Matrix elegant constructor with curly brakets - c++

I'm trying to develop a nice basic class Matrix , it's container is a simpler pointer to data_type (template argument);
I'would like to figure out how can i construct my Matrix in this way :
Matrix<type> mat = { {1,2,3}, {4,5,6} };
right now the only way to construct with given an arbitrary number of parameter is using this constructor :
//--- construct by list of arguments
template<typename data_type>
template <typename ... Ts>
constexpr Matrix<data_type>::Matrix(std::size_t row ,
std::size_t col ,
Ts&&... args ) noexcept : row{row}, columns{col},
data{ new data_type[row*col] }
{
assert(sizeof...(args) == row*columns );
std::initializer_list<data_type> il ( { std::forward<Ts>(args)... } );
std::copy(il.begin(), il.end(), data);
}
but for using this I have to use this crap expression in the user-side code :
Matrix<double> m3(3,2,1.12,2.434,3.546546,4.657,5.675675,6.542354);
thanks in advance for your precious support !
I've found this solutions.. but i don't know if there is a better way to doing so .... here the completly code (I wrote a matrix class with only this constructor in order to doing some try ) :
# include <iostream>
# include <initializer_list>
# include <iterator>
using namespace std;
template <typename data_type>
class Matrix {
public:
constexpr Matrix(std::initializer_list<std::initializer_list<data_type>> rows) {
size_t row = rows.size() ;
cout << "Here" << endl;
auto il = *(rows.begin());
size_t col = il.size();
cout << row << ' ' << col << endl;
size_t i=0;
size_t n = row * col;
cout << n << endl;;
data = new data_type[ n ];
i=0;
for(auto& row : rows )
for(auto & r : row){
data[i] = r ;
i++;
}
for (i=0; i < n ; i++ )
cout << data[i] << endl;
}
private:
data_type* data;
};
int main(){
Matrix<int> mat = {{1,2,3}, {4,5,6}};
return 0;
}

Would something like this work?
#include <cstddef>
#include <initializer_list>
#include <iostream>
#include <vector>
template<typename data_type>
class Matrix {
public:
constexpr Matrix(std::initializer_list<std::initializer_list<data_type>> rows) {
// Add rows to data
data.reserve(rows.size());
for (auto &row : rows)
data.push_back(std::vector<data_type>{row});
}
private:
// 2-D array-type for storing data
std::vector<std::vector<data_type>> data;
};
int main() {
// New matrix:
// 1 2 3
// 4 5 6
Matrix<int> mat = {{1, 2, 3}, {4, 5, 6}};
return 0;
}

