I have problem with my school project when I want to back to my CurentCourseActivity using back button form action bar I have NE
Attempt to invoke virtual method 'java.util.List `com.example.pingu.mylanguages.Language.getList()' on a null object reference at
com.example.pingu.mylanguages.CurentCourseActivity.onCreate(CurentCourseActivity.java:37)`
While I use normal back button problem is not appear.
When we choose Lesson from GridView that makes a new activity. When we choose the back button from ActionBar then I have NE.
CourentCourseActivity:
public class CurentCourseActivity extends AppCompatActivity {
private Language language;
#Override
protected void onCreate(Bundle savedInstanceState) {
Log.d("s","onCreate");
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_curent_course);
getSupportActionBar().setDisplayHomeAsUpEnabled(true);
if (savedInstanceState!=null){
language = (Language) savedInstanceState.getSerializable("Lang");
Log.d("xx","Coś ma");
}
if (getIntent().getExtras() != null) {
language = (Language) getIntent().getSerializableExtra("Lang"); //Obtaining data
}
GridView grid = (GridView) findViewById(R.id.grid);
CurrentCourseAdapter adapter = new CurrentCourseAdapter(this, R.layout.grid_item_curent_course, language.getList());
grid.setAdapter(adapter);
grid.setOnItemClickListener(new AdapterView.OnItemClickListener() {
#Override
public void onItemClick(AdapterView<?> adapterView, View view, int i, long l) {
Intent intent = new Intent(CurentCourseActivity.this,LessonActivity.class);
intent.putExtra("Lesson",(Lesson)language.getList().get(i));
startActivity(intent);
}
});
getSupportActionBar().setTitle(language.getName());
}
}
LessonActivity:
public class LessonActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_lesson);
getSupportActionBar().setDisplayHomeAsUpEnabled(true);
if(getIntent().getExtras()!=null){
Lesson lesson = (Lesson) getIntent().getSerializableExtra("Lesson");
getSupportActionBar().setTitle(lesson.getNamel());
}
}
}
The answer is simplest then I expect. So I need to overide this button and do it as normal back button because ActrionBar back button destroy parent activity.
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case android.R.id.home:
onBackPressed();
return true;
}
return super.onOptionsItemSelected(item);
}
Related
is it possible to arrange Show more button using GDK now? I have pretty big portion of text which I would like to split for few cards for example.
Thank you for help.
The issue with Google Glass is that you can't really "button" in the way that you're thinking. You can't tap on a certain part of the screen. You only can swipe down, up, left, right, and tap.
What you can do, is listen for those possible gestures and then act accordingly - maybe create a TextBox that can scroll and scroll through it on the swipes. Or maybe go to the next card/update the text in the card when you tap. Here is how you detect these actions:
You need to create a GestureDetector. Here is how I do it in my projects:
public class EXAMPLE {
private GestureDetector gestureDetector;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
gestureDetector = createGestureDetector(this);
}
private GestureDetector createGestureDetector(Context context) {
GestureDetector gestureDetectorTemp = new GestureDetector(context, new GestureDetector.OnGestureListener() {
#Override
public boolean onDown(MotionEvent motionEvent) {
return false;
}
#Override
public void onShowPress(MotionEvent motionEvent) {
return false;
}
#Override
public boolean onSingleTapUp(MotionEvent motionEvent) {
return false;
}
#Override
public boolean onScroll(MotionEvent motionEvent, MotionEvent motionEvent2, float distanceX, float distanceY) {
return false;
}
#Override
public void onLongPress(MotionEvent motionEvent) {
}
#Override
public boolean onFling(MotionEvent motionEvent, MotionEvent motionEvent2, float v, float v2) {
return false;
}
});
return gestureDetectorTemp;
}
#Override
public boolean onGenericMotionEvent(MotionEvent event) {
if (gestureDetector != null) {
return gestureDetector.onTouchEvent(event);
}
return false;
}
}
That last part is very important. On any generic motion event, if the gestureDetector isn't null, you'll send the event through the gestureDetector for processing.
KEEP IN MIND ALSO that you need to understand what the return false; and return true; things mean. If you return false, then that means that the event wasn't consumed. If you return true, then the event is consumed. In other words, if you return true, then nothing else will activate, because the event gets 'eaten up,' but if you return false, this sends the event on to other functions which may do something when an action is taken.
