WSL: make fails when using -j - c++

I'm working on a project for my cryptography course, and I've been using the Windows Subsystem for Linux. Up until recently I was able to use make -j to build my entire project quickly.
Recently, I started getting compilation errors like the one below. Strangely enough, I have no issues compiling with just make (no -j)
Because this used to work fine, I do not believe the issue has anything to do with dependencies specified in my makefiles. (Most of my code is in header files anyway because templates)
In file included from /usr/include/stdlib.h:314:0,
from /usr/include/c++/5/cstdlib:72,
from /usr/include/c++/5/ext/string_conversions.h:41,
from /usr/include/c++/5/bits/basic_string.h:5249,
from /usr/include/c++/5/string:52,
from tests/cryptomath/../../catch.hpp:207,
from tests/cryptomath/test_extgcd.cpp:2:
/usr/include/x86_64-linux-gnu/sys/types.h:219:25: fatal error: /home/ipiano/[student id]/Documents/Code/Homework/512/project/modules/module_crypto/unittests/../libclassiccrypto/affine/headers/sys/select.h: Invalid argument
It looks to me like the compiler is trying to find c++ source files (sys/select.h in this specific error) in my project directory, which implies maybe a path issue?
The only thing that I can think of that changed recently is that IT approved the Creator's Update and I installed that, but I don't know if it's relevant or not.
If anyone has seen this behavior or errors like this and knows how to resolve it, help would be appreciated.
---------EDIT---------
Was able to narrow down to a specific makefile that my main makefile was including. It was defining part of it's targets, but not all of them. Still not sure why the -j flag brought this to light, but at least it's working now

I had the same problem: my compilation failed when using "make -jN", for N>1. After some research I found the same issue described here.
The problem is likely caused by a bug introduced in DrvFs, the Windows filesystem plugin for WSL, and it happens at least in Windows builds 16273.1000, 16299.19 and 16299.64 (mine). It doesn't happen in build 16251.
According to this, the bug was fixed on Windows Build 16299.98.
Since I cannot update my Windows due the company policies and I couldn't execute this workaround, I moved my files from /mnt/c to /home/<username> and they compiled without further problems.

Related

Incredibuild: Compiler failed to generate PCH file

Some members of my team, as well as our build server, are getting a compiler error and failed build when using Incredibuild to build our largest Visual Studio solution. We get the following (sanitized) error:
Target ClCompile: stdafx.cpp
IncrediBuild: Error compiling stdafx.obj: Compiler failed to generate
PCH file (no errors reported)
Build FAILED.
Building the affected projects individually first before building the entire solution seems to resolve the issue, but that only works for the developers, it does nothing to solve the issue on the build server. At first, we thought it was an issue with the build order, but that no longer seems to be the case; in one instance we're seeing this with a project that has no other dependencies within the solution, and the other projects that depend on this project have that dependency correctly configured. One of the reasons we thought it might be a build order issue is that it seems to somewhat random, and experience has shown us that poorly defined build dependencies can lead to this type of random build failure. Another reason to think it's not a build order issue is that we haven't made any changes to project files, property files, or the solution files since this started. We did have a fairly significant set of updates applied recently, but that was after the first recorded instance of this issue.
What is the root cause of this issue, and how do we go about preventing it?
Apparently it is caused by some recent Windows Updates. There is a support bulletin about it on Incredibuild's support page with links to download an "emergency patch version" (9.6.10) that fixes the issue: https://incredibuild.force.com/s/.
I experienced the same problem - the build would succeed on some computers but fail with the "failed to generated PCH file" error on others. Installing this updated version seems to have fixed the issue.

How to compile WindRiver/Eclipse C++ projects from the command line?

I'm currently running a variant of Eclipse known as WindRiver, which is designed for embedded systems programming using C++ (specifically, I'm part of my high school's FIRST Robotics team).
I'm able to successfully compile and build the project from within Eclipse (Project > Build Project) but I'm looking for ways to automate this process by compiling by using the command line.
The project already contains a makefile and everything, so ideally I want to be able to just run that without making any manual changes. I pastebin'd the makefile in case its relevant.
Does anybody know where I can find more information on compiling C++ programs from the command line for either Eclipse or WindRiver or on running makefiles on Windows? I tried looking at "How to run a makefile in Windows?" but following the first answer didn't work (it gave a syntax error for the makefile).
I'm currently using a Windows 8 laptop. As best as I can tell, the current varient of WindRiver I'm using is based on Eclipse version 3.3.1.
You will need a make utility, I believe your WindRiver / Eclipse setup would come with "gnumake" (probably called either make or gmake). You'd nee dto set up the command line path to lead to the compiler and the make executable. Unfortunately, this is not a great answer, as I can't give you exact links to the make and compiler locations (it would of course also depend on where you installed things). I just thought I'd lead you somewhat on the right path, since the question has been up for a little while and no one jumped at it.
Thanks to Mat Petersson's answer, I was able to identify everything I needed and create a batch file that could compile the file for me:
#echo off
setlocal
set PATH=%PATH%;C:\WindRiver\gnu\3.4.4-vxworks-6.3\x86-win32\bin;C:\WindRiver\utilities-1.0\x86-win32\bin;C:\WindRiver\setup\x86-win32\bin
set WIND_BASE=C:\WindRiver\vxworks-6.3
cd My_Project\PPC603gnu
make --no-print-directory BUILD_SPEC=PPC603gnu DEBUG_MODE=1 TRACE=1

