Add button to QVideoWidget - c++

everyone! I try to set a click property to a QMediaPlayer Element, but I can not find the mode to make it, and if I try to put a button in front to Video, the button puts behind to video, even with
button->raise();
videoWidget->lower();
And If I put a Button to fullscreen the screen turns in black and don't shows the video
this id the code of the video player
QMediaPlayer *player = new QMediaPlayer(this);
QVideoWidget *vw = new QVideoWidget(this);
QMediaPlaylist *PlayList = new QMediaPlaylist(this);
PlayList->addMedia(QUrl::fromLocalFile("/home/user/Videos/video.mp4"));
PlayList->setPlaybackMode(QMediaPlaylist::Loop);
QVBoxLayout *layout = new QVBoxLayout;
layout->addWidget(vw);
player->setVideoOutput(vw);
player->setPlaylist(PlayList);
vw->setGeometry(0,0,800,480);
vw->show();
player->play();

One possible solution is to create a widget where the QVideoWidget is placed through a layout, the button is also added and we change the position through the resizeEvent() event.
#include <QApplication>
#include <QMediaPlayer>
#include <QMediaPlaylist>
#include <QPushButton>
#include <QUrl>
#include <QVBoxLayout>
#include <QVideoWidget>
#include <QDebug>
class VideoWidgetButton: public QWidget{
QPushButton *btn;
QVideoWidget *vw;
QMediaPlayer *player;
public:
VideoWidgetButton(QWidget *parent=Q_NULLPTR):QWidget(parent){
setLayout(new QVBoxLayout);
layout()->setContentsMargins(0, 0, 0, 0);
vw = new QVideoWidget(this);
btn = new QPushButton(this);
btn->setIcon(QIcon(":/icons/tux.jpeg"));
btn->resize(QSize(128, 128));
btn->setIconSize(QSize(128, 128));
connect(btn, &QPushButton::clicked, [](){
qDebug()<<"clicked";
});
layout()->addWidget(vw);
player = new QMediaPlayer(this);
player->setVideoOutput(vw);
QMediaPlaylist *playList = new QMediaPlaylist(this);
playList->addMedia(QUrl("qrc:/video/SampleVideo_1280x720_1mb.mp4"));
playList->setPlaybackMode(QMediaPlaylist::Loop);
player->setPlaylist(playList);
player->play();
}
protected:
void resizeEvent(QResizeEvent *ev){
btn->move(rect().bottomRight()-btn->rect().bottomRight());
return QWidget::resizeEvent(ev);
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
VideoWidgetButton w;
w.resize(640, 480);
w.show();
return a.exec();
}
The complete example can be found in the following link.

