Computer science. Need explanation about asynchronous IO automaton - concurrency

I'm currently reading Nancy Lynch book about distributed systems, chapter about IO automaton. And I have following questions related to book exercise 8.13(c).
We are given some automaton A with sig(A) is empty. Traces(P) is the set of sequences over {1,2} in wich every occurance of 1 is immediatly followed by a 2. I need to show that P is neither a safety property nor a liveness property. and show explicitly that P could be expressed as intersections of S and L.
Here is my problem: I can show that P is not safety because it breaks prefix-closed property, e.g. {2,1,2} has no prefix belonging to P (it should be of the form {...,1} which is impossible for P). But I don't know how to deal with L property -- either it is empty or include trace(P) -- trace(P) $\subset$ trace(L). If it is empty then traces(P) is empty because traces(P)= traces(S) $\cap$ traces(L) which is wrong. So I think that traces(P) is subset of traces(L).
Is my conclusion related to traces(L) is right?
How can I explicitly express traces(P)=traces(S) $\cap$ traces(L) for this problem?
Thanks in advance.

Related

What is the name of the data structure for and-or-lists (or and-or-trees) and where can I read about it?

I recently needed to make a data structure which was a nested list of and/or questions. Since most every interesting thing has been discovered by someone else previously, I’m looking for the name of this data structure. it looks something like this.
‘((a b c) (b d e) (c (a b) (f a)))
The interpretation is I want to find abc or bde or caf or caa or cbf or cba and the list encapsulates that. At the top level each item is or’ed together and sub-lists of the top level are and’ed together and sub-lists of sub-lists are or’ed again sub-lists of those are and’ed and sub-lists of those or’ed ad infinitum. Note that in my example, all the lists are the same length, in my real application the lists vary in length.
The code to walk such a “tree” is relatively simple, but I’m assuming that there is a name for that type of tree and there is stuff I can read about it.
These lists are equivalent to fixed length regular expressions (which I've seen referred to as "network expressions", but I am particularly interested in this data structure and representation thereof.
In general (in the very high level of abstraction) it is:
Context free grammar -Wiki
If you allow it to be infinitely nested, then it is not a regular expression because of presence of parentheses (left and right should match).
If you consider, that expressions inside parentheses are ordered. I mean that a and b and c is equivalent to (a and b) and c. You get then Binary expression tree -Wiki
But for your particular case, it is probably: Disjunctive normal form -Wiki
I am not sure, but my intuition says that it is regular expression again because you have only 2 levels of nesting (1st - for 'or-ed' and 2nd - for 'and-ed' parts)
The trees are also a subset of DAWGS - directed acyclic word graphs and one could construct them the same way.
In my case, I have a very small set that I have built by hand and I don't worry about getting the minimal set, but instead just want something that I can easily write down but deals with the types of simple variations I see. Basically, I have different ways of finding where I keep my .el files based upon the different directory structures of various OSes I use. (E.g. when I was working at Google, the /usr/local/emacs/site-lisp directory was actually more like /usr/local/Google/emacs/site-lisp.)
I don't need a full regex, but there are about a dozen variations, some having quite long lists of nested sub-directories (c:\users\cfclark\appData\roaming\emacs.emacs.d or some other awful thing) that I wanted to write down (and then have emacs make an automated search to find the one that is appropriate to this particular installation). And every time I go to a new job, I can simply add to the list a description of where they are in that setup.
Anyway, as that code has evolved, I found that I had I was doing (nested or's and and's and realized that the structure generalized to the alternating or/and/or/and/... case). So, my assumption is that someone must have discovered this before. I had hints of it myself several years ago, but didn't set down to implement it. The Disjunctive Normal Form link mpasko256 gave is also particularly relevant. I don't normalize to that level, I still keep nested and's and or's rather than flattening to 2, but I do have a distinct structure, or's at the top, then and's, then or's....