Related

Type safe index values for std::vector

I have classes that collect index values from different constant STL vectors. Problem is, even if these vectors are different in content and they have different purposes, their indexes are of type std::size_t, so one might erroneusly use the index stored for one vector to access the elements of another vector. Can the code be changed in order to have a compile time error when a index is not used with the correct vector?
A code example:
#include <iostream>
#include <string>
#include <vector>
struct Named
{
std::string name;
};
struct Cat : Named { };
struct Dog : Named { };
struct Range
{
std::size_t start;
std::size_t end;
};
struct AnimalHouse
{
std::vector< Cat > cats;
std::vector< Dog > dogs;
};
int main( )
{
AnimalHouse house;
Range cat_with_name_starting_with_a;
Range dogs_with_name_starting_with_b;
// ...some initialization code here...
for( auto i = cat_with_name_starting_with_a.start;
i < cat_with_name_starting_with_a.end;
++i )
{
std::cout << house.cats[ i ].name << std::endl;
}
for( auto i = dogs_with_name_starting_with_b.start;
i < dogs_with_name_starting_with_b.end;
++i )
{
// bad copy paste but no compilation error
std::cout << house.cats[ i ].name << std::endl;
}
return 0;
}
Disclaimer: please do not focus too much on the example itself, I know it is dumb, it is just to get the idea.
Here is an attempt following up on my comment.
There are of course a lot of room to change the details of how this would work depending on the use-case, this way seemed reasonable to me.
#include <iostream>
#include <vector>
template <typename T>
struct Range {
Range(T& vec, std::size_t start, std::size_t end) :
m_vector(vec),
m_start(start),
m_end(end),
m_size(end-start+1) {}
auto begin() {
auto it = m_vector.begin();
std::advance(it, m_start);
return it;
}
auto end() {
auto it = m_vector.begin();
std::advance(it, m_end + 1);
return it;
}
std::size_t size() {
return m_size;
}
void update(std::size_t start, std::size_t end) {
m_start = start;
m_end = end;
m_size = end - start + 1;
}
Range copy(T& other_vec) {
return Range(other_vec, m_start, m_end);
}
typename T::reference operator[](std::size_t index) {
return m_vector[m_start + index];
}
private:
T& m_vector;
std::size_t m_start, m_end, m_size;
};
// This can be used if c++17 is not supported, to avoid
// having to specify template parameters
template <typename T>
Range<T> make_range(T& t, std::size_t start, std::size_t end) {
return Range<T>(t, start, end);
}
int main() {
std::vector<int> v1 {1, 2, 3, 4, 5};
std::vector<double> v2 {0.5, 1., 1.5, 2., 2.5};
Range more_then_2(v1, 1, 4); // Only works in c++17 or later
auto more_then_1 = make_range(v2, 2, 4);
for (auto v : more_then_2)
std::cout << v << ' ';
std::cout << std::endl;
for (auto v : more_then_1)
std::cout << v << ' ';
std::cout << std::endl;
more_then_2.update(2,4);
for (auto v : more_then_2)
std::cout << v << ' ';
std::cout << std::endl;
auto v3 = v1;
auto more_then_2_copy = more_then_2.copy(v3);
for (unsigned i=0; i < more_then_2_copy.size(); ++i)
std::cout << more_then_2_copy[i] << ' ';
return 0;
}

