Linking libjpeg to an xCode project for iOS dev - c++

Good evening,
I have been working on a C++ project from someone of my University which I had to improve for my Bachelor thesis. It basically uses the library libjpeg to do some computation resulting in a steganographic process in order to embed a message into a given image.
Now that the C++ code works smoothly, I'd like to create a little iOS app allowing the user to encrypt whatever message he'd like into an image of his choice. So I created an xCode project following this procedure: using c++ in an iOS app
I also found the following file: libjpeg for iOS which allowed me to compile libjpeg for iOS. Since I'm not so sure how to use the framework freshly created and couldn't find anything sufficiently convincing on the internet, I put all the files (.c and .h) of the libjpeg library into my "include" folder where I have my own .hpp.
xCode only throws me the following error:
xCode error
From what I could gather on several posts, I have to modify the build options of my xCode project to link manually the library, so I tried the following:
Other linking flags
Library search path
This wasn't enough to do the trick and I'm still struggling with the same error xCode throws at me. Any help would be very appreciated on how to proceed!
Thanks a lot,
Theo.

Do not add the .c files to your project, add the libjpeg.a file produced by your build to your project. Add the .h files as you are already doing, or edit the project settings to include their containing folder in the search path.
HTH

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EDITS 3-Jun-21
I have made some changes. I have instead extracted the exact version of the library according to the suggestion by #Frank, and I also discovered the usefulness of the compiler output window, thanks #Alan Birtles.
I am still getting errors, but I am not clear why. The first error is:
E0020 identifier "VImage" is undefined
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