Using C++11 on Linux kernel 4.4.0-57, I'm trying to run two busy-looping processes (say p1, p2) pinned (pthread_setaffinity_np) on the same core and making sure the interleaving execution order by using POSIX semaphore (semaphore.h) and sched_yield(). But it did not work out well.
Below is the parent code (parent-task) that spawns 2 processes and each executes child-task code.
#include <stdio.h>
#include <cstdlib>
#include <errno.h> // errno
#include <iostream> // cout cerr
#include <semaphore.h> // semaphore
#include <fcntl.h> // O_CREAT
#include <unistd.h> // fork
#include <string.h> // cpp string
#include <sys/types.h> //
#include <sys/wait.h> // wait()
int init_semaphore(){
std::string sname = "/SEM_CORE";
sem_t* sem = sem_open ( sname.c_str(), O_CREAT, 0644, 1 );
if ( sem == SEM_FAILED ) {
std::cerr << "sem_open failed!\n";
return -1;
}
sem_init( sem, 0, 1 );
return 0;
}
// Fork and exec child-task.
// Return pid of child
int fork_and_exec( std::string pname, char* cpuid ){
int pid = fork();
if ( pid == 0) {
// Child
char* const params[] = { "./child-task", "99", strdup( pname.c_str() ), cpuid, NULL };
execv( params[0], params );
exit(0);
}
else {
// Parent
return pid;
}
}
int main( int argc, char* argv[] ) {
if ( argc <= 1 )
printf( "Usage ./parent-task <cpuid> \n" );
char* cpuid = argv[1];
std::string pnames[2] = { "p111", "p222" };
init_semaphore();
int childid[ 2 ] = { 0 };
int i = 0;
for( std::string pname : pnames ){
childid[ i ] = fork_and_exec( pname, cpuid );
}
for ( i=0; i<2; i++ )
if ( waitpid( childid[i], NULL, 0 ) < 0 )
perror( "waitpid() failed.\n" );
return 0;
}
The child-task code looks like this:
#include <cstdlib>
#include <stdio.h>
#include <sched.h>
#include <pthread.h>
#include <stdint.h>
#include <errno.h>
#include <semaphore.h>
#include <iostream>
#include <sys/types.h>
#include <fcntl.h> // O_CREAT
sem_t* sm;
int set_cpu_affinity( int cpuid ) {
pthread_t current_thread = pthread_self();
cpu_set_t cpuset;
CPU_ZERO( &cpuset );
CPU_SET( cpuid, &cpuset );
return pthread_setaffinity_np( current_thread,
sizeof( cpu_set_t ), &cpuset );
}
int lookup_semaphore() {
sm = sem_open( "/SEM_CORE", O_RDWR );
if ( sm == SEM_FAILED ) {
std::cerr << "sem_open failed!" << std::endl ;
return -1;
}
}
int main( int argc, char* argv[] ) {
printf( "Usage: ./child-task <PRIORITY> <PROCESS-NAME> <CPUID>\n" );
printf( "Setting SCHED_RR and priority to %d\n", atoi( argv[1] ) );
set_cpu_affinity( atoi( argv[3] ) );
lookup_semaphore();
int res;
uint32_t n = 0;
while ( 1 ) {
n += 1;
if ( !( n % 1000 ) ) {
res = sem_wait( sm );
if( res != 0 ) {
printf(" sem_wait %s. errno: %d\n", argv[2], errno);
}
printf( "Inst:%s RR Prio %s running (n=%u)\n", argv[2], argv[1], n );
fflush( stdout );
sem_post( sm );
sched_yield();
}
sched_yield();
}
sem_close( sm );
}
In the child-task code, I have if ( !( n % 1000 ) ) to experiment reducing the contention/load in waiting and posting the semaphore. The outcome I got is that when n % 1000, one of the child process will be always in Sleep state (from top) and the other child process executes properly. However, if I set n % 10000, i.e. less load/contention, both processes will run and printout the output interleavingly which is my expected outcome.