Adding contents to a variadic template type after instantiation

Current Source
At this point in my code I have this variadic template class:
template<typename ClassType, std::size_t... Args>
class Matrix {
private:
DimensionPack<Args...> dp;
public:
Matrix<ClassType, Args...>(){} // Default
// Public Access Members To Get Information From the DimensionPack which is based
// Not On The Type But Based On The Amount & Values Of This Template's Variadic Parameters
std::vector<unsigned int>& getDimensions() { return dp.dimensions; }
std::vector<unsigned int>& getEvenOrOdd() { return dp.even_or_odd; }
const unsigned int getNumberOfDimensions() const { return dp.total_dimensions; }
const unsigned int getTotalNumElements() const { return dp.total_elements; }
};
It uses this class and structure to do the needed calculations based on its variadic parameter list of values passed in (std::size_t...).
const unsigned int EVEN = 0;
const unsigned int ODD = 1;
struct MatrixDimensionOddOrEven {
const unsigned int even_or_odd;
explicit MatrixDimensionOddOrEven( unsigned int odd_or_even ) : even_or_odd( test( odd_or_even ) ) {}
private:
const unsigned int test( unsigned int value ) const {
if ( value == 0 ) {
std::ostringstream strStream;
strStream << __FUNCTION__ << "invalid number: " << value << " must be >= 1.";
Logger::log( strStream, Logger::TYPE_ERROR );
throw ExceptionHandler( strStream );
}
return ( ((value % 2) == 0) ? EVEN : ODD );
}
}; typedef MatrixDimensionOddOrEven MatDimOddEven;
template <std::size_t... Dims>
class DimensionPack {
public:
std::vector<std::size_t> dimensions;
std::vector<unsigned int> even_or_odd;
const std::size_t total_dimensions = sizeof...(Dims);
const std::size_t total_elements = countElements();
public:
DimensionPack() : dimensions{Dims...},
even_or_odd{ MatrixDimensionOddOrEven{Dims}.even_or_odd...} {
}
private:
std::size_t countElements() {
std::size_t val = 1; // Don't Init to 0 otherwise multiplication won't work here!
for ( std::size_t n = 0; n < dimensions.size(); n++ ) {
val *= dimensions.at( n );
}
return val;
}
};
At this point in my Matrix class I am able to successfully compile and get the results that are expected such as in these cases:
Examples Of Use:
Matrix<float, 1> mat1; // Single Element Matrix - Considered A Scalar Type
Matrix<float, 1,1...> mat1...; // Again - Single Element Matrix - Considered A Scalar Type
Matrix<float, n, m, 1, p> matNM1P; // Where n,m,p are > 1 makes that field of dimensionality flat such as a linear array or vector.
Matrix<float, 2,2> mat2x2; // creates a 2x2 Matrix with 4 elements of type float
Matrix<int, 3,3,3> mat3x3x3; // creates a 3x3x3 Volumetric Matrix with 27 elements of type int.
Matrix<type,n...> mat_multidimensional; // creates any higher order dimension of type.
I can pass them to this function to get the correct results and values:
template<typename type, std::size_t... dims>
void testMatrix( Matrix<type, dims...> matrix ) {
std::cout << "The Matrix Has " << matrix.getNumberOfDimensions() << " Total Dimensions:\n";
std::cout << "The Dimensions Are:\n";
for ( unsigned u = 0; u < matrix.getDimensions().size(); u++ ) {
std::cout << matrix.getDimensions()[u] << " ";
}
std::cout << std::endl;
std::cout << "The even and odd of each dimension are:\n";
for ( unsigned u = 0; u < matrix.getEvenOrOdd().size(); u++ ) {
std::cout << matrix.getEvenOrOdd()[u] << " ";
}
std::cout << std::endl;
std::cout << "The Matrix Has " << matrix.getTotalNumElements() << " total elements.\n\n";
}
Making my main.cpp look like this:
#include <Matrix.h>
int main() {
Matrix<float, 2, 3, 4> mat;
testMatrix( mat );
Matrix<int, 7, 9, 13, 15, 17> mat2;
testMatrix( mat2 );
Matrix<double, 255,255,255,255,255,255,255,255,255> mat9;
testMatrix( mat9 );
return 0;
}
Everything up to this point works fine and the results are expected.
The Goal
As you can see my Matrix class has a default constructor and now it is time to add contents to it. And this is where I'm sort of stuck.
For Example: If a user did the following they would have:
Matrix<float, 4,4,4> mat4x4x4; // A 3D Volumetric Matrix With 256 Elements
Matrix<float, 2,3,5> mat2x3x5; // A 3D Volumetric Matrix With 30 Elements
Matrix<float, 5,7,8,10> mat5x7x8x10; // A 4D Volumetric Matrix With 2800 Elements
Should I just accept a single vector<type> that has a fixed size that
matches the total amount of elements and create an indexing scheme?
Should I have nested <vector<vector<type>> where the amount of nested vectors matches the number of dimensions if the automation of doing such a thing can be done?
Should I create a helper structure that will nest up to 3 nested vectors then repeat that process if the automation of it can be done?
This is where I'm looking for good sound advice as to what my options should be and how it can easily be done.

How to determine size from (nested) std::initializer_list?