Pattern matching with finite automata

Recently I was reading the famous Algorithm design book CLRS(Cormen, Leiserson, Rivest, Stain, 3-rd edition). And between the classical KMP and Rabin - Karp algorithm there is a part about string matching with finite automata. So the algorithm creates the automata according to the pattern and starts processing on the string.
So here in this example, the algorithm searches the pattern "ababaca" in the input string. So everything seems logical to me, beside two things.
Why there is no path to the previous states from state 4 when I get to "b", because in that case I will have "ababb", which already is a mismatch???? And what happen when I read "b" or "c" from the state 6?? Is there something that I misunderstood? Also there is no reading "c" case from the states 0 to 4 and so on..
Check the table (b).
All the states you are talking about are marked as 0. So you go back to the beginning.
In the image you would get a lot of edges back to 0 so they don't show them (for clarity).

Do not understand empty string in finite automata from regular expression

I am reading my textbook ("Introduction to the theory of computation" by Michael Sipser) and there is a part that is trying to convert the regular expression (ab U b)* into a non-deterministic finite automata. The book is telling me to break the expression apart and write a NFA for each piece. When it reaches ab it shows:
An a to go from the first state to the second
An empty string to go from the second state to the third
A b to go from the third state to the final accepting state.
I am really confused trying to understand the second step. What's the purpose of the empty string. Would it be incorrect if it wasn't there?
You're probably making reference to example 1.56, right? First of all, remember he is describing a process - think of it as an algorithm, that will be executed always in the same matter. What he's saying is that, if you have a regexp concatenation as P.Q, no matter what P and Q are, you can join their AFNs by connecting the ending states of P with an empty string to the starting state of Q.
So, in his example, he's creating an AFN to represent a.b. AFNs to represent a and b isolated are trivial, as:
So, in order to join both, you just follow the algorithm, putting an empty string connection from the final state of the first AFN to the starting state of the second algorithm, as:
In this particular case, since it's very easy to create a a.b AFD, we look at it and perceive this empty string is not necessary. But the process works with every single concatenation - and, in fact, being self evident that this is equivalent of a trivially correct AFD just reinforces his statement: the process works.
Hope that helps.

Determining whether a regex is a subset of another

I have a large collection of regular expression that when matched call a particular http handler. Some of the older regex's are unreachable (e.g. a.c* ⊃ abc*) and I'd like to prune them.
Is there a library that given two regex's will tell me if the second is subset of the first?
I wasn't sure this was decidable at first (it smelled like the halting problem by a different name). But it turns out it's decidable.
Trying to find the complexity of this problem lead me to this paper.
The formal definition of the problem can be found within: this is generally called the inclusion problem
The inclusion problem for R, is to test for two given expressions r, r′ ∈ R,
whether r ⊆ r′.
That paper has some great information (summary: all but the simplest expressions are fairly complex), however searching for information on the inclusion problem leads one directly back to StackOverflow. That answer already had a link to a paper describing a passable polynomial time algorithm which should cover a lot of common cases.
