I want to run netstat -ano command using popen.
And I want to show the result of executing the command through MFC List Control.
Run the following code from the win32 console project and it will run correctly.
However, if run it on MFC project, popen("netstat -ano *.c","r") result is null.
The development environment is VC6.0.
Please let me know why null is coming. Thank you :)
FILE *fp = NULL;
char line[10240];
char* network[5];
int nIndexNetwork = 0;
if( (fp=popen("netstat -ano *.c","r")) == NULL)
{
printf("[%d:%s]\n", errno, strerror(errno));
CString str;
str.Format("%d",errno);
GetDlgItem(IDC_EDIT1)->SetWindowText(str);
return 1;
}
while(fgets(line, 10240, fp) != NULL)
{
char *word = strtok(line, " ");
while (word != NULL) // 자른 문자열이 나오지 않을 때까지 반복
{
network[nIndexNetwork] = word;
nIndexNetwork++;
printf("%s\n", network[nIndexNetwork-1]); // 자른 문자열 출력
word = strtok(NULL, " "); // 다음 문자열을 잘라서 포인터를 반환
}
nIndexNetwork = 0;
m_ctlList_network.AddItem(network[4],
network[0],
network[1],
network[2],
network[3]);
}
pclose(fp);
return 0;
It does not look like popen will work in a Win32 app. You will have to use, Creating a Child Process with Redirected Input and Output. I have used this example to get the output of a process and display it in MFC. It is not as simple as popen, but it works. I have not worked with this code in years but will post it. This first part just goes in some tool box, it is reusable for any process.
//console_pipe.h
// the console_pipe.cpp declarations .....................................................
//C style use
HRESULT RunProcess( HWND hWnd //Window to 'SendMessage' to
,WORD idPost //ID for message with the data pointer in wparam
,WORD idEnd //ID for message notifying the process has ended
,LPCTSTR psFileExe //Path.File of process to run
,LPCTSTR psCmdLine= NULL //command line
);
//C++
extern HANDLE hGlobalThread;
extern HANDLE hChildProcess;
class RunPipeConsoleProcess
{
HANDLE hProcess;
WORD idPost;
WORD idEnd;
CString strExeFile;
CString strArguments;
public:
void SetMessageIDs( WORD inPost, WORD inEnd ) { idPost= inPost; idEnd= inEnd; }
void SetExecutable( LPCTSTR psExe ) { strExeFile= psExe; }
void SetArguments( LPCTSTR psArg ) { strArguments= psArg; }
bool StartThread( HWND hPostTo ) { hProcess= hChildProcess; return RunProcess( hPostTo, idPost, idEnd, strExeFile, strExeFile + strArguments ) == S_OK; }
bool StopThread( )
{
if( hGlobalThread && hProcess )
TerminateProcess( hProcess, -1 );
// ::PostThreadMessage( (DWORD)hGlobalThread, ID_CONSOLE_THREAD_STOP, 0, 0 );
return true;
}
};
//console_pipe.cpp
#include "stdafx.h"
#include <windows.h>
#include <tchar.h>
#include <stdio.h>
#include <strsafe.h>
#ifndef DWORD
typedef unsigned long DWORD;
#endif
#define CONPIPE_BUF_SIZE 1024
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/*++
Copyright (c) 1998 Microsoft Corporation
Module Name:
Redirect.c
Description:
This sample illustrates how to spawn a child console based
application with redirected standard handles.
The following import libraries are required:
user32.lib
Dave McPherson (davemm) 11-March-98
Modified 6-30-12 for use with MFC, Dan Bloomquist
RunProcess(...)
Creates a process running in its own thread. The process
is expected to use STDOUT to notify the condition of the process.
This call will return after starting the process with
the handle of the process. All you should need to do is
check for NULL, this means the process failed to start.
There will be no input to the process, it is expected
to work on its own after starting. A worker thread will
gather the STDOUT a line at a time and send it back to
the window specified.
TODO: The comments below reflect sending data to the
process input pipe. Here we are only interested in the
output of the process.
--*/
#pragma comment(lib, "User32.lib")
void DisplayError(TCHAR *pszAPI);
void ReadAndHandleOutput(HANDLE hPipeRead);
void PrepAndLaunchRedirectedChild(HANDLE hChildStdOut,
HANDLE hChildStdIn,
HANDLE hChildStdErr,
LPCTSTR psPathFile,
LPCTSTR psCommandLine );
DWORD WINAPI GetAndSendInputThread( LPVOID lpvThreadParam );
HANDLE hChildProcess = NULL;
HANDLE hStdIn = NULL; // Handle to parents std input.
BOOL bRunThread = TRUE;
HWND hPostMessage= NULL;
HANDLE hOutputRead= NULL;
HANDLE hInputRead= NULL;
HANDLE hInputWrite= NULL;
WORD idGlbPost;
WORD idGlbEnd;
HANDLE hGlobalThread;
HRESULT RunProcess( HWND hWnd //Window to 'SendMessage' to
,WORD idPost //ID for message with the data pointer in wparam
,WORD idEnd //ID for message notifying the process has ended
,LPCTSTR psFileExe //Path.File of process to run
,LPCTSTR psCmdLine
)
{
hPostMessage= hWnd;
HANDLE hOutputReadTmp;
HANDLE hOutputWrite;
HANDLE hInputWriteTmp;
HANDLE hErrorWrite;
DWORD ThreadId;
SECURITY_ATTRIBUTES sa;
idGlbPost= idPost;
idGlbEnd= idEnd;
// Set up the security attributes struct.
sa.nLength= sizeof(SECURITY_ATTRIBUTES);
sa.lpSecurityDescriptor = NULL;
sa.bInheritHandle = TRUE;
// Create the child output pipe.
if (!CreatePipe(&hOutputReadTmp,&hOutputWrite,&sa,0))
DisplayError(_T("CreatePipe"));
// Create a duplicate of the output write handle for the std error
// write handle. This is necessary in case the child application
// closes one of its std output handles.
if (!DuplicateHandle(GetCurrentProcess(),hOutputWrite,
GetCurrentProcess(),&hErrorWrite,0,
TRUE,DUPLICATE_SAME_ACCESS))
DisplayError(_T("DuplicateHandle"));
// Create the child input pipe.
if (!CreatePipe(&hInputRead,&hInputWriteTmp,&sa,0))
DisplayError(_T("CreatePipe"));
// Create new output read handle and the input write handles. Set
// the Properties to FALSE. Otherwise, the child inherits the
// properties and, as a result, non-closeable handles to the pipes
// are created.
if (!DuplicateHandle(GetCurrentProcess(),hOutputReadTmp,
GetCurrentProcess(),
&hOutputRead, // Address of new handle.
0,FALSE, // Make it uninheritable.
DUPLICATE_SAME_ACCESS))
DisplayError(_T("DupliateHandle"));
if (!DuplicateHandle(GetCurrentProcess(),hInputWriteTmp,
GetCurrentProcess(),
&hInputWrite, // Address of new handle.
0,FALSE, // Make it uninheritable.
DUPLICATE_SAME_ACCESS))
DisplayError(_T("DupliateHandle"));
// Close inheritable copies of the handles you do not want to be
// inherited.
if (!CloseHandle(hOutputReadTmp)) DisplayError(_T("CloseHandle hOutputReadTmp"));
if (!CloseHandle(hInputWriteTmp)) DisplayError(_T("CloseHandle hInputWriteTmp"));
// Get std input handle so you can close it and force the ReadFile to
// fail when you want the input thread to exit.
if ( (hStdIn = GetStdHandle(STD_INPUT_HANDLE)) ==
INVALID_HANDLE_VALUE )
DisplayError(_T("GetStdHandle"));
PrepAndLaunchRedirectedChild( hOutputWrite, hInputRead, hErrorWrite, psFileExe, psCmdLine );
// Close pipe handles (do not continue to modify the parent).
