I'm new to C programming.
I want to make a linked list, so I did, but it doesn't work.
After I do that, I made it for a test, but still it gives an error.
malloc: error for object 0xa000000000000000: pointer being realloc'd was not allocated
set a breakpoint in malloc_error_break to debug
How can I reallocate this array?
void Allocate(int **arr,int totalNum, int subNum)
{
for(int n=0;n<(totalNum+1);n++)
{
arr[n] = (int*)realloc(arr[n],(size_t)((subNum+1)*sizeof(int)));
}
}
int main()
{
int totalNum = 20;
int subNum = 5;
int **arr;
arr = (int**)malloc((totalNum+1)*sizeof(int*));
Allocate(arr,totalNum, subNum);
for(int n=1;n<(totalNum+1);n++)
{
for(int s=1;s<(subNum+1);s++)
{
arr[n][s] = rand()%5;
cout<<"arr["<<n<<"]["<<s<<"]: "<<arr[n][s]<<endl;
}
}
}
The program crashes because arr[n] is uninitialized when realloc() is invoked.
i do not fully understand why you want to realloc() instead of malloc() in the Allocate() function. but anyway, let's assume realloc() is what you need.
the easiest fix is to initialize arr content.
arr = (int**)calloc((totalNum+1),sizeof(int*));
The first argument to realloc() has to be either NULL or a pointer that was returned earlier by malloc() or realloc(). You passed an array full of uninitialized data to Allocate(), so you're passing uninitialized pointers to realloc() there. You need to initialize them all to NULL first.
arr = malloc((totalNum+1)*sizeof(int*));
for (int i = 0; i < totalNum+1; i++) {
arr[i] = NULL;
}
Allocate(arr,totalNum, subNum);
Related
#include <iostream>
int main()
{
int v = 2;
int* arr = (int*)_malloca(v * sizeof(int));
arr[0] = 200; //shows dereferencing null ptr
std::cout << *arr;
}
I have used _malloca() to do memory allocation of dynamic array on the stack (I know vector is there, I just wanted to experiment with _malloca). I just wanted to know how it works but unlike new this gives a dereferencing warning and it is not causing runtime error here. The arr has a memory address and even takes in values and prints them. What am I missing?
The answer is given by #NateEldredge
It's a warning. _malloca can return NULL if the allocation fails, and your code doesn't test for this. It's saying it might dereference a null pointer.
So I added an if statement to check for NULL. Also, in debug mode _malloca always allocates memory in the heap. So, also check the code in release mode.
#include <iostream>
int main()
{
int v = 4;
int* arr = (int*)_malloca(v * sizeof(int));
if(arr != NULL) //a check is required if _malloca was able to allocate memory
for (int i = 0; i < v; i++)
{
arr[i] = i * 2;
std::cout << arr[i]<<"\n";
}
_freea(arr); //freeing the memory
}
I am trying to recreate the vector class and I believe there is a memory leak in my code, but I don't know how to solve it. Using the CRT Library in my Visual Studio, it tells me that there is a supposed memory leak that doubles for each time that reserve is called.
I am not quite sure why that is or if there even is a memory leak. The memory leak detection says that it is this line in the reserve function int* temp = new int[n];
This is what I understand to be happening in the reserve function:
Once the contents of arr are copied into temp, it's fine to delete arr. Assigning arr = temp should work because all I'm doing is making arr point to the same place as temp. Because arr was previously deleted, I only have 1 array in the heap and arr and temp both point to the same array so there should be no memory leak. Temp shouldn't matter because it disappears after it exits the scope. On subsequent calls to the reserve function, every thing repeats and there should only be one array in the heap which arr points to.
I do believe that my thinking is probably erroneous in some way.
#include "Vector.h"
namespace Vector {
vector::vector() {
sz = 0;
space = 0;
arr = nullptr;
}
vector::vector(int n) {
sz = n;
space = n;
arr = new int[n];
for(int i = 0; i < n; i++) {
arr[i] = 0;
}
}
void vector::push_back(int x) {
if(sz == 0) {
reserve(1);
} else if (sz == space) {
reserve(2*space);
}
arr[sz] = x;
sz++;
}
void vector::reserve(int n) {
if (n == 1) {
arr = new int[1]; //arr was a nullptr beforehand
}
int* temp = new int[n];
for(int i = 0; i < n; i++) {
temp[i] = arr[i];
}
delete[] arr;
arr = temp;
space = n;
}
Your code assumes in vector::reserve(int n) that arr is null.