Now just take this, and change the onSingleTapUp() method's contents to do what you want...something like
card.setText(nextSetOfText);
or
textView.setText(nextSetOfText);
You could split your long text into an array of strings with the maximum length that'll fit on the string, then just cycle to the next string in your array when the person taps.
[Activity]
public class MainActivity : Activity
{
public string[] items = new string[100]; // string to store data from editText
int i =0;
ArrayAdapter<string > adapter;
protected override void OnCreate(Bundle savedInstance)
{
base.OnCreate(savedInstance);
SetContentView(R.Layouts.MainLayout);
var btn1= FindViewById <Button> (R.Ids.btn1);
btn1.Click += AddItem; // calls a function on button click to add data to listview
}
public void AddItem(object sender,EventArgs eventargs)
{
try
{
var et1 = FindViewById <EditText>(R.Ids.et1);
items[i] = et1.Text.ToString();
i++;
view(); //to add data to listview
}
catch(Exception ex)
{
error(ex.ToString());
}
}
public void view ()
{
adapter = new ArrayAdapter<string>(GetApplicationContext(),Android.R.Layout.Simple_list_item_1,items);
ListView listview = FindViewById<ListView>(R.Ids.listview1);
listview.SetAdapter(adapter);
listview.SetTextFilterEnabled(true);
}
}
You should not call view() from AddItem because all code in view is initialization code. Rename it initList or so and call it from OnCreate.
You also don't need items (or i). Just add the string to adapter.
-- EDIT
[Activity]
public class MainActivity : Activity
{
private ArrayAdapter<string> adapter;
protected override void OnCreate(Bundle savedInstance)
{
base.OnCreate(savedInstance);
SetContentView(R.Layouts.MainLayout);
ListView list = FindViewById<ListView>(R.Ids.list);
adapter = new ArrayAdapter<string>(this, Android.R.Layout.Simple_list_item_1);
list.SetAdapter(adapter);
Button button = FindViewById<Button>(R.Ids.button);
button.Click += button_Click;
}
void button_Click(object sender, EventArgs e)
{
EditText text = FindViewById<EditText>(R.Ids.text);
adapter.Add(text.Text.ToString());
}
}
I have an action bar spinner and two Activities in my app. The spinner, which is populated from a database, needs to be visible in both my activities. How should I generate it without duplicating my code? Should I create a static method or something else?
private NotesDbAdapter mDbHelper;
private List<String> listUniqueCat;
int selectedPos;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_joke_details);
mDbHelper = new NotesDbAdapter(this);
mDbHelper.open();
//this method returns list of strings from a database
listUniqueCat = mDbHelper.getUniqueCategories();
// create an array adapter to popluate dropdown list
ArrayAdapter<String> adapter = new ArrayAdapter<String>(
getBaseContext(),
android.R.layout.simple_spinner_dropdown_item, listUniqueCat);
// enable dropdown list naaavigation in action bar
getActionBar().setNavigationMode(ActionBar.NAVIGATION_MODE_LIST);
// defining navigation listiner
ActionBar.OnNavigationListener navigationListener = new OnNavigationListener() {
#Override
public boolean onNavigationItemSelected(int itemPosition, long itemId)
{
selectedPos = getActionBar().getSelectedNavigationIndex();
Toast.makeText(getBaseContext(), "selected index is "+ selectedPos ,
Toast.LENGTH_LONG).show();
return false;
}
};
// setting dropdown items and item navigation listener for action bar
getActionBar().setListNavigationCallbacks(adapter, navigationListener);
}
I think you need to create one BaseActivity with tabs like
abstract public class BaseActivity extends FragmentActivity {
}
and all other activities extends BaseActivity
small example for you
BaseActivity.java
abstract public class BaseActivity extends Activity implements TabListener {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_first);
ActionBar actionBar = getActionBar();
// add tabs to actionbar
actionBar.addTab(actionBar.newTab().setText("TAB 1")
.setTabListener(this));
actionBar.addTab(actionBar.newTab().setText("TAB 2")
.setTabListener(this));
}
}
FirstActivity.java
public class FirstActivity extends BaseActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_first);
}
#Override
public void onTabReselected(Tab tab, FragmentTransaction ft) {
// TODO Auto-generated method stub
}
#Override
public void onTabSelected(Tab tab, FragmentTransaction ft) {
Toast.makeText(getApplicationContext(),
tab.getText() + " selected in FirstActivity",
Toast.LENGTH_SHORT).show();
}
#Override
public void onTabUnselected(Tab tab, FragmentTransaction ft) {
// TODO Auto-generated method stub
}
}
SecondActivity.java
public class SecondActivity extends BaseActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_first);
}
#Override
public void onTabReselected(Tab tab, FragmentTransaction ft) {
// TODO Auto-generated method stub
}
#Override
public void onTabSelected(Tab tab, FragmentTransaction ft) {
Toast.makeText(getApplicationContext(),
tab.getText() + " selected in SectondActivity",
Toast.LENGTH_SHORT).show();
}
#Override
public void onTabUnselected(Tab tab, FragmentTransaction ft) {
// TODO Auto-generated method stub
}
}
I am trying to make an action bar in my app. I have already hide the default action bar but it is not showing my action bar.
