I'm currently in the (nightmare) task of trying to compile cImg and libjpeg in Windows. After many hours, I was finally able to build libjpeg and I've included it within the build process (cImg needs libjpeg to work with jpegs).
When I try to compile with 'g++ image.cpp libjpeg.a -lgdi32' I get the following error:
'jerror.c:112: undefined reference to `__getreent. The system cannot find the path specified.'
I've had a look on google but there doesn't seem to be many people with the same issue (and fewer still with answers).
I'm compiling in windows using mingw-w64.
I've solved this. For anyone who has the same problem:
Make sure that you are compiling libjpeg.a and cImg with the same compiler (i.e. gcc or mingw-w64)
Due to difficulties compiling libjpeg with mingw-w64 i used the gcc compiler but if you are using this library you need to compile cImg with gcc as well (which causes other issues...)
I eventually managed to compile libjpeg with mingw-w64 in MSYS2 by changing the Path. To do this you need to inherit the Windows Path - edit 'msys2_shell.cmd' and remove 'rem' from 'set MSYS2_PATH_TYPE=inherit'
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I'm pretty new to C++ and I'm having a hard time trying to install external libraries. I want to get started with GUI programming and I have searched all over, but I cannot find a way to add wxWidgets to Code::Blocks. I've tried a few different guides and Stack Overflow responses but none of them have actually worked.
I'm using this 'Hello World!' test program to see if it works, every time I try to run it I just get this error: fatal error: wx/wxprec.h: No such file or directory. I can't seem to figure out how to tell Code::Blocks where the library is.
The most recent resource I have tried is this one, I followed it step by step, but still I got this error.
What linker/compiler settings do I need to use in Code::Blocks? What lib files do I need to add and where do I add them to? Do I need to build the .zip file? How do I do this?
Please could I get a step by step guide on exactly how to add wxWidgets (or indeed any external library) to Code::Blocks as well as some information on why certain things are required?
Here's what I tried
Following the steps in the link above, this is what I have in my build options:
I tried adding this in my global compiler settings...
I still have this error...
CodeBlocks seems to have some special wxWidgets integration, but it didn't always work for me, so I prefer to set up the project manually.
CB ships an outdated compiler. While it may work, updating it is a good idea.
Get rid of the MinGW version shipped with CB, or at least remove it from the PATH.
Install MSYS2. Use it to install a new GCC and GDB, as described in the link.
Configure CB to use MSYS2's GCC and GDB, by specifying the paths to them in the CB config (they're installed to C:\msys64\mingw64\bin).
wxWidgets seem to ship prebuilt libraries for MinGW, but since we're using MSYS2, we might as well use the version provided by MSYS2.
Use MSYS2 to install wxWidgets: pacman -S mingw-w64-x86_64-wxWidgets3.2-msw.
MSYS2 seems to ship several different versions of wxWidgets: 3.0, 3.1, 3.2, and each of them in two variants: -msw and -gtk. 3.2-msw looks like a reasonable choice to me, but I haven't used this library before.
wxWidgets doesn't seem to use the standard way of telling you what compiler flags to use (which would be pkg-config, or at least a CMake file). Instead they ship their own script to determine the flags, called wx-config.
Run wx-config --cflags to get the compiler flags, and run wx-config --libs to get the linker flags. Paste them into the project settings (compiler settings and linker settings respectively). Edit the project settings, not the global compiler settings.
As the title says, I've been trying to cross compile a fairly large project with quite a few dependencies (both static and dynamic libraries). I've cross compiled every dependency successfully using MinGW-w64, set the include & library search paths to their MinGW counterparts (/usr/x86_64-w64-mingw32/lib & include), and yet on the linking step MinGW throws out an error for each call of printf (with stdio.h included, of course). The errors are as follows:
/usr/bin/x86_64-w64-mingw32-ld: ./obj/XXXX.o:/usr/share/mingw-w64/include/stdio.h:352: undefined reference to `__imp___acrt_iob_func'
(Where "XXXX" is a file name from my project)
This error is repeated the exact same (with the exception of the object file name). The command for linking looks like this:
/usr/bin/x86_64-w64-mingw32-g++ -o bin/ReleaseWin/Project #[file with object file names] -L. -L/usr/x86_64-w64-mingw32/lib/ [linking some dependencies (boost, openGL, SDL2, etc.)...] -m64 -flto
I've searched for a solution (or even someone with the same problem) to no avail. I've never been well-versed in linking any more than regular libraries, so if you need more information just ask.
Thanks in advance :)
Extra info:
This project has been cross compiled (from Linux to Windows) successfully before, and I haven't added/removed any dependencies since.
My MinGW-w64 version is 7.0.0
So, I apt-get purge'd mingw-w64 and mingw-w64-common, reinstalled just mingw-w64, and now it's working...
This might have something to do with the fact that I followed the issue that Richard Critten commented with (thanks!), which led me to try downloading and manually copy/pasting headers and CRT (mingw-w64-x86_64-headers-git-... & mingw-w64-x86_64-crt-git) from the MSYS2 repository. That didn't work right away (probably because I screwed up and used the 5.0.0 versions instead of my version), but it seems to have done something.