Instead maybe spilt up how reserve functions based on whether or not arr is null.
void vector::reserve(int n) {
if (arr) { //handle case when arr is null
space += n;
arr = new int[space];
//no need to copy anything!
} else { //handle case when arr is not null
int* tmp(new int[space + n]);
for(int i = 0; i < space; i++) {
tmp[i] = arr[i];
}
delete[] arr;
arr = tmp;
space += n;
}
}
Also the above code assumes you mean to reserve space+n instead of allowing reserve to shrink the array as you'll lose data if you reserve less then a previous reserve. It's usually better practice to not use assumptions about a pointer's state when working with them because when your code gets more complex the assumptions can end up getting forgotten or more obscure.
I have same issues too. I have created two pointers that points in the same address in heap. When I'm trying too deallocate the memory, and the result is only one pointer that can do that, it's the first pointers that point that address. The second or third pointers that points that address doesn't have an authority to deallocate the memory, but only the first pointers who have that authority.
Example
int *a = new int[5];
int *b = a;
int *c = a;
Pointers b and c doesn't have an authority too dealloacte the memory address that pointers a pointed. Therefore, the memory wasn't deallocated if i'm saying delete[] b nor delete[] c, they didn't have an authority for doing that. Then I tried to write delete [] a and that worked. I don't have an real answers, and I just trying to approaching through my try and errors that I have done. And that's what I got.
Actually this case is violating the rules, but C++ still allowed us to do it, it's called undefined behaviors. We are violating the rules of delete[] operators by, but C++ still allowed you to do, and as the result, you get unexpected output.
Not too much wrong in there.
Bugs
if (n == 1) {
arr = new int[1]; //arr was a nullptr beforehand
}
The comment cannot be guaranteed. Nothing prevents multiple calls of resize including a call of reserve(1), and that will leak whatever memory was pointed at by arr. Instead consider
if (arr == nullptr) {
arr = new int[n]; //arr was a nullptr beforehand
}
now the comment is guaranteed to be true.
The copy loop overshoots the end of arr every time the size of the array is increased.
for(int i = 0; i < n; i++) {
temp[i] = arr[i];
}
arr is only good up to arr[sz-1]. If n is greater than space, and it almost always will be, arr[i] wanders into the great wilds of Undefined Behaviour. Not a good place to go.
for(int i = 0; i < n && i < sz; i++) {
temp[i] = arr[i];
}
Checks both n and sz to prevent overrun on either end and copying of data that has not been set yet. If there is nothing to be copied, all done.
Targets of opportunity
The class needs a destructor to release any memory that it owns (What is ownership of resources or pointers?) when it is destroyed. Without it, you have a leak.
vector::~vector() {
delete[] arr;
}
And if it has a destructor, the Rule of Three requires it to have special support functions to handle (at least) copying of the class or expressly forbid copying.
// exchanges one vector for the other. Generally useful, but also makes moves
// and assignments easy
void vector::swap(vector& a, vector& b)
{
std::swap(a.sz, b.sz);
std::swap(a.space, b.space);
std::swap(a.arr, b.arr);
}
// Copy constructor
vector::vector(const vector& src):
sz(src.sz),
space (src.space),
arr(new int[space])
{
for(int i = 0; i < sz; i++) {
arr[i] = src.arr[i];
}
}
// move constructor
vector::vector(vector&& src): vector()
{
swap(*this, src);
}
// assignment operator
vector::vector& vector::operator=(vector src)
{
swap(*this, src);
return *this;
}
The Copy Constructor uses a Member Initializer List. That's the funny : bit.
The assignment operator makes use of the Copy and Swap Idiom. This isn't the fastest way to implement the assignment operator, but it is probably the easiest. Start with easy and only go to hard if easiest doesn't meet the requirements.
I tried to write code where i have to return the pointer pointing to the first element of array.
I tried using this:-
int *construct(int arr[],int n)
{
int size=(int)(ceil(log2(n)));
size=2*pow(2,size)-1;
int st[size];
for(int i=0;i<size;i++)
st[i]=INT_MAX;
constructUtil(arr,st,0,n-1,0);
int *pt=&st[0];
return pt;
}
This gave me error.