// You need to make sure that no handles to the write end of the
// output pipe are maintained in this process or else the pipe will
// not close when the child process exits and the ReadFile will hang.
if (!CloseHandle(hOutputWrite)) DisplayError(_T("CloseHandle hOutputWrite"));
if (!CloseHandle(hInputRead )) DisplayError(_T("CloseHandle hInputRead"));
if (!CloseHandle(hErrorWrite)) DisplayError(_T("CloseHandle hErrorWrite"));
// Launch the thread that gets the input and sends it to the child.
hGlobalThread= CreateThread( NULL, 0, GetAndSendInputThread, (LPVOID)hOutputRead, 0, &ThreadId );
if (hGlobalThread == NULL)
return -1;
return 0;
}
///////////////////////////////////////////////////////////////////////
// PrepAndLaunchRedirectedChild
// Sets up STARTUPINFO structure, and launches redirected child.
///////////////////////////////////////////////////////////////////////
void PrepAndLaunchRedirectedChild(HANDLE hChildStdOut,
HANDLE hChildStdIn,
HANDLE hChildStdErr,
LPCTSTR psPathFile,
LPCTSTR psCommandLine )
{
//static int test= 0;
//ASSERT( ! test++ );
PROCESS_INFORMATION pi;
STARTUPINFO si;
// Set up the start up info struct.
ZeroMemory(&si,sizeof(STARTUPINFO));
si.cb = sizeof(STARTUPINFO);
si.dwFlags = STARTF_USESTDHANDLES;
si.hStdOutput = hChildStdOut;
si.hStdInput = hChildStdIn;
si.hStdError = hChildStdErr;
// Use this if you want to hide the child:
// si.wShowWindow = SW_HIDE;
// Note that dwFlags must include STARTF_USESHOWWINDOW if you want to
// use the wShowWindow flags.
// Launch the process that you want to redirect (in this case,
// Child.exe). Make sure Child.exe is in the same directory as
// redirect.c launch redirect from a command line to prevent location
// confusion.
BOOL bSuccess = FALSE;
bSuccess = CreateProcess(
psPathFile, // app console
const_cast< LPTSTR >( psCommandLine ), //command line
NULL, // process security attributes
NULL, // primary thread security attributes
TRUE, // handles are inherited
CREATE_NO_WINDOW, // creation flags
NULL, // use parent's environment
NULL, // use parent's current directory
&si, // STARTUPINFO pointer
&pi // receives PROCESS_INFORMATION
);
// If an error occurs, exit the application.
if ( ! bSuccess )
{
DWORD err= GetLastError( );
DisplayError( TEXT( "CreateProcess" ) );
}
//if (!CreateProcess(NULL,psTestFile,NULL,NULL,TRUE,
// CREATE_NEW_CONSOLE,NULL,NULL,&si,&pi))
// DisplayError(_T("CreateProcess");
// Set global child process handle to cause threads to exit.
hChildProcess= pi.hProcess;
// Close any unnecessary handles.
if( ! CloseHandle( pi.hThread ) )
DisplayError( _T("CloseHandle pi.hThread") );
}
///////////////////////////////////////////////////////////////////////
// ReadAndHandleOutput
// Monitors handle for input. Exits when child exits or pipe breaks.
///////////////////////////////////////////////////////////////////////
//#include <boost/iostreams/device/file_descriptor.hpp>
//#include <boost/iostreams/stream.hpp>
void ReadAndHandleOutput( HANDLE hPipeRead )
{
ASSERT( false );
int file_descriptor= _open_osfhandle( (intptr_t)hPipeRead, 0 );
FILE* file= _fdopen( file_descriptor, "r" );
std::ifstream stream( file );
std::string line;
//loop until stream empty
for( ; std::getline( stream, line ); )
{
SendMessage( hPostMessage, idGlbPost, (LPARAM)line.c_str( ), 0 );
TRACE( "line: %s\n", line.c_str( ) );
}
//should be so
ASSERT( GetLastError( ) == ERROR_BROKEN_PIPE );
if (!CloseHandle(hStdIn)) DisplayError(_T("CloseHandle hStdIn"));
if (!CloseHandle(hOutputRead)) DisplayError(_T("CloseHandle hOutputRead"));
if (!CloseHandle(hInputWrite)) DisplayError(_T("CloseHandle hInputWrite"));
}
///////////////////////////////////////////////////////////////////////
// GetAndSendInputThread
// Thread procedure that monitors the console for input and sends input
// to the child process through the input pipe.
// This thread ends when the child application exits.
///////////////////////////////////////////////////////////////////////
DWORD WINAPI GetAndSendInputThread(LPVOID lpvThreadParam)
{
HANDLE hPipeRead= (HANDLE)lpvThreadParam;
int file_descriptor= _open_osfhandle( (intptr_t)hPipeRead, 0 );
FILE* file= _fdopen( file_descriptor, "r" );
std::ifstream stream( file );
std::string line;
//loop until stream empty
for( ; std::getline( stream, line ); )
{
SendMessage( hPostMessage, idGlbPost, (LPARAM)line.c_str( ), 0 );
TRACE( "line: %s\n", line.c_str( ) );
}
//should be so
return 1;
ASSERT( GetLastError( ) == ERROR_BROKEN_PIPE );
//if (!CloseHandle(hStdIn)) DisplayError(_T("CloseHandle"));
if (!CloseHandle(hOutputRead)) DisplayError(_T("CloseHandle hOutputRead"));
if (!CloseHandle(hInputWrite)) DisplayError(_T("CloseHandle hInputWrite"));
SendMessage( hPostMessage, idGlbEnd, 0, 0 );
return 1;
}
///////////////////////////////////////////////////////////////////////
// DisplayError
// Displays the error number and corresponding message.
///////////////////////////////////////////////////////////////////////
void DisplayError(TCHAR *pszAPI)
{
TRACE( "DisplayError: %s\n", pszAPI );
return;
// return;
LPVOID lpvMessageBuffer;
TCHAR szPrintBuffer[CONPIPE_BUF_SIZE];
DWORD nCharsWritten;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM,
NULL, GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR)&lpvMessageBuffer, 0, NULL);
StringCbPrintf(szPrintBuffer, CONPIPE_BUF_SIZE,
_T("ERROR: API = %s.\n error code = %d.\n message = %s.\n"),
pszAPI, GetLastError(), (TCHAR *)lpvMessageBuffer);
WriteConsole(GetStdHandle(STD_OUTPUT_HANDLE),szPrintBuffer,
lstrlen(szPrintBuffer),&nCharsWritten,NULL);
LocalFree(lpvMessageBuffer);
//ExitProcess(GetLastError());
}
Now, in your dialog or whatever declaration, add the member:
RunPipeConsoleProcess pipes;
Then when you are ready, do the likes of:
pipes.SetMessageIDs( ID_CONSOLE_OUTPUT_WIN, ID_CONSOLE_OUTPUT_DONE );
pipes.SetExecutable( "netstat" );
pipes.SetArguments( "-ano );
if( ! pipes.StartThread( *this ) )
{
cEditStat.SetSel( -1, -1 );
cEditStat.ReplaceSel( _T("Failed to start JPEG Resize/Move Process\r\n") );
return;
}
The thread running the process will send messages with the IDs:
ID_CONSOLE_OUTPUT_WIN and ID_CONSOLE_OUTPUT_DONE
So add to your message map:
ON_MESSAGE( ID_CONSOLE_OUTPUT_WIN, OnPostConsoleWnd )
ON_MESSAGE( ID_CONSOLE_OUTPUT_DONE, OnPostConsoleWndDone )
OnPostConsoleWnd will get the output from the process in wparam.
