what is the limitation of Libmicrohttpd? [closed] - c++

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I want to develop a http server based on the library Libmicrohttpd.
And I m wondering what is the limitation number of users connecting at the same time that Libmicrohttpd can support.

Well, it depends on a number of factors:
As HTTP works on TCP, so you need to figure out how many TCP connections your server would be able to support at one time. I'd suggest to do some benchmarks to get an idea. You may use Apache Bench and/or Apache JMeter. Or, you may write your own benchmark app using libcurl.
The other thing is the number of sockets your OS can support. Depending on the OS, you may need to tweak / tune those values. On Linux, you may use ulimit command. And, on Windows, you may need to configure registry values.
The other important thing is the payload that a connection may bring in and the processing that the server has to do. You need to do benchmarks for some predefined amount of data (say, 64KB, 1MB, etc.). In this context, you might want to process all the data ASAP. Sockets have backlogs with fixed sizes. Those need to be configured also. That means you'd be needing more memory so bigger RAM sizes or some fine-tuning of OS stuff also be there. So, memory here is a bottleneck.
The connection timeouts are also important but you need to think about that if you want to consider those in your benchmarks or not. Depends on the handling of connections by your server.
You may also take a look at c10k to get a general idea. See this relevant article too.
These are the things that I could come up with at the moment. I'll update my answer if I find anything else.
Hope this helps!

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Options for hot deployment [closed]

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My requirement is to seamlessly hot deploy code update to a running service without losing the current status, including collection data. Is there any c++ framework out there I can use to develop such a solution?
You probably should read some research papers on dynamic software updating, e.g. on Kitsune (which you might use)
There is a major issue about updating the call stack (and instances in local variables); read also about continuations; and you might have some special case (if your application is event loop driven like most GUI applications are, you probably want to update the code outside of event handlers).
You certainly should think of dynamic software update very early in your design. Perhaps some terminology and concepts from garbage collection & persistence & serialization techniques are relevant.
Your requirement (to seamlessly hot deploy code update to a running service without losing the current status) is very hard and will need a lot of work (probably years) and is still a difficult & interesting research topic (definitely it is a good PhD subject).
You might want to use your own meta-programming techniques, that is generate most of the relevant C+++ support code by your own code generators.
If you already have a significant code base, you could consider customizing a recent GCC compiler with MELT (e.g. to query the compiler's internal representations and generate some code from them) -but even that means a lot of work-
PS. Coding in something better than C++, like Erlang or Common Lisp, would make your goal less difficult.

Communication method for data exchange between a server and several clients for 10+ years [closed]

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We're running an experiment which will involve collecting data from multiple stations around the world. Each station will be providing HDF5 files with magnetic field measurements in a rate of 1 kHz and some auxiliary data in real time. The latency is going to be a few minutes.
I'm assigned to design this program (in C++, with clients/server model, with server being in linux and clients being cross-platform), and apparently I'll be designing this from scratch. My first concern is not to really do everything from scratch because this will be more error prone and pure wrong, so my question here is: What information/file transfer protocols/libraries should I use so that
The program can live for 10+ years with minimal maintenance
I can have very good support from the community for when I need help.
Since we need something relatively secure, my first thought was libssh (the only cross platform opensource library available out there for ssh), but then after discussing with some pros there I realized that the support there isn't so wonderful because only a few people work with libssh. The pros there hesitated in suggesting OpenSSL, but with OpenSSL I'll have to write my own authentication (apparently, I'm not an expert and that's why I'm asking).
What would you suggest? Please share your vision to whether I should go for OpenSSL, libssh, or something else.
PS: Please, if you're going to start off by saying this question is off-topic, move on and ignore it. Consider being helpful rather than critical.
If you require any additional information, please ask.
I think that OpenSSL might be a good choice.
No you do not have to "write you own authentication" - you just need to generate certificates and keys and put them in the right places - that is all.
I would suggest to look at the examples in <openssl-source-dir>/demos and <openssl-source-dir>/apps to get you started. Reading a book about OpenSSL would also be a good idea - for many other reasons (sometimes not directly related with SSL/TLS).
I hope that helps.

