char*p() declaration in a class [duplicate] - c++

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Does C have a string type? [closed]
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Closed 5 years ago.
Say that in a class student, I had written the following public member function:
char *p()
{ return (name);}
Now, name is actually a datamember(private section) and is a character string. I assume that this means char* can return a string. If I were writing something similar like:
void main()
{ char *s = "GOODLUCK";
cout<<*s;
}
What does *s give me here? I think it's the whole string 's'. Am I correct?

Description below is far from pedantic, but should help you to start digging into pointers:
char *s means, that s is pointer to char. In other words, it is variable, which can store address of area, capable of storing char. BTW I prefer writing char* s (space moved) as more descriptive: s is variable name, char* is variable type.
"GOODLUCK" is an array of 9 chars (the last one is '\0'). All array memebers are always kept one after another in memory, so if you know address of the first member, you can find address of the second, the third and so on. That's why arrays in C++ are handled as address of the first member.
s = "GOODLUCK"; means "store array address (aka address of the first element) into s". So s now points to the first char of "GOODLUCK".
*s means "get data, which variable points at". s points to the first char of string, so *s is simply a G
cout << *s; means "calculate *s and pass it to cout", so it's identical to cout <<'G';
writing cout << s; (note missing asterisk) doesn't pass one char to cout, but passes pointer to char. cout expects pointer to char to be passed only when it represents address of array, not address of single char. cout will print one by one all members of array, so the whole string will be displayed.
Bottom line: char *p() { return (name);} actually returns address of the first char of the name, but address of the first char represents the whole name. Possible further reading

Related

defining a string in C++ with const char *str="Hello"; [duplicate]

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cout << with char* argument prints string, not pointer value
(6 answers)
Closed 2 years ago.
I am a little confused here. In the statement const char *str="Hello";, str is a pointer to a char variable pointing to the first character 'H' of the string "Hello", so str should contain the address of the 'H' character. And yet, if I use cout<<str, it prints the entire string "Hello" and not the address.
And also, If I use cout<<*str to print the value stored in the address pointed to by str, it prints the char 'H' correctly.
Can someone please explain how and why this happens? This may be very basic, but an explanation would help me understand these concepts more clearly.
str is a pointer to a char variable
There is no char variable in the example. str does point to a char object.
Can someone please explain how and why this happens?
Because the binary operator << whose left hand operand is an output sream and right hand operand is a pointer to char is specified to print the entire string.
If the pointed char isn't within an array that contains the null terminator character starting from that character, then the behaviour of the program would be undefined. String literals are null terminated, so the example is correct.

Array of char pointers

I am looking at some code I did not write and wanted help to understand an element of it. The code stores character arrays, creates pointers to these arrays (assigning the pointers the arrays addresses). It looks like it then creates an array to store these characters pointers addresses and I just wanted some clarification on what I am looking at exactly. I also am confused about the use of the double (**) when creating the array.
I have included a stripped down and simplified example of what I am looking at below.
char eLangAr[20] = "English";
char fLangAr[20] = "French";
char gLangAr[20] = "German";
char* eLangPtr = eLangAr;
char* fLangPtr = fLangAr;
char* gLangPtr = gLangAr;
char **langStrings [3]=
{
&eLangPtr,
&fLangPtr,
&gLangPtr
};
When using the array they pass it as an argument to a function.
menu (*langStrings[0]);
So the idea is that the character array value "English" is passed to the function but I'm having trouble seeing how. They pass the menu function a copy of the value stored in the langStrings function at location 0, which would be the address of eLandPtr? If someone could explain the process in English so I could get my head around it that would be great. It might be just because it has been a long day but its just not straight in my head at all.
You are correct that langStrings contains pointers to pointers of array of characters. So each langString[i] points to a pointer. That pointer points to an array. That array contains the name of a language.
As others point out, it looks a bit clumsy. I'll elaborate:
char eLangAr[20] = "English"; is an array of 20 chars and the name "English" is copied to it. I don't expect that variable eLangAr will ever contain something else than this language name, so there is no need to use an array; a constant would be sufficient.
char **langStrings [3]= ... Here, it would be sufficient to have just one indirection (one *) as there seems no need to ever have the pointer point to anything else (randomly shuffle languages?).
in conclusion, just having the following should be sufficient:
const char *langStrings [3]=
{
"English",
"French",
"German"
};
(Note the const as the strings are now read-only constants/literals.)
What the given code could be useful for is when these language names must be spelled differently in different languages. So
"English",
"French",
"German" become "Engels", "Frans", "Duits". However, then there still is one level of indirection too many and the following would be sufficient:
char *langStrings [3]=
{
aLangArr,
fLangAr,
gLangAr
};
Ok, here goes.
The **ptrToptr notation means a pointer to a pointer. The easiest way to think on that is as a 2D matrix - dereferencing one pointer resolves the whole matrix to just one line in the matrix. Dereferencing the second pointer after that will give one value in the matrix.
This declaration:
char eLangAr[20] = "English";
Declares an array of length 20, type char and it contains the characters 'E', 'n', 'g', 'l', 'i', 's', 'h' '\0'
so it is (probably) null terminated but not full (there are some empty characters at the end). You can set a pointer to the start of it using:
char* englishPtr = &eLangAr[0]
And if you dereference englishPtr, it'll give the value 'E'.
This pointer:
char* eLangPtr = eLangAr;
points to the array itself (not necessarily the first value).
If you look at
*langStrings[0]
You'll see it means the contents (the dereferencing *) of the pointer in langStrings[0]. langStrings[0] is the address of eLangPtr, so dereferencing it gives eLangPtr. And eLangPtr is the pointer to the array eLangAr (which contains "English").
I guess the function wants to be able to write to eLangAr, so make it point to a different word without overwriting "English" itself. It could just over-write the characters itself in memory, but I guess it wants to keep those words safe.
** represents pointer to pointer. It's used when you have to store pointer for another pointer.
Value of eLangPtr will be pointer to eLangAr which will has the value "English"
Here:
char eLangAr[20] = "English";
an array is created. It has capacity of 20 chars and contains 8 characters - word "English" and terminating NULL character. Since it's an array, it can be used in a context where pointer is expected - thanks to array-to-pointer decay, which will construct a pointer to the first element of an array. This is done here:
char* eLangPtr = eLangAr;
Which is the same as:
char* eLangPtr = &eLangAr[0]; // explicitly get the address of the first element
Now, while char* represents pointer to a character (which means it points to a single char), the char** represents a pointer to the char* pointer.
The difference:
char text[] = "Text";
char* chPointer = &ch[0];
char** chPointerPointer = &chPointer; // get the address of the pointer
std::cout << chPointer; // prints the address of 'text' array
std::cout << *chPointer; // prints the first character in 'text' array ('T')
std::cout << chPointerPointer; // prints the address of 'chPointer'
std::cout << *chPointerPointer; // prints the value of 'chPointer' which is the address of 'text' array
std::cout << *(*chPointerPointer); // prints the first character in 'text' array ('T')
As you can see, it is simply an additional level of indirection.
Pointers to pointers are used for the same reason "first-level" pointers are used - they allow you to take the address of a pointer and pass it to a function which may write something to it, modifying the content of the original pointer.
In this case it is not needed, this would be sufficient:
const char *langStrings [3]=
{
eLangPtr,
fLangPtr,
gLangPtr
};
And then:
menu (langStrings[0]);