Does anyone know if this is the limitaion of semaphore.h or there's a better way to ensure processes execution order?
Updated: I did a simple example with threads and semaphore, note that sched_yield may help avoiding unnecessary wakeups of the thread that is not 'in turn' to do work, but yielding is not a guarantee. I also show an example with mutex/condvar that is guaranteed to work, no yield necessary.
#include <stdexcept>
#include <semaphore.h>
#include <pthread.h>
#include <thread>
#include <iostream>
using std::thread;
using std::cout;
sem_t sem;
int count = 0;
const int NR_WORK_ITEMS = 10;
void do_work(int worker_id)
{
cout << "Worker " << worker_id << '\n';
}
void foo(int work_on_odd)
{
int result;
int contention_count = 0;
while (count < NR_WORK_ITEMS)
{
result = sem_wait(&sem);
if (result) {
throw std::runtime_error("sem_wait failed!");
}
if (count % 2 == work_on_odd)
{
do_work(work_on_odd);
count++;
}
else
{
contention_count++;
}
result = sem_post(&sem);
if (result) {
throw std::runtime_error("sem_post failed!");
}
result = sched_yield();
if (result < 0) {
throw std::runtime_error("yield failed!");
}
}
cout << "Worker " << work_on_odd << " terminating. Nr of redundant wakeups from sem_wait: " <<
contention_count << '\n';
}
int main()
{
int result = sem_init(&sem, 0, 1);
if (result) {
throw std::runtime_error("sem_init failed!");
}
thread t0 = thread(foo, 0);
thread t1 = thread(foo, 1);
t0.join();
t1.join();
return 0;
}
Here is one way to do it with condition variables and mutexes. Translating from C++ std threads to pthreads should be trivial. To do it between processes, you would have to use a pthread mutex type that can be shared between processes. Maybe the condvar and the mutex can both be placed in shared memory, to achieve the same thing I do below with threads.
See also the manpage pthread_condattr_setpshared (3) or
http://manpages.ubuntu.com/manpages/wily/man3/pthread_condattr_setpshared.3posix.html
On the other hand, maybe it is simpler to just use a SOCK_STREAM unix domain socket between the two worker processes, and just block on the socket until the peer worker pings you (i.e. send one char) over the socket.
#include <cassert>
#include <iostream>
#include <thread>
#include <condition_variable>
#include <unistd.h>
using std::thread;
using std::condition_variable;
using std::mutex;
using std::unique_lock;
using std::cout;
condition_variable cv;
mutex mtx;
int count;
void dowork(int arg)
{
std::thread::id this_id = std::this_thread::get_id();
cout << "Arg: " << arg << ", thread id: " << this_id << '\n';
}
void tfunc(int work_on_odd)
{
assert(work_on_odd < 2);
auto check_can_work = [&count, &work_on_odd](){ return ((count % 2) ==
work_on_odd); };
while (count < 10)
{
unique_lock<mutex> lk(mtx);
cv.wait (lk, check_can_work);
dowork(work_on_odd);
count++;
cv.notify_one();
// Lock is unlocked automatically here, but with threads and condvars,
// it is actually better to unlock manually before notify_one.
}
}
int main()
{
count = 0;
thread t0 = thread(tfunc, 0);
thread t1 = thread(tfunc, 1);
sleep(1);
cv.notify_one();
t0.join();
t1.join();
}
Related
I would like to measure the maximum memory usage of abc.exe on random tests generated by gen.exe. How could I do that?
My code that runs abc.exe on tests from gen.exe looks like this:
#include <bits/stdc++.h>
using namespace std;
int main()
{
int i = 0;
while (true)
{
string si = to_string(i);
cout << i << "\n";
if (system(("echo " + si + "| ./gen.exe > test.in").c_str())) // gen.exe is test generator
{
cout << "gen error\n";
break;
}
if (system(("./abc.exe < test.in > a.out"))) // abc.exe is the program I want to test
{
cout << "abc error\n";
break;
}
i++;
}
}
I know that i can use time -v ./abc.exe but then the used memory is printed in the terminal but I'd like to be able to save it to a variable.
