I was studying on effects of virtual keyword in C++ and I came up with this code.
#include<iostream>
using namespace std;
class A {
public:
virtual void show(){
cout << "A \n";
}
};
class B : public A {
public:
void show(){
cout << "B \n";
}
};
class C : public B {
public:
void show(){
cout << "C \n";
}
};
int main(){
A *ab = new B;
A *ac = new C;
B *bc = new C;
ab->show();
ac->show();
bc->show();
}
The expected output is:
B
C
B
Since show function in B is non-virtual. But the outcome when you compile this is:
B
C
C
It behaves as if show function in B is virtual. Why is this the case? Does B class gets overridden here? How come I point to the A class if I'm pointing a C class to the B class?
According to the C++ 2017 Standard (10.1.2 Function specifiers)
2 The virtual specifier shall be used only in the initial declaration
of a non-static class member function; see 13.3.
And (13.3 Virtual functions)
2 If a virtual member function vf is declared in a class Base and in
a class Derived, derived directly or indirectly from Base, a member
function vf with the same name, parameter-type-list (11.3.5),
cv-qualification, and ref-qualifier (or absence of same) as Base::vf
is declared, then Derived::vf is also virtual (whether or not it is so
declared) and it overrides111 Base::vf. For convenience we say that
any virtual function overrides itself. A virtual member function C::vf
of a class object S is a final overrider unless the most derived class
(4.5) of which S is a base class subobject (if any) declares or
inherits another member function that overrides vf. In a derived
class, if a virtual member function of a base class subobject has more
than one final overrider the program is ill-formed.
Thus the function show in the class B is a virtual function because it has the same signature as the function declared in the class A.
Consider a more interesting example when in the class B there is added the qualifier const to the member function show.
#include<iostream>
using namespace std;
class A {
public:
virtual void show(){
cout << "A \n";
}
};
class B : public A {
public:
void show() const{
cout << "B \n";
}
};
class C : public B {
public:
void show() {
cout << "C \n";
}
};
int main(){
A *ab = new B;
A *ac = new C;
B *bc = new C;
ab->show();
ac->show();
bc->show();
}
In this case the output will look like
A
C
B
In this expression statement
ab->show();
there is called the virtual function show declared in the class A.
In this statement
ac->show();
there is called the same virtual function that is overridden in the class C. The compier uses the virtual function declaration in the class A because the static type of the pointer ac is A *.
In this statement
bc->show();
there is called non-virtual member function show with the qualifier const because the static type of the pointer bc is B * and the compiler finds the function in the class B that hides the virtual function declared in the class A..
For the original program you could use the specifier override to make the class definitions more clear. For example
#include<iostream>
using namespace std;
class A {
public:
virtual void show(){
cout << "A \n";
}
};
class B : public A {
public:
void show() override{
cout << "B \n";
}
};
class C : public B {
public:
void show() override{
cout << "C \n";
}
};
int main(){
A *ab = new B;
A *ac = new C;
B *bc = new C;
ab->show();
ac->show();
bc->show();
}
You don't need to specify a function as virtual in derived class, if specified in the base class.
The behaviour is the correct one. Since the show function is virtual, the version invoked will be the one attached to the instance you're calling it on, rather than the one described by the type of that instance (which can be a base of that instance's real type).
Related
I have a problem with a final function. I want to "stop" the polymorphism in a class but I still want to generate the same function in a derived class.
Something like this:
class Base{
protected:
int _x, _y;
public:
Base(int x = 0, int y = 0) : _x(x), _y(y){};
int x() const { return _x; }
int y() const { return _y; }
virtual void print()const{ cout << _x*_y << endl; }
};
class Derived : public Base{
public:
Derived(int x = 0, int y = 0) : Base(x, y){}
void print()const final { cout << _x*_y / 2.0 << endl; } // final inheritance
};
class NonFinal : public Derived{
void print()const{ cout << "apparently im not the last..." << endl }
// here i want a new function. not overriding the final function from Derived class
};
I think this is an experimental question, since actually you should rethink what you are doing when you require to "override a final function" (sounds contradicting, doesn't it?).
But you could introduce a "dummy"-parameter, i.e. void NonFinal::print(int test=0)const, which let's the compiler treat the member function as a different one. Not sure if that solves your "problem"; but at least it introduces a function with the same name, which can still be called without passing an argument, and which is separated from the ones of Derived and Base.
class NonFinal : public Derived{
public:
void print(int test=0)const{ cout << "apparently im not the last..." << endl; }
};
int main() {
Base b (10,10);
Derived d (20,20);
NonFinal nf;
Base *bPtr = &d;
bPtr->print(); // gives 200
bPtr = &nf; // gives 0
bPtr->print();
nf.print(); // gives "apparantly..."