Related

Align QLabel with custom QGraphicsItem

I'm new to Qt programming and I want to align a QLabel with a custom QGraphicsItem i created. Here's inside my custom item constructor:
QGraphicsProxyWidget* pMyProxy = new QGraphicsProxyWidget(this);
QLabel *label = new QLabel();
label->setText("Some Text");
pMyProxy->setWidget(label);
label->setAlignment(Qt::AlignLeft);
the last line seems to have no effect whether its AlignLeft, Center, or Right.
myItem is a custom rectangle, and I'd like the label to be centered inside the rectangle, as it is the first word of label is being centered at the rectangle instead of the center of the label.
Please help
When you add a widget through a proxy, the proxy is the child of the initial item so its position will be relative to it and by default the position is (0, 0), so you see that although you set an alignment does not change, what you must do to place it in the center through setPos():
#include <QApplication>
#include <QGraphicsProxyWidget>
#include <QGraphicsView>
#include <QLabel>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QGraphicsView w;
QGraphicsScene *scene = new QGraphicsScene;
QGraphicsRectItem *item = new QGraphicsRectItem;
item->setRect(QRect(0, 0, 200, 200));
item->setBrush(Qt::red);
scene->addItem(item);
QGraphicsProxyWidget *pMyProxy = new QGraphicsProxyWidget(item);
QLabel *label = new QLabel();
label->setText("Some Text");
pMyProxy->setWidget(label);
pMyProxy->setPos(item->boundingRect().center()-label->rect().center());
w.setScene(scene);
w.show();
return a.exec();
}
Assuming this is the item, you should do the following:
QGraphicsProxyWidget *pMyProxy = new QGraphicsProxyWidget(this);
QLabel *label = new QLabel();
label->setText("Some Text");
pMyProxy->setWidget(label);
pMyProxy->setPos(boundingRect().center()-label->rect().center());
If you want to access the widget regarding the item you must follow the children tree:
QGraphiscScene
└── QGraphiscItem
    └── (children)
QGraphicsProxyWidget
   └── (widget)
QLabel
Example:
main.cpp
#include <QApplication>
#include <QGraphicsProxyWidget>
#include <QGraphicsView>
#include <QLabel>
#include <QTimer>
#include <QDebug>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QGraphicsView w;
QGraphicsScene *scene = new QGraphicsScene;
QGraphicsRectItem *item = new QGraphicsRectItem;
item->setRect(QRect(0, 0, 200, 200));
item->setBrush(Qt::red);
scene->addItem(item);
item->setFlag(QGraphicsItem::ItemIsSelectable, true);
item->setFlag(QGraphicsItem::ItemIsMovable, true);
QGraphicsProxyWidget *pMyProxy = new QGraphicsProxyWidget(item);
QLabel *label = new QLabel();
label->setText("Some Text");
pMyProxy->setWidget(label);
pMyProxy->setPos(item->boundingRect().center()-label->rect().center());
w.setScene(scene);
QTimer timer;
QObject::connect(&timer, &QTimer::timeout, [&](){
if(!scene->selectedItems().isEmpty()){
auto *item = scene->selectedItems().first();
if(!item->childItems().isEmpty()){
auto proxy = static_cast<QGraphicsProxyWidget *>(item->childItems().first());
if(proxy){
auto label = qobject_cast<QLabel *>(proxy->widget());
if(label){
label->setText(QString("x: %1, y: %2").arg(item->pos().x()).arg(item->pos().y()));
}
}
}
}
});
timer.start(100);
w.show();
return a.exec();
}

Overlay widgets

I am trying to overlay a few buttons over my video player.
I have added a new class called overlay.cpp that subclassed a QWidget for the overlay purpose.
What I did in my code is to overlay button onto the video. In my centralWidget I have added a verticalLayout and morph it into a QWidget. The video was added into this verticalLayout. Upon program is running, the video is playing well. However, what's not working is the overlay of the button. The background doesn't seem to appear transparent even though it was set. I am not sure what is causing it to not appear transparent.
My code is as follows:
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[]){
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent):QMainWindow(parent),
ui(new Ui::MainWindow){
ui->setupUI(this);
initializeVideo();
initializeButton();
}
MainWindow::~MainWindow(){
delete ui;
}
void MainWindow::initializeVideo(){
QVideoWidget *v_widget = new QVideoWidget;
QMediaPlayer *m_player = new QMediaPlayer;
m_player->setMedia(QUrl::fromLocalFile("C:/user/Desktop/video.wmv"));
m_player->setVideoOutput(v_widget);
ui->verticalLayout->addWidget(v_widget);
m_player->player();
v_widget->show();
}
void MainWindow::initializeButton(){
QFrame *b_frame = new QFrame;
QGridLayout *grid = new QGridLayout;
b_frame->setLayout(grid);
b_frame->setAttribute(Qt::WA_TranslucentBackground, true);
QPushButton *buttonStop = new QPushButton;
buttonStop->setText("STOP");
grid->addWidget(buttonStop, 0, 0, Qt::AlignTop);
overlay *overlay_1 = new overlay;
QGridLayout *gridLayout = new QGridLayout;
gridLayout->addWidget(b_frame);
overlay_1->setLayout(gridLayout);
overlay_1->setParent(ui->verticalWidget);
overlay_1->show();
b_frame->show();
}
overlay.cpp
#include "overlay.h"
overlay::overlay(QWidget *parent): QWidget(parent){
this->setAttribute(Qt::WA_TranslucentBackground, true);
}
Move declaration of QVideoWidget *v_widget and QMediaPlayer *m_player to mainwindow.h like this:
private:
Ui::MainWindow *ui;
QVideoWidget *v_widget;
QMediaPlayer *m_player;
In mainwindow.cpp:
void MainWindow::initializeVideo()
{
v_widget = new QVideoWidget(this);
m_player = new QMediaPlayer(this);
m_player->setMedia(QUrl::fromLocalFile("C:/user/Desktop/video.wmv"));
m_player->setVideoOutput(v_widget);
ui->verticalLayout->addWidget(v_widget);
m_player->play();
}
void MainWindow::initializeButton()
{
QGridLayout *grid = new QGridLayout(v_widget);
QPushButton *buttonStop = new QPushButton(this);
buttonStop->setText("STOP");
grid->addWidget(buttonStop, 0, 0, Qt::AlignTop);
}
This will add "STOP" button on top of QVideoWidget.
Specify widget's parent when crating it. new QVideoWidget(this) will create new QVideoWidget as child of current MainWindow widget. If you are creating child of already visible widget you do not need to call show() on it.