You can use getrusage( RUSAGE_CHILDREN, ... ) to obtain the maximum resident memory. Note that this call will return the maximum memory used by the biggest child at that point in time.
In the example below I used boost::process because it gives better control but it's up to you to use std::system or not, works the same way.
#include <string>
#include <cstdint>
#include <string.h>
#include <iostream>
#include <boost/process/child.hpp>
#include <sys/resource.h>
namespace bp = boost::process;
int parent( const std::string& exename )
{
// Loop from 0 to 10 megabytes
for ( int j=0; j<10; ++j )
{
// Command name is the name of this executable plus one argument with size
std::string gencmd = exename + " " + std::to_string(j);
// Start process
bp::child child( gencmd );
// Wait for it to allocate memory
sleep(1);
// Query the memory usage at this point in time
struct rusage ru;
getrusage( RUSAGE_CHILDREN, &ru );
std::cerr << "Loop:" << j << " mem:"<< ru.ru_maxrss/1024. << " MB" << std::endl;
// Wait for process to quit
child.wait();
if ( child.exit_code()!=0 )
{
std::cerr << "Error executing child:" << child.exit_code() << std::endl;
return 1;
}
}
return 0;
}
int child( int size ) {
// Allocated "size" megabites explicitly
size_t memsize = size*1024*1024;
uint8_t* ptr = (uint8_t*)malloc( memsize );
memset( ptr, size, memsize );
// Wait for the parent to sample our memory usage
sleep( 2 );
// Free memory
free( ptr );
return 0;
}
int main( int argc, char* argv[] )
{
// Without arguments, it is the parent.
// Pass the name of the binary
if ( argc==1 ) return parent( argv[0] );
return child( std::atoi( argv[1] ) );
}
It prints
$ ./env_test
Loop:0 mem:0 MB
Loop:1 mem:3.5625 MB
Loop:2 mem:4.01953 MB
Loop:3 mem:5.05469 MB
Loop:4 mem:6.04688 MB
Loop:5 mem:7.05078 MB
Loop:6 mem:7.78516 MB
Loop:7 mem:8.97266 MB
Loop:8 mem:9.82031 MB
Loop:9 mem:10.8867 MB
If you cannot use boost libraries, you'd got to work a little more but it is still feasible.
If you just want to know the maximum size ever of your children processes then the following works with std::system:
#include <cstdio>
#include <string>
#include <iostream>
#include <sstream>
#include <string.h>
#include <unistd.h>
#include <sys/resource.h>
int main(int argc, char* argv[]) {
if (argc > 1) {
size_t size = ::atol(argv[1]);
size_t memsize = size * 1024 * 1024;
void* ptr = ::malloc(memsize);
memset(ptr, 0, memsize);
::sleep(2);
::free(ptr);
return 0;
}
for (int j = 0; j < 10; ++j) {
std::ostringstream cmd;
cmd << argv[0] << " " << j;
int res = std::system(cmd.str().c_str());
if (res < 0) {
fprintf(stderr, "ERROR system: %s\n", strerror(errno));
break;
}
struct rusage ru;
res = getrusage(RUSAGE_CHILDREN, &ru);
size_t maxmem = ru.ru_maxrss;
fprintf(stderr, "Loop:%d MaxMem:%ld\n", j, maxmem);
}
return 0;
}
It prints
Loop:0 MaxMem:3552
Loop:1 MaxMem:4192
Loop:2 MaxMem:5148
Loop:3 MaxMem:6228
Loop:4 MaxMem:7364
Loop:5 MaxMem:8456
Loop:6 MaxMem:9120
Loop:7 MaxMem:10188
Loop:8 MaxMem:11324
Loop:9 MaxMem:12256
However if you want to keep track of the memory usage during the child process execution you cannot use std::system(). First, you need to call fork() to spawn a new process and then execv() to execute a bash command.