I found a python regex library that provides set operations.
http://github.com/ferno/greenery
The proof says Sub ⊆ Sup ⇔ Sub ∩ ¬Sup is {}. I can implement this with the python library:
import sys
from greenery.lego import parse
subregex = parse(sys.argv[1])
supregex = parse(sys.argv[2])
s = subregex&(supregex.everythingbut())
if s.empty():
print("%s is a subset of %s"%(subregex,supregex))
else:
print("%s is not a subset of %s, it also matches %s"%(subregex,supregex,s)
examples:
subset.py abcd.* ab.*
abcd.* is a subset of ab.*
subset.py a[bcd]f* a[cde]f*
a[bcd]f* is not a subset of a[cde]f*, it also matches abf*
The library may not be robust because as mentioned in the other answers you need to use the minimal DFA in order for this to work. I'm not sure ferno's library makes (or can make) that guarantee.
As an aside: playing with the library to calculate inverse or simplify regexes is lots of fun.
a(b|.).* simplifies to a.+. Which is pretty minimal.
The inverse of abf* is ([^a]|a([^b]|bf*[^f])).*|a?. Try to come up with that on your own!
If the regular expressions use "advanced features" of typical procedural matchers (like those in Perl, Java, Python, Ruby, etc.) that allow accepting languages that aren't regular, then you are out of luck. The problem is in general undecidable. E.g. the problem of whether one pushdown automaton recognizes the same context free (CF) language as another is undecidable. Extended regular expressions can describe CF languages.
On the other hand, if the regular expressions are "true" in the theoretical sense, consisting only of concatenation, alternation, and Kleene star over strings with a finite alphabet, plus the usual syntactic sugar on these (character classes, +, ?, etc), then there is a simple polynomial time algorithm.
I can't give you libraries, but this:
For each pair of regexes r and s for languages L(r) and L(s)
Find the corresponding Deterministic Finite Automata M(r) and M(s)
Compute the cross-product machine M(r x s) and assign accepting states
so that it computes L(r) - L(s)
Use a DFS or BFS of the the M(r x s) transition table to see if any
accepting state can be reached from the start state
If no, you can eliminate s because L(s) is a subset of L(r).
Reassign accepting states so that M(r x s) computes L(s) - L(r)
Repeat the steps above to see if it's possible to eliminate r
Converting a regex to a DFA generally uses Thompson's construction to get a non-deterministic automaton. This is converted to a DFA using the Subset Construction. The cross-product machine is another standard algorithm.
This was all worked out in the 1960's and is now part of any good undergrad computer science theory course. The gold standard for the topic is Hopcroft and Ullman, Automata Theory.
There is an answer in the mathematics section: https://math.stackexchange.com/questions/283838/is-one-regular-language-subset-of-another.
Basic idea:
Compute the minimal DFA for both languages.
Calculate the cross product of both automates M1 and M2, which means that each state consists of a pair [m1, m2] where m1 is from M1 and m2 from M2 for all possible combinations.
The new transition F12 is: F12([m1, m2], x) => [F1(m1, x), F2(m2, x)]. This means if there was a transition in M1 from state m1 to m1' while reading x and in M2 from state m2 to m2' while reading x then there is one transition in M12 from [m1, m2] to [m1', m2'] while reading x.
At the end you look into the reachable states:
If there is a pair [accepting, rejecting] then the M2 is not a subset of M1
If there is a pair [rejecting, accapting] then M1 is not a subset of M2
It would be benificial if you would just compute the new transition and the resulting states, omitting all non reachable states from the beginning.