}
Sorry, but it's not possible to create a function in a derived class when a function with the same name exists as final in the base class. You'll need to rethink your design.
The problem stems from the fact that a function declaration in a derived class with the same name as a function in a base class is treated as an attempt to override whether the override keyword is present or not (for historical reasons, I presume). So you can't "turn off" overriding.
Here's a relevant standard quote:
§ 10.3/4 [class.virtual]
If a virtual function f in some class B is marked with the virt-specifier final and in a class D derived from B a function D::f overrides B::f, the program is ill-formed. [ Example:
struct B {
virtual void f() const final;
};
struct D : B {
void f() const; // error: D::f attempts to override final B::f
};
—end
1.In the main function below, why does d.foo(9.5) not select the Base::foo(double) method from the base class? Doesn't the derived class inherit that method?
2.What causes the compile error?
class Base {
public:
virtual void foo(int){
cout << "Base::foo(int)" << endl;
}
virtual void foo(double){
cout << "Base::foo(double)" << endl;
}
};
class Derived : public Base {
public:
virtual void foo(int){
cout << "Derived::foo(int)" << endl;
}
};
void main() {
Derived d;
Base b, *pb = &d;
d.foo(9); // selects Derived::foo(int)
d.foo(9.5); // selects Derived::foo(int)
pb->foo(9); // selects Derived::foo(int)
pb->foo(9.5); // selects Base::foo(double)
Derived * d;
d->foo(9); // compile error
}
The compilation error is because of two variables with the same name in main().
As to your problem with inherited functions not being called for an instance of your Derived (except via pointer to Base)
The standard describes the "hiding rule", which makes this happen. Essentially, member functions declared in derived classes hide inherited functions with the same name but different signature inherited from the base class. The hiding rule is independent of whether the inherited functions are virtual or not.
The common solution is to introduce all inherited functions from the base class with using Base::foo. For example,
class Base {
public:
virtual void foo(int){
cout << "Base::foo(int)" << endl;
}
virtual void foo(double){
cout << "Base::foo(double)" << endl;
}
};
class Derived : public Base {
public:
using Base::foo;
virtual void foo(int){
cout << "Derived::foo(int)" << endl;
}
};
Another solution is to remember to explicitly override all inherited versions of the function (implement the derived class version to simply call the base class version of each function). This works with older compilers that do not support a using directive like the above. The catch is that it is necessary to explicitly do this with every inherited overload, and it is easy to miss one.
In the main function below, why does d.foo(9.5) not select the Base::foo(double) method from the base class? Doesn't the derived class inherit that method?
Yes, but it's hidden by the function with the same name in the derived class. You can unhide it with a using-declaration in the derived class:
using Base::foo;
What causes the compile error?
You're trying to declare a second variable called d. Change the name to something that's not already used; and initialise it to point to a valid object, otherwise you'll have a runtime error or other undefined behaviour.
Derived * pd = &d;
pd->foo(9); // selects Derived::foo(int)
Also, main has the wrong return type. It must return int.
1) Because this is exactly how polymorphism work. If a virtual function is redefined in a derived class, this (and only this) redefined version will be called. If the function is not virtual it's vice versa: only the base class function will be called.
//Example 1: non-virtual function
class Base
{
public:
void foo()
{
std::cout << "Base";
}
}
class Derived : public Base
{
public:
void foo()
{
std::cout << "Derived";
}
}
Base * base = new Base();
base->foo()//prints "Base"
Base * derived = new Derived();
derived->foo()//prints "Base", since the function is not virtual, and the version from the base class is called
//Example 2: virtual function
class Base
{
public:
virtual void foo()
{
std::cout << "Base";
}
}
class Derived : public Base
{
public:
void foo()
{
std::cout << "Derived";
}
}
Base * base = new Base();
base->foo()//prints "Base"
Base * derived = new Derived();
derived->foo()//prints "Derived", since the function is virtual, and the redefined version from Derived class is called
2) The compile error happens because you have a conflicting declaration - two objects are called d.
Derived * d;
d->foo(9); // compile error
You don't have instantiated the object:
Derived * d = new Derived;
If you not create the object the compiler use the previous declaration of d: Derived d that is not a pointer.
The following code prints 1 2, but I would expect it to print 1 1.
#include <iostream>
using namespace std;
class A {
public:
virtual void f() { cout << "0" << endl; }
};
class B : public A{
public:
void f() { cout << "1" << endl; }
};
class C : public B{
public:
void f() { cout << "2" << endl; }
};
int main() {
A *pa = new B();
B *pb = new C();
pa->f();
pb->f();
}
In my understanding, pa->f() executes B's f() function since A's is virtual, but why does pb->f() execute C's f() function when B's f() is not virtual.