#include <string>
#include <cstdint>
#include <string.h>
#include <unistd.h>
#include <iostream>
#include <sys/resource.h>
#include <sys/wait.h>
#include <fcntl.h>
#include <vector>
int parent(const std::string& exename) {
// Loop from 0 to 10 megabytes
for (int j = 0; j < 10; ++j) {
// Command name is the name of this executable plus one argument with size
std::string gencmd = exename + " " + std::to_string(j);
// Start process
pid_t pid = fork();
if (pid == 0) { // child
const char* args[] = {"/bin/bash", "-c", gencmd.c_str(), (char*)0};
int res = execv("/bin/bash", (char**)args);
// Should never return
std::cerr << "execv error: " << strerror(errno) << std::endl;
return 1;
}
// parent
long maxmem = 0;
while (true) {
int status;
pid_t rid = ::waitpid(pid, &status, WNOHANG);
if (rid < 0) {
if (errno != ECHILD) {
std::cerr << "waitpid:" << strerror(errno) << std::endl;
return 2;
}
break;
}
if (rid == pid) {
if (WIFEXITED(pid)) {
break;
}
}
// Wait for it to allocate memory
usleep(10000);
// Query the memory usage at this point in time
struct rusage ru;
int res = getrusage(RUSAGE_CHILDREN, &ru);
if (res != 0) {
if (errno != ECHILD) {
std::cerr << "getrusage:" << errno << strerror(errno) << std::endl;
}
break;
}
if (maxmem < ru.ru_maxrss) {
maxmem = ru.ru_maxrss;
}
}
std::cerr << "Loop:" << j << " mem:" << maxmem / 1024. << " MB" << std::endl;
}
return 0;
}
int child(int size) {
// Allocated "size" megabites explicitly
size_t memsize = size * 1024 * 1024;
uint8_t* ptr = (uint8_t*)malloc(memsize);
memset(ptr, size, memsize);
// Wait for the parent to sample our memory usage
sleep(2);
// Free memory
free(ptr);
return 0;
}
int main(int argc, char* argv[]) {
// Without arguments, it is the parent.
// Pass the name of the binary
if (argc == 1) return parent(argv[0]);
return child(std::atoi(argv[1]));
}
The result on my machine is:
$ ./fork_test
Loop:0 mem:3.22656 MB
Loop:1 mem:3.69922 MB
Loop:2 mem:4.80859 MB
Loop:3 mem:5.92578 MB
Loop:4 mem:6.87109 MB
Loop:5 mem:8.05469 MB
Loop:6 mem:8.77344 MB
Loop:7 mem:9.71875 MB
Loop:8 mem:10.7422 MB
Loop:9 mem:11.6797 MB
There is a video about this post.
I have 2 processes:
producer: creates an Transaction object inside a shared memory then waiting for consumer to read the data. The waiting is done via a semaphore which is a member of Transaction
consumer: reads the Transaction object created by producer and tells producer the reading is done by posting semaphore in Transaction object.
Consumer is able to read the data from shared memory but it crashes when it tries to post semaphore.
What's wrong with this implementation?
//producer
#include <string>
#include <semaphore.h>
#include <cstddef>
#include <sys/mman.h>
#include <sys/stat.h> /* For mode constants */
#include <fcntl.h> /* For O_* constants */
#include <unistd.h>
#include <iostream>
constexpr char g_shared_mem_name[]="/our_shared_mem_new";
class Transaction
{
public:
virtual ~Transaction() = default;
Transaction(const uint32_t f_count) : m_count{f_count}{}
sem_t m_sem;
uint32_t m_count{0};
};
void* createSharedMem(const char *f_name, const size_t f_size) {
int fd = shm_open(f_name, O_CREAT | O_RDWR, S_IRUSR | S_IWUSR);
if (fd != -1) {
// A new shared memory object initially has zero length.
// The size of the object can be set using ftruncate.