The value of the pointer to char address [duplicate]

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cout << with char* argument prints string, not pointer value
(6 answers)
Closed 7 years ago.
In VS C++ I have a simple declaration of a char variable and a pointer to char.
char mychar = 'c';
char *mypointer = &mychar;
When printing the value of mypointer using cout I would expect an 8 character address value like 0038FEDC to appear in console. Instead I am getting some strange results like:
c│■8, ck∙<, c;■8 etc...
Why these strange characters appear when outputting pointer to char values?
std::ostream, of which std::cout is an instance, has an overload for operator<< which treats char* as a pointer to the first character in a null-terminated string.
You are passing it a pointer of a single character, not a null terminated string. This causes undefined behaviour.
In practice what is likely to happen is that a stream of characters will be printed out by treating the memory starting from mychar as an array of char and iterating over it, until a \0 is found.
If you want to print the address, you can cast the pointer to something that isn't char*:
std::cout << static_cast<void*>(mypointer) << std::endl;

What's the difference between char* and char when storing a string in C++?

I saw this example:
const char* SayHi() { return "Hi"; }
And it works fine, but if I try to remove the pointer it doesn't work and I can't figure
out why.
const char SayHi() { return "Hi"; } \\Pointer removed
It works if I assign it a single character like this:
const char SayHi() { return 'H'; } \\Pointer removed and only 1 character
But I don't know what makes it work exactly. Why would a pointer be able to hold more than one character? Isn't a pointer just a variable that points to another one? What does this point to?
That is because a char is by definition a single character (like in your 3rd case). If you want a string, you can either use a array of chars which decays to const char* (like in your first case) or, the C++ way, use std::string.
Here you can read more about the "array decaying to pointer" thing.
You are correct that a pointer is just a variable that points somewhere -- in this case it points to a string of characters somewhere in memory. By convention, strings (arrays of char) end with a null character (0), so operations like strlen can terminate safely without overflowing a buffer.
As for where that particular pointer (in your first example) points to, it is pointing to the string literal "Hi" (with a null terminator at the end added by the compiler). That location is platform-dependent and is answered here.
It is also better practice to use std::string in C++ than plain C arrays of characters.

Why can std::cout print a char[]? [duplicate]

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cout << with char* argument prints string, not pointer value
(6 answers)
Closed 5 years ago.
Below code prints the entire string. I am confused why its does so.
char test[] = "jeff";
cout<<test<<endl;
The output is "Jeff", I was expecting it to print the value of char array "test", since test is pointer, pointer the first element which is 'J'.
Why is it printing the whole string, when I cout<<test??
Because of operator<< (basic_ostream<charT,traits>& os, const char* s); (#2 "character sequence" in that list) (slightly more technical list). test decays to a pointer, or char*, which then gets printed as a C-string.
It's the exact same reason cout << "Jeff"; works (instead of printing the address of "Jeff").
The first element is 'j', certainly, but a char* isn't meant to represent only one char, but a string of them. cout will keep reading chars til it find the null char, or '\0'. This is implicitly put there when you use a string literal such as "jeff".
To print only the first char, dereference the pointer to get it like cout<<*test<<endl;.
In C++ (as in C), strings are modeled as NUL-terminated character arrays I.e., the last character's ordinal value is 0, in your example it's character with index 4, inserted by the compiler immediately after the last "f" in "jeff". So in many contexts pointers to "char" are assumed to be NUL-terminated; in this case "cout" keeps printing characters until it hits the NUL character at the end, at which point it stops. C++ also has an actual string class, "std::string", that is in many ways superior to char arrays.