In MyClass there are two functions. FuncA sends a command to be executed while FuncB checks the progress in executing the command sent by FunA. As FuncB waits in a while loop until it makes sure the command was successfully executed, I call FuncB in a separate thread. The thread in which FunA is running should not wait in a while loop.
In main.cpp, there are two functions which run in two different threads. execute makes decisions and call FunA to send commands while check calls FuncB to check the made decisions has been executed.
As I don't want execute to send the same decision more than once, I first make sure that FuncA is not running and that FuncB has reset funcInUse to false.
myclass.h
class MyClass
{
public:
MyClass();
void FuncA(float x, floaty, floatz);
bool FuncB(void);
bool IsFuncInUse(void);
void QuitFuncA(void);
private:
bool funcInUse;
bool _x;
std::mutex mtx;
}
myclass.cpp
MyClass::MyClass()
{
funcInUse = false;
}
void MyClass::FuncA(float x, float y, float z)
{
if(funcInUse == true)
{
printf("FuncA already in use\n");
return;
}
// Gaining the lock, so that no two threads call the function at the same time
mtx.lock();
funcInUse = true;
mtx.unlock();
printf("INSIDE FuncA()::: %d\n", funcInUse?1:0);
printf("THIS FuncA() adr=%p \n", this);
// DO STUFF
}
bool MyClass::FuncB(void)
{
if(funcInUse == true)
{
printf("THIS ISPOSREACHED() adr=%p \n", this);
// DO STUFF
// Giving the lock back before returning
mtx.lock();
funcInUse = false;
mtx.unlock();
printf("Function is no more in use\n");
}
return true;
}
bool MyClass:IsFuncInUse(void)
{
return isFuncInUse;
}
void MyClass:QuitFuncA(void)
{
mtx.lock();
funcInUse = false;
mtx.unlock();
}
main.cpp
MyClass myClass;
void timerStart(std::function<void(void)> func, unsigned int interval)
{
std::thread([func, interval]()
{
while (true)
{
auto x = std::chrono::steady_clock::now() + std::chrono::milliseconds(interval);
func();
std::this_thread::sleep_until(x);
}
}).detach();
}
void execute(void)
{
if(/*some special condition*/)
{
myClass.QuitFuncA();
}
if(myClass.isFuncInUse() == false)
{
// USE THE FUNCTION
myClass.FuncA();
}
}
void check(void)
{
if(myClass.isFuncInUse())
{
status = myClass.FuncB();
printf("STATUS %d\n", status?true:false);
}
}
int main(void)
{
timerStart(execute, 500);
timerStart(check, 500);
}
The problem is: FuncA sets funcInUse to true in one iteration. In the next iteration, funcInUse is false again, although it was not been reset by FuncB. What may happen that resets funcInUse between the two iterations?
I tried printing this when calling the three functions in MyClass and all of them had the same address. I also tried to use bind with the class methods as I learned previously from here but it didn't work.
I tried to use mutex, semaphore and condition variables but I faced the problem that FuncA should gain the mutex while FuncB should release it after making sure the sent command has been executed (which is not allowed with mutex). And in one condition, a function in MyClass should reset isFuncInUse. Is there a better way to synchronize between the two methods than using funcInUse variable?
Thank you
Related
I write a demo about condition_variable. I need the correct order to be first-second-third, but there comes to the deadlock.Program infinite loop and there is no output.
class Foo
{
public:
void printfirst() { printf("first"); }
void printsecond() { printf("second"); }
void printthird() { printf("third"); }
Foo()
{
}
mutex mtx;
condition_variable cv1, cv2;
void first()
{
lock_guard<mutex> l(mtx);
printfirst();
cv1.notify_one();
}
void second()
{
unique_lock<mutex> ul(mtx);
cv1.wait(ul);
printsecond();
cv2.notify_one();
}
void third()
{
unique_lock<mutex> ul(mtx);
cv2.wait(ul);
printthird();
}
};
when i add two var (firstready and secondready) and invoke the condition_variable.wait(lock,function()), there is no error. whats the difference of these two function?
class Foo
{
public:
void printfirst() { printf("first"); }
void printsecond() { printf("second"); }
void printthird() { printf("third"); }
Foo()
{
firstready=false;
secondready=false;
}
mutex mtx;
bool firstready,secondready;
condition_variable cv1, cv2;
void first()
{
lock_guard<mutex> l(mtx);
printfirst();
firstready=true;
cv1.notify_one();
}
void second()
{
unique_lock<mutex> ul(mtx);
cv1.wait(ul,[&]{return firstready;});
printsecond();
secondready=true;
cv2.notify_one();
}
void third()
{
unique_lock<mutex> ul(mtx);
cv2.wait(ul,[&]{return secondready;});
printthird();
}
};
The first code may deadlock because, for example, cv2 might be notified before third starts running. The condition variable doesn't remember that you notified it. If nobody is waiting when you notify it, nothing happens.