// The newly allocated bytes of a shared memory object are
// automatically initialized to 0
if (ftruncate(fd, f_size) == -1) {
return nullptr;
}
return mmap(NULL, f_size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0 );
}
else {
return nullptr;
}
}
int main()
{
void * shared_mem = createSharedMem(g_shared_mem_name, sizeof(Transaction));
if ( shared_mem )
{
Transaction* shared_obj = new(shared_mem) Transaction(2022);
if( sem_init(&shared_obj->m_sem,1,0) == -1) {
std::cerr << "Unable to initialize m_sem_init\n";
}
//waiting for consumer to finish reading data
if( sem_wait(&shared_obj->m_sem) == -1) {
std::cerr << "Error on waiting for semaphore\n";
}
}
else {
std::cerr << "Unable to create shared object\n";
}
shm_unlink(g_shared_mem_name);
return EXIT_SUCCESS;
}
Consumer
#include <string>
#include <semaphore.h>
#include <cstddef>
#include <sys/mman.h>
#include <sys/stat.h> /* For mode constants */
#include <fcntl.h> /* For O_* constants */
#include <unistd.h>
#include <iostream>
constexpr char g_shared_mem_name[]="/our_shared_mem_new";
class Transaction
{
public:
virtual ~Transaction() = default;
Transaction(const uint32_t f_count) : m_count{f_count}{}
sem_t m_sem;
uint32_t m_count{0};
};
void* openSharedMem(const char * f_name, const size_t f_size) {
int fd = shm_open(f_name, O_RDONLY, 0);
if( fd != -1 ) {
return mmap(NULL, f_size, PROT_READ, MAP_SHARED, fd, 0 );
}
else {
return nullptr;
}
}
int main()
{
void* shared_mem = openSharedMem(g_shared_mem_name, sizeof(Transaction));
if (shared_mem) {
Transaction * m_inst = (Transaction*)shared_mem;
std::cout << "value of cnt:" << m_inst->m_count << std::endl;
//crash here
if (sem_post(&m_inst->m_sem) == -1) {
std::cerr << "Unable to post semaphore\n";
}
}
else {
std::cerr << "Unable to open shared object\n";
}
return EXIT_SUCCESS;
}
Output
value of cnt:2022
Segmentation fault (core dumped)
I plan on rewriting this to assembly so I can't use c or c++ standard library. The code below runs perfectly. However I want a thread instead of a second process. If you uncomment /*CLONE_THREAD|*/ on line 25 waitpid will return -1. I would like to have a blocking function that will resume when my thread is complete. I couldn't figure out by looking at the man pages what it expects me to do
#include <sys/wait.h>
#include <sched.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/mman.h>
int globalValue=0;
static int childFunc(void*arg)
{
printf("Global value is %d\n", globalValue);
globalValue += *(int*)&arg;
return 31;
}
int main(int argc, char *argv[])
{
auto stack_size = 1024 * 1024;
auto stack = (char*)mmap(NULL, stack_size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_STACK, -1, 0);
if (stack == MAP_FAILED) { perror("mmap"); exit(EXIT_FAILURE); }
globalValue = 5;
auto pid = clone(childFunc, stack + stack_size, /*CLONE_THREAD|*/CLONE_VM|CLONE_SIGHAND|SIGCHLD, (void*)7);
sleep(1); //So main and child printf don't collide
if (pid == -1) { perror("clone"); exit(EXIT_FAILURE); }
printf("clone() returned %d\n", pid);
int status;
int waitVal = waitpid(-1, &status, __WALL);
printf("Expecting 12 got %d. Expecting 31 got %d. ID=%d\n", globalValue, WEXITSTATUS(status), waitVal);
return 0;
}
If you want to call functions asynchronously with threads I recommend using std::async. Example here :
#include <iostream>
#include <future>
#include <mutex>
#include <condition_variable>
int globalValue = 0; // could also have been std::atomic<int> but I choose a mutex (to also serialize output to std::cout)
std::mutex mtx; // to protect access to data in multithreaded applications you can use mutexes
int childFunc(const int value)
{
std::unique_lock<std::mutex> lock(mtx);
globalValue = value;
std::cout << "Global value set to " << globalValue << "\n";
return 31;
}
int getValue()
{
std::unique_lock<std::mutex> lock(mtx);
return globalValue;
}
int main(int argc, char* argv[])
{
// shared memory stuff is not needed for threads
