CMake is not found when running through make - c++

I'm trying to build https://github.com/AlbertWerner/cryptonotecoinwallet and facing an issue.
According to the README of the repo, I can run cmake command and it completes without any errors. But then, when I run make, it gives me the below error.
$ make
make: /usr/bin/cmake: Command not found
make: *** [Makefile:5138: cmake_check_build_system] Error 127
I'm using MSYS on Windows and here are the corresponding details.
$ echo $PATH
/usr/local/bin:/usr/bin:/bin:/opt/bin:/c/Windows/System32:/c/Windows:/c/Windows/System32/Wbem:/c/Windows/System32/WindowsPowerShell/v1.0/:/usr/bin/site_perl:/usr/bin/vendor_perl:/usr/bin/core_perl:/mingw32/bin
$ which cmake
/mingw32/bin/cmake
Seems like it's looking for cmake in the wrong path.
Makefile
cmake_check_build_system:
$(CMAKE_COMMAND) -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
.PHONY : cmake_check_build_system # <== Line 5139
I'm not sure what's wrong. Please help me out.
Thanks.

Make sure that you launch MSYS2 using the mingw32.exe executable at the top level of your MSYS2 installation, and that you use that environment when you first run cmake. If you ran CMake in a different environment, remove all the files it created. The commands for running cmake and building the project should be something like this, assuming the developers have set it up in a reasonable way:
mkdir build
cd build
cmake .. -G"MSYS Makefiles"
make
I didn't try this myself because I am wary of running random code from the internet, but I found this note in the CMakefile indicating that the developers do not support MSYS2:
if (WIN32)
if (NOT MSVC)
message(FATAL_ERROR "Only MSVC is supported on this platform")
endif ()
...
So you will have to spend some effort on porting the Windows-specific code in this program to GCC if you really want to do this.

Related

How do you build wxWidgets samples on linux

I have recently downloaded wxWidgets (installed from source but I don't think that is the problem) and I cannot figure out how to build the samples provided on linux. From what I can tell all the makefiles given are for windows machines and from the few things I have found online just say to run make in the directory but that just leaves me with a
make: *** No targets specified and no makefile found. Stop.
I have no idea how to build them. The particular samples I am trying to build can be found here:
https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/minimal
and I am using wxwidgets version: 3.0.5, Ubuntu: 20.04
,if any other information is needed please just ask
Not too sure if I'm just missing something for what, any help would be great, thanks
EDIT: I have tried to build them also using make -f makefile.gcc and get this error:
if not exist gcc_mswud mkdir gcc_mswud
make: -c: Command not found
make: [makefile.gcc:219: gcc_mswud] Error 127 (ignored)
windres --use-temp-file -i../../samples/sample.rc -ogcc_mswud\minimal_sample_rc.o --define __WXMSW__ --define _UNICODE --include-dir .\..\..\lib\gcc_lib\mswud --include-dir ./../../include --include-dir . --include-dir ./../../samples --define NOPCH
make: -c: Command not found
make: *** [makefile.gcc:234: gcc_mswud\minimal_sample_rc.o] Error 127
but from what I can gather this is because that makefile is meant for windows machines
You need to run the configure script to generate the make files for your system. There is a good article on this on the wiki. The configure script will produce make files for both the library and the samples.
On linux, this 2 step configure/make process is quite common for building libraries and programs.

How to compile Box2D in Linux?

