8;
unsigned char res_buf[8] = {0};
if((sock = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
std::cout << "\n Socket creation error \n";
exit(EXIT_FAILURE);
}
struct timeval tv;
tv.tv_sec = timeout;
tv.tv_usec = 0;
setsockopt(sock, SOL_SOCKET, SO_RCVTIMEO, (const char*)&tv, sizeof tv);
// copy 0 into serv_addr members
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(port);
serv_addr.sin_addr.s_addr = inet_addr(host);
size_t file_size = buffer.size();
cout << "file size " << to_string(file_size) << "\n";
size_t file_pos = 0;
int next_iteration = 1;
bool establish = true;
while(file_pos < file_size - 1) {
cout << "waiting for lock\n";
std::unique_lock<std::mutex> lock(mrun);
main_ready.wait(lock, [&next_iteration, this]{return next_iteration == current_iteration; });
lock.unlock();
cout << "acquired lock\n";
++next_iteration;
Segment segment;
vector<unsigned char> req_str;
if(!establish) {
if(file_pos + mss < file_size) {
std::vector<unsigned char> file_chunk(buffer.begin() + file_pos, buffer.begin() + file_pos + mss);
segment.data = file_chunk;
file_pos += mss;
}
else {
std::vector<unsigned char> file_chunk(buffer.begin() + file_pos, buffer.end());
segment.data = file_chunk;
file_pos = file_size;
}
segment.seq_num = file_pos - mss;
req_str = segment.to_bytes(false, mss);
}
else {
segment.seq_num = 0;
req_str = segment.to_bytes(true, mss);
}
bool is_ack = false, timed_out = false;
std::chrono::high_resolution_clock::time_point start_time, end_time;
long duration = 0;
unsigned char* req = req_str.data();
size_t num_bytes = req_str.size();
unsigned int len = 0;
while(!is_ack) {
cout << "about to send data " << std::to_string(segment.seq_num) << " bytes " << std::to_string(num_bytes) << "\n";
ssize_t send_res = sendto(sock, req, num_bytes, 0, (const struct sockaddr *) &serv_addr, sizeof(serv_addr));
printf("Sent to %s:%d\n", inet_ntoa(serv_addr.sin_addr), ntohs(serv_addr.sin_port));
cout << "send res " << to_string(send_res) << " " << strerror(errno) << "\n";
start_time = std::chrono::high_resolution_clock::now();
bzero(res_buf, length);
cout << "about to read ack\n";
ssize_t block_sz = recvfrom(sock, res_buf, length, 0, (struct sockaddr *) &serv_addr, &len);
cout << "read ack\n";
end_time = std::chrono::high_resolution_clock::now();
duration = std::chrono::duration_cast<std::chrono::milliseconds>(end_time - start_time).count();
cout << "block sz " << std::to_string(block_sz) << " duration " << std::to_string(duration) << std::endl;
if(duration > timeout * 1000)
timed_out = true;
if(timed_out || errno == ETIMEDOUT || block_sz < 0) {
std::cout << "time out/error occurred on read " << to_string(errno) << "\n";
cout << strerror(errno) << "\n";
bzero(res_buf, length);
timed_out = false;
continue;
}
//add_nulls(res_buf);
is_ack = read_response(segment.seq_num, res_buf);
cout << "is ack " << is_ack << "\n\n";
bzero(res_buf, length);
}
establish = false;
lock.lock();
if(--worker_count == 0) {
lock.unlock();
iteration_complete.notify_one();
}
}
cout << "Out of while loop\n";
close(sock);
files_sent.push_back(1);
}
It's sending exactly 508 bytes every time, except for the 1st segment which is only 10 bytes. I print the results of sendto after every iteration which always looks like this
Sent to 52.0.0.0:7735
send res 508 Undefined error: 0
* **Update ***
Once the server begins to hang in recvfrom and the client times out waiting for the ack, the client begins to print the following error continuously as it keeps resending the chunk.