// launch childFunc asynchronously
// using a lambda function : https://en.cppreference.com/w/cpp/language/lambda
// to call a function asynchronously : https://en.cppreference.com/w/cpp/thread/async
// note I didn't ues the C++ thread class, it can launch things asynchronously
// however async is both a better abstraction and you can return values (and exceptions)
// to the calling thread if you need to (which you do in this case)
std::future<int> future = std::async(std::launch::async, []
{
return childFunc(12);
});
// wait until asynchronous function call is complete
// and get its return value;
int value_from_async = future.get();
std::cout << "Expected global value 12, value = " << getValue() << "\n";
std::cout << "Expected return value from asynchronous process is 31, value = " << value_from_async << "\n";
return 0;
}
The example code for int sem_timedwait(sem_t *sem, const struct timespec *abs_timeout); uses CLOCK_REALTIME as the time source from clock_gettime(struct timespec *timeout) but this is susceptible to system clock time changes for example some other process changing time backwards.
Is there a support for sem_timedwait to support CLOCK_MONOTONIC time source
below is some example code for reference.
struct timespec ts;
sem_t sema;
sem_init(&sema, 0, 0)
int ret;
if ( -1 != (ret = clock_gettime(CLOCK_REALTIME, &ts))){
ts.tv_sec += 1;
return sem_timedwait(sema, &ts);
}
Is there a support for sem_timedwait to support CLOCK_MONOTONIC time source
Short answer: no.
But you could implement one if you're not using a 3rd party library or C++11 and don't need cross-platform compatibility:
#include <cstring> // memset
#include <ctime> // DEV_NOTE: some systems might need -lrt
#include <csignal> // DEV_NOTE: csignal contains a reference to CLOCK_MONOTONIC
#include <semaphore.h>
#if !defined(CLOCK_MONOTONIC)
#error CLOCK_MONOTONIC is not defined
#endif
typedef struct timespec tick_t;
static tick_t monotonic_tick()
{
tick_t tmp;
if (clock_gettime(CLOCK_MONOTONIC, &tmp) != 0) {
std::memset(&tmp, 0, sizeof(tick_t));
// error, throw std::exception(std::strerror(errno))
}
return tmp;
}
static double elapsed_us(tick_t init, tick_t end)
{
return ((end.tv_sec - init.tv_sec) * 1000000) + (static_cast<double>((end.tv_nsec - init.tv_nsec)) / 1000);
}
static double elapsed_ms(tick_t init)
{
return (elapsed_us(init, monotonic_tick()) / 1000);
}
static int sem_timed_wait(sem_t& sem, unsigned long timeout_ms)
{
if (timeout_ms == 0) {
if (sem_trywait(&sem) == 0) {
return 0;
}
} else {
tick_t start = monotonic_tick();
do {
if (sem_trywait(&sem) == 0) {
return 0;
}
} while (elapsed_ms(start) <= timeout_ms);
}
return -1;
}
Then to use it:
#include <iostream>
#include <pthread.h>
void* thread_fn(void* val)
{
sem_t* sem = static_cast<sem_t*>(val);
std::cout << std::endl << pthread_self() << " thread started" << std::endl;
if (sem_timed_wait(*sem, 1000) == 0) {
std::cout << std::endl << pthread_self() << " got it, sleeping 2 seconds..." << std::endl;
sleep(2); // sleep 2 seconds
std::cout << pthread_self() << " returning..." << std::endl;
// don't forget to release since we acquired the lock
sem_post(sem);
} else {
std::cout << pthread_self() << " timeout" << std::endl;
}
std::cout << pthread_self() << " thread returning" << std::endl;
return NULL;
}
int main(int argc, char* argv[])
{
sem_t sem;
pthread_t t1, t2;
sem_init(&sem, 0, 1); // binary semaphore
std::cout << "Creating..." << std::endl;
pthread_create(&t1, NULL, thread_fn, static_cast<void*>(&sem));
pthread_create(&t2, NULL, thread_fn, static_cast<void*>(&sem));
std::cout << "Joining..." << std::endl;
pthread_join(t1, NULL);
pthread_join(t2, NULL);
std::cout << "Leaving..." << std::endl;
return 0;
}
The above works on a wide array of *nix systems to include the BSD line. If you need a cross platform way of doing this, Windows and Apple have simpler mechanisms to do this.