Therefore, for those who stumble upon this issue,
Try a re-install of MinGW (of course),
Try manually adding the CRT and headers from the link I supplied, and if that still doesn't work,
Try re-installing MinGW again. I'm not super familiar with apt, so I don't know if adding the CRT and headers actually changed how it installed MinGW, but it's worth a shot I guess.
Update: I had this exact same problem on another system. Simply reinstalling MinGW fixed it, so it seems like maybe there was some sort of issue with the files? It's possible that updating from an earlier version messed with things. Moral of the story: even if you think your files are good, a reinstall can't hurt.
I wrote a c++-program including <iostream> to use std::cout and std::cin. I compiled it with the g++ compiler (GNU compiler collection) on Windows 10 using MinGW. When I run the program with the run-terminal of MinGW it works but when I try to run it with cmd.exe or open it in Windows Explorer I get this Error:
"The program cannot be run because libstdc++-6.dll is missing. Please reinstall the program to solve the problem."
Because I didn´t install my program, I tried to install libstdc++-6.dll. I downloaded the file in zip-format but I don´t know where to unpack. Has this file to be in system32? Do I have another problem? Can anyone help me to solve it? I already read a simliar question and its answers but -static-libgcc -static-libstdc++ didn´t work.
This is a repetition of this question libstdc++-6.dll not found according to #kerrek-sb do this
If you are using MingW to compile C++ code on Windows, you may like to add the options -static-libgcc and -static-libstdc++ to link the C and C++ standard libraries statically and thus remove the need to carry around any separate copies of those. Version management of libraries is a pain in Windows, so I've found this approach the quickest and cleanest solution to creating Windows binaries.
You might want to compile your code with g++ and the options -static-libgcc and -static-libstdc++ so to link the C and C++ standard libraries statically. As a result you don't have to install libraries in your Windows path and you can carry around the executable on other systems.
So I'm trying to compile ncmpcpp using cygwin. I'm running windows 7, so you can understand the difficulty I'm having. Whenever I ./configure, I get an error message:
"checking for main in -lboost_filesystem-mt... no
configure: error: no boost.filesystem library found"
I have every required and optional library in my cygwin/(username)/home/ncmpcpp-0.6 folder. I have compiled everything I can, or know how to compile. I don't really understand what the boost.filesystem is, and I don't know how to compile or build it. Please help.
Configure script uses BOOST_LIB_SUFFIX, which is by default set to "-mt". It's possible you have boost libraries compiled in a way so that they don't have it. In this case you need to invoke $ BOOST_LIB_SUFFIX=<suffix> ./configure, and <suffix> in most cases would be empty.
I made a program on Mac OS X using OpenGL and dynamically linking libpng. I'm now trying to port it to Windows. Whenever I try to compile and link my ported program in Borland it gives me this error and about 10 more that are the same, but with a different '_png_create_read_struct':
Error: Unresolved external '_png_create_read_struct' reference from C:\PROGRAMMING\PNGTEST.OBJ
I assume it's because I have not properly set up libpng with Borland C++ 5.5.1 for Win32. I've put png.h and pngconf.h into the include folder into C:\Borland\BCC55\Include, and I have put libpng12.dll.a, libpng13.a, libpng13.dll.a, libpng.a, libpng.dll.a, libpng12.def, libpng.def, libpng12.la, and libpng.la into C:\Borland\BCC55\Lib (there is probably no need for them all, but as a noob I have no idea which ones are needed and not).
Do I need to put a libpng.obj file in there too? And if so how would I make/get one? I have tried using makefile.bc32 to set up libpng, yet that gives me a missing separator error.
Here are my command-line options:
bcc32 -tW pngtest.cpp -lpng
I include png.h in my code. What am I doing wrong or is there an even better way to load images with alpha that doesn't need libpng, or even a better compiler to get for Windows?
You're probably better off with the MinGW compiler than Borland. Borland is not well supported any longer.
You could also download DevC++ and see if it has a libpng package in its addon mechanism.
DevC++ is an IDE that uses the MinGW C/C++ compiler.
That said, if you feel you must use BCC, you'll either have to
a) Build libpng with Borland. This is the best solution if you're going to use borland.
b) Use, I think, Impdef to create an import library from libpng.dll. You'll find impdef.exe or imp(something).exe in the borland bin directory.
Note that some libraries will not work with impdef as there is static code linked to the dll that causes it to fail without the proper runtime.
First of all, I would not have "polluted" the BC55 installation with third-party libraries; it will make moving the project to other build environments much more difficult. It would have been better to place them in a folder within your project.
Secondly do you know that the export library you are attempting to link is built for BC55? The .a extension suggests a GNU library (Borland libraries conventionally use .lib extension), in which case it would not link with BC55 which uses a different object file format. If this is the case you will need to rebuild the library as you attempted to do, so I suggest that you should really be asking a question about the problem you had with doing just that. I wonder whether the makefile is written for Borland make or GNU make, since they have differing syntax?
The command line option -lpng might be correct for GCC (where it will link libpng.a), but is meaningless to BCC. The -l option merely passes the text that follows to the linker. The linker command line, requires that the complete name be passed, and if no extension is provided, .lib is added implicitly.
You should probably just use coff2omf to convert the library. The DLL files are almost certainly in "Microsoft" COFF format.
See COFF2OMF.EXE, the Import Library Conversion Tool.