Sent to 52.0.0.0:7735
send res 508 Resource temporarily unavailable
The server code looks like
void Receiver::download_file() {
int server_fd;
struct sockaddr_in serv_addr, cli_addr;
int segment_size = 20;
umap seg_map;
ACK_Segment::init_static();
std::random_device rd; //Will be used to obtain a seed for the random number engine
std::mt19937 gen(rd()); //Standard mersenne_twister_engine seeded with rd()
std::uniform_real_distribution<> dis(0.0, 1.0);
if((server_fd = socket(AF_INET, SOCK_DGRAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
memset(&serv_addr, 0, sizeof(serv_addr));
memset(&cli_addr, 0, sizeof(cli_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(PORT);
// bind socket to port
//bzero(buffer, segment_size);
ssize_t block_sz = 0;
unsigned int len = sizeof cli_addr;
bool is_set_mss = true;
if(bind(server_fd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
//unsigned char* buffer = bvec.data();
vector<unsigned char> bvec(segment_size);
unsigned char* buffer = bvec.data();
bool is_resized = false;
while(true) {
cout << "about to recvfrom\n";
printf("Receiving from %s:%d\n", inet_ntoa(cli_addr.sin_addr), ntohs(cli_addr.sin_port));
cout << "segment size " << to_string(segment_size) << " len " << to_string(len) << "\n";
block_sz = recvfrom(server_fd, buffer, segment_size, 0, ( struct sockaddr *) &cli_addr, &len);
cout << "block size " << to_string(block_sz) << "errno " << to_string(errno) << " " << strerror(errno) << "\n";
if(block_sz > 0) {
cout << "Received data - bytes " << std::to_string(block_sz) << "\n";
printf("Received from %s:%d\n", inet_ntoa(cli_addr.sin_addr), ntohs(cli_addr.sin_port));
double rand_val = dis(gen);
if(is_set_mss) {
seg_map = read_segment(bvec, block_sz, true);
if(seg_map["checksum_valid"] == "true") {
segment_size = mss + HEADER_SIZE;
is_resized = true;
}
}
else {
if(block_sz == 0) {
cout << "received no data\n";
break;
}
seg_map = read_segment(bvec, block_sz, false);
}
if(seg_map["checksum_valid"] == "false")
cout << "invalid checksum\n";
else if(is_set_mss) {
vector<unsigned char> ack = get_ack();
//remove_nulls(ack);
unsigned char* ack_bytes = ack.data();
cout << "about to send ack\n";
sendto(server_fd, ack_bytes, 8, 0, (const struct sockaddr *) &cli_addr, len);
//send(new_socket, ack, 8, 0);
is_set_mss = false;
}
else {
if(seg_map["in_order"] == "true") {
string data = seg_map["data"];
std::ofstream out;
out.open(file_name, std::ios_base::app);
out << data;
out.close();
cout << "Done writing file chunk\n";
}
vector<unsigned char> ack = get_ack();
unsigned char* ack_bytes = ack.data();
sendto(server_fd, ack_bytes, 8, 0, (const struct sockaddr *) &cli_addr, len);
}
if(is_resized) {
bvec.resize(segment_size);
is_resized = false;
}
bvec.clear();
buffer = bvec.data();
cout << "Cleared buffer\n\n";
}
cout << "out of inner while\n";
}
}
This prints
Receiving from 168.0.0.0:18832
segment size 508 len 16
block size 508 errno 0 Success
However it only prints this 4 times, then it hangs on recvfrom while the client continues to send 508 bytes, and the segment size remains at 508 in recvfrom. Why would recvfrom start out working and then all of the sudden stop?
