My macOS project build failed after upgrade to Xcode9 - build

here is the error description:
Undefined symbols for architecture x86_64: "_verify", referenced
from:
_HIDGetDeviceInfo in HIDUtilities.o ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code
1 (use -v to see invocation)
It happened after upgrade Xcode to version 9.1
HIDUtilities.o is not third-party SDK, HIDUtilities.h and HIDUtilities.c are files in my project.
Any suggestion is appreciated, thanks in advance.

Related

Working on CS106B through SEE, continued "ld: symbol(s) not found for architecture x86_64" errors when using their libraries

I'm using Eclipse and have been including the relevant libraries in the project folder as I build. Now that I'm a bit further in the course, I'm trying to
#include "vector.h"
but building gives 16 warnings that look like:
In file included from ../CS106B_Prog_Ass01_05.cpp:6:
Finished building: ../CS106B_Prog_Ass01_05.cpp
../vector.h:560:26: warning: range-based for loop is a C++11 extension [-Wc++11-extensions]
and the following error that prevents the project from building:
Undefined symbols for architecture x86_64:
"mainWrapper(int, char**)", referenced from:
_main in CS106B_Prog_Ass01_05.o
"__mainFlags", referenced from:
_main in CS106B_Prog_Ass01_05.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [CS106B_Prog_Ass01_05] Error 1
I would love to simply link to the library folder, but that results in a similar error even if I switch it to a different architecture. Has anyone had this problem?

Qt, clang & PortAudio: what does those errors mean?

I write a cross-platform audio processing program. It uses Qt 5 and PortAudio library. The platform is Mac OS X Yosemite, clang compiler, Qt Creator 3.4.1 IDE. I got those linker errors:
Undefined symbols for architecture x86_64:
"_ellie2", referenced from:
_main in eltst.o
"_hypergl", referenced from:
_main in ltstd.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
What does it mean and what needs to do?

Apple Mach-O linker error: Undefined symbols for architecture i386 Google Protobuf

I am trying to use Protobuf 2.6 with Xcode version 6.3. I've added the libprotobuf-lite.a to my Demo application and added the path to the Header files in the Header Search Paths., but I am getting this error.
Undefined symbols for architecture i386:
"google::protobuf::io::StringOutputStream::StringOutputStream(std::string*)",
referenced from:
attributes::MergePartialFromCodedStream(google::protobuf::io::CodedInputStream*)
in attributes.pb.o ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see
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Has anyone had this issue on mac while installing boost or know how to fix? I seem to have everything together but this error. I am using OS X 10.10 & and Xcode 6.1.1.
This is what I used for the install and to make the framework.
http://freddy.cellcore.org/post/79587278354/boost-c-libraries-on-osx-xcode-5
https://gist.github.com/faithfracture/c629ae4c7168216a9856
-------------ERROR BELOW---------------
Undefined symbols for architecture x86_64:
"boost::unit_test::unit_test_main(bool (*)(), int, char**)", referenced from:
_main in test.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

Cannot pass sprite to function in cocos2dX

I created a new cocos2dx ios project and succeeded to build and run it on ios simulator. But when I try to add a function like
void setImageSize(cocos2d::CCSprite *image, cocos2d::CCSize size);
I got this error.
Undefined symbols for architecture i386:
"HelloWorld::setImageSize(cocos2d::CCSprite*, cocos2d::CCSize)", referenced from:
HelloWorld::initPhysics() in HelloWorldScene.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I'm new to cocos2dx.
Thanks in advance