Porting from Linux to Windows, tm.sys

I apologize if this question is vague, but I can't really get any more specific. I have a pretty large project that I'm porting to Windows. After finally getting it to compile with cl, and link with link.exe, I run it and get the following 'System Error':
The program can't start because C:\Windows\SYSTEM32\tm.sys is missing
from your computer. Try reinstalling the program to fix this problem.
It's a console application which requires no installation. Does tm.sys signify anything to you, perhaps a Linux dependency that I missed that Windows allowed during compile time but is now interpreting oddly? I'm looking for hints/guesses/anything to run with because I fully realize that my description (and lack of code example) is less than satisfying.
It is a C project with some mixed in C++ code (C++ accounts for maybe 1%), and is built using the WDK. The compilation yields 5 static .lib files and one .exe file.
The issue resided within ntoskrnl.lib. I removed that unnecessary library from my sources file and the executable ran fine. I'm not sure the significance of tm.sys, but lesson learned: KNOW YOUR DEPENDENCIES!

D3DX11EffectsD.lib not showing up after build (vs2010)

I am starting to learn DX11 and running into trouble with the effects framework. I know it was released as source and I have to build it, but the output from the build is not what I expected.
According to the research I've done on this question, the output from the build should be
D3DX11EffectsD.lib for debug
D3DX11Effects.lib for release
However, when I look into the 'Effects11\Debug' directory after building the project, I only see a file Effects11.lib (well, an Effects11 Object Library file which I assume is a .lib, I'm new to c++), and the exact same file in 'Effects11\Release'. Whats going on here? I've never used VS 2010 for c++ before now but I think I am building the solution correctly.
Is this a matter of renaming the files or have I done something wrong without realizing it? There really isn't much documentation on building and linking libraries in vs 2010 that I could find. Anybody have any suggestions?
Thanks
If you compiled exactly what you got off the web, then I think it would be just a naming convention problem.
You should try compiling it into your end application and see if it yells about debugging symbols missing.
You can also go into the build settings (it has been a while since I have used visual studio for anything other than C# so I don't know exactly where that menu option would be (I assume right clicking on the project should yield some useful results)...I generally do my C++ stuff on linux) and check to see what the built targets are for debug and release. If it turns out that the names are the same for both, but the build targets (i.e. the folder and a few other options, like including debugging symbols) are different then you should be good and it is just a naming problem.
Also, if the files are the exact same size it is likely that they are the same since the debug file should be at least a bit larger than the release one.
If it turns out that they are the same file, try re-downloading or re-extracting the source and just compiling the project again without any changes and see if that gets any results.