I am using code from :-
http://developer.android.com/guide/topics/ui/actionbar.html
public class MainActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.activity_category, menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
return super.onOptionsItemSelected(item);
}
}
here is code for menu:-
I have a simple app, in one activity I take name and date of birth. I store it in the database. and in the main activity I have linearlayout which will show all the names.
When I click on any of the name in the main activity, it should delete that name from the database and also refresh the view.
I am able to delete the entry from database, but my linear layout view is not being updated. Can some one pls help.
public class child extends Activity {
private Intent intent;
private LinearLayout layout;
private LayoutInflater linflater;
private int i =0;
private Cursor cr;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.child);
layout = (LinearLayout)findViewById(R.id.layout);
Button addBtn = (Button)findViewById(R.id.AddButton);
Button remBtn = (Button)findViewById(R.id.RemoveButton);
intent = new Intent(this,login.class);
layout = (LinearLayout) findViewById(R.id.mylayout1);
linflater = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE);
//Check the database if there are any entries available. If available, then
//list them on the main screen
final myDBAdapter mydb = new myDBAdapter(getApplicationContext());
mydb.open();
cr = mydb.GetMyData();
if(cr.getCount()>0)
{
cr.moveToFirst();
for (int i=0;i<cr.getCount();i++)
{
cr.moveToPosition(i);
buildList(cr.getString(1),cr.getString(2));
}
}
//Start the login activity which will return the newly added baby name
addBtn.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
startActivityForResult(intent, 1001);
}
});
//Remove all the entries from Database
remBtn.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
if(cr.getCount()>0)
{
cr.moveToFirst();
for (int i=0;i<cr.getCount();i++)
{
Toast.makeText(getApplicationContext(), cr.getString(1),
Toast.LENGTH_LONG).show();
mydb.RemoveEntry(cr.getString(1));
cr.moveToPosition(i);
}
}
}
});
mydb.close();
}
private void buildList(final String bname,String bsex)
{
final View customView = linflater.inflate(R.layout.child_view,
null);
TextView tv = (TextView) customView.findViewById(R.id.TextView01);
//tv.setId(i);
tv.setText(bname);
tv.setTextColor(getResources().getColor(R.color.black));
tv.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
myDBAdapter mydb = new myDBAdapter(getApplicationContext());
mydb.open();
if (mydb.RemoveEntry(bname)>0)
{
Toast.makeText(getApplicationContext(), "Row deleted",
Toast.LENGTH_LONG).show();
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
WHAT IS REQUIRED HERE TO UPDATE THE VIEW???
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
}
else
{
Toast.makeText(getApplicationContext(), "Row not deleted",
Toast.LENGTH_LONG).show();
}
}
});
layout.addView(customView);
}
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data){
if(requestCode == 1001)
{
if(resultCode == RESULT_OK)
{
Bundle extras = data.getExtras();
buildList(extras.getString("bname"),extras.getString("bsex"));
}
}
}
}
Hmm I'm also trying to get this to work, Have you tried looking at maybe refreshing the LinearLayout every say 5 seconds using a game loop? This may prove to be useful as it helped me with my problem http://aubykhan.wordpress.com/2010/04/25/android-game-programming-the-game-loop/
You may also be able to call onCreate(Bundle) function again while this is a terrible terrible way to do this it will work.