Hi I'm been struggling to get my preprocessor to quit bugging me about this:
So I added _CRT_SECURE_NO_WARNINGS in the C/C++ -> preprocessor -> definitions
But it still said the same, so I defined it below as shown in the code below.
though it didnt work. It is shown in output as an error though and not a warning. Is there anything else I should do?
#include "texture.h"
#include <iostream>
#define _CRT_SECURE_NO_WARNINGS
#include "stb_image.h"
#define STB_IMAGE_IMPLEMENTATION
Texture::Texture(const std::string& fileName)
{
int width, height, numComponents;
unsigned char* data = stbi_load((fileName).c_str(), &width, &height,
&numComponents, 4);
//rest isnt really neccesary i guess
You need to put #define _CRT_SECURE_NO_WARNINGS at the very beginning of the program:
#define _CRT_SECURE_NO_WARNINGS
#include <iostream>
int main()
{
FILE *f = fopen("a", "r");
}
But following compiles with the warning because #define _CRT_SECURE_NO_WARNINGS comes after #include <iostream>:
#include <iostream>
#define _CRT_SECURE_NO_WARNINGS
int main()
{
FILE *f = fopen("a", "r");
}
The same for #pragma warning(disable: 4996), you need to put it at the beginning of the program (or at least before #include <iostream>)
Consider using
#pragma warning(disable: 4996)
instead.
Do not define _CRT_SECURE_NO_WARNINGS or other warning suppressions, it is a workaround that is supposed to be used when upgrading code not yet utilizing security enhancements in CRT. Fix the code that is causing them.
Related
Due to error, I needed to implement a header guard in my Header file and Cpp since I have never used it before I don't know what went wrong because on some classes it works and on one it just won't... Originally the problem was bigger, but I think I narrowed it down to the origin of the problem.
LedHandler.h
#ifdef LED_HANDLER_H
#define LED_HANDLER_H
#include <Arduino.h>
#include <Adafruit_NeoPixel.h>
#include <FastLED.h>
/* #include "Led/LedFunction.h"
#include "Led/LedStates.h"
#include "Led/Fading.h" */
class LedHandler {
public:
LedHandler(int length, uint16_t pin);
void clear();
void show();
void setColor(int s, int r, int g, int b);
Adafruit_NeoPixel getStrip();
int getLength();
private:
/* LedStates ¤tState;
LedStates &targetState;
Fader<LedStates> &ledFader; */
int length;
Adafruit_NeoPixel strip;
CRGB* leds;
};
#endif
LedHandler.cpp
#ifdef LED_HANDLER_H
#define LED_HANDLER_H
#include <Adafruit_NeoPixel.h>
#include <FastLED.h
#include "Handlers/LedHandler.h"
LedHandler::LedHandler(int length, uint16_t pin) {
...
}
...
#endif
main.cpp
#define FASTLED_ESP8266_NODEMCU_PIN_ORDER
#include <Arduino.h>
#include <Scheduler.h>
#include <ESP8266WiFi.h>
#include <WiFiUdp.h>
#include "Tasks/WifiTask.h"
//#include "Tasks/Networking/UDPTask.h"
//#include "Handlers/GsonHandler.h"
#include "Handlers/LedHandler.h"
LedHandler ledHandler(60, D6);
Error
src\main.cpp:14:1: error: 'LedHandler' does not name a type
LedHandler ledHandler(60, D6);
^
*** [.pio\build\nodemcuv2\src\main.cpp.o] Error 1
As noted by walnut in comments, first issue is that #ifdef should be #ifndef. Now this directive can never be evaluated to true (because this macro is not defined anywhere).
Also, you shouldn't ever put include guards in your cpp file. As the name suggests, you use them to protect files that included in other files, and cpp files should never be included anywhere.
Now, with include guard in your cpp file, the following happens:
Code is read from top to bottom
ifndef is encountered, it is true (LED_HANDLER_H is not yet defined)
LED_HANDLER_H is defined
Other headers are included
"Handlers/LedHandler.h" is included
Now, it's important what #include directive does. It's a simple copy-and-paste of the file content into another file.