New to C++ and trying to wrap my head around initializer_list.
I'm making a Matrix class that effectively stores a 2d array of double values. I don't get the project on a structural level. Like okay we make a Matrix class that essentially stores a 2D array of data. But it needs to be able to store any size array, so it must use a dynamically allocated array. But std::array isn't allowed.
I have no idea how to access the items in the i_list. If they're passed in like
Matrix a = {{1, 2}, {3, 4}};
then according to the documentation I've seen, my only options for interaction with that information in the constructor are list.begin() which either points to the {1, 2} and list.end() which points to the {3,4}
std::vector and std::array are prohibited by the project description, and non-dynamic arrays obviously can't take in variables for size.
So how do I make this able to read a matrix of any size, and how do I take those values from my i_list and store them into something nondynamic?
I'm envisioning something like
Matrix::Matrix(const initializer_list & list) {
double * mat[/*somehow find out size without dynamic allocation*/];
for (double* i : mat) {
*i = list[i]; //not how i_list works apparently
}
}
Project description says:
You MAY NOT use library classes such as std::array, std::vector, std::list, etc. for this project. You must implement your Matrix class internally using a dynamically allocated array
initializer_lists are very cheap containers of [references to] temporary objects.
You can iterate over them as if they were arrays. In addition they also have a size() member so you can query their size.
Here is an example of passing a '2d' initializer_list to a function (which could easily be an constructor):
#include <initializer_list>
#include <iostream>
using list_of_doubles = std::initializer_list<double>;
using list_of_list_of_doubles = std::initializer_list<list_of_doubles>;
void info(list_of_list_of_doubles lld)
{
std::cout << "{\n";
for (auto& ld : lld) {
std::cout << " {";
auto sep = " ";
for (auto& d : ld) {
std::cout << sep << d;
sep = ", ";
}
std::cout << " }\n";
}
std::cout << "}\n";
}
int main()
{
info({
{ 1,2,3 },
{ 4.0, 5.0, 6.0 }
});
}
expected output:
{
{ 1, 2, 3 }
{ 4, 5, 6 }
}
Printing out the contents of the list is pretty simple, but what if I want to save them non-dynamically? I'm making a class constructor, and I want to have access to that data.
OK, so the requirement is that the storage in the class is non-dynamic (i.e. a fixed size).
I am going to make some assumptions:
let's say that the target class is a 3x3 matrix
any non-specified items in the initializer_list should be assumed to be zero.
passing in more than 3 rows or columns is a logic error and should cause an exception to be raised
Here's one (of many) ways:
#include <initializer_list>
#include <iostream>
#include <stdexcept>
#include <algorithm>
using list_of_doubles = std::initializer_list<double>;
using list_of_list_of_doubles = std::initializer_list<list_of_doubles>;
struct matrix
{
matrix(list_of_list_of_doubles lld)
: _storage {}
{
if (lld.size() > 3)
throw std::invalid_argument("too many rows");
auto row_idx = std::size_t { 0 };
for (auto& row : lld) {
if (row.size() > 3)
throw std::invalid_argument("too many columns");
std::copy(std::begin(row), std::end(row), std::begin(_storage[row_idx]));
++row_idx;
}
}
double _storage[3][3];
};
std::ostream& operator<<(std::ostream& os, const matrix& m)
{
std::cout << "{\n";
for (auto& ld : m._storage) {
std::cout << " {";
auto sep = " ";
for (auto& d : ld) {
std::cout << sep << d;
sep = ", ";
}
std::cout << " }\n";
}
return std::cout << "}";
}
int main()
{
matrix m({
{ 1,2,3 },
{ 4.1, 5.2, 6.3 },
{ 2.01, 4.5 } // ,0
});
std::cout << m << std::endl;
}
but I wanted a dynamically-sized 2-d array...
Oh go on then...
#include <initializer_list>
#include <iostream>
#include <algorithm>
#include <numeric>
using list_of_doubles = std::initializer_list<double>;
using list_of_list_of_doubles = std::initializer_list<list_of_doubles>;
std::size_t total_extent(const list_of_list_of_doubles& lld)
{
return std::accumulate(std::begin(lld), std::end(lld), std::size_t(0),
[](auto tot, auto& container) {
return tot + container.size();
});
}
struct matrix
{
using value_storage = std::unique_ptr<double[]>;
using index_storage = std::unique_ptr<std::size_t>;
matrix(list_of_list_of_doubles lld)
: _total_extent { total_extent(lld) }
, _rows { lld.size() }
, _indecies { new std::size_t[_rows] }
, _storage { new double [_total_extent] }
{
auto istorage = _storage.get();
auto iindex = _indecies.get();
for (auto& row : lld) {
*iindex++ = istorage - _storage.get();
istorage = std::copy(std::begin(row), std::end(row), istorage);
}
}
std::size_t rows() const {
return _rows;
}
const double* column(std::size_t row) const {
return std::addressof(_storage[_indecies[row]]);
}
std::size_t column_size(std::size_t row) const {
return row == _rows - 1
? _total_extent - _indecies[row]
: _indecies[row + 1] - _indecies[row];
}
std::size_t _total_extent, _rows;
std::unique_ptr<std::size_t[]> _indecies;
std::unique_ptr<double[]> _storage;
};
std::ostream& operator<<(std::ostream& os, const matrix& m)
{
std::cout << "{\n";
for (std::size_t row = 0 ; row < m.rows() ; ++row) {
std::cout << " {";
auto sep = " ";
for (std::size_t col = 0 ; col < m.column_size(row) ; ++col) {
std::cout << sep << m.column(row)[col];
sep = ", ";
}
std::cout << " }\n";
}
return std::cout << "}";
}
int main()
{
matrix m({
{ 1,2,3 },
{ 4.1, 5.2, 6.3 },
{ 2.01, 4.5 } // ,0
});
std::cout << m << std::endl;
}
Perhaps, you are looking for something like this:
struct Matrix {
Matrix(std::initializer_list<std::initializer_list<double>> m) {
int max=0;
for (auto l: m)
if (m.size()>max)
max= m.size();
std::cout << "your matriz seems to be: "
<< m.size() << ' ' << max << std::endl;
}
};