Update
I watered this down to the simplest udp client server I could write, here is the client:
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <vector>
#include <iostream>
#include <cstring>
#include <string>
using std::vector;
using std::cout;
using std::to_string;
int main() {
int sock = 0;
struct sockaddr_in serv_addr;
size_t length = 11;
unsigned char res_buf[11] = {0};
if((sock = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
std::cout << "\n Socket creation error \n";
exit(EXIT_FAILURE);
}
struct timeval tv;
tv.tv_sec = 2;
tv.tv_usec = 0;
setsockopt(sock, SOL_SOCKET, SO_RCVTIMEO, (const char*)&tv, sizeof tv);
// copy 0 into serv_addr members
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(7735);
serv_addr.sin_addr.s_addr = inet_addr("52.71.240.175");
vector<unsigned char> req(20);
for(int i = 0; i < 20; i++)
req[i] = 'A';
unsigned char* req_str = req.data();
size_t num_bytes = req.size();
unsigned int len = sizeof serv_addr;
while(true) {
cout << "about to send data\n";
ssize_t send_res = sendto(sock, req_str, num_bytes, 0, (const struct sockaddr *) &serv_addr, sizeof(serv_addr));
bzero(res_buf, length);
cout << "about to read ack\n";
ssize_t block_sz = recvfrom(sock, res_buf, length, 0, (struct sockaddr *) &serv_addr, &len);
cout << "received " << res_buf << "\n";
}
}
And here is the server:
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <vector>
#include <iostream>
#include <cstring>
#include <string>
using std::vector;
using std::cout;
using std::to_string;
int main() {
int server_fd;
struct sockaddr_in serv_addr, cli_addr;
int segment_size = 20;
memset(&serv_addr, 0, sizeof(serv_addr));
memset(&cli_addr, 0, sizeof(cli_addr));
if((server_fd = socket(AF_INET, SOCK_DGRAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(7735);
unsigned int len = sizeof cli_addr;
if(bind(server_fd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
vector<unsigned char> bvec(segment_size);
unsigned char* buffer = bvec.data();
while(true) {
cout << "about to receive from\n";
ssize_t block_sz = recvfrom(server_fd, buffer, segment_size, 0, ( struct sockaddr *) &cli_addr, &len);
if(block_sz > 0) {
printf("Received from %s:%d\n", inet_ntoa(cli_addr.sin_addr), ntohs(cli_addr.sin_port));
char* ack_bytes = "ack message";
cout << "about to send ack\n";
sendto(server_fd, ack_bytes, 11, 0, (const struct sockaddr *) &cli_addr, len);
}
}
}
And the same behavior happens, the server receives 4 messages, but then on the fifth message it just hangs in recvfrom. I've tried closing and reopening the socket in each iteration on the server, that had no effect.
I had to close and reopen the socket on the client side after receiving each ack from the server. I didn't need to close and reopen on the server side. I'm not sure if this addresses the root cause of the problem I was facing but it allows my application to run correctly.
I'm working on a multithreaded UDP listener and I'm stuck in a problem that definitely surpasses me.
So, I'm required to receive huge amounts of UDP packets in several ports. Locally, the best solution for me was to call non blocking recvfrom in as much threads as ports I'm listening (select and poll were too slow for my requirements). I'm using a thread pool manager, it simply calls on threads and queues tasks. Here's the code:
void receiveFromSocket(void * arguments){
sockaddr_in client; // Local
socklen_t clientSize = sizeof(client);
memset(&client, 0, sizeof(client));
struct arg_struct_listenPort *args2 = (struct arg_struct_listenPort *)arguments;
int fd = args2->arg_fd;
int port = args2->arg_port;
for(;;) {
char buf[158];
memset(buf,0,158*sizeof(char));
int n = recvfrom(fd, (char * ) buf, 158, MSG_DONTWAIT, ( struct sockaddr *) &client, &clientSize);
if(n == -1){
//cerr << "Error while receiving from client: " << errno << endl;
continue;
}
if(n != 158){
cerr << "Discarded message since it's not 158 bytes." << endl;
continue;
}
struct arg_struct args;
args.arg_port = port;
memcpy(args.buf,buf,158);
thpool_add_work(globals.thpool, socketThread, (void*)(&args));
}
}
/// Runs the Socket listener
int network_accept_any()
{
vector<int>::iterator i;
for(i = globals.fds.begin(); i != globals.fds.end(); i++){
int port = distance(globals.fds.begin(),i);
struct arg_struct_listenPort args;
args.arg_fd = *i;
args.arg_port = globals.cmnSystemCatalogs[port].diag_port;
thpool_add_work(globals.thpool, receiveFromSocket, (void*)(&args));
}
cout << "Listening threads created..." << endl;
return 0;
}
This works perfectly fine locally. But when I compile it on a production environment, some ports listen the packets and other's simply don't! And the working ports change in each execution. I can , confirm that it is not a firewall problem. I also can clearly see the packets through Wireshark. I can receive packets on those ports through netcat. Netstat shows all ports open.