Related
There is an example of how to call CreateProcess on stack exchange here, however this seems to be no longer supported on Windows 10, and you must use the unicode version CreateProcessW.
In a similar vein to the ASCI version, I am looking for an example that:
Launches an EXE
Waits for the EXE to finish.
Properly closes all the handles when the executable finishes.
There is nothing new about Windows 10 in this respect. Your question is really about Unicode versus ANSI, and Visual Studio's new default settings which use Unicode.
CreateProcess is a macro, it is defined as
#ifdef UNICODE
#define CreateProcess CreateProcessW
#else
#define CreateProcess CreateProcessA
#endif // !UNICODE
In addition STARTUPINFO is a macro for STARTUPINFOA and STARTUPINFOW
CreateProcessA uses ANSI char strings char* and STARTUPINFOA
CreateProcessW uses Unicode wide char strings wchar_t* and STARTUPINFOW
If you insist on using ANSI (not recommended) then go to Project Settings -> Character Set and disable Unicode.
If you insist on using ANSI version with Unicode settings (still not recommended), you need
//Using ANSI when UNICODE is defined (not recommended):
STARTUPINFOA si = { sizeof(si) };
PROCESS_INFORMATION pi;
std::string path = "c:\\windows\\notepad.exe \"c:\\test\\_text.txt\"";
//if not using C++11 or later, force a zero at the end
//to make sure path is null-ternminated
path.push_back(0);
if(CreateProcessA(NULL, &path[0], NULL, NULL, TRUE, 0, NULL, NULL, &si, &pi))
{
WaitForSingleObject(pi.hProcess, INFINITE);
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
}
Above code will work as long as the directory names are ANSI compatible. But the recommended version is:
//recommended:
{
STARTUPINFO si = { sizeof(si) };
PROCESS_INFORMATION pi;
std::wstring path = L"c:\\windows\\notepad.exe \"c:\\test\\_text.txt\"";
//if not using C++11 or later, force a zero at the end
//to make sure path is null-ternminated
path.push_back(0);
if(CreateProcess(0, &path[0], NULL, NULL, TRUE, 0, NULL, NULL, &si, &pi))
{
WaitForSingleObject(pi.hProcess, INFINITE);
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
}
}
Also, don't cast from constant string to string as follows:
wchar_t* arg_concat = const_cast<wchar_t*>( input.c_str() );
The second argument in CreateProcess should be wchar_t* because the process may modify the command line.
This example is commented and hopefully self explanatory.
#ifdef _WIN32
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
#include <cstdlib>
#include <string>
#include <algorithm>
class process
{
public:
static PROCESS_INFORMATION launchProcess(std::string app, std::string arg)
{
// Prepare handles.
STARTUPINFO si;
PROCESS_INFORMATION pi; // The function returns this
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
//Prepare CreateProcess args
std::wstring app_w(app.length(), L' '); // Make room for characters
std::copy(app.begin(), app.end(), app_w.begin()); // Copy string to wstring.
std::wstring arg_w(arg.length(), L' '); // Make room for characters
std::copy(arg.begin(), arg.end(), arg_w.begin()); // Copy string to wstring.
std::wstring input = app_w + L" " + arg_w;
wchar_t* arg_concat = const_cast<wchar_t*>( input.c_str() );
const wchar_t* app_const = app_w.c_str();
// Start the child process.
if( !CreateProcessW(
app_const, // app path
arg_concat, // Command line (needs to include app path as first argument. args seperated by whitepace)
NULL, // Process handle not inheritable
NULL, // Thread handle not inheritable
FALSE, // Set handle inheritance to FALSE
0, // No creation flags
NULL, // Use parent's environment block
NULL, // Use parent's starting directory
&si, // Pointer to STARTUPINFO structure
&pi ) // Pointer to PROCESS_INFORMATION structure
)
{
printf( "CreateProcess failed (%d).\n", GetLastError() );
throw std::exception("Could not create child process");
}
else
{
// Return process handle
return pi;
}
}
static bool checkIfProcessIsActive(PROCESS_INFORMATION pi)
{
// Check if handle is closed
if ( pi.hProcess == NULL )
{
printf( "Process handle is closed or invalid (%d).\n");
return FALSE;
}
// If handle open, check if process is active
DWORD lpExitCode = 0;
if( GetExitCodeProcess(pi.hProcess, &lpExitCode) == 0)
{
printf( "Cannot return exit code (%d).\n", GetLastError() );
throw std::exception("Cannot return exit code");
}
else
{
if (lpExitCode == STILL_ACTIVE)
{
return TRUE;
}
else
{
return FALSE;
}
}
}
static bool stopProcess( PROCESS_INFORMATION &pi)
{
// Check if handle is invalid or has allready been closed
if ( pi.hProcess == NULL )
{
printf( "Process handle invalid. Possibly allready been closed (%d).\n");
return 0;
}
// Terminate Process
if( !TerminateProcess(pi.hProcess,1))
{
printf( "ExitProcess failed (%d).\n", GetLastError() );
return 0;
}
// Wait until child process exits.
if( WaitForSingleObject( pi.hProcess, INFINITE ) == WAIT_FAILED)
{
printf( "Wait for exit process failed(%d).\n", GetLastError() );
return 0;
}
// Close process and thread handles.
if( !CloseHandle( pi.hProcess ))
{
printf( "Cannot close process handle(%d).\n", GetLastError() );
return 0;
}
else
{
pi.hProcess = NULL;
}
if( !CloseHandle( pi.hThread ))
{
printf( "Cannot close thread handle (%d).\n", GetLastError() );
return 0;
}
else
{
pi.hProcess = NULL;
}
return 1;
}
};//class process
#endif //win32
I followed all the instructions provided on the MSDN site for Creating a Child Process with Redirected Input and Output but it gives me error:
CreateProcess failed with error 2: The system cannot find the file
specified
the code that i used is :
#include <windows.h>
#include <tchar.h>
#include <stdio.h>
#include <strsafe.h>
#define BUFSIZE 4096
HANDLE g_hChildStd_IN_Rd = NULL;
HANDLE g_hChildStd_IN_Wr = NULL;
HANDLE g_hChildStd_OUT_Rd = NULL;
HANDLE g_hChildStd_OUT_Wr = NULL;
HANDLE g_hInputFile = NULL;
void CreateChildProcess(void);
void WriteToPipe(void);
void ReadFromPipe(void);
void ErrorExit(PTSTR);
int _tmain(int argc, TCHAR *argv[])
{
SECURITY_ATTRIBUTES saAttr;
printf("\n->Start of parent execution.\n");
// Set the bInheritHandle flag so pipe handles are inherited.
saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
saAttr.bInheritHandle = TRUE;
saAttr.lpSecurityDescriptor = NULL;
// Create a pipe for the child process's STDOUT.
if ( ! CreatePipe(&g_hChildStd_OUT_Rd, &g_hChildStd_OUT_Wr, &saAttr, 0) )
ErrorExit(TEXT("StdoutRd CreatePipe"));
// Ensure the read handle to the pipe for STDOUT is not inherited.
if ( ! SetHandleInformation(g_hChildStd_OUT_Rd, HANDLE_FLAG_INHERIT, 0) )
ErrorExit(TEXT("Stdout SetHandleInformation"));
// Create a pipe for the child process's STDIN.
if (! CreatePipe(&g_hChildStd_IN_Rd, &g_hChildStd_IN_Wr, &saAttr, 0))
ErrorExit(TEXT("Stdin CreatePipe"));
// Ensure the write handle to the pipe for STDIN is not inherited.
if ( ! SetHandleInformation(g_hChildStd_IN_Wr, HANDLE_FLAG_INHERIT, 0) )
ErrorExit(TEXT("Stdin SetHandleInformation"));
// Create the child process.