Compiling the Box2d Tesbed is supposed to be simple:
from iforce2d:
Download the Box2D source code archive from here. If you want to use the terminal all the way, you could also do this (if wget is not available, use yum to install it):
wget http://box2d.googlecode.com/files/Box2D_v2.1.2.zip
Use the following commands to unzip and build it.
[...]
unzip Box2D_v2.1.2.zip
cd Box2D_v2.1.2/Box2D/Build
cmake ..
make
( These instructions are pretty old, I did get my source with git clone https://github.com/erincatto/Box2D.git )
Running cmake .. from Box2D/Build in the freshly cloned directory causes multiple errors :
CMake Error at Testbed/CMakeLists.txt:84 (add_executable):
Cannot find source file:
Framework/imgui.h
Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
.hxx .in .txx
CMake Error: Cannot determine link language for target "glfw".
CMake Error: CMake can not determine linker language for target: glfw
Of course, make fails:
[ 42%] Building CXX object Box2D/CMakeFiles/Box2D.dir/Dynamics/b2Body.cpp.o
/home/cabri/Documents/Box2D/Box2D/Box2D/Dynamics/b2Body.cpp: In member function ‘void b2Body::DestroyFixture(b2Fixture*)’:
/home/cabri/Documents/Box2D/Box2D/Box2D/Dynamics/b2Body.cpp:216:17: error: ‘nullptr’ was not declared in this scope
if (fixture == nullptr)
^
Box2D/CMakeFiles/Box2D.dir/build.make:566: recipe for target 'Box2D/CMakeFiles/Box2D.dir/Dynamics/b2Body.cpp.o' failed
make[2]: *** [Box2D/CMakeFiles/Box2D.dir/Dynamics/b2Body.cpp.o] Error 1
CMakeFiles/Makefile2:85: recipe for target 'Box2D/CMakeFiles/Box2D.dir/all' failed
make[1]: *** [Box2D/CMakeFiles/Box2D.dir/all] Error 2
Makefile:127: recipe for target 'all' failed
make: *** [all] Error 2
Multiple similar questions can be found on these sites, but none has an answer. I know I can install box2d with
sudo apt-get install libox2d but I'd like to have the testbed as well.
How can this be done ?
Short answer...
yes this can be built, rollback your git clone of Box2D until the build doesn't fail.
Long answer...
Seems you've encountered two separate problems:
Not finding the imgui.h file.
The introduction of nullptr to the Git source tree which requires C++11 or newer language acceptance from the compiler.
Regarding problem 1, there's been an issue filed about that back at the beginning of February 2017: issue 433. Regarding problem 2, there's also been an issue filed for this back in June 2016: issue 414.
While I did not see a resolution on GitHub for problem 1, problem 2 apparently is resolvable by applying pull request #412. You should also be able to resolve problem 2 by having your compiler accept C++11 (or newer).
As for resolving problem 1, you can roll back your git clone of Box2D until the Testbed can be built. If you rollback far enough, that should also resolve problem 2 (without needing to do anything else). Information on how to do the reversion can be found at the SO question of How to revert Git repository to a previous commit?.
Ubuntu 17.10 Testbed
The major annoyance is that you currently need premake5, which is yet in alpha and therefore not in Ubuntu:
cd
git clone https://github.com/premake/premake-core
cd premake-core
git checkout v5.0.0-alpha12
make -f Bootstrap.mak linux
cd
git clone https://github.com/erincatto/Box2D
cd Box2D
git checkout f655c603ba9d83f07fc566d38d2654ba35739102
cd Box2D
~/premake-core/bin/release/premake5 gmake
cd Build/gmake
make
# Must be run from there because of a ttf font is at that reative path. GDB told me that. :-)
cd ../../Testbed
../Build/gmake/bin/Debug/Testbed
This builts the .a static library under Build/gmake/bin/Debug.
https://github.com/erincatto/Box2D/issues/387#issuecomment-219168623 gives some insight on the chaotic history of the build system.
First CMake was used, but Erin though premake was better, then premake lost support and the project stuck to Visual Studio + Xcode config files, then the premake project came back from the dead and was reinstated. When will they switch to CMake, which is infinitely portable, and will be forever supported? :-)
Shared library
The steps are the exact same, but first clean up the old static binaries:
git clean -xdf :/
and then before running premake5, apply the following patch to Box2D:
diff --git a/Box2D/premake5.lua b/Box2D/premake5.lua
index b937866..f666651 100644
--- a/Box2D/premake5.lua
+++ b/Box2D/premake5.lua
## -23,7 +23,7 ## workspace "Box2D"
buildoptions { "-std=c++11" }
project "Box2D"
- kind "StaticLib"
+ kind "SharedLib"
language "C++"
files { "Box2D/**.h", "Box2D/**.cpp" }
includedirs { "." }
The testbed still runs as before, but if you move the shared library it stops working as expected.
TODO clean system-wide installation. Manually copying the .so and headers into appropriate paths should work... but not much fun.
CMake revived
So simple, so much better.
Box2D/Box2D/CMakeLists.txt:
cmake_minimum_required(VERSION 3.0)
set (CMAKE_CXX_STANDARD 11)
file(GLOB_RECURSE SOURCES RELATIVE ${CMAKE_SOURCE_DIR} "Box2D/*.cpp")
include_directories(${CMAKE_SOURCE_DIR})
add_library(Box2D SHARED ${SOURCES})
target_include_directories(Box2D PUBLIC ${CMAKE_SOURCE_DIR})
set(HELLO_SOURCES HelloWorld/HelloWorld.cpp)
add_executable(hello ${HELLO_SOURCES})
target_link_libraries(hello PRIVATE Box2D)
Then:
cd Box2D/Box2D
mkdir build
cd build
cmake ..
make
./hello
For now, I'll be tracking Box2D as a submodule and using this method for my projects I think, here is an example: https://github.com/cirosantilli/sdl-box2d
find compile static library
This might also be useful if you don't care about OS, and don't want to install premake:
cd Box2D/Box2D/Box2D
find . -iname '*.cpp' | xargs g++ -c -I../
ar rcs libBox2D.a *.o
g++ -I.. ../HelloWorld/HelloWorld.cpp libBox2D.a
./a.out
If you have the most recent commit from the Box2D repo checked out, you can restore the original CMake files by running this git command in the repository directory:
git checkout 05ee3c3c22af9ac1e5d88061d0b473f814c8210f^ \
Box2D/Box2D/Box2DConfig.cmake.in \
Box2D/Box2D/CMakeLists.txt \
Box2D/Box2D/UseBox2D.cmake \
Box2D/CMakeLists.txt \
Box2D/HelloWorld/CMakeLists.txt \
Box2D/Testbed/CMakeLists.txt \
Box2D/glew/CMakeLists.txt \
Box2D/glfw/CMakeLists.txt
Since Box2D has started using C++11 features since this commit, so you will need to add this line to Box2D/CMakeLists.txt:
set (CMAKE_CXX_STANDARD 11)
If you only want the core library built, you're done; just run the following commands:
mkdir build
cd build
cmake -D BOX2D_BUILD_EXAMPLES=OFF ../Box2D
Testbed
If you want the Testbed, things get a bit more involved. The CMakeLists for Box2D's copy of GLFW seems to be completely broken. Open Box2D/CMakeLists.txt, and find these two lines:
add_subdirectory(glew)
add_subdirectory(glfw)
Replace them with the following. This will cause the build to use your system versions of the libraries, so you will need to have them installed:
find_package(GLEW REQUIRED)
if (GLEW_FOUND)
include_directories(${GLEW_INCLUDE_DIRS})
link_libraries(${GLEW_LIBRARIES})
endif()
find_package(PkgConfig REQUIRED)
pkg_search_module(GLFW REQUIRED glfw3)
include_directories(${GLFW_INCLUDE_DIRS})
Open Box2D/Testbed/CMakeLists.txt. At the top of the file, under set(Testbed_Framework_SRCS, remove the 4 lines referring to imgui and RenderGL3. Add the following lines in that section:
../imgui/imgui.h
../imgui/imgui.cpp
../imgui/imgui_draw.cpp
../imgui/imgui_impl_glfw_gl3.cpp
Scroll to the bottom and replace the glew and glfw lines with:
${GLEW_LIBRARIES}
${GLFW_STATIC_LIBRARIES}
Finally replace
file(COPY ../Build/Data DESTINATION ..)
with
file(COPY ./Data DESTINATION .)
At this point, the full library and testbed should be buildable:
mkdir build
cd build
cmake ../Box2D