My local environment is an Ubuntu 18.04 VM, and the production environment is a Debian 9.8.
Here's how I call the sockets:
int lSocket(int port) {
//Crear Socket
int listening = socket(AF_INET, SOCK_DGRAM, 0);
if (listening == -1) {
cerr << "No se puede crear el socket";
exit(EXIT_FAILURE);
}
//Enlazar socket a un IP / puerto
struct sockaddr_in hint;
memset(&hint, 0, sizeof(hint));
hint.sin_family = AF_INET; //IPv4
hint.sin_port = htons(port); //Port
hint.sin_addr.s_addr = htonl(INADDR_ANY);
if(bind(listening, (struct sockaddr*)&hint, sizeof(hint)) == -1) { //Enlaza las opciones definidas al socket
cerr << "No se puede enlazar IP/puerto" << endl;
exit(EXIT_FAILURE);
}
return listening;
}
Any advise is greatly appreciated!
EDIT:
As suggested, I tried switching to blocking I/O, but the main issue remains. Still not receiving at all the opened ports.
What an amazing welcome!
#molbdnilo was absolutely right:
You're using pointers to objects whose lifetime has ended (&args).
This has undefined behaviour - it might appear to work, but it's a bug
that needs a-fixin'.
Here's the fixed code. Gotta be careful when feeding arguments to threads!
void receiveFromSocket(void * arguments){
sockaddr_in client; // Local
socklen_t clientSize = sizeof(client);
memset(&client, 0, sizeof(client));
struct arg_struct_listenPort *args2 = (struct arg_struct_listenPort *)arguments;
int fd = args2->arg_fd;
int port = args2->arg_port;
for(;;) {
char buf[158];
memset(buf,0,158*sizeof(char));
int n = recvfrom(fd, (char * ) buf, 158, MSG_WAITALL, ( struct sockaddr *) &client, &clientSize);
if(n == -1){
cerr << "Error while receiving from client: " << errno << endl;
continue;
}
if(n != 158){
cerr << "Discarded message since it's not 158 bytes." << endl;
continue;
}
arg_struct *args = new arg_struct;
args->arg_port = port;
memcpy(args->buf,buf,158);
thpool_add_work(globals.thpool, socketThread, (void*)(args));
}
}
/// Runs the Socket listener
int network_accept_any()
{
vector<int>::iterator i;
for(i = globals.fds.begin(); i != globals.fds.end(); i++){
int port = distance(globals.fds.begin(),i);
arg_struct_listenPort *args = new arg_struct_listenPort;
args->arg_fd = *i;
args->arg_port = globals.cmnSystemCatalogs[port].diag_port;
thpool_add_work(globals.thpool, receiveFromSocket, (void*)(args));
}
cout << "Listening threads created..." << endl;
return 0;
}
Also, I'll keep an eye on #John Bollinger 's and #Superlokkus comments.
Thank you all!
1) I am trying to make a simple game server using UDP. Would my code be the correct way to check if there is any reads from a single socket?
2) I want to recieve data from one user on a request ( he wants to move left), then update where the server thinks he or she is located, then broadcast the x , y coordinates. How would I implement a multicast reply with a different socket?
void run()
{
//logging file
ofstream log;
log.open("server_log.txt", ios::out | ios::app);
struct sockaddr_in myaddr; // our address
struct sockaddr_in remaddr; // remote address
socklen_t addrlen = sizeof(remaddr);
int recvlen;
int fd; // server socket that listens
int fd_reply; // this will be used to reply to all users
char buf[BUFSIZE]; // receive buffer
memset((char *)&myaddr, 0, sizeof(myaddr));
myaddr.sin_family = AF_INET;
myaddr.sin_addr.s_addr = htonl(INADDR_ANY);
myaddr.sin_port = htons(PORT);
if ((fd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
std::time_t result = std::time(nullptr);
log << "Error: cannot create socket! " << "TIMESTAMP: " << std::asctime(std::localtime(&result)) << endl;
log.close();
return 0;
}
if (bind(fd, (struct sockaddr *)&myaddr, sizeof(myaddr)) < 0) {
std::time_t result = std::time(nullptr);
log << "Error: bind failed " << "TIMESTAMP: " << std::asctime(std::localtime(&result)) << endl;
log.close();
return 0;
}
pollfd fds;
memset(fds, 0, sizeof(fds));
fds[0].fd = fd;
fds[0].events = POLLIN;
while (1)
{
int rv = poll(ufds, 1, 3500);
if (rv == -1)
{
// error occured
}
else if (rv == 0)
{
//time out
}
else
{
//check for events on fd
if (fds.revents & POLLIN)
{
recvlen = recvfrom(fd, buf, BUFSIZE, 0, (struct sockaddr *)&remaddr, &addrlen);
}
}
}
}
Yes it looks okay.