CreateChildProcess();
// Get a handle to an input file for the parent.
// This example assumes a plain text file and uses string output to verify data flow.
if (argc == 1)
ErrorExit(TEXT("Please specify an input file.\n"));
g_hInputFile = CreateFile(
argv[1],
GENERIC_READ,
0,
NULL,
OPEN_EXISTING,
FILE_ATTRIBUTE_READONLY,
NULL);
if ( g_hInputFile == INVALID_HANDLE_VALUE )
ErrorExit(TEXT("CreateFile"));
// Write to the pipe that is the standard input for a child process.
// Data is written to the pipe's buffers, so it is not necessary to wait
// until the child process is running before writing data.
WriteToPipe();
printf( "\n->Contents of %s written to child STDIN pipe.\n", argv[1]);
// Read from pipe that is the standard output for child process.
printf( "\n->Contents of child process STDOUT:\n\n", argv[1]);
ReadFromPipe();
printf("\n->End of parent execution.\n");
// The remaining open handles are cleaned up when this process terminates.
// To avoid resource leaks in a larger application, close handles explicitly.
return 0;
}
void CreateChildProcess()
// Create a child process that uses the previously created pipes for STDIN and STDOUT.
{
TCHAR szCmdline[]=TEXT("D:\Visual Studio Projects\LEARN\queues\Debug\queues.exe");
PROCESS_INFORMATION piProcInfo;
STARTUPINFO siStartInfo;
BOOL bSuccess = FALSE;
// Set up members of the PROCESS_INFORMATION structure.
ZeroMemory( &piProcInfo, sizeof(PROCESS_INFORMATION) );
// Set up members of the STARTUPINFO structure.
// This structure specifies the STDIN and STDOUT handles for redirection.
ZeroMemory( &siStartInfo, sizeof(STARTUPINFO) );
siStartInfo.cb = sizeof(STARTUPINFO);
siStartInfo.hStdError = g_hChildStd_OUT_Wr;
siStartInfo.hStdOutput = g_hChildStd_OUT_Wr;
siStartInfo.hStdInput = g_hChildStd_IN_Rd;
siStartInfo.dwFlags |= STARTF_USESTDHANDLES;
// Create the child process.
bSuccess = CreateProcess(NULL,
szCmdline, // command line
NULL, // process security attributes
NULL, // primary thread security attributes
TRUE, // handles are inherited
0, // creation flags
NULL, // use parent's environment
NULL, // use parent's current directory
&siStartInfo, // STARTUPINFO pointer
&piProcInfo); // receives PROCESS_INFORMATION
// If an error occurs, exit the application.
if ( ! bSuccess )
ErrorExit(TEXT("CreateProcess"));
else
{
// Close handles to the child process and its primary thread.
// Some applications might keep these handles to monitor the status
// of the child process, for example.
CloseHandle(piProcInfo.hProcess);
CloseHandle(piProcInfo.hThread);
}
}
void WriteToPipe(void)
// Read from a file and write its contents to the pipe for the child's STDIN.
// Stop when there is no more data.
{
DWORD dwRead, dwWritten;
CHAR chBuf[BUFSIZE];
BOOL bSuccess = FALSE;
for (;;)
{
bSuccess = ReadFile(g_hInputFile, chBuf, BUFSIZE, &dwRead, NULL);
if ( ! bSuccess || dwRead == 0 ) break;
bSuccess = WriteFile(g_hChildStd_IN_Wr, chBuf, dwRead, &dwWritten, NULL);
if ( ! bSuccess ) break;
}
// Close the pipe handle so the child process stops reading.
if ( ! CloseHandle(g_hChildStd_IN_Wr) )
ErrorExit(TEXT("StdInWr CloseHandle"));
}
void ReadFromPipe(void)
// Read output from the child process's pipe for STDOUT
// and write to the parent process's pipe for STDOUT.
// Stop when there is no more data.
{
DWORD dwRead, dwWritten;
CHAR chBuf[BUFSIZE];
BOOL bSuccess = FALSE;
HANDLE hParentStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
for (;;)
{
bSuccess = ReadFile( g_hChildStd_OUT_Rd, chBuf, BUFSIZE, &dwRead, NULL);
if( ! bSuccess || dwRead == 0 ) break;
bSuccess = WriteFile(hParentStdOut, chBuf,
dwRead, &dwWritten, NULL);
if (! bSuccess ) break;
}
}
void ErrorExit(PTSTR lpszFunction)
// Format a readable error message, display a message box,
// and exit from the application.
{
LPVOID lpMsgBuf;
LPVOID lpDisplayBuf;
DWORD dw = GetLastError();
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
dw,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &lpMsgBuf,
0, NULL );
lpDisplayBuf = (LPVOID)LocalAlloc(LMEM_ZEROINIT,
(lstrlen((LPCTSTR)lpMsgBuf)+lstrlen((LPCTSTR)lpszFunction)+40)*sizeof(TCHAR));
StringCchPrintf((LPTSTR)lpDisplayBuf,
LocalSize(lpDisplayBuf) / sizeof(TCHAR),
TEXT("%s failed with error %d: %s"),
lpszFunction, dw, lpMsgBuf);
MessageBox(NULL, (LPCTSTR)lpDisplayBuf, TEXT("Error"), MB_OK);
LocalFree(lpMsgBuf);
LocalFree(lpDisplayBuf);
ExitProcess(1);
}
lets just say i want to use my own child process which is :
#include <iostream>
#include <queue>
#include <conio.h>
using namespace std;
int main(){
queue<int> myQ;
for(int i=0; i<10; i++)
{
cout<<"Enqueing..."<< i << endl;
myQ.push(i);
}
cout << "My size is "<< myQ.size()<<endl;
cout<<"Last element of the queue is "<<myQ.back()<<endl;
while(!myQ.empty())
{
cout<<"Dequeing ... "<<myQ.front()<<endl;
}
_getch();
return 0;
}
and want to print the values of the queue in the stdout.. but it shows error that i mentioned earlier .. i already copied the queues.exe to the debug folder of the main program.... but still it shows error..
(Do the Z snap if you want, it'll lighten the mood)
I'm very far out of my comfort zone on this new project I decided to dive into, at least with parts of it.
The entire project will be a DLL that can be loaded into TeamSpeak 3, and allow people (via a small set of commands) to control Pianobar (a Pandora command line player).
The answer here guided me enough to get Pianobar (a console application) https://stackoverflow.com/a/17502224/1733365 up and running, I can get its STDOUT and it displays up until it the position where it displays the song's current time, and also where it accepts user input. The entire process locks at that point, I'm guessing because the ReadFromPipe() command thinks there is more to read as that line keeps getting refreshed.
I also took a stab at overriding the initial WriteToPipe(void) to WriteToPipe(char *cmd) in order to allow me to call it from an outside thread. (The one that listens to the chat of the TeamSpeak 3 server for specific commands.)
Right now my code is a giant mess, but I cleaned it up a bit so hopefully someone can help me understand.
Really this is just a summer project I decided to attempt while I'm out of school, and my first experience with creating a DLL.