The second code remembers that the notification was sent. It only waits if secondready is false, otherwise it doesn't wait. The variable secondready remembers that the condition variable was notified.
The second code is the proper way to use a condition variable. A condition variable is designed so you can wait for almost any condition, e.g. !queue.is_empty() && pi > 3. That's why the condition variable doesn't remember whether the condition is true - it doesn't know what the condition is - that's your job.
I'm new to C++11 threading and I'm trying to do something as follows:
class Something {
public:
void start() {
this->task_ = std::thread(&Something::someTask, this);
this->isRunning_ = true;
this->task_.detach(); // I read detach will stop it from hanging
}
void stop() {
this->isRunning = false;
}
~Something() {
this->stop();
}
private:
std::atomic<bool> isRunning_;
std::thread task_;
void someTask()
{
while(this->isRunning_) {
// do something forever
}
}
};
Something whatever;
whatever.start();
However, the thread keeps getting blocked. Like nothing after whatever.start() executes. It just hangs while the loop runs.
The usual pattern to do this is
class Something {
public:
void start() {
this->task_ = std::thread(&Something::someTask, this);
// this->task_.detach(); <<<<<< Don't do that.
}
void stop() {
this->isRunning_ = false;
task_.join(); // <<< Instead of detaching the thread, join() it.
}
~Something() {
this->stop();
}
private:
std::atomic<bool> isRunning_;
std::thread task_;
void someTask()
{
this->isRunning_ = true;
while(this->isRunning_) {
// do something forever
}
}
};
Detaching a std::thread usually isn't a good idea, unless there's some kind of synchronization set up, that allows to wait for the thread execution to end before the process ends as a whole.
Demonizing a process usually is realized with a fork() to create a background child process, and leave the parent process to return control to the caller.
I recently wrote a generic class that does just this
#include<functional>
#include<thread>
//do action asynchronously until condition is false
class do_async_until{
public:
do_async_until(std::function<void(void)> action,
std::function<bool(void)> condition);
~do_async_until();
void start();
void stop();
private:
void _do();
std::thread _worker;
std::function<void(void)> _action;
std::function<bool(void)> _condition;
};
//implementation
do_async_until::do_async_until(std::function<void(void)> action,
std::function<bool(void)> condition):_action(action),
_condition(condition){
}
do_async_until::~do_async_until(){
stop();
}
void do_async_until::start(){
_worker = std::thread(std::bind(&do_async_until::_do,this));
}
void do_async_until::stop(){
if(_worker.joinable()){
_worker.join();
}
}
void do_async_until::_do(){
while (_condition())
{
_action();
}
}
this will run any function with the signiture void(void) until the condition function bool(void) returns true
example usage:
int main(int agrc,char** argv){
bool running = true;
auto do_this = [](){
std::cout<<"hello world"<<std::endl;
};
auto condition = [&](){
return running;
};
do_async_until async(do_this,condition);
async.start();
std::this_thread::sleep_for(std::chrono::seconds(1));
running=false;
return 0;
}
The example should print "hello world" a bunch of times for one seconds then exit.
EDIT: to make this work with a member function you simply need to have an instance of do_async_until inside you class and pass the member function to the constructor of do_async_until using std::bind(&foo::func,this)
I am trying to implement a simple thread starter class. Below you find a Simple base class implementation and 2 derived variations that are supposed to work as starters. The first one throws segfaults at static void* Threaded::run (void* self) sporadically. I suppose this might a pointer issue but I am not able to figure out why?
Does this in Threaded::start point to a wrong address or is there any other issue with my first derivation?