Keep a list of all clients, and then in a loop send to all of them. To populate this list, all clients need to contact the server the first thing they do.
I want to make a server and client program with TCP protocol using C++. The server must be able to handle multiple client at once. But the problem is for example, after starting the server, I run 2 clients with the server 's IP address and port as parameters. Next, both clients are sending data to server. At first, both clients could send data to server and the server was able read the data. But, once the server has received data from the second client, it seems that it stopped receiving from the first client. Do you have any solution?
Here is the server code
using namespace std;
void *task1(void *);
static int connFd;
void error(const char *msg)
{
perror(msg);
exit(1);
}
int main(int argc, char* argv[])
{
int pId, portNo, listenFd;
socklen_t len; //store size of the address
bool loop = false;
struct sockaddr_in svrAdd, clntAdd;
pthread_t threadA[3];
if (argc < 2)
{
cerr << "Syntam : ./server <port>" << endl;
return 0;
}
portNo = atoi(argv[1]);
if((portNo > 65535) || (portNo < 2000))
{
cerr << "Please enter a port number between 2000 - 65535" << endl;
return 0;
}
//create socket
listenFd = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if(listenFd < 0)
{
cerr << "Cannot open socket" << endl;
return 0;
}
bzero((char*) &svrAdd, sizeof(svrAdd));
svrAdd.sin_family = AF_INET;
svrAdd.sin_addr.s_addr = INADDR_ANY;
svrAdd.sin_port = htons(portNo);
//bind socket
if(bind(listenFd, (struct sockaddr *)&svrAdd, sizeof(svrAdd)) < 0)
{
cerr << "Cannot bind" << endl;
return 0;
}
listen(listenFd, 5);
int noThread = 0;
while (noThread < 3)
{
socklen_t len = sizeof(clntAdd);
cout << "Listening" << endl;
//this is where client connects. svr will hang in this mode until client conn
connFd = accept(listenFd, (struct sockaddr *)&clntAdd, &len);
if (connFd < 0)
{
cerr << "Cannot accept connection" << endl;
return 0;
}
else
{
cout << "Connection successful" << endl;
}
pthread_create(&threadA[noThread], NULL, task1, NULL);
noThread++;
}
for(int i = 0; i < 3; i++)
{
pthread_join(threadA[i], NULL);
}
}
void *task1 (void *dummyPt)
{
cout << "Thread No: " << pthread_self() << endl;
char test[256];
bzero(test, 256);
bool loop = false;
while(!loop)
{
bzero(test, 256);
int n = read(connFd, test, 255);
if (n < 0) error("ERROR reading from socket");
printf("Here is the message: %s\n",test);
}
cout << "\nClosing thread and conn" << endl;
close(connFd);
}
And the client code
using namespace std;
int main (int argc, char* argv[])
{
int listenFd, portNo;
bool loop = false;
struct sockaddr_in svrAdd;
struct hostent *server;
if(argc < 3)
{
cerr<<"Syntax : ./client <host name> <port>"<<endl;
return 0;
}
portNo = atoi(argv[2]);
if((portNo > 65535) || (portNo < 2000))
{
cerr<<"Please enter port number between 2000 - 65535"<<endl;
return 0;
}
//create client skt
listenFd = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if(listenFd < 0)
{
cerr << "Cannot open socket" << endl;
return 0;
}
server = gethostbyname(argv[1]);
if(server == NULL)
{
cerr << "Host does not exist" << endl;
return 0;
}
bzero((char *) &svrAdd, sizeof(svrAdd));
svrAdd.sin_family = AF_INET;
bcopy((char *) server -> h_addr, (char *) &svrAdd.sin_addr.s_addr, server -> h_length);
svrAdd.sin_port = htons(portNo);
int checker = connect(listenFd,(struct sockaddr *) &svrAdd, sizeof(svrAdd));
if (checker < 0)
{
cerr << "Cannot connect!" << endl;
return 0;
}
//send stuff to server
for(;;)
{
char s[300];
//cin.clear();
//cin.ignore(256, '\n');
cout << "Enter stuff: ";
bzero(s, 300);
cin.getline(s, 300);
write(listenFd, s, strlen(s));
}
}
Yor connFd is a global variable, which you access from your main thread and all handling threads. This will not do! Imagine that - you've accepted the first connection and set the variable to the receiving socket. You've spawn the handling thread, which started reading. Next thing you know, another connection is coming along and you are receiving it as well! This very moment connFd points to the new connection, so the thread which is already using it will suddenly switch to the new connection! Of course it is not good.