Pianobar for Windows
Much of the code below was taken from Creating a Child Process with Redirected Input and Output
#include "pianobar.h"
//#include <windows.h>
//#include <tchar.h>
//#include <stdio.h>
#include <strsafe.h>
//#include <stdlib.h>
//#include <sys/types.h>
//#include <string.h>
#define BUFSIZE 4096
HANDLE g_hChildStd_IN_Rd = NULL;
HANDLE g_hChildStd_IN_Wr = NULL;
HANDLE g_hChildStd_OUT_Rd = NULL;
HANDLE g_hChildStd_OUT_Wr = NULL;
HANDLE g_hInputFile = NULL;
PROCESS_INFORMATION piProcInfo;
STARTUPINFO siStartInfo;
SECURITY_ATTRIBUTES saAttr;
void CreateChildProcess(void);
void WriteToPipe(char *command);
void ReadFromPipe(void);
void ErrorExit(PTSTR);
int pianobar (struct TS3Functions ts3Functions) {
int iFound = 0;
printf("\n->Start of parent execution.\n");
// Set the bInheritHandle flag so pipe handles are inherited.
saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
saAttr.bInheritHandle = TRUE;
saAttr.lpSecurityDescriptor = NULL;
// Create a pipe for the child process's STDOUT.
if ( ! CreatePipe(&g_hChildStd_OUT_Rd, &g_hChildStd_OUT_Wr, &saAttr, 0) )
ErrorExit(TEXT("StdoutRd CreatePipe"));
// Ensure the read handle to the pipe for STDOUT is not inherited.
if ( ! SetHandleInformation(g_hChildStd_OUT_Rd, HANDLE_FLAG_INHERIT, 0) )
ErrorExit(TEXT("Stdout SetHandleInformation"));
// Create a pipe for the child process's STDIN.
if (! CreatePipe(&g_hChildStd_IN_Rd, &g_hChildStd_IN_Wr, &saAttr, 0))
ErrorExit(TEXT("Stdin CreatePipe"));
// Ensure the write handle to the pipe for STDIN is not inherited.
if ( ! SetHandleInformation(g_hChildStd_IN_Wr, HANDLE_FLAG_INHERIT, 0) )
ErrorExit(TEXT("Stdin SetHandleInformation"));
// Create the child process.
CreateChildProcess();
// Write to the pipe that is the standard input for a child process.
// Data is written to the pipe's buffers, so it is not necessary to wait
// until the child process is running before writing data.
// This should cause a help menu to be displayed on the next ReadFromPipe()
// However, ReadFromPipe() doesn't show help commands
//WriteToPipe("?\r\n");
// Read from pipe that is the standard output for child process.
// Reading causes a lock.
//ReadFromPipe();
printf("\n->End of parent execution.\n");
printf("\n->Pianobar started.\n");
iFound = 1;
return iFound;
}
void CloseChildProcess() {
//CloseHandle(piProcInfo.hProcess);
CloseHandle(piProcInfo.hThread);
TerminateProcess(piProcInfo.hProcess,0);
}
void CreateChildProcess()
// Create a child process that uses the previously created pipes for STDIN and STDOUT.
{
TCHAR szCmdline[]=TEXT("c:\\pianobar\\pianobar.exe");
BOOL bSuccess = FALSE;
// Set up members of the PROCESS_INFORMATION structure.
ZeroMemory( &piProcInfo, sizeof(PROCESS_INFORMATION) );
// Set up members of the STARTUPINFO structure.
// This structure specifies the STDIN and STDOUT handles for redirection.
ZeroMemory( &siStartInfo, sizeof(STARTUPINFO) );
siStartInfo.cb = sizeof(STARTUPINFO);
siStartInfo.hStdError = g_hChildStd_OUT_Wr;
siStartInfo.hStdOutput = g_hChildStd_OUT_Wr;
siStartInfo.hStdInput = g_hChildStd_IN_Rd;
siStartInfo.dwFlags |= STARTF_USESTDHANDLES;
// Create the child process.
bSuccess = CreateProcess(NULL,
szCmdline, // command line
NULL, // process security attributes
NULL, // primary thread security attributes
TRUE, // handles are inherited
0, // creation flags
NULL, // use parent's environment
TEXT("c:\\pianobar\\"), // use parent's current directory
&siStartInfo, // STARTUPINFO pointer
&piProcInfo); // receives PROCESS_INFORMATION
// If an error occurs, exit the application.
if ( ! bSuccess )
ErrorExit(TEXT("CreateProcess"));
else
{
// Close handles to the child process and its primary thread.
// Some applications might keep these handles to monitor the status
// of the child process, for example.
// I think I need these while I'm running...
//CloseHandle(piProcInfo.hProcess);
//CloseHandle(piProcInfo.hThread);
}
}
void WriteToPipe(char *command)
// Read from a file and write its contents to the pipe for the child's STDIN.
// Stop when there is no more data.
{
DWORD dwRead, dwWritten;
DWORD dw;
CHAR chBuf[BUFSIZE];
BOOL bSuccess = FALSE;
LPTSTR lpTStr;
printf("\n-> In WriteToPipe()\n");
bSuccess = WriteFile(g_hChildStd_IN_Wr, command, sizeof(command), &dwWritten, NULL);
if(bSuccess) {
printf("bSuccess was TRUE\n->Sent: ");
printf(command);
} else {
printf("bSuccess was FALSE\n");
}
// Close the pipe handle so the child process stops reading.
// my 2nd call to WriteToPipe results in a "The handle is invalid" error
if ( ! CloseHandle(g_hChildStd_IN_Wr) ) {
dw = GetLastError();
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
dw,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &lpTStr,
0, NULL );
printf(lpTStr);
}
if(command == "q\r\n") {
printf("Quit received.\n");
// this should have killed the process if it was received correctly...
CloseChildProcess();
}
}
void ReadFromPipe(void)
// Read output from the child process's pipe for STDOUT
// and write to the parent process's pipe for STDOUT.
// Stop when there is no more data.
{
DWORD dwRead, dwWritten;
CHAR chBuf[BUFSIZE];
BOOL bSuccess = FALSE;
HANDLE hParentStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
printf("\n-> In ReadFromPipe()\n");
for (;;)
{
bSuccess = ReadFile( g_hChildStd_OUT_Rd, chBuf, BUFSIZE, &dwRead, NULL);
if( ! bSuccess || dwRead == 0 ) break;
printf("In ReadFromPipe loop\n");
bSuccess = WriteFile(hParentStdOut, chBuf,
dwRead, &dwWritten, NULL);
if (! bSuccess ) {
// we never get to this, it just waits...
printf("Leaving loop\n");
break;
}
}
}
void ErrorExit(PTSTR lpszFunction)
// Format a readable error message, display a message box,
// and exit from the application.
{
LPVOID lpMsgBuf;
LPVOID lpDisplayBuf;
DWORD dw = GetLastError();
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
dw,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &lpMsgBuf,
0, NULL );
lpDisplayBuf = (LPVOID)LocalAlloc(LMEM_ZEROINIT,
(lstrlen((LPCTSTR)lpMsgBuf)+lstrlen((LPCTSTR)lpszFunction)+40)*sizeof(TCHAR));
StringCchPrintf((LPTSTR)lpDisplayBuf,
LocalSize(lpDisplayBuf) / sizeof(TCHAR),
TEXT("%s failed with error %d: %s"),
lpszFunction, dw, lpMsgBuf);
MessageBox(NULL, (LPCTSTR)lpDisplayBuf, TEXT("Error"), MB_OK);
LocalFree(lpMsgBuf);
LocalFree(lpDisplayBuf);
ExitProcess(1);
}
I didn't really understand your setup, but regarding to this:
...and also where it accepts user input. The entire process locks at that
point, I'm guessing because the ReadFromPipe() command thinks there is
more to read as that line keeps getting refreshed.
That's very likely. If there's nothing to read from the pipe, then your process blocks, i.e. gets stuck inside the ReadFile() call. If you want to read only if there's something to read, you need async I/O or a notification mechanism. I don't really know Windows, but seems as if the're IO Completion Ports (IOCP) and async callback functions available for that matter. Maybe these links help:
What is the best epoll/kqueue/select equvalient on Windows?