Hope that can help.
Had the same problem with POSIX system,
Based on C++0x has no semaphores? How to synchronize threads?
and How do I deal with the system clock changing while waiting on a std::condition_variable? and Halûk Uçar answer
#include <stdio.h>
#include <thread>
#include <time.h>
#include <unistd.h>
#include <pthread.h>
class semaphore
{
private:
pthread_mutex_t m_mutex = PTHREAD_MUTEX_INITIALIZER;
pthread_condattr_t m_attr;
pthread_cond_t m_cond;
unsigned long count_ = 0;
public :
void init_sem()
{
int result = 0;
result = pthread_condattr_init(&m_attr);
result = pthread_condattr_setclock(&m_attr, CLOCK_MONOTONIC);
result = pthread_cond_init(&m_cond, &m_attr);
}
void notify() {
pthread_mutex_lock(&m_mutex);
++count_;
pthread_cond_signal(&m_cond);
pthread_mutex_unlock(&m_mutex);
}
void wait() {
pthread_mutex_lock(&m_mutex);
while (!count_) // Handle spurious wake-ups.
{
pthread_cond_wait(&m_cond, &m_mutex);
}
--count_;
pthread_mutex_unlock(&m_mutex);
}
void wait_for(int sec)
{
int rc = 0;
pthread_mutex_lock(&m_mutex);
if (!count_)
{
timespec tsTimeout;
clock_gettime(CLOCK_MONOTONIC, &tsTimeout);
// update time calculation to your specific case
tsTimeout.tv_sec += time;
// Handle spurious wake-ups.
while (!count_ && (rc == 0))
{
rc = pthread_cond_timedwait(&m_cond, &m_mutex, &tsTimeout);
}
}
if (rc == 0)
{
printf("success\n");
--count_;
}
else if (rc == ETIMEDOUT)
{
printf("timeout\n");
}
else
{
printf("error\n");
}
pthread_mutex_unlock(&m_mutex);
}
bool destroy()
{
return ((pthread_cond_destroy(&m_cond) == 0)
&& (pthread_mutex_destroy(&m_mutex) == 0)
&& (pthread_condattr_destroy(&m_attr)==0)) ? true : false;
}
};
You can implement your own semaphore routines by using
pthread_cond_signal() for sem_post()
pthread_cond_timedwait() for sem_timedwait()
pthread_cond_wait() for sem_wait()
pthread_cond_timedwait() at current time for sem_trywait()
Of course semaphore creation and deletion will include malloc and free, where you alloc a struct with all parameters (mutex, condition, ... ) needed for your semaphore implementation.
If anyone stumbles across this in the future:
glibc has now implemented this (since version 2.30):
https://www.gnu.org/software/libc/manual/html_node/Waiting-with-Explicit-Clocks.html
you can use sem_clockwait with CLOCK_MONOTONIC.
I am working on multi threaded code, in which thread has to sleep for particular time. I don't want to wast CPU cycles and want to / have to use timers. This is more or less what I want achieve.
My single threaded code seems to be working fine.