GNU gcc mysys make command no rule to make target libpng

I've searched around for the problem I encounter when I try to compile libpng, but I can't find a solution.
When I run:
C:\Users\Alex\Desktop\libpng-1.6.21\scripts>make makefile.gcc libpng.a
I receive the following messages:
make: Nothing to be done for `makefile.gcc'.
make: *** No rule to make target `libpng.a'. Stop.
I haven't modified the original makefile.gcc.
I think it's because you didn't call ./configure script.
Accoording to this wiki you need to run in msys shell:
wget http://sourceforge.net/projects/libpng/files/libpng15/older-releases/1.5.16/libpng-1.5.16.tar.xz/download
tar xvfJ libpng-1.5.16.tar.xz
cd libpng-1.5.16
mv INSTALL INSTALL.txt
./configure
make install

Mingw32-Make & cmake 3.0

Well i am trying to compile opencv on my own for eclipsecdt4. I am following a tutorial for codeblocks over here
http://kevinhughes.ca/tutorials/opencv-install-on-windows-with-codeblocks-and-mingw/
I did the cmake thing with eclipse cdt4-mingw32makefile config(tried with just mingw32 makefile too) but the makefile isnt generating. When i do mingw32-make in the build directory it says
F:\ocv\build>mingw32-make
mingw32-make: *** No targets specified and no makefile found. Stop.
Here is a screenshot of the build directory
I had excatly the same problem....I solved it today...I forgot to press Generate in Cmake.....

SIP Makefile fail (gnuwin and mingw)

I have downloaded the Sip module for python 2.7, created a makefile and tried the make command on the directory with the makefile, but I get this error:
Makefile:3: recipe for target 'all' failed
mingw32-make[10]: *** [all] Error 2
mingw32-make[10]: Leaving directory 'D:/Users/myLogin/Downloads/python/sip-4.14.5'
I get this error with both Gnuwin and mingw32. So I'm at a loss at what to do now. Any idea?
If you use python configure.py, the generated Makefiles are actually nmake makefiles. nmake is Microsoft's equivalent to make. You can run it by invoking nmake in a Visual Studio command prompt, if you have that installed.
For building with mingw, you have to indicate that you want to use that particular platform when creating the makefiles, as follows:
python configure.py --platform win32-g++
After that, invoking make works fine.
A few details about what happens to you when running make on the nmake makefile. The generated nmake file starts with the following lines:
all:
cd sipgen
$(MAKE)
#cd ..
cd siplib
$(MAKE)
#cd ..
Because each command on each line is executed in a new shell, the result of cd sipgen is actually void. Then, make is invoked again, in the current directory -- this results in an infinite recursive loop of make invocations. The [10] in your error message indicates that it was at the 10th level of recursion. I guess that was the moment that you pressed Ctrl-C :-)