#ifdef LED_HANDLER_H from inside LedHandler.h is checked, and it's false (this macro is already defined in step 3)
The whole content of LedHandler.h is skipped due to include guard.
I'm writing a project in Vulkan and it compiles and runs fine. The code is the same as it always was, but after some software updates (Steam, Visual Studio, etc.) an error has been popping up.
I mention steam as that was causing a separate runtime error. The same error as here: https://www.reddit.com/r/vulkan/comments/8ybq6f/need_some_help_debugging/e29qptx/
Anyway, the line:
const std::vector<const char*> validationLayers = { "VK_LAYER_LUNARG_standard_validation" };
and ones like that using std::vector and std::array give me the error: Ambiguous symbol 'const std::vector<const char*>'
My includes and defines are as follows:
#define GLFW_INCLUDE_VULKAN
#define GLM_FORCE_RADIANS
#define STB_IMAGE_IMPLEMENTATION
#include <glfw3.h>
#include <glm.hpp>
#include <gtc/matrix_transform.hpp>
#include <stb/stb_image.h>
#include <iostream>
#include <stdexcept>
#include <functional>
#include <vector>
#include <set>
#include <algorithm>
#include <fstream>
#include <string>
#include <array>
#include <chrono>
#ifdef NDEBUG
const bool enableValidationLayers = false;
#else
const bool enableValidationLayers = true;
#endif
So if there's a way to suppress this particular error highlighting, or if there is a genuine conflict, I'd love to know where it is / how to do it.
Like I say, it still runs fine, but it is annoying to look at my scroll bar and see a bunch of red markers that would normally indicate my program not compiling.
This turned out to be an issue with the version of ReSharper I was using. It is also reported here: https://resharper-support.jetbrains.com/hc/en-us/community/posts/360000430159-Intellisense-issue-with-C-17-standard?flash_digest=bbcceaf4d5a9c12c634a59aba32fc2143a325734
The solution is to turn it off or upgrade to R++ 2018.2
I am migrating a huge project from Qt 4.x to 5, (in fact I have asked for help several times here, I couldnt be more grateful for your help).
I am getting the next error:
..\marssies\userlayerswidget.cpp: In member function 'void
LayersModel::importFromOld()':
..\marssies\userlayerswidget.cpp:1736:60: error: 'SHGFP_TYPE_CURRENT'
was not declared in this scope
It doesnt make too much sense, as I have the correct header included, here are all the includes:
#include "userlayerswidget.h"
#include "appcommon.h"
#include "messagebox.h"
#include "polyline.h"
#include "painterbar.h"
#include "rectangle.h"
#include "polygon.h"
#include "label.h"
#include "line.h"
#include "point.h"
#include "encsymbol.h"
#include "touchswibz.h"
#include "mapmodulelist.h"
#include "offlinelayersaver.h"
#include "circle.h"
#include <QMenu>
#include <QDir>
#include <QDesktopServices>
#include <QtDebug>
#ifdef _WIN32
#include <Shlobj.h>
#endif
And here is the piece of code that makes use of SHGFP_TYPE_CURRENT:
void LayersModel::importFromOld() {
TCHAR appPath[MAX_PATH];
if (!(SHGetFolderPath(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, appPath))) {
//code
}
I have researched and everything is correct according to http://msdn.microsoft.com/en-us/library/bb762181%28VS.85%29.aspx
I tried to find other people with the same problem but either the context was different or the question wasnt answered.
Thankyou.
In ShlObj.h is SHFGP_TYPE_CURRENT defined like this:
#if (_WIN32_IE >= 0x0500)
typedef enum {
SHGFP_TYPE_CURRENT = 0,
SHGFP_TYPE_DEFAULT = 1,
} SHGFP_TYPE;
#endif
So one can do this:
#define _WIN32_IE 0x0500
#include <ShlObj.h>
Or another way is to directly use value 0 or 1 as parameter to SHGetFolderPath.