#include <cstdlib>
#include <iostream>
#include <time.h>
#include <sys/siginfo.h>
#include <signal.h>
#include <unistd.h>
volatile sig_atomic_t print_flag = false;
void handle_alarm(int sig)
{
print_flag = true;
}
int main(int argc, char *argv[])
{
//struct sigevent event;
signal( SIGALRM, handle_alarm ); // Install handler first,
timer_t timerid;
struct itimerspec timer;
timer_create(CLOCK_REALTIME,NULL,&timerid);
timer.it_value.tv_sec = 1;
timer.it_value.tv_nsec = 0;
timer.it_interval.tv_sec = 0;
timer.it_interval.tv_sec = 0;
std::cout << "Setting timer" << std::endl;
timer_settime(timerid,0,&timer,NULL);
pause();
std::cout << "Hello\n" << std::endl;
return EXIT_SUCCESS;
}
But my multi threaded is stuck in execution. My main thread is stuck at waiting for threads and thread1 is stuck at setting timer. Any idea why thread1 is not completing execution?
#include <cstdlib>
#include <iostream>
#include <time.h>
#include <sys/siginfo.h>
#include <signal.h>
#include <unistd.h>
#include <pthread.h>
volatile sig_atomic_t print_flag = false;
void handle_alarm(int sig)
{
print_flag = true;
}
void *mythread(void* time)
{
signal( SIGALRM, handle_alarm ); // Install handler first,
timer_t timerid;
struct itimerspec timer;
timer_create(CLOCK_REALTIME,NULL,&timerid);
timer.it_value.tv_sec = *(int*)time;
timer.it_value.tv_nsec = 0;
timer.it_interval.tv_sec = 0;
timer.it_interval.tv_sec = 0;
std::cout << "Setting timer" << std::endl;
timer_settime(timerid,0,&timer,NULL);
pause();
std::cout << "Hello" << *(int*)time << std::endl;
}
int main(int argc, char *argv[])
{
pthread_t thread1, thread2;
std::cout << "Started threads\n" << std::endl;
int temp1 = 10,temp2 = 5;
pthread_create(&thread1, NULL, &mythread,(void*) &temp1);
pthread_create(&thread2, NULL, &mythread,(void*) &temp2);
std::cout << "Waiting for threads\n" << std::endl;
pthread_join(thread1,NULL);
pthread_join(thread2,NULL);
std::cout << "Done\n" << std::endl;
return EXIT_SUCCESS;
}
Edit:
I did it by few methods,
by using nanosleep, it just overcomes one problem, busy wait.
using clock_nanosleep, it is similar to nanosleep except it uses relative clock
Using timer_settime (pulse), the thread waits for pulse for given time and finally clocks out
I did it like this
struct sigevent event;
struct itimerspec itime;
timer_t timer_id;
int chid, rcvid;
my_message_t msg;
chid = ChannelCreate(0);
// following code is used to get kick every pulse period time
// which is 20ms
event.sigev_notify = SIGEV_PULSE;
event.sigev_coid = ConnectAttach(ND_LOCAL_NODE, 0,
chid,
_NTO_SIDE_CHANNEL, 0);
event.sigev_priority = getprio(0);
event.sigev_code = _PULSE_CODE_MINAVAIL;
timer_create(CLOCK_REALTIME, &event, &timer_id);
// 20 ms to nano seconds
itime.it_value.tv_sec = 0;
itime.it_value.tv_nsec = 20000000;
itime.it_interval.tv_sec = 0;
itime.it_interval.tv_nsec = 20000000;
timer_settime(timer_id, 0, &itime, NULL);
SERVO1DELAY1.tv_sec = 0;
SERVO1DELAY1.tv_nsec = 100000;
while(1)
{
rcvid = MsgReceive(chid, &msg, sizeof(msg), NULL);
if (rcvid == 0)
{
// make pulse high for appropriate time
out8( data_handle_A, HIGH );
InterruptDisable();
nanospin(&SERVO1DELAY1);
InterruptEnable();
out8( data_handle_A, LOW );
}
}