IOCP and ReadFileEx usage
The code, sory it is abit too long but I've managed it to shorten it only to such size, the key issue is (I think) with this strange for loop at the end. No, I don't know why the loop header is empty, microsoft want's it that way.
The problem is that the code waits to eternity for yet more data from child app.
The page with full algorighm: http://msdn.microsoft.com/en-us/library/ms682499(VS.85).aspx
(Yes, I know it's a mess, but it is self sustained mess at least.)
#include <iostream>
#include <stdio.h>
#include <windows.h>
using namespace std;
#define BUFSIZE 4096
int main() {
SECURITY_ATTRIBUTES saAttr;
printf("\n->Start of parent execution.\n");
// Set the bInheritHandle flag so pipe handles are inherited.
saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
saAttr.bInheritHandle = TRUE;
saAttr.lpSecurityDescriptor = NULL;
// Create a pipe for the child process's STDOUT.
HANDLE g_hChildStd_OUT_Rd = NULL;
HANDLE g_hChildStd_OUT_Wr = NULL;
CreatePipe(&g_hChildStd_OUT_Rd, &g_hChildStd_OUT_Wr, &saAttr, 0);
// Ensure the read handle to the pipe for STDOUT is not inherited.
SetHandleInformation(g_hChildStd_OUT_Rd, HANDLE_FLAG_INHERIT, 0);
// Create a pipe for the child process's STDIN.
HANDLE g_hChildStd_IN_Rd = NULL;
HANDLE g_hChildStd_IN_Wr = NULL;
CreatePipe(&g_hChildStd_IN_Rd, &g_hChildStd_IN_Wr, &saAttr, 0);
// Ensure the write handle to the pipe for STDIN is not inherited.
SetHandleInformation(g_hChildStd_IN_Wr, HANDLE_FLAG_INHERIT, 0);
// Create the child process.
// Create a child process that uses the previously created pipes for STDIN and STDOUT.
char szCmdline[]="cmd /c dir";
PROCESS_INFORMATION piProcInfo;
STARTUPINFO siStartInfo;
BOOL bCreateSuccess = FALSE;
// Set up members of the PROCESS_INFORMATION structure.
ZeroMemory( &piProcInfo, sizeof(PROCESS_INFORMATION) );
// Set up members of the STARTUPINFO structure.
// This structure specifies the STDIN and STDOUT handles for redirection.
ZeroMemory( &siStartInfo, sizeof(STARTUPINFO) );
siStartInfo.cb = sizeof(STARTUPINFO);
siStartInfo.hStdError = g_hChildStd_OUT_Wr;
siStartInfo.hStdOutput = g_hChildStd_OUT_Wr;
siStartInfo.hStdInput = g_hChildStd_IN_Rd;
siStartInfo.dwFlags |= STARTF_USESTDHANDLES;
// Create the child process.
bCreateSuccess = CreateProcess(NULL,
szCmdline, // command line
NULL, // process security attributes
NULL, // primary thread security attributes
TRUE, // handles are inherited
0, // creation flags
NULL, // use parent's environment
NULL, // use parent's current directory
&siStartInfo, // STARTUPINFO pointer
&piProcInfo); // receives PROCESS_INFORMATION
DWORD dwRead, dwWritten;
CHAR chBuf[BUFSIZE];
BOOL bWriteSuccess = FALSE;
BOOL bReadSuccess = FALSE;
HANDLE hParentStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
for (;;) {
bReadSuccess = ReadFile( g_hChildStd_OUT_Rd, chBuf, BUFSIZE, &dwRead, NULL);
if( ! bReadSuccess || dwRead == 0 ) break;
bReadSuccess = WriteFile(hParentStdOut, chBuf, dwRead, &dwWritten, NULL);
if (! bReadSuccess ) break;
}
printf("\n->End of parent execution.\n");
return 0;
}
From the looks of things, you've forgotten to close the parent's handles to the write-end of the pipes you're passing to the child process. Since there's still a valid write handle to the pipe, the system can't detect that writing to the pipe is no longer possible, and you'll wait infinitely for the child to finish.
If you only need to capture the child's standard output, _popen may be a lot easier way to do it.
Edit: Okay, some ancient code to spawn a child process with all three of its standard streams directed to pipes that connect to the parent. This is a lot longer than it should be for such a simple task, but such is life with the Windows API. To be fair, it probably could be shorter, but it's 20 years old (or so). Neither the API nor the way I wrote code then is quite what it is now (though some might not consider my newer code any improvement).
#define STRICT
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
#include <ctype.h>
#include <io.h>
#include <fcntl.h>
#include <stdlib.h>
#include "spawn.h"
static void system_error(char const *name) {
// A function to retrieve, format, and print out a message from the
// last error. The `name' that's passed should be in the form of a
// present tense noun (phrase) such as "opening file".
//
char *ptr = NULL;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM,
0,
GetLastError(),
0,
(char *)&ptr,
1024,
NULL);
fprintf(stderr, "%s\n", ptr);
LocalFree(ptr);
}
static void InitializeInheritableSA(SECURITY_ATTRIBUTES *sa) {
sa->nLength = sizeof *sa;
sa->bInheritHandle = TRUE;
sa->lpSecurityDescriptor = NULL;
}
static HANDLE OpenInheritableFile(char const *name) {
SECURITY_ATTRIBUTES sa;
HANDLE retval;
InitializeInheritableSA(&sa);
retval = CreateFile(
name,
GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE,
&sa,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
0);
if (INVALID_HANDLE_VALUE == retval) {
char buffer[100];
sprintf(buffer, "opening file %s", name);
system_error(buffer);
return retval;
}
}
static HANDLE CreateInheritableFile(char const *name, int mode) {
SECURITY_ATTRIBUTES sa;
HANDLE retval;
DWORD FSmode = mode ? OPEN_ALWAYS : CREATE_NEW;
InitializeInheritableSA(&sa);
retval = CreateFile(
name,
GENERIC_WRITE,
FILE_SHARE_READ,
&sa,
FSmode,
FILE_ATTRIBUTE_NORMAL,
0);
if (INVALID_HANDLE_VALUE == retval) {
char buffer[100];
sprintf(buffer, "creating file %s", name);
system_error(buffer);
return retval;
}
if ( mode == APPEND )
SetFilePointer(retval, 0, 0, FILE_END);
}
enum inheritance { inherit_read = 1, inherit_write = 2 };
static BOOL CreateInheritablePipe(HANDLE *read, HANDLE *write, int inheritance) {
SECURITY_ATTRIBUTES sa;
InitializeInheritableSA(&sa);
if ( !CreatePipe(read, write, &sa, 0)) {
system_error("Creating pipe");
return FALSE;
}
if (!inheritance & inherit_read)
DuplicateHandle(
GetCurrentProcess(),
*read,
GetCurrentProcess(),
NULL,
0,
FALSE,
DUPLICATE_SAME_ACCESS);
if (!inheritance & inherit_write)
DuplicateHandle(
GetCurrentProcess(),
*write,
GetCurrentProcess(),
NULL,
0,
FALSE,
DUPLICATE_SAME_ACCESS);
return TRUE;
}
static BOOL find_image(char const *name, char *buffer) {
// Try to find an image file named by the user.
// First search for the exact file name in the current
// directory. If that's found, look for same base name
// with ".com", ".exe" and ".bat" appended, in that order.
// If we can't find it in the current directory, repeat
// the entire process on directories specified in the
// PATH environment variable.