The way to fix this problem is to pass the connection to the thread in such a way that is is not shared across threads. And easiest way of doing so is to use C++ thread class.
For example, this is code fragment illustrating the above idea:
void handle_connection(int fd) {
... <your task1 code>
}
...
std::vector<std::thread> threads;
...
int conn = accept(listenFd, (struct sockaddr *)&clntAdd, &len);
threads.push_back(std::thread(&handle_connection, conn));
...
... (in the end)
for (auto&& t : threads)
t.join();
Ok. So I have a simple client program sending images over UDP to a specified IP address. At the specified IP a server program is listening and should receive the images.
When I try both programs on localhost (i.e. they are both running at 127.0.0.1) it works and the server receives the images. When I try to put the client and the server programs on different PCs in the same network it does not work.
147.232.24.163 is the server IP, 147.232.24.150 is the client IP.
Here is my client program:
// Initialize UDP.
struct sockaddr_in server;
int n_sent;
int socketId = socket(AF_INET, SOCK_DGRAM, 0);
if (socketId < 0)
{
cout << "Problem creating socket." << endl;
}
server.sin_family = AF_INET;
server.sin_addr.s_addr = inet_addr("147.232.24.163");
// Establish the server port number - we must use network byte order!
server.sin_port = htons(42001);
for ( int iter = 0; iter < 60; iter++ )
{
// load image into jpegBuf
n_sent = sendto(socketId, reinterpret_cast<char*> (&jpegBuf[0]), jpegBuf.size(), 0, (struct sockaddr*) &server, sizeof(server));
if (n_sent < 0) {
cout << "Problem sending data." << endl;
}
}
close(socketId);
Here is my server program:
int main()
{
int bufferSize = 1024000;
int iSockFd = -1;
int iLength = 0;
struct sockaddr_in servAddr, cliAddr;
char buff[bufferSize];
iSockFd=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
memset(&servAddr, 0, sizeof(servAddr));
memset(&cliAddr, 0, sizeof(cliAddr));
servAddr.sin_family = AF_INET;
servAddr.sin_addr.s_addr = inet_addr("147.232.24.163");
servAddr.sin_port = htons(42001);
int cliAddrLen = sizeof(struct sockaddr_in);
int bindRet = bind(iSockFd, (struct sockaddr*)&servAddr, sizeof(servAddr));
cout << "Bind returned " << bindRet << endl;
int i = 0;
while (true)
{
int iRcvdBytes=recvfrom(iSockFd, buff, bufferSize, 0,
(struct sockaddr*)&cliAddr, (socklen_t*)&cliAddrLen);
if (0 == i % 5)
{
cout << "Received " << iRcvdBytes << " bytes from the client" << endl;
}
i++;
}
close(iSockFd);
return 0;
}
Any ideas why it does not work? I don't get any error messages.
This is not a solution but your code should be checking iRcvdbytes for error in the same way as the send code checks the result of sendto.
A return of 0 means the socket was closed gracefully (if connection-oriented - that should not apply here), SOCKET_ERROR means an error (in WinSock2 at least).
The socket on the send side needs to be created with IPPROTO_UDP, not 0. This could definitely be causing your failure.