Additionally, if I remove 'virtual' from class A, it prints 0 1, which makes sense because A and B execute their own f() functions since they aren't virtual. How come pb->f() changes if it isn't affected since it's only A that changes?
but why does pb->f() execute C's f() function when B's f() is not virtual.
Because the dynamic type of pb is C and C::f is indeed virtual. When you declare
virtual void f();
in the base class, every other void f() of the derived classes in the hierarchy is also virtual, as per §10.3/2:
If a virtual member function vf is declared in a class Base and in a class Derived, derived directly or indirectly from Base, a member function vf with the same name, parameter-type-list (8.3.5), cv-qualification, and ref- qualifier (or absence of same) as Base::vf is declared, then Derived::vf is also virtual (whether or not it is so declared) and it overrides112 Base::vf.
(emphasis mine)
In fact:
class A {
public:
virtual void f() { cout << "0" << endl; }
};
class B : public A{
public:
virtual void f() { cout << "1" << endl; }
};
class C : public B{
public:
virtual void f() { cout << "2" << endl; }
};
is equivalent to your code. It just so happens that the C++ standard allows virtual to be omitted in those cases.
It happens because writing virtual keyword in subclasses is not necessary, it just improves readability.
Consider the sample code below:
#include <iostream>
using namespace std;
class A
{
private:
static int a;
int b;
protected:
public:
A() : b(0) {}
void modify()
{
a++;
b++;
}
void display()
{
cout << a <<"\n";
cout << b <<"\n";
}
};
int A::a=0;
class B : public A {
private:
int b;
public:
B(): b(5)
{
}
};
int main()
{
A ob1;
B ob2;
ob1.display();
ob2.display();
return 0;
}
In the code above, the class A has a private data member band class B also has a private data member b. The function display() is used to display the data members.
When i invoke display() using ob1.display(), display() accesses the private data member b of class A. I understand that. But when i invoke display using ob2.display, which b does display() access? Is it the b of class A or b of class B? Kindly explain the why it accesses class A's b or class B's b
It will access A::b. The display method implementation in class A has no clue about the existence of B::b at all, let alone using it. For all intents and purposes, B::b is separate from A::b. Only in the scope of B itself, the name conflict makes b refer to B::b, hiding A::b. Member variables cannot be virtual.
ob2.display() will access the derived class member.
The member function call is always evaluated on this, this->display() the this in case points to object of your Base class and hence any reference to b inside the display() function is evaluated as this->b which is b of the Base class.
This is because display() of the Base class has no knowledge of whether any other class derives from it. Base class is always independent of the Derived class. To solve a problem the uual pattern followed is to provide a display() method in the Derived class which then in turn calls the dsiplay() method of the Base class.
void B::display()
{
//cout << a <<"\n";
cout << b <<"\n";
A::display();
}
It is class A. A::display() cannot access B private members.
This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Why does an overridden function in the derived class hide other overloads of the base class?
Does f(int) in base class inherited in derived derived class D?
if yes then why overloading is not working here.
and if no then why f(int) is not inherited as class d is publicly derived.
I am confused.
class B {
public:
int f(int i) { cout << "f(int): "; return i+1; }
// ...
};
class D : public B {
public:
double f(double d) { cout << "f(double): "; return d+1.3; }
// ...
};
int main()
{
D* pd = new D;
cout << pd->f(2) << '\n';
cout << pd->f(2.3) << '\n';
}
This is the Classical example for Function Hiding.
The overload resolution in C++ does not work across classes, A function in derived class Hides all the functions with identical name in the Base class. Compiler only sees the function in derived class for an derived class object.
You can Unhide all the base class functions for your derived class by using the using Declaration. in your derive class.
Adding,
using B::f;
in your derived class will enable your derived class object to access all the functions with the name f() int the Base class as if they were overloaded functions in Derived class.
This should be a good read:
What's the meaning of, Warning: Derived::f(char) hides Base::f(double)?
I think if you give a derived class a function with the same name as functions existing in a base class, the derived class' function will hide the base class' functions. If you merely wanted to overload, use the using keyword.
class B {
public:
int f(int i) { cout << "f(int): "; return i+1; }
// ...
};
class D : public B {
public:
using B::f; //brings in all of B's "f" functions
//making them equals of D's "f" functions.
double f(double d) { cout << "f(double): "; return d+1.3; }
// ...
};
int main()
{
D* pd = new D;
cout << pd->f(2) << '\n';
cout << pd->f(2.3) << '\n';
}