Widgets not shown in QT main window

I'm building a simple application, the main window have to shows two widgets (QTreeView on the right, QTabWidget on the left), to perform this i use a QHBoxLayout.
This is the code i've written(constructor of MainWindow):
MainWindow::MainWindow()
{
mainLayout = new QHBoxLayout(this);
tabber = new QTabWidget(this);
analysisTreeView = new QTreeView(this);
tabber->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
mainLayout->addWidget(tabber, 0);
mainLayout->addWidget(analysisTreeView, 0);
createActions();
createMenus();
createToolBars();
connect(tabber, SIGNAL(currentChanged(int)), this, SLOT(currentTabChanged(int)));
setLayout(mainLayout);
}
But when i run the application the main window shows no widgets. Why?
On request, i add some code:
Once a button in the mainwindows's toolbar is clicked a new tab is added to tabber:
void MainWindow::newSheet()
{
GraphicsScene *newScene = new GraphicsScene(itemMenu,this);
QGraphicsView *newView = new QGraphicsView(this);
newScene->setSceneRect(-200, -200, 400, 400);
newView->scale(1.5,1.5);
newView->setCacheMode(QGraphicsView::CacheBackground);
newView->setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
newView->setRenderHint(QPainter::Antialiasing);
newView->setTransformationAnchor(QGraphicsView::AnchorUnderMouse);
newView->setScene(newScene);
sheetList.append(newView);
tabber->addTab(newView,"PNC");
connect(newScene, SIGNAL(itemInserted(PItem*)), this, SLOT(itemInserted(PItem*)));
connect(newScene, SIGNAL(requestUpdateGUI(GraphicsScene*)), this, SLOT(updateGUI(GraphicsScene*)));
}
My main.cpp:
#include <QApplication>
#include "mainwindow.h"
int main(int argc, char *argv[])
{
Q_INIT_RESOURCE(application);
QApplication a(argc, argv);
MainWindow window;
window.showMaximized();
return a.exec();
}
I suppose your class specializes QMainWindow. If so, it needs a centralWidget to be set:
MainWindow::MainWindow()
{
// added by jpo38
QWidget* mainWidget = new QWidget( this );
setCentralWidget( mainWidget );
// end added by jpo38
mainLayout = new QHBoxLayout(mainWidget);
tabber = new QTabWidget(mainWidget);
analysisTreeView = new QTreeView(mainWidget);
tabber->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
mainLayout->addWidget(tabber, 0);
mainLayout->addWidget(analysisTreeView, 0);
createActions();
createMenus();
createToolBars();
connect(tabber, SIGNAL(currentChanged(int)), this, SLOT(currentTabChanged(int)));
setLayout(mainLayout);
}