Simpler way to set multiple array slots to one value

I'm coding in C++, and I have the following code:
int array[30];
array[9] = 1;
array[5] = 1;
array[14] = 1;
array[8] = 2;
array[15] = 2;
array[23] = 2;
array[12] = 2;
//...
Is there a way to initialize the array similar to the following?
int array[30];
array[9,5,14] = 1;
array[8,15,23,12] = 2;
//...
Note: In the actual code, there can be up to 30 slots that need to be set to one value.
This function will help make it less painful.
void initialize(int * arr, std::initializer_list<std::size_t> list, int value) {
for (auto i : list) {
arr[i] = value;
}
}
Call it like this.
initialize(array,{9,5,14},2);
A variant of aaronman's answer:
template <typename T>
void initialize(T array[], const T& value)
{
}
template <size_t index, size_t... indices, typename T>
void initialize(T array[], const T& value)
{
array[index] = value;
initialize<indices...>(array, value);
}
int main()
{
int array[10];
initialize<0,3,6>(array, 99);
std::cout << array[0] << " " << array[3] << " " << array[6] << std::endl;
}
Example: Click here
Just for the fun of it I created a somewhat different approach which needs a bit of infrastructure allowing initialization like so:
double array[40] = {};
"9 5 14"_idx(array) = 1;
"8 15 23 12"_idx(array) = 2;
If the digits need to be separated by commas, there is a small change needed. In any case, here is the complete code:
#include <algorithm>
#include <iostream>
#include <sstream>
#include <iterator>
template <int Size, typename T = int>
class assign
{
int d_indices[Size];
int* d_end;
T* d_array;
void operator=(assign const&) = delete;
public:
assign(char const* base, std::size_t n)
: d_end(std::copy(std::istream_iterator<int>(
std::istringstream(std::string(base, n)) >> std::skipws),
std::istream_iterator<int>(), this->d_indices))
, d_array()
{
}
assign(assign<Size>* as, T* a)
: d_end(std::copy(as->begin(), as->end(), this->d_indices))
, d_array(a) {
}
assign(assign const& o)
: d_end(std::copy(o.begin(), o.end(), this->d_indices))
, d_array(o.d_array)
{
}
int const* begin() const { return this->d_indices; }
int const* end() const { return this->d_end; }
template <typename A>
assign<Size, A> operator()(A* array) {
return assign<Size, A>(this, array);
}
void operator=(T const& value) {
for (auto it(this->begin()), end(this->end()); it != end; ++it) {
d_array[*it] = value;
}
}
};
assign<30> operator""_idx(char const* base, std::size_t n)
{
return assign<30>(base, n);
}
int main()
{
double array[40] = {};
"1 3 5"_idx(array) = 17;
"4 18 7"_idx(array) = 19;
std::copy(std::begin(array), std::end(array),
std::ostream_iterator<double>(std::cout, " "));
std::cout << "\n";
}
I just had a play around for the sake of fun / experimentation (Note my concerns at the bottom of the answer):
It's used like this:
smartAssign(array)[0][8] = 1;
smartAssign(array)[1][4][2] = 2;
smartAssign(array)[3] = 3;
smartAssign(array)[5][9][6][7] = 4;
Source code:
#include <assert.h> //Needed to test variables
#include <iostream>
#include <cstddef>
template <class ArrayPtr, class Value>
class SmartAssign
{
ArrayPtr m_array;
public:
class Proxy
{
ArrayPtr m_array;
size_t m_index;
Proxy* m_prev;
Proxy(ArrayPtr array, size_t index)
: m_array(array)
, m_index(index)
, m_prev(nullptr)
{ }
Proxy(Proxy* prev, size_t index)
: m_array(prev->m_array)
, m_index(index)
, m_prev(prev)
{ }
void assign(Value value)
{
m_array[m_index] = value;
for (auto prev = m_prev; prev; prev = prev->m_prev) {
m_array[prev->m_index] = value;
}
}
public:
void operator=(Value value)
{
assign(value);
}
Proxy operator[](size_t index)
{
return Proxy{this, index};
}
friend class SmartAssign;
};
SmartAssign(ArrayPtr array)
: m_array(array)
{
}
Proxy operator[](size_t index)
{
return Proxy{m_array, index};
}
};
template <class T>
SmartAssign<T*, T> smartAssign(T* array)
{
return SmartAssign<T*, T>(array);
}
int main()
{
int array[10];
smartAssign(array)[0][8] = 1;
smartAssign(array)[1][4][2] = 2;
smartAssign(array)[3] = 3;
smartAssign(array)[5][9][6][7] = 4;
for (auto i : array) {
std::cout << i << "\n";
}
//Now to test the variables
assert(array[0] == 1 && array[8] == 1);