This is how it's used:
Thread thread (ptr_to_some_obj);
thread.start (&this_obj::callback);
thread.detach ();
Simple base class
class Threaded
{
public:
Threaded () {/* empty */}
virtual ~Threaded () {/* empty */}
/** Returns true if the thread was successfully started, false if there was an error starting the thread */
bool start ()
{
return (pthread_create (&_thread, NULL, run, this) == 0);
}
/** Implement this method in your subclass with the code which allows to gently stop execution. */
virtual void stop () = 0;
/** Will not return until the internal thread has exited. */
void wait ()
{
(void) pthread_join (_thread, NULL);
}
bool detach ()
{
return (pthread_detach (_thread) == 0);
}
protected:
/** Implement this method in your subclass with the code you want your thread to run. */
virtual void run () = 0;
static void* run (void* self)
{
((Threaded*) self) -> run ();
return NULL;
}
pthread_t _thread;
};
Derived class 1 (throws segfault at ((Threaded*) self) -> run (); above)
typedef void (*staticcall)(void*);
class Thread : public Threaded
{
public:
Thread (void* passthru)
:_call (NULL)
{
_passthru = passthru;
}
~Thread () { /* empty */ }
bool start (staticcall call)
{
_call = call;
assert (_call);
return start ();
}
void stop ()
{
// nothing
}
protected:
void run ()
{
(_call) (_passthru);
}
bool start ()
{
return Threaded::start ();
}
private:
Thread () { };
void* _passthru;
staticcall _call;
};
Derived class 2 (works, but i'd rather have Derived class 1 implementation)
typedef void (*staticcall)(void*);
class Thread2 : public Threaded
{
public:
Thread2 (void* passthru)
{
_passthru = passthru;
}
~Thread2 () { /* empty */ }
bool start (staticcall call)
{
_call = call;
assert (_call);
return start ();
}
void stop ()
{
// nothing
}
protected:
void run () { }
static void* run2 (void*)
{
(_call) (_passthru);
return NULL;
}
bool start ()
{
return (pthread_create (&_thread, NULL, run2, NULL) == 0);
}
private:
Thread2 () { };
static void* _passthru;
static staticcall _call;
};
void* Thread2::_passthru;
staticcall Thread2::_call;
As pointed out by molbdnilo:
pthread_create only queues the new thread. There are no guarantees regarding when the thread function will be called, and thread must be alive at that time.
Since I do not want to keep a list of spawned threads around I solved this with the use of pthread_cond_wait and pthread_cond_signal. The spawner will wait for a signal that is emitted by the method that runs in the thread. This way the thread creator won't destroy the thread object before the to-be-threaded method is called.
class ThreadSpawner
{
public:
ThreadSpawner ()
{
pthread_mutex_init (&MtxThreadStarter, 0);
pthread_cond_init (&CondThreadStarter, 0);
}
~ThreadSpawner ()
{
pthread_cond_destroy (&CondThreadStarter);
pthread_mutex_destroy (&MtxThreadStarter);
}
void spawn ()
{
Thread thread (pass_object);
pthread_mutex_lock (&MtxThreadStarter);
if (thread.start (&ThreadSpawner::callback))
{
// wait here for signal
pthread_cond_wait (&CondThreadStarter, &MtxThreadStarter);
thread.detach ();
}
pthread_mutex_unlock (&MtxThreadStarter);
}
static void callback (void* passthru)
{
// send signal to thread spawner
pthread_mutex_lock (&MtxThreadStarter);
pthread_cond_signal (&CondThreadStarter);
pthread_mutex_unlock (&MtxThreadStarter);
// do threaded work
}
private:
static pthread_mutex_t MtxThreadStarter;
static pthread_cond_t CondThreadStarter;
}
pthread_mutex_t ThreadSpawner::MtxThreadStarter = PTHREAD_MUTEX_INITIALIZER;
pthread_cond_t ThreadSpawner::CondThreadStarter = PTHREAD_COND_INITIALIZER;
Edit: a solution to let a thread execute as a method invokation
Well the solution I thought about in the recent discussion would work if the thread entry point was a simple function.
However, I suppose the idea is more to take advantage of an actual object, so that the thread body is actually an invokation of the body() method.
This is more tricky, since there must be a live instance of the derived class for the whole thread duration, and yet the original instance is likely to get out of scope after a start / detach sequence.
One possible (though somewhat costly) solution is to have the thread body stub create a local copy of the original instance on the stack. So the thread launcher will construct a thread object, and the thread itself will copy it.
With this system, you only need to make sure the original instance will be kept live in the interval between pthread_create and thread activation by the scheduler.
This requires a semaphore (which will be done by hand with a mutex/cond. var. pair for the 1.000.000th time, since bloody C++11 does not have one in store).
To hide this messy code inside the base class, you need to downcast the base pointer into the appropriate subclass type.
I resorted to templating the base class, though there might be smarter solutions out there. I just could not think of any.