adding QGraphicsView to QBoxLayout

I am a QT newbie and trying to play around with Apps. I have just coded a very trivial App with some buttons. The main idea is to have a small "logo" in my App. LAter I would like to add some background image as well.
I have coded from an example App with a grid layout within which is a QBoxLayout which groups my buttons.
As you can see in my code, I have tried adding the Logo everywhere. When I added it in main.cpp, I have two views one showing buttons and the other my logo. Of course I do not want this. So I tried adding it in mainwindow.cpp but in this case, I don't see my Logo appearing anywhere at all :(
Please advise.
Here is the code:
main.cpp:
#include <QtGui/QApplication>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsPixmapItem>
#include "mainwindow.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Window window;
window.show();
/*
QGraphicsScene scene;
QGraphicsView view(&scene);
QGraphicsPixmapItem item(QPixmap("/home/marc/Desktop/Niranjana/Images/logo.9.png"));
scene.addItem(&item);
view.show();
*/
return a.exec();
}
mainwindow.h
#ifndef WINDOW_H
#define WINDOW_H
#include <QWidget>
#include <QRadioButton>
class QGroupBox;
class Window : public QWidget
{
Q_OBJECT
public:
Window(QWidget *parent = 0);
void onCheck_remote(int flag);
void onCheck_local(int flag);
private:
QRadioButton *button_local;
QRadioButton *button_remote;
QGroupBox *createPushButtonGroup();
};
#endif
mainwindow.cpp
#include <QtGui>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsPixmapItem>
#include "mainwindow.h"
Window::Window(QWidget *parent)
: QWidget(parent)
{
QGridLayout *grid = new QGridLayout;
QGraphicsScene scene;
QGraphicsPixmapItem item(QPixmap("/home/test/logo.png"));
QGraphicsView view(&scene);
scene.addItem(&item);
view.show();
grid->addWidget(view.viewport(), 1, 1);
grid->addWidget(createPushButtonGroup(), 2, 1);
setLayout(grid);
setWindowTitle(tr("My App"));
resize(480, 420);
}
QGroupBox *Window::createPushButtonGroup()
{
QGroupBox *groupBox = new QGroupBox();
/*
QGraphicsScene scene;
QGraphicsPixmapItem item(QPixmap("/home/marc/Desktop/Niranjana/Images/logo.9.png"));
QGraphicsView view(&scene);
scene.addItem(&item);
scene.setBackgroundBrush(Qt::white);
view.show();
*/
QPushButton *button1 = new QPushButton(tr("&Start"));
QPushButton *button2 = new QPushButton(tr("&Stop"));
button_local = new QRadioButton(tr("&with power"));
button_remote = new QRadioButton(tr("without power"));
button_local->setChecked(1);
QVBoxLayout *vbox = new QVBoxLayout;
// vbox->addSpacing(10);
// vbox->addWidget(view.viewport());
//vbox->addSpacing(10);
vbox->addWidget(button1);
vbox->addSpacing(10);
vbox->addWidget(button2);
vbox->addSpacing(50);
vbox->addWidget(button_local);
vbox->addWidget(button_remote);
vbox->addStretch(1);
groupBox->setLayout(vbox);
return groupBox;
}
You should
Make your scene, view, item pointer members of your window class
Instantiate them in your Window ctor
do grid->addWidget(view, 1, 1);
Otherwise, all the items instantiated on the stack in the ctor will get deleted when exiting.

execution of custom qdialog

I am getting an error while trying to run this Application ... the error message is:
main.cpp(11): error: expression must have class type
int r = dialog.exec(); and I am not sure why!!!
I am using qmake to generate the make file... I have added the necessary files to the *.pro file since Dialog is inherited from QDialog I should have access to the function exec!
#include <QtGui>
#include <QDialog>
#include <QtUtil.h>
#include <Mathematics.h>
#include <Pair.h>
#include "View.h"
class QMesseageBox;
class QAction;
class QDialogButtonBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QTextEdit;
class Dialog : public QDialog {
Q_OBJECT
public:
Dialog() {
QHBoxLayout *layout = new QHBoxLayout;
// prevent left vertical box from growing when main window resized
layout->addStretch(1);
QLabel* lab_Layers = new QLabel(tr("Layers"));
d_inline = new QLineEdit;
d_inline->setText("50");
scene = new QGraphicsScene(0, 0, 500, 500);
view = new View;
layout->addWidget(view);
view->setScene(scene);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(layout);
setLayout(mainLayout);
setWindowTitle(tr("VI Smooth 0.4"));
}
private slots:
// scroll the "after" window when "before" one is scrolled (so they
// remain in sync)
private:
QAction* exitAction;
QtUtil qt;
QLineEdit* d_inline;
QGraphicsScene* scene;
QGraphicsView* view;
};
main class
#include <QApplication>
#include <QMessageBox>
#include "Dialog.h"
int
main(int argc, char **argv) {
QApplication app(argc, argv);
argv++;
Dialog dialog();
// dialog.showMaximized();
int r = dialog.exec();
return 0;
}
It should look something like this. If you create a Dialog object, you need to call show(). And you also need to return app.exec() in main().
#include <QApplication>
#include <QMessageBox>
#include "Dialog.h"
int
main(int argc, char **argv) {
QApplication app(argc, argv);
argv++;
Dialog dialog;
dialog.show()
return app.exec(argc, argv);
}