assert(array[1] == 2 && array[4] == 2 && array[2] == 2);
assert(array[3] == 3);
assert(array[5] == 4 && array[9] == 4 && array[6] == 4 && array[7] == 4);
}
Let me know what you think, I don't typically write much code like this, I'm sure someone will point out some problems somewhere ;)
I'm not a 100% certain of the lifetime of the proxy objects.
The best you can do if your indexes are unrelated is "chaining" the assignments:
array[9] = array[5] = array[14] = 1;
However if you have some way to compute your indexes in a deterministic way you could use a loop:
for (size_t i = 0; i < 3; ++i)
array[transform_into_index(i)] = 1;
This last example also obviously applies if you have some container where your indexes are stored. So you could well do something like this:
const std::vector<size_t> indexes = { 9, 5, 14 };
for (auto i: indexes)
array[i] = 1;
Compilers which still doesn't support variadic template argument and universal initialization list, it can be a pain to realize, that some of the posted solution will not work
As it seems, OP only intends to work with arrays of numbers, valarray with variable arguments can actually solve this problem quite easily.
#include <valarray>
#include <cstdarg>
#include <iostream>
#include <algorithm>
#include <iterator>
template <std::size_t size >
std::valarray<std::size_t> selection( ... )
{
va_list arguments;
std::valarray<std::size_t> sel(size);
//Skip the first element
va_start ( arguments, size );
va_arg ( arguments, int );
for(auto &elem : sel)
elem = va_arg ( arguments, int );
va_end ( arguments );
return sel;
}
int main ()
{
//Create an array of 30 integers
std::valarray<int> array(30);
//The first argument is the count of indexes
//followed by the indexes of the array to initialize
array[selection<3>(9,5,14)] = 1;
array[selection<4>(8,15,13, 12)] = 2;
std::copy(std::begin(array), std::end(array),
std::ostream_iterator<int>(std::cout, " "));
return 0;
}
I remember, for static initialization exist syntax like:
int array[30] = {
[9] = 1, [8] = 2
}
And so on. This works in gcc, about another compilers - I do not know.
Use overload operator << .
#include <iostream>
#include <iomanip>
#include <cmath>
// value and indexes wrapper
template< typename T, std::size_t ... Ints> struct _s{ T value; };
//deduced value type
template< std::size_t ... Ints, typename T>
constexpr inline _s<T, Ints... > _ ( T const& v )noexcept { return {v}; }
// stored array reference
template< typename T, std::size_t N>
struct _ref
{
using array_ref = T (&)[N];
array_ref ref;
};
//join _s and _ref with << operator.
template<
template< typename , std::size_t ... > class IC,
typename U, std::size_t N, std::size_t ... indexes
>
constexpr _ref<U,N> operator << (_ref<U,N> r, IC<U, indexes...> ic ) noexcept
{
using list = bool[];
return ( (void)list{ false, ( (void)(r.ref[indexes] = ic.value), false) ... }) , r ;
//return r;
}
//helper function, for creating _ref<T,N> from array.
template< typename T, std::size_t N>
constexpr inline _ref<T,N> _i(T (&array)[N] ) noexcept { return {array}; }
int main()
{
int a[15] = {0};
_i(a) << _<0,3,4,5>(7) << _<8,9, 14>( 6 ) ;
for(auto x : a)std::cout << x << " " ;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
//result: 7 0 0 7 7 7 0 0 6 6 0 0 0 0 6
double b[101]{0};
_i(b) << _<0,10,20,30,40,50,60,70,80,90>(3.14)
<< _<11,21,22,23,24,25>(2.71)
<< _<5,15,25,45,95>(1.414) ;
}
struct _i_t
{
int * array;
struct s
{
int* array;
std::initializer_list<int> l;
s const& operator = (int value) const noexcept
{
for(auto i : l )
array[i] = value;
return *this;
}
};
s operator []( std::initializer_list<int> i ) const noexcept
{
return s{array, i};
}
};
template< std::size_t N>
constexpr _i_t _i( int(&array)[N]) noexcept { return {array}; }
int main()
{
int a[15] = {0};
_i(a)[{1,3,5,7,9}] = 7;
for(auto x : a)std::cout << x << ' ';
}
Any fancy trickery you do will be unrolled by the compiler/assembler into exactly what you have. Are you doing this for readability reasons? If your array is already init, you can do:
array[8] = array[15] = array[23] = array[12] = 2;
But I stress my point above; it will be transformed into exactly what you have.