Eclipse 3.7.0 Indigo with CDT shows many false compilation errors

I have updated my Ubuntu box to 11.10 and then Eclipse also have been updated to 3.7.0 Indigo with CDT 8.0.1
Then the following problem occurs:
I have included the vector header file but the compiler said that Symbol 'vector' could not be resolved. I also defined #define int Comparable, but Eclipse also said Symbol 'Comparable' could not be resolved and so on....
Although lots of errors occur, compiling was finished successfully!
I have tried to use g++ to compile the code, it had no problem.
The problem is that there are a bunch of include directories that are missing from the indexer's perspective.
Adding the following worked for me, but may depend on your particular setup where they actually exist:
/usr/include/c++/4.6.1
/usr/include/
/usr/include/c++
/usr/include/c++/4.6
/usr/include/x86_64-linux-gnu
/usr/include/asm-generic
/usr/include/c++/4.6.1/x86_64-linux-gnu/
They can be set in Project>Properties>C++ Include Paths
Presumably, in the future, the platform specializations for the CDT will included these automatically. I recall reading that somewhere, but cannot provide a reference.
Time after time a crash of Eclipse, the VM or the computer or even just long months of development start to wear down the stability of the workspace where Eclipse stores everything.
Check the <workspace dir>\.metadata directory to get an idea of just how much Eclipse generates and stores in your workspace. Every time you add a plugin, upgrade a plugin, remove a plugin that puts and changes information in your workspace.
A proof is that this issue usually comes just after upgrading Eclipse. (In my case to Indigo).
The easiest way to fix up a dusty workspace is using the -clean command line argument to the eclipse.exe executable.
Eclipse help docs tell us what this command does:
if set to "true", any cached data used by the OSGi framework and
eclipse runtime will be wiped clean. This will clean the caches used
to store bundle dependency resolution and eclipse extension registry
data. Using this option will force eclipse to reinitialize these
caches.
There are three ways one can use the -clean command line argument:
Edit the eclipse.ini file located in your and add it as the first argument on the first line.
Edit the shortcut you use to start Eclipse and add it as the first argument.
Create a batch or shell script that calls the Eclipse executable with the -clean argument.
The advantage of step 3 is you can keep the script around and use it each time you want to clean out the workspace.
This page solved the problem to me!Hope it can help everybody else.
In the project properties, go to C/C++ Build > Tool Chain Editor, tick Display compatible toolchains only, and select Linux GCC and click Apply button.
Now if you go to C\C++ General > Paths and Symbols, you will see new list of include paths added. If you rebuild index, the error messages should go away.
The code analysis is causing this. It's not actually compiling the code but just doing some static checks for quick feedback. Unfortunately I don't know how to fix it, I just disabled it. Sorry I'm at work so I don't have CDT in front of me but I think it's something like:
Window > Preferences > C++ General > Code Analysis
Go there and un-check all the boxes to disable it.
When you create a C++ project (in my case from existing code) you have to set the 'Toolchain for Indexer Settings' to the compiler you use ('GNU Autotools Toolchains' in my case).
After this 'Path and Symbols' will show the correct path to the include files of your compiler.
The bugs will disappear.
This setting was useful only during creating the project, setting it later did not help.
In indigo 3.7.2 version (and up may be) your changes can be effect after reindexing. Eclipse ask for "reindexing". Lower versions can require a manual reindexing header tags etc.
Updated index option to active build configuration works for me,
also I removed some files from the file list of being indexed up-front,
Ok here is what worked for me:
deleted the path to the header files I created from the include path
compiled the project (obviously the compiler complains since it is missing user-defined headers)
reinserted the path to the header files I created
compiled the project again - worked perfectly
I can't explain the case :(
I am answering here because this is the closest question to my problem.
I used QT Eclipse integration with Helios (3.6.2) with no major problems. I was using mingw 4.6.2, which I had installed to c:\mingw. I wanted to upgrade to Indigo, which fixed some minor issues I was having with CDT.
However, under Indigo (3.7 SR2) Eclipse began underlining trivial functions, as being unresolved, such as:
function 'fprintf' could not be resolved
function 'memset' could not be resolved
even though #include was not underlined, could be opened, and included fprintf in the header. And even though the code itself compiled fine.
If I went back to Helios, the problems went away.
I tried reindexing, to no avail. I checked my include paths, and they were:
c:\mingw\include
C:\MinGW\lib\gcc\mingw32\4.6.2\include
At first, I had just included the first, but not the second. But then I searched for "unresolved includes", and stdio.h was including stdarg.h, which wasn't in the main include folder of mingw, so I added the second. But still, printf was not resolved, and there were no more "unresolved includes".
I created a new C++ project with one class. I added stdio.h, the paths above, and a call to fprintf. It was underlined! Even though other things from stdio were not underlined.
Now I knew that it wasn't just a Qt problem.
I worked around on this for a while before I read the bottom post here suggesting removing the include paths and compiling. I didn't believe it would work but gave it a shot. Amazingly, even though the compile failed, the error went away!
It was then that I took another look at the include paths. They had been updated by the compile step to the following:
c:/mingw/lib/gcc/mingw32/4.6.2/include-fixed
c:/mingw/include
c:/mingw/lib/gcc/mingw32/4.6.2/include
c:/mingw/lib/gcc/mingw32/4.6.2/include/c++/backward
c:/mingw/lib/gcc/mingw32/4.6.2/include/c++/mingw32
c:/mingw/lib/gcc/mingw32/4.6.2/include/c++
These were marked as "built-in" values which I assume means they weren't added by me and could get updated the next time I run a build.
So, I guess the lesson is, including every single include path under mingw, even if Eclipse doesn't find it to be an unresolved include.
The next step was to put all these paths into my Qt project. Unfortunately, after doing so, the unresolved functions were still there. It appears to be some sort of bug with the Qt C/C++ include paths which are different from the CDT C/C++ include paths.