Looking for C++ datawarehousing for time series data [closed]

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I need a C++ library that can store and retrieve time series on demand to stream to client front-ends. I will be storing each component as structure of arrays format. I am currently using MySQL for correctness, but the DB access is starting to get ridiculously slow. I am trying to migrate away from this. Intuitively I can build such a library but it is not my business goal and will take quite a bit of implementation to get working. I am looking for an existing solution that can meet the following requirements:
O(1) lookup scheme
Excellent compression, each component is separated, so there should be plenty of redundancy that can be removed
Scalable to terabytes
(optional: Audit tracking)
Most important: Transactional support. There is going to be BIG data, and I can't have the possibility of a bad run corrupt an entire dataset which will create an unnecessary burden for backups and downtime during restores.
Also checkout TempoDB: http://tempo-db.com I'm a co-founder, and we built the service to solve this problem. We don't have a C++ client yet, but could work with you to develop one.
Take a look at OpenTSDB it's been develop at StumbleUpon by Benoit Sigoure:
http://opentsdb.net/
TeaFiles provide simple and efficient time series storage in flat files, enriched with item metadata and description. They might be a building block of the system you aim for. Currently free open source libraries exist for C++ (github.com/discretelogics/TeaFiles), C# and Python.
I am a founder of discretelogics and we coined this file format to overcome litations flat file time series storage while preserving its unrivaled speed.
Take a look at HDF5. It has a quick lookup scheme, has C, C++, Python interfaces. Has compression. Can get pretty big. Maintains metadata. Doesn't do auditing. You'll need a wrapper to handle multi-user capability.

Async C++ Communication Library for Linux (and Windows) [closed]

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I'm looking for a communications library (socket, possibly IPC as well) for usage in C++ on Linux, if possible also on Windows if it's platform independent.
It should be async. I tried the Boost Asio Library, but due to limitations we can't find a solution for, we cannot use the Asio library in our solution.
It should be an implementation where no external binary is needed to be executed separately to act as an independent server.
Does anyone of you know something that might help me with these constraints, as I don't want to implement the communication from scratch.
Edit:
One more limitation I forgot to mention. The communication should allow implementation independent client and server, so the messaging system should deliver and receive single messages/strings to and from dedicated sources (server s sends string str to client c)
Edit 2:
The Boost limitations are that with the current system, Boost Asio compiled with the MPI compiler of either MPICH2 or openmpi, especially when using mpi calls, loses several messages when trying to communicate over asio.
Take a look at ZeroMQ, a.k.a ØMQ.
Lot's of free stuff available, look for anything implementing AMQP (for example, and not limited to: Apache's attempt - ActiveMQ, ZeroMQ as listed above, rabbit mq [which is more complete than zero] and even Red Hat are in the game with Red Hat Messaging).
Lot's of pay for solutions ranging from Tibco to 29 West, Tervela to Solace - this depends on how much you want to fork out...
Other options, I really like include OpenDDS - different to AMQP, but again highly scalable and very good performance. (forgot to say, OpenDDS uses ACE under the covers...)

Could anyone suggest a good packet sniffer class for c++? [closed]

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Could anyone suggest a good packet sniffer class for c++? Looking for a easy insertable class I can use in my c++ program, nothing complicated.
You will never be able to intercept network traffic just by inserting a class into your project. Packet capture functionality requires kernel mode support, hence you will at the very least need to have your application require or install libpcap/WinPcap, as Will Dean pointed out.
Most modern Unix-like distributions include libpcap out of the box, in which case you could take a look at this very simple example: http://www.tcpdump.org/pcap.htm
If you're using Windows, you're more or less on your own, although WinPcap programming is extremely similar to libpcap programming (unsurprisingly, since it's a libpcap port to Win32.) The SDK can be found here: http://www.winpcap.org/devel.htm
At any rate, no matter the operating system, you will need root / Administrator access to actually perform a capture. Just using the library to replay or analyze precaptured data doesn't require any special privilege, of course.
You'll need to say something about your platform, as this is a platform rather than a language thing.
But assuming you're on something common, look into pcap or winpcap.
Microsoft Network Monitor has a packet capture and analysis API, see the netmon blog for some basic info.