To test the solution, I use a counter system that detects whether the original Thread instance has been deleted before the thread stub could make a local copy.
The SYNC compilation flag activates the semaphore. The expected program output is 0->0. If other numbers appear, it means some threads ran on messed-up instances.
I tested it on Ubuntu in a VM, and it seemed to work well enough.
#include <cstdlib>
#include <cstdio>
#include <cassert>
#include <thread> // sleep_for
#include <chrono> // milliseconds
#include <pthread.h>
#define SYNC // undefine this to see what happens without synchronization
typedef void *(*tEntryPoint) (void *);
#include <mutex>
#include <condition_variable>
class semaphore {
private:
std::mutex m;
std::condition_variable v;
int c;
public:
semaphore (int count = 0):c(count){}
void V()
{
#ifdef SYNC
std::unique_lock<std::mutex> l(m);
c++;
v.notify_one();
#endif
}
void P()
{
#ifdef SYNC
std::unique_lock<std::mutex> l(m);
while (c == 0) v.wait(l);
c--;
#endif
}
};
template<typename Derived>
class Threaded
{
public:
/** Returns true if the thread was successfully started, false if there was an error starting the thread */
bool start(void)
{
destructor_guard = new semaphore();
bool res = (pthread_create(&_thread, NULL, (tEntryPoint)entry_point, this) == 0);
if (res) destructor_guard->P(); // wait fot thread to start execution
delete destructor_guard;
return res;
}
/** This optional method will be executed after the thread main body */
virtual void stop() {}
/** Will not return until the internal thread has exited. */
void wait()
{
(void)pthread_join(_thread, NULL);
}
/** Will let the underlying task run independently */
bool detach()
{
return (pthread_detach(_thread) == 0);
}
private:
static void * entry_point(Derived * self)
{
Derived local_self = *self;
local_self.destructor_guard->V(); // original can be deleted
local_self.body();
local_self.stop();
return NULL;
}
pthread_t _thread;
semaphore* destructor_guard;
};
#define NUM_THREADS 9
#define REPEAT 3000
static int signature[NUM_THREADS + 1] = { 0, };
class Thread : public Threaded<Thread>
{
unsigned id;
public:
Thread(unsigned id) : id(id) {}
~Thread() { id = 0; }
void body(void)
{
signature[id%(NUM_THREADS+1)]++;
}
void stop(void)
{
std::this_thread::sleep_for(std::chrono::milliseconds(10));
signature[id%(NUM_THREADS+1)]++;
}
};
void launch_a_thread(int id)
{
Thread thread (id);
if (thread.start())
{
// thread.wait();
thread.detach();
}
}
int main(void)
{
for (unsigned i = 0; i != REPEAT*NUM_THREADS; i++) launch_a_thread(1+i%NUM_THREADS);
std::this_thread::sleep_for(std::chrono::milliseconds(100)); // leave enough time for free running threads to terminate
for (int i = 0 ; i <= NUM_THREADS ; i++) if (signature[i] != 2*REPEAT) printf ("%d -> %d\n", i, signature[i]);
return 0;
}
I'm updating my C++ skills to C++11. I'm up to threads, always a problem area. Consider this testing code:
// threaded.h
class MyThreadedClass
{
public:
MyThreadClass();
bool StartThread();
bool IsThreadDone();
inline void WorkThread();
private:
std::thread* workThread;
atomic<bool> threadDone;
}
// threaded.cpp
MyThreadedClass::MyThreadedClass() {
workThread = nullptr;
threadDone.store(true);
}
bool MyThreadedClass::StartThread() {
if (!threadDone.load()) { return false; }
threadDone.store(false);
workThread = new std::thread(&MyThreadedClass:WorkThread, this);
workThread->detach();
return true;
}
bool MyThreadedClass:IsThreadDone() {
return threadDone.load();
}
inline void MyThreadedClass::WorkThread() {
while (some_condition) { /*Do work*/ }
threadDone.store(true);
}
// main.cpp
int main() {
MyThreadedClass testInstance;
testInstance.StartThread();
for (int x = 0; x < 10; x++) {
do {
// This is sometimes true:
if (testInstance.StartThread()) { return 1;}
} while (!testInstance.IsThreadDone())
}
return 0;
}
I wanted to look at a worst case scenario for this type of code therefore I'm pounding it continually in main while waiting for thread to terminate. Sometimes the failure condition in main is triggered. As with many threading problems it's not consistent and therefore not easy to debug.