But when i declared the same array like this:
int *st=new int[size];
It executed successfully.
What is the difference between these two?
You canĀ“t return a pointer to a local array in C. You have to use malloc to allocate the memory and generate a pointer to a memory region for your array. Now you can return the pointer and the memory stays valid:
#include <stdio.h>
#include <stdlib.h>
int* construct(int n);
int main()
{
int* ArrayPointer = construct(100);
printf("Address: %p", ArrayPointer);
for(int i = 0; i < 100; i++)
{
printf("%i\n\r", ArrayPointer[i]);
}
free(ArrayPointer);
return 0;
}
int* construct(int n)
{
int* array = (int*)malloc(n * sizeof(int));
for(int i = 0; i < n; i++)
{
array[i] = i;
}
return array;
}
The instruction new does something similar to the malloc function (not exactly the same). The key operation of new is to ask the OS for some free memory for dynamic allocation (like malloc but from another memory pool). See the difference between malloc and new here. Another option (without dynamic memory) is to declare a static array with a fixed size. So the compiler will reserve the memory and you can pass the address of this array to your function
I have the following variables defined locally in a function member of a class in C++:
double coeff, mincoeff, minratio,
equality[100][5000],
tableau[51][5052],
x[50][100];
When running the program crashes. When I comment out equality array it works but If I do not comment it out, it make the program crashes. It is not true for tableau array and it always works with 'tableau' array and without 'equality' array. I saw a post to use malloc() function to assign space dynamically like :
double *equality;
equality = malloc(500000*sizeof(double));
But it gives me an error of no conversion from void* to double*. Is there another way?
allocate eqaulity on the heap and when you're done with it free memory:
int main()
{
double** equality = new double* [100];
for(int i(0); i < 100; i++)
equality[i] = new double[5000];
for(int i = 0; i < 100; i++)
delete[] equality[i];
delete[] equality;
equality = NULL;
std::cout << std::endl;
return 0;
}
Like #user657267 have mentioned, you are asking 4MB of continuous chunk of memory for equality. Best thing to do here is to ask for the memory dynamically.
double **equality = new (nothrow) double*[100]; //Or do exception check to make sure you have enough memory
if (equality!=nullptr)
{
for(int i(0); i < 100; i++)
{
equality[i] = new (nothrow) double[5000]; //Again or do exception check to handle exception if it cannot get asked memory.
if (equality[i] == nullptr)
{
//Handle the situation where memory could not be allocated
...
}
}
}
else
{
//Handle not being able to allocate memory
}
Regarding c-style malloc (works with C++ as well), you have to cast to correct data type like following:
double *equality;
equality = (double*) malloc(500000*sizeof(double));
Note: do not forget to free what you have allocated.
The following snippet of code is my attempt to increase the size of an array by a factor of two. I am having several problems with it. Most importantly, should I be calling delete on my original array?
void enlarge(int *array, int* dbl int size) {
for (int i = 0; i < size; i++)
dbl[i] = array[i];
delete array;
array = dbl;
}
You have a few problems:
Modifying array only modifies the local copy of the pointer. You need to take a reference-to-pointer if you want the modification to be observed by the calling code.
You need to use delete[] when deleting things allocated with new[].
You attempt to copy too many items, and in so doing you overrun the original array.
void enlarge(int *& array, int size) {
// ^
// Use a reference to a pointer.
int *dbl = new int[size*2];
for (int i = 0; i < size; i++) {
// ^
// Iterate up to size, not size*2.
dbl[i] = array[i];
}
delete[] array;
// ^
// Use delete[], not delete.
array = dbl;
}
However, I would strongly suggest using std::vector<int> instead; it will automatically resize as necessary and this is completely transparent to you.
keyword double cannot be used as variable name, and previous array must be deleted before new allocation get assigned to same pointer, and loop should copy size no of items from prev array (not 2 * size)
void enlarge(int **array, int size) {
int *d = new int[size*2];
for (int i = 0; i < size; i++)
d[i] = *array[i];
delete [] *array;
*array = d;
}
if previous array was int *arr, and size is the currentsize of the array arr, call should be as: enlarge(&arr, size)