//
#define elements(array) (sizeof(array)/sizeof(array[0]))
static char *extensions[] = {".com", ".exe", ".bat", ".cmd"};
int i;
char temp[FILENAME_MAX];
if (-1 != access(name, 0)) {
strcpy(buffer, name);
return TRUE;
}
for (i=0; i<elements(extensions); i++) {
strcpy(temp, name);
strcat(temp, extensions[i]);
if ( -1 != access(temp, 0)) {
strcpy(buffer, temp);
return TRUE;
}
}
_searchenv(name, "PATH", buffer);
if ( buffer[0] != '\0')
return TRUE;
for ( i=0; i<elements(extensions); i++) {
strcpy(temp, name);
strcat(temp, extensions[i]);
_searchenv(temp, "PATH", buffer);
if ( buffer[0] != '\0')
return TRUE;
}
return FALSE;
}
static HANDLE DetachProcess(char const *name, HANDLE const *streams) {
STARTUPINFO s;
PROCESS_INFORMATION p;
char buffer[FILENAME_MAX];
memset(&s, 0, sizeof s);
s.cb = sizeof(s);
s.dwFlags = STARTF_USESTDHANDLES;
s.hStdInput = streams[0];
s.hStdOutput = streams[1];
s.hStdError = streams[2];
if ( !find_image(name, buffer)) {
system_error("Finding Image file");
return INVALID_HANDLE_VALUE;
}
// Since we've redirected the standard input, output and error handles
// of the child process, we create it without a console of its own.
// (That's the `DETACHED_PROCESS' part of the call.) Other
// possibilities include passing 0 so the child inherits our console,
// or passing CREATE_NEW_CONSOLE so the child gets a console of its
// own.
//
if (!CreateProcess(
NULL,
buffer, NULL, NULL,
TRUE,
DETACHED_PROCESS,
NULL, NULL,
&s,
&p))
{
system_error("Spawning program");
return INVALID_HANDLE_VALUE;
}
// Since we don't need the handle to the child's thread, close it to
// save some resources.
CloseHandle(p.hThread);
return p.hProcess;
}
static HANDLE StartStreamHandler(ThrdProc proc, HANDLE stream) {
DWORD ignore;
return CreateThread(
NULL,
0,
proc,
(void *)stream,
0,
&ignore);
}
HANDLE CreateDetachedProcess(char const *name, stream_info *streams) {
// This Creates a detached process.
// First parameter: name of process to start.
// Second parameter: names of files to redirect the standard input, output and error
// streams of the child to (in that order.) Any file name that is NULL will be
// redirected to an anonymous pipe connected to the parent.
// Third Parameter: handles of the anonymous pipe(s) for the standard input, output
// and/or error streams of the new child process.
//
// Return value: a handle to the newly created process.
//
HANDLE child_handles[3];
HANDLE process;
int i;
// First handle the child's standard input. This is separate from the
// standard output and standard error because it's going the opposite
// direction. Basically, we create either a handle to a file the child
// will use, or else a pipe so the child can communicate with us.
//
if ( streams[0].filename != NULL ) {
streams[0].handle = NULL;
child_handles[0] = OpenInheritableFile(streams[0].filename);
}
else
CreateInheritablePipe(child_handles, &(streams[0].handle), inherit_read);
// Now handle the child's standard output and standard error streams. These
// are separate from the code above simply because they go in the opposite
// direction.
//
for ( i=1; i<3; i++)
if ( streams[i].filename != NULL) {
streams[i].handle = NULL;
child_handles[i] = CreateInheritableFile(streams[i].filename, APPEND);
}
else
CreateInheritablePipe(&(streams[i].handle), child_handles+i, inherit_write);
// Now that we've set up the pipes and/or files the child's going to use,
// we're ready to actually start up the child process:
process = DetachProcess(name, child_handles);
if (INVALID_HANDLE_VALUE == process)
return process;
// Now that we've started the child, we close our handles to its ends of the pipes.
// If one or more of these happens to a handle to a file instead, it doesn't really
// need to be closed, but it doesn't hurt either. However, with the child's standard
// output and standard error streams, it's CRUCIAL to close our handles if either is a
// handle to a pipe. The system detects the end of data on a pipe when ALL handles to
// the write end of the pipe are closed -- if we still have an open handle to the
// write end of one of these pipes, we won't be able to detect when the child is done
// writing to the pipe.
//
for ( i=0; i<3; i++) {
CloseHandle(child_handles[i]);
if ( streams[i].handler )
streams[i].handle =
StartStreamHandler(streams[i].handler, streams[i].handle);
}
return process;
}
#ifdef TEST
#define buf_size 256
unsigned long __stdcall handle_error(void *pipe) {
// The control (and only) function for a thread handling the standard
// error from the child process. We'll handle it by displaying a
// message box each time we receive data on the standard error stream.
//
char buffer[buf_size];
HANDLE child_error_rd = (HANDLE)pipe;
unsigned bytes;
while (ERROR_BROKEN_PIPE != GetLastError() &&
ReadFile(child_error_rd, buffer, 256, &bytes, NULL))
{
buffer[bytes+1] = '\0';
MessageBox(NULL, buffer, "Error", MB_OK);
}
return 0;
}
unsigned long __stdcall handle_output(void *pipe) {
// A similar thread function to handle standard output from the child
// process. Nothing special is done with the output - it's simply
// displayed in our console. However, just for fun it opens a C high-
// level FILE * for the handle, and uses fgets to read it. As
// expected, fgets detects the broken pipe as the end of the file.
//
char buffer[buf_size];
int handle;
FILE *file;
handle = _open_osfhandle((long)pipe, _O_RDONLY | _O_BINARY);
file = _fdopen(handle, "r");
if ( NULL == file )
return 1;
while ( fgets(buffer, buf_size, file))
printf("%s", buffer);
return 0;
}
int main(int argc, char **argv) {
stream_info streams[3];
HANDLE handles[3];
int i;
if ( argc < 3 ) {
fputs("Usage: spawn prog datafile"
"\nwhich will spawn `prog' with its standard input set to"
"\nread from `datafile'. Then `prog's standard output"
"\nwill be captured and printed. If `prog' writes to its"
"\nstandard error, that output will be displayed in a"
"\nMessageBox.\n",
stderr);
return 1;
}
memset(streams, 0, sizeof(streams));
streams[0].filename = argv[2];
streams[1].handler = handle_output;
streams[2].handler = handle_error;
handles[0] = CreateDetachedProcess(argv[1], streams);
handles[1] = streams[1].handle;
handles[2] = streams[2].handle;
WaitForMultipleObjects(3, handles, TRUE, INFINITE);
for ( i=0; i<3; i++)
CloseHandle(handles[i]);
return 0;
}
#endif
Looking for an example that:
Launches an EXE
Waits for the EXE to finish.
Properly closes all the handles when the executable finishes.
Something like this:
STARTUPINFO info={sizeof(info)};
PROCESS_INFORMATION processInfo;
if (CreateProcess(path, cmd, NULL, NULL, TRUE, 0, NULL, NULL, &info, &processInfo))
{
WaitForSingleObject(processInfo.hProcess, INFINITE);
CloseHandle(processInfo.hProcess);
CloseHandle(processInfo.hThread);
}
There is an example at http://msdn.microsoft.com/en-us/library/ms682512(VS.85).aspx
Just replace the argv[1] with your constant or variable containing the program.
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
void _tmain( int argc, TCHAR *argv[] )
{
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
if( argc != 2 )
{
printf("Usage: %s [cmdline]\n", argv[0]);
return;
}
// Start the child process.
if( !CreateProcess( NULL, // No module name (use command line)
argv[1], // Command line
NULL, // Process handle not inheritable
NULL, // Thread handle not inheritable
FALSE, // Set handle inheritance to FALSE
0, // No creation flags
NULL, // Use parent's environment block
NULL, // Use parent's starting directory
&si, // Pointer to STARTUPINFO structure
&pi ) // Pointer to PROCESS_INFORMATION structure
)
{
printf( "CreateProcess failed (%d).\n", GetLastError() );
return;
}
// Wait until child process exits.