The threadDone variable is used because I access a file in my actual code and don't want multiple threads accessing the same file.
Insight into what I'm missing or ways to redesign this with C++11 idioms welcome.
With std::mutex instead of std::atomic, the implementation is quite simple.
class MyThreadedClass
{
std::mutex _mutex;
std::unique_ptr<std::thread> _thread;
bool _done{false};
public:
MyThreadClass() = default;
bool StartThread()
{
std::lock_guard<std::mutex> lock(_mutex);
if (_thread || _done) return false;
_thread = std::make_unique<std::thread>(&MyThreadedClass, this);
return true;
}
bool IsThreadDone()
{
std::lock_guard<std::mutex> lock(_mutex);
return _done;
}
void WorkThread()
{
// do some work
std::lock_guard<std::mutex> lock(_mutex);
_done = true;
}
}
The best reference / learning book I know of for C++11 concurrency is here: C++ Concurrency in Action: Practical Multithreading by Anthony Williams.
You have a race condition (though not a "data race") in your main() function, which I've transcribed, inlined, and simplified below:
void MyThreadedClass::WorkThread() {
threadDone.store(true);
}
int main() {
MyThreadedClass testInstance;
testInstance.threadDone.store(false);
new std::thread(&MyThreadedClass::WorkThread, &testInstance)->detach();
// This sometimes fails:
assert(!testInstance.threadDone.load());
return 0;
}
That assertion will fail if WorkThread happens to run to completion before the main thread is scheduled again. Since the standard doesn't constrain the scheduling, you'd need to write some code to block if you need the worker thread to wait.
I am running function Foo from somebody else's library in a single-threaded application currently. Most of the time, I make a call to Foo and it's really quick, some times, I make a call to Foo and it takes forever. I am not a patient man, if Foo is going to take forever, I want to stop execution of Foo and not call it with those arguments.
What is the best way to call Foo in a controlled manner (my current environment is POSIX/C++) such that I can stop execution after a certain number of seconds. I feel like the right thing to do here is to create a second thread to call Foo, while in my main thread I create a timer function that will eventually signal the second thread if it runs out of time.
Is there another, more apt model (and solution)? If not, would Boost's Signals2 library and Threads do the trick?
You can call Foo on a second thread with a timeout. For example:
#include <boost/date_time.hpp>
#include <boost/thread/thread.hpp>
boost::posix_time::time_duration timeout = boost::posix_time::milliseconds(500);
boost::thread thrd(&Foo);
if (thrd.timed_join(timeout))
{
//finished
}
else
{
//Not finished;
}
You can use the following class:
class timer
{
typedef boost::signals2::signal<void ()> timeout_slot;
public:
typedef timeout_slot::slot_type timeout_slot_t;
public:
timer() : _interval(0), _is_active(false) {};
timer(int interval) : _interval(interval), _is_active(false) {};
virtual ~timer() { stop(); };
inline boost::signals2::connection connect(const timeout_slot_t& subscriber) { return _signalTimeout.connect(subscriber); };
void start()
{
boost::lock_guard<boost::mutex> lock(_guard);
if (is_active())
return; // Already executed.
if (_interval <= 0)
return;
_timer_thread.interrupt();
_timer_thread.join();
timer_worker job;
_timer_thread = boost::thread(job, this);
_is_active = true;
};
void stop()
{
boost::lock_guard<boost::mutex> lock(_guard);
if (!is_active())
return; // Already executed.
_timer_thread.interrupt();
_timer_thread.join();
_is_active = false;
};
inline bool is_active() const { return _is_active; };
inline int get_interval() const { return _interval; };
void set_interval(const int msec)
{
if (msec <= 0 || _interval == msec)
return;
boost::lock_guard<boost::mutex> lock(_guard);
// Keep timer activity status.
bool was_active = is_active();
if (was_active)
stop();
// Initialize timer with new interval.
_interval = msec;
if (was_active)
start();
};
protected:
friend struct timer_worker;
// The timer worker thread.
struct timer_worker
{
void operator()(timer* t)
{
boost::posix_time::milliseconds duration(t->get_interval());
try
{
while (1)
{
boost::this_thread::sleep<boost::posix_time::milliseconds>(duration);
{
boost::this_thread::disable_interruption di;
{
t->_signalTimeout();
}
}
}
}
catch (boost::thread_interrupted const& )
{
// Handle the thread interruption exception.
// This exception raises on boots::this_thread::interrupt.