Short example of regular expression converted to a state machine?

In the Stack Overflow podcast #36 (https://blog.stackoverflow.com/2009/01/podcast-36/), this opinion was expressed:
Once you understand how easy it is to set up a state machine, you’ll never try to use a regular expression inappropriately ever again.
I've done a bunch of searching. I've found some academic papers and other complicated examples, but I'd like to find a simple example that would help me understand this process. I use a lot of regular expressions, and I'd like to make sure I never use one "inappropriately" ever again.
A rather convenient way to help look at this to use python's little-known re.DEBUG flag on any pattern:
>>> re.compile(r'<([A-Z][A-Z0-9]*)\b[^>]*>(.*?)</\1>', re.DEBUG)
literal 60
subpattern 1
in
range (65, 90)
max_repeat 0 65535
in
range (65, 90)
range (48, 57)
at at_boundary
max_repeat 0 65535
not_literal 62
literal 62
subpattern 2
min_repeat 0 65535
any None
literal 60
literal 47
groupref 1
literal 62
The numbers after 'literal' and 'range' refer to the integer values of the ascii characters they're supposed to match.
Sure, although you'll need more complicated examples to truly understand how REs work. Consider the following RE:
^[A-Za-z][A-Za-z0-9_]*$
which is a typical identifier (must start with alpha and can have any number of alphanumeric and undescore characters following, including none). The following pseudo-code shows how this can be done with a finite state machine:
state = FIRSTCHAR
for char in all_chars_in(string):
if state == FIRSTCHAR:
if char is not in the set "A-Z" or "a-z":
error "Invalid first character"
state = SUBSEQUENTCHARS
next char
if state == SUBSEQUENTCHARS:
if char is not in the set "A-Z" or "a-z" or "0-9" or "_":
error "Invalid subsequent character"
state = SUBSEQUENTCHARS
next char
Now, as I said, this is a very simple example. It doesn't show how to do greedy/nongreedy matches, backtracking, matching within a line (instead of the whole line) and other more esoteric features of state machines that are easily handled by the RE syntax.
That's why REs are so powerful. The actual finite state machine code required to do what a one-liner RE can do is usually very long and complex.
The best thing you could do is grab a copy of some lex/yacc (or equivalent) code for a specific simple language and see the code it generates. It's not pretty (it doesn't have to be since it's not supposed to be read by humans, they're supposed to be looking at the lex/yacc code) but it may give you a better idea as to how they work.
Make your own on the fly!
http://osteele.com/tools/reanimator/???
This is a really nicely put together tool which visualises regular expressions as FSMs. It doesn't have support for some of the syntax you'll find in real-world regular expression engines, but certainly enough to understand exactly what's going on.
Is the question "How do I choose the states and the transition conditions?", or "How do I implement my abstract state machine in Foo?"
How do I choose the states and the transition conditions?
I usually use FSMs for fairly simple problems and choose them intuitively. In my answer to another question about regular expressions, I just looked at the parsing problem as one of being either Inside or outside a tag pair, and wrote out the transitions from there (with a beginning and ending state to keep the implementation clean).
How do I implement my abstract state machine in Foo?
If your implementation language supports a structure like c's switch statement, then you switch on the current state and process the input to see which action and/or transition too perform next.
Without switch-like structures, or if they are deficient in some way, you if style branching. Ugh.
Written all in one place in c the example I linked would look something like this:
token_t token;
state_t state=BEGIN_STATE;
do {
switch ( state.getValue() ) {
case BEGIN_STATE;
state=OUT_STATE;
break;
case OUT_STATE:
switch ( token.getValue() ) {
case CODE_TOKEN:
state = IN_STATE;
output(token.string());
break;
case NEWLINE_TOKEN;
output("<break>");
output(token.string());
break;
...
}
break;
...
}
} while (state != END_STATE);
which is pretty messy, so I usually rip the state cases out to separate functions.
I'm sure someone has better examples, but you could check this post by Phil Haack, which has an example of a regular expression and a state machine doing the same thing (there's a previous post with a few more regex examples in there as well I think..)
Check the "HenriFormatter" on that page.
I don't know what academic papers you've already read but it really isn't that difficult to understand how to implement a finite state machine. There are some interesting mathematics but to idea is actually very trivial to understand. The easiest way to understand an FSM is through input and output (actually, this comprises most of the formal definition, that I won't describe here). A "state" is essentially just describing a set of input and outputs that have occurred and can occur from a certain point.
Finite state machines are easiest to understand via diagrams. For example:
alt text http://img6.imageshack.us/img6/7571/mathfinitestatemachinedco3.gif
All this is saying is that if you begin in some state q0 (the one with the Start symbol next to it) you can go to other states. Each state is a circle. Each arrow represents an input or output (depending on how you look at it). Another way to think of an finite state machine is in terms of "valid" or "acceptable" input. There are certain output strings that are NOT possible certain finite state machines; this would allow you to "match" expressions.
Now suppose you start at q0. Now, if you input a 0 you will go to state q1. However, if you input a 1 you will go to state q2. You can see this by the symbols above the input/output arrows.
Let's say you start at q0 and get this input
0, 1, 0, 1, 1, 1
This means you have gone through states (no input for q0, you just start there):
q0 -> q1 -> q0 -> q1 -> q0 -> q2 -> q3 -> q3
Trace the picture with your finger if it doesn't make sense. Notice that q3 goes back to itself for both inputs 0 and 1.
Another way to say all this is "If you are in state q0 and you see a 0 go to q1 but if you see a 1 go to q2." If you make these conditions for each state you are nearly done defining your state machine. All you have to do is have a state variable and then a way to pump input in and that is basically what is there.
Ok, so why is this important regarding Joel's statement? Well, building the "ONE TRUE REGULAR EXPRESSION TO RULE THEM ALL" can be very difficult and also difficult to maintain modify or even for others to come back and understand. Also, in some cases it is more efficient.
Of course, state machines have many other uses. Hope this helps in some small way. Note, I didn't bother going into the theory but there are some interesting proofs regarding FSMs.