WaitForSingleObject( pi.hProcess, INFINITE );
// Close process and thread handles.
CloseHandle( pi.hProcess );
CloseHandle( pi.hThread );
}
If you application is a Windows GUI application then using the code below to do the waiting is not ideal as messages for your application will not be getting processing. To the user it will look like your application has hung.
WaitForSingleObject(&processInfo.hProcess, INFINITE)
Something like the untested code below might be better as it will keep processing the windows message queue and your application will remain responsive:
//-- wait for the process to finish
while (true)
{
//-- see if the task has terminated
DWORD dwExitCode = WaitForSingleObject(ProcessInfo.hProcess, 0);
if ( (dwExitCode == WAIT_FAILED )
|| (dwExitCode == WAIT_OBJECT_0 )
|| (dwExitCode == WAIT_ABANDONED) )
{
DWORD dwExitCode;
//-- get the process exit code
GetExitCodeProcess(ProcessInfo.hProcess, &dwExitCode);
//-- the task has ended so close the handle
CloseHandle(ProcessInfo.hThread);
CloseHandle(ProcessInfo.hProcess);
//-- save the exit code
lExitCode = dwExitCode;
return;
}
else
{
//-- see if there are any message that need to be processed
while (PeekMessage(&message.msg, 0, 0, 0, PM_NOREMOVE))
{
if (message.msg.message == WM_QUIT)
{
return;
}
//-- process the message queue
if (GetMessage(&message.msg, 0, 0, 0))
{
//-- process the message
TranslateMessage(&pMessage->msg);
DispatchMessage(&pMessage->msg);
}
}
}
}
if your exe happens to be a console app, you might be interested in reading the stdout and stderr -- for that, I'll humbly refer you to this example:
http://support.microsoft.com/default.aspx?scid=kb;EN-US;q190351
It's a bit of a mouthful of code, but I've used variations of this code to spawn and read.
On a semi-related note, if you want to start a process that has more privileges than your current process (say, launching an admin app, which requires Administrator rights, from the main app running as a normal user), you can't do so using CreateProcess() on Vista since it won't trigger the UAC dialog (assuming it is enabled). The UAC dialog is triggered when using ShellExecute(), though.
Here is a new example that works on windows 10. When using the windows10 sdk you have to use CreateProcessW instead. This example is commented and hopefully self explanatory.
#ifdef _WIN32
#include <Windows.h>
#include <iostream>
#include <stdio.h>
#include <tchar.h>
#include <cstdlib>
#include <string>
#include <algorithm>
class process
{
public:
static PROCESS_INFORMATION launchProcess(std::string app, std::string arg)
{
// Prepare handles.
STARTUPINFO si;
PROCESS_INFORMATION pi; // The function returns this
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
//Prepare CreateProcess args
std::wstring app_w(app.length(), L' '); // Make room for characters
std::copy(app.begin(), app.end(), app_w.begin()); // Copy string to wstring.
std::wstring arg_w(arg.length(), L' '); // Make room for characters
std::copy(arg.begin(), arg.end(), arg_w.begin()); // Copy string to wstring.
std::wstring input = app_w + L" " + arg_w;
wchar_t* arg_concat = const_cast<wchar_t*>( input.c_str() );
const wchar_t* app_const = app_w.c_str();
// Start the child process.
if( !CreateProcessW(
app_const, // app path
arg_concat, // Command line (needs to include app path as first argument. args seperated by whitepace)
NULL, // Process handle not inheritable
NULL, // Thread handle not inheritable
FALSE, // Set handle inheritance to FALSE
0, // No creation flags
NULL, // Use parent's environment block
NULL, // Use parent's starting directory
&si, // Pointer to STARTUPINFO structure
&pi ) // Pointer to PROCESS_INFORMATION structure
)
{
printf( "CreateProcess failed (%d).\n", GetLastError() );
throw std::exception("Could not create child process");
}
else
{
std::cout << "[ ] Successfully launched child process" << std::endl;
}
// Return process handle
return pi;
}
static bool checkIfProcessIsActive(PROCESS_INFORMATION pi)
{
// Check if handle is closed
if ( pi.hProcess == NULL )
{
printf( "Process handle is closed or invalid (%d).\n", GetLastError());
return FALSE;
}
// If handle open, check if process is active
DWORD lpExitCode = 0;
if( GetExitCodeProcess(pi.hProcess, &lpExitCode) == 0)
{
printf( "Cannot return exit code (%d).\n", GetLastError() );
throw std::exception("Cannot return exit code");
}
else
{
if (lpExitCode == STILL_ACTIVE)
{
return TRUE;
}
else
{
return FALSE;
}
}
}
static bool stopProcess( PROCESS_INFORMATION &pi)
{
// Check if handle is invalid or has allready been closed
if ( pi.hProcess == NULL )
{
printf( "Process handle invalid. Possibly allready been closed (%d).\n");
return 0;
}
// Terminate Process
if( !TerminateProcess(pi.hProcess,1))
{
printf( "ExitProcess failed (%d).\n", GetLastError() );
return 0;
}
// Wait until child process exits.
if( WaitForSingleObject( pi.hProcess, INFINITE ) == WAIT_FAILED)
{
printf( "Wait for exit process failed(%d).\n", GetLastError() );
return 0;
}
// Close process and thread handles.
if( !CloseHandle( pi.hProcess ))
{
printf( "Cannot close process handle(%d).\n", GetLastError() );
return 0;
}
else
{
pi.hProcess = NULL;
}
if( !CloseHandle( pi.hThread ))
{
printf( "Cannot close thread handle (%d).\n", GetLastError() );
return 0;
}
else
{
pi.hProcess = NULL;
}
return 1;
}
};//class process
#endif //win32
Perhaps this is the most complete?
http://goffconcepts.com/techarticles/createprocess.html
Bear in mind that using WaitForSingleObject can get you into trouble in this scenario. The following is snipped from a tip on my website:
The problem arises because your application has a window but isn't pumping messages. If the spawned application invokes SendMessage with one of the broadcast targets (HWND_BROADCAST or HWND_TOPMOST), then the SendMessage won't return to the new application until all applications have handled the message - but your app can't handle the message because it isn't pumping messages.... so the new app locks up, so your wait never succeeds.... DEADLOCK.
If you have absolute control over the spawned application, then there are measures you can take, such as using SendMessageTimeout rather than SendMessage (e.g. for DDE initiations, if anybody is still using that). But there are situations which cause implicit SendMessage broadcasts over which you have no control, such as using the SetSysColors API for instance.
The only safe ways round this are:
split off the Wait into a separate thread, or
use a timeout on the Wait and use PeekMessage in your Wait loop to ensure that you pump messages, or
use the MsgWaitForMultipleObjects API.
Here is a solution for CreateProcessA
STARTUPINFOW initInfo = { 0 };
initInfo.cb = sizeof(initInfo);
PROCESS_INFORMATION procInfo = { 0 };
CreateProcessA(PATH_FOR_EXE, NULL, NULL, NULL, FALSE, 0, NULL, NULL, (LPSTARTUPINFOA)&initInfo, &procInfo);
#include <Windows.h>
void my_cmd()
{
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
ZeroMemory(&pi, sizeof(pi));
// CMD command here
char arg[] = "cmd.exe /c E:/Softwares/program.exe";
// Convert char string to required LPWSTR string
wchar_t text[500];
mbstowcs(text, arg, strlen(arg) + 1);
LPWSTR command = text;
// Run process
CreateProcess (NULL, command, NULL, NULL, 0,
CREATE_NO_WINDOW, NULL, NULL, &si, &pi);
}
This works fine for me. No popup windows and cmd command runs as expected. Just needed to convert the CHAR pointer into WCHAR pointer and add extra "cmd.exe /c" before every command.