}
};
};
protected:
int _interval;
bool _is_active;
boost::mutex _guard;
boost::thread _timer_thread;
// Signal slots
timeout_slot _signalTimeout;
};
An example of usage:
void _test_timer_handler()
{
std::cout << "_test_timer_handler\n";
}
BOOST_AUTO_TEST_CASE( test_timer )
{
emtorrus::timer timer;
BOOST_CHECK(!timer.is_active());
BOOST_CHECK(timer.get_interval() == 0);
timer.set_interval(1000);
timer.connect(_test_timer_handler);
timer.start();
BOOST_CHECK(timer.is_active());
std::cout << "timer test started\n";
boost::this_thread::sleep<boost::posix_time::milliseconds>(boost::posix_time::milliseconds(5500));
timer.stop();
BOOST_CHECK(!timer.is_active());
BOOST_CHECK(_test_timer_count == 5);
}
You can also set an alarm right before calling that function, and catch SIGALRM.
Vlad, excellent post! Your code compiled and works beautifully. I implemented a software watchdog timer with it. I made a few modifications:
To prevent pointer decay, store the signal in boost::shared_ptr and pass this to the thread worker instead of a weak pointer to the timer class. This eliminates the need for the thread worker to be a friend struct and guarantees the signal is in memory.
Add parameter _is_periodic to allow the caller to select whether or not the worker thread is periodic or if it terminates after expiration.
Store _is_active, _interval and _is_periodic in boost::atomic to allow thread-safe access.
Narrow the scope of mutex locking.
Add reset() method to "kick" the timer, preventing it from issuing the expiration signal.
With these changes applied:
#include <atomic>
#include <boost/signals2.hpp>
#include <boost/thread.hpp>
class IntervalThread
{
using interval_signal = boost::signals2::signal<void(void)>;
public:
using interval_slot_t = interval_signal::slot_type;
IntervalThread(const int interval_ms = 60)
: _interval_ms(interval_ms),
_is_active(false),
_is_periodic(false),
_signal_expired(new interval_signal()) {};
inline ~IntervalThread(void) { stop(); };
boost::signals2::connection connect(const interval_slot_t &subscriber)
{
// thread-safe: signals2 obtains a mutex on connect()
return _signal_expired->connect(subscriber);
};
void start(void)
{
if (is_active())
return; // Already executed.
if (get_interval_ms() <= 0)
return;
boost::lock_guard<boost::mutex> lock(_timer_thread_guard);
_timer_thread.interrupt();
_timer_thread.join();
_timer_thread = boost::thread(timer_worker(),
static_cast<int>(get_interval_ms()),
static_cast<bool>(is_periodic()),
_signal_expired);
_is_active = true;
};
void reset(void)
{
if (is_active())
stop();
start();
}
void stop(void)
{
if (!is_active())
return; // Already executed.
boost::lock_guard<boost::mutex> lock(_timer_thread_guard);
_timer_thread.interrupt();
_timer_thread.join();
_is_active = false;
};
inline bool is_active(void) const { return _is_active; };
inline int get_interval_ms(void) const { return _interval_ms; };
void set_interval_ms(const int interval_ms)
{
if (interval_ms <= 0 || get_interval_ms() == interval_ms)
return;
// Cache timer activity state.
const bool was_active = is_active();
// Initialize timer with new interval.
if (was_active)
stop();
_interval_ms = interval_ms;
if (was_active)
start();
};
inline bool is_periodic(void) const { return _is_periodic; }
inline void set_periodic(const bool is_periodic = true) { _is_periodic = is_periodic; }
private:
// The timer worker for the interval thread.
struct timer_worker {
void operator()(const int interval_ms, const bool is_periodic, boost::shared_ptr<interval_signal> signal_expired)
{
boost::posix_time::milliseconds duration(interval_ms);
try {
do {
boost::this_thread::sleep<boost::posix_time::milliseconds>(duration);
{
boost::this_thread::disable_interruption di;
signal_expired->operator()();
}
} while (is_periodic);
} catch (const boost::thread_interrupted &) {
// IntervalThread start(), stop() and reset() throws boost::this_thread::interrupt,
// which is expected since this thread is interrupted. No action neccessary.
}
};
};
std::atomic<int> _interval_ms; // Interval, in ms
std::atomic<bool> _is_active; // Is the timed interval active?
std::atomic<bool> _is_periodic; // Is the timer periodic?
boost::mutex _timer_thread_guard;
boost::thread _timer_thread;
// The signal to call on interval expiration.
boost::shared_ptr<interval_signal> _signal_expired;
};