I have a Hello World program that uses
#include <boost/process.hpp>
I set the Additional Include Directories and this file is found. Its first include file is
#include <boost/process/args.hpp>
and that is found O.K. It in turn has an include file
#include <include/boost/process/detail/basic_cmd.hpp>
that throws an error
C1083: Cannot open include file: 'include/boost/process/detail/basic_cmd.hpp'
which is correct in its way - there is no lower level include file!
Manually changing this to
#include <boost/process/detail/basic_cmd.hpp>
allows that file to be found, but its child then throws the same type of error. What Visual Studio setting handles these nested includes automatically?
I too had include-file trouble with with the .zip file download.
boost/static_assert.hpp includes itself
Install boost using the .7z archive instead of the .zip. (Advice applies to 1.65 only.)
Related
I try to compile a cpp file with this header:
#include <stdlib.h>
#include <gtk/gtk.h>
I work with MSYS2, so both the compiler and the gtk library are installed through it. The cpp compiler path is:
D:\msys\usr\bin\cpp.exe
and here is the VS code include path additions, which I supplied to the IntelliSense Configurations page under "include path":
D:\msys\mingw64\include\gtk-2.0\**
D:\msys\mingw64\include\**
D:\msys\mingw64\lib\**
D:\msys\usr\include\**
and I have gtk etc. in the include folder. I actually installed three different versions of gtk, 2-4.
Before I added them to the include path, I got an error like "cannot open source file", and after adding them I get the
fatal error: gtk/gtk.h: No such file or directory
error. gtk/gtk.h is located just inside gtk-2.0. What am I doing wrong?
Thanks a lot.
So there are 1 files that I want to link together, Core.h and Events.h.
Core.h is in a folder called DevEngine and the Events.h file is in a folder called Events witch is inside DevEngine.
Here are the file directorys:
Core.h = src/DevEngine/Core.h
Events.h = src/DevEngine/Events/Events.h
I have added a #include "DevEngine/Core.h" : Cannot open include file: 'DevEngine/Core.h': No such file or directory DevEngine. I don't know where I have went wrong.
I have tried: #include "../DevEngine/Core.h". That still gives me a error.
You can do #include "../Core.h".
You can also set the directories the compiler uses to search for the header files (-I option in gcc) and then use paths to those files relative to one of those directories. (See for example gcc documentation on search paths.)
This could be done differently depending on the way you are building the project.
For Visual Studio, look in this thread.
For CMake, use include_directories.
I have a pretty basic question. If I have a .cpp and .h file in a different location than my project, how can I reference it by saying #include " ".
I am trying to use wxMathPlot.cpp/.h and it references wxWidget cpp files.
mathplot.cpp(19): fatal error C1083: Cannot open include file: 'wx/window.h': No such file or directory
So say my wxMathPlot.cpp is located in C:\Users\Owner\Desktop and my wx/window.h is in C:\Users\Owner\Documents
#include "../Documents/wxMathPlot.h"
Should work. To elaborate:
When you use an include such as #include "header.h" the same directory as the file is searched.
When you use an include such as #include <header.h> a specific directory is searched, chosen by your compiler, which is where you will find most standard library header files.
You can reference it by using its full path or by referencing through one or more ..'s in your path (that means "go up one level"), or you can specify the directory in which the header file resides in the 'header file search path' (the 'include path') and then just use the filename.
However, using the full path is not recommended because if you move the header file relative to the file it is being referenced from, then it will not work anymore.
Look at this SO question for a nice answer as well.
For CPP files you need add those files in your project. If you are using Visual Studio you can add the cpp file by right clicking on your working project and selecting add existing item. If you want to refer a .h file you need include this, e.g
#include "../Documents/wx/Windows.h"
It is always good to use relative path rather than using absolute path.
I have a header file called simpio.h, which is in the same folder as the file which is including it in its header. However, I keep on getting the error "Cannot open include file: 'simpio.h': No such file or directory." I am using Visual C++ 2008 Express Edition. Help would be appreciated.
Thanks
You need to use double quotes:
#include "simpio.h"
You have to know that you should use <> when you are trying to include a standard library header or when you want to include a file for which the path is contained in the Additional include directories option.
You have to use "" when you whant to include a file who doesn't satified the previous explanation, let's say that it is almost always file specific to your project.
Some example :
#include <iostream> // library file
#include <boost/thread.hpp> // there is "C:\SDKS\boost in my Additional include directories
#include "MyHeader.h" // Local file, at the same place of my .vcproj
#include "Header/AnotherHeader.h" // Local file in a folder named "Header"
In your case, we can think that you are in the second case. You just have to do :
#include "simpio.h"
Or if your file is in another folder :
#include "SomeFolders/simpio.h"
So I have gone through this tutorial three times:
http://msdn.microsoft.com/en-us/library/1ez7dh12.aspx
Every time I get to the end and try to run the program, it says:
Error 1 fatal error C1083: Cannot open include file: 'MathFuncsDll.h': No such file or directory
Using a .dll was so simple in C#.
Could anyone explain to me, assuming I have a header file C:\bob.h and a corresponding dll C:\bob.dll, how I would use the functions described in the header file?
Could anyone also explain why, even if a header file is added to the header files folder with Add Existing Item, the header file cannot seem to be found?
Thank you
The 'folders' in the solution are a grouping mechanism for managin the solution, and not related to 'finding' includes or libs when compiling or linking.
If all the code isn't in the same folder, or identified using references then you may want to add include directories - with VC this is typically located under project properties/configuration properties/C C++/General/Additional Include Directories. This sets on the compiler the -I option which is to specify a path to other locations for your header files.
Say you have
C:\A.h
C:\A.cpp
C:\Project1\B.h
C:\Project1\B.cpp
And B needs to use A.
You could:
Move A files into Project 1 folder and in B.h use #include "A.h"
Change B.h to #include "../A.h"
Add addition include directories of C:\ and use #include "A.h" or #include <A.h>
Meanwhile add A.cpp and B.cpp to the project will compile them in the location they are in the file system, the object file output should all be located in the intermediate directory and usable by the linker without further issue.