Doing more research I found an answer that was to replace SHGFP_TYPE_CURRENT with a literal 0, I did it and it compiled, but I'm not sure if it will be the same (I haven't written this program, I'm just migrating it). So if anybody could give some insight it would be nice.
Source: http://webcache.googleusercontent.com/search?q=cache:http://www.dreamincode.net/forums/topic/200660-undeclared-variable/
I am using Visual Studio Express 2012 for Windows Desktop.
I always get error
Error C4996: 'strtok': This function or variable may be unsafe.
Consider using strtok_s instead.
To disable deprecation, use _CRT_SECURE_NO_WARNINGS.
See online help for details.
When I try to build the following:
#include "stdafx.h"
#define _CRT_SECURE_NO_WARNINGS
#include <iostream>
#include <cstring>
using namespace std;
int main() {
char the_string[81], *p;
cout << "Input a string to parse: ";
cin.getline(the_string, 81);
p = strtok(the_string, ",");
while (p != NULL) {
cout << p << endl;
p = strtok(NULL, ",");
}
system("PAUSE");
return 0;
}
Why am I getting this error even though I define _CRT_SECURE_NO_WARNINGS, and how do I fix it?
Your #define doesn't work because of the content of your precompiled header file (stdafx.h). The boilerplate one looks like this:
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
It is the last two #includes that cause the problem, those .h files themselves already #include string.h. Your #define is therefore too late.
Beyond defining the macro in the compiler settings instead, the simple workaround is to just move the #define into your stdafx.h file. Fix:
#pragma once
#define _CRT_SECURE_NO_WARNINGS
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
This may be an old post but I had a similar problem recently.
I went into the project options -> C/C++ -> Preprocessor -> added _CRT_SECURE_NO_WARNINGS to the list of Preprocessor Definitions.
This way you donĀ“t have to put it in every file.
Try following.
#pragma warning (disable : 4996)
Note the error number is C4996.
It looks like you switched on a compiler option that forces the compiler to consider all warnings as errors. Either switch off this option or indeed use macro _CRT_SECURE_NO_WARNINGS
at the beginning I have:
#include <sstream>
#include <iostream>
#include <stdio.h>
#include <iomanip>
#include <string>
#define _WIN32_WINNT 0x500 //tells that this is win 2000 or higher, without GetConsoleWindow would not work
#include <windows.h>
using namespace std;
int main() {
PCONSOLE_FONT_INFO lpConsoleCurrentFont;
GetCurrentConsoleFont(GetStdHandle(STD_OUTPUT_HANDLE), false, lpConsoleCurrentFont);
return 0;
}
And undocumented function SetConsoleFont works, but GetCurrentConsoleFont fails at compilation saying that it was not declared in this scope.
-- edit: changed to self sustained code.
GetCurrentConsoleFont is exported on NT4+ at least, the MinGW headers must be wrong.
Try adding this code after your #include's:
#ifdef __cplusplus
extern "C" {
#endif
BOOL WINAPI GetCurrentConsoleFont(HANDLE hConsoleOutput,BOOL bMaximumWindow,PCONSOLE_FONT_INFO lpConsoleCurrentFont);
#ifdef __cplusplus
}
#endif
Your code is also wrong, it should be:
CONSOLE_FONT_INFO ConsoleFontInfo;
GetCurrentConsoleFont(GetStdHandle(STD_OUTPUT_HANDLE), false, &ConsoleFontInfo);
(Any time you see PSOMETYPE as a parameter you usually allocate a SOMETYPE struct on the stack and pass a pointer to this struct as the parameter)
Hans comment above is correct. GetCurrentConsoleFont is not defined in wincon.h. Add the following lines to wincon.h to get this functionality:
BOOL WINAPI GetCurrentConsoleFont(HANDLE, BOOL, PCONSOLE_FONT_INFO );
COORD WINAPI GetConsoleFontSize( HANDLE, DWORD );
GetConsoleFontSize was also missing.