is there a way to pass nested initializer lists in C++11 to construct a 2D matrix?

Imagine you have a simple matrix class
template <typename T = double>
class Matrix {
T* data;
size_t row, col;
public:
Matrix(size_t m, size_t n) : row(m), col(n), data(new T[m*n]) {}
//...
friend std::ostream& operator<<(std::ostream& os, const Matrix& m) {
for (int i=0; i<m.row; ++i) {
for (int j=0; j<m.col; ++j)
os<<" "<<m.data[i + j*m.row];
os<<endl;
}
return os;
}
};
Is there a way that I can initialize this matrix with an initializer list? I mean to obtain the sizes of the matrix and the elements from an initializer list. Something like the following code:
Matrix m = { {1., 3., 4.}, {2., 6, 2.}};
would print
1 3 4
2 6 2
Looking forward to your answers. Thank you all.
aa
EDIT
So I worked on your suggestions to craft a somewhat generic array that initializes elements using initializer lists. But this is the most generic I could obtain.
I would appreciate if any of you have any suggestions as to make it a more generic class.
Also, a couple of questions:
Is it fine that a derived class initializes the state of the base class? I'm not calling the base constructor because of this, but should I call it anyways?
I defined the destructor a the Generic_base class as protected, is this the right way to do it?
Is there any foreseeable way to carry out the code that belongs to the constructor of the initializer in a more generic way? I mean to have one general constructor that takes care of all cases?
I included just the necessary code to illustrate the use of initializer lists in construction. When going to higher dimensions it gets messy, but I did one just to check the code.
#include <iostream>
#include <cassert>
using std::cout;
using std::endl;
template <int d, typename T>
class Generic_base {
protected:
typedef T value_type;
Generic_base() : n_(), data_(nullptr){}
size_t n_[d] = {0};
value_type* data_;
};
template <int d, typename T>
class Generic_traits;
template <typename T>
class Generic_traits<1,T> : public Generic_base<1,T> {
protected:
typedef T value_type;
typedef Generic_base<1,T> base_type;
typedef std::initializer_list<T> initializer_type;
using base_type::n_;
using base_type::data_;
public:
Generic_traits(initializer_type l) {
assert(l.size() > 0);
n_[0] = l.size();
data_ = new T[n_[0]];
int i = 0;
for (const auto& v : l)
data_[i++] = v;
}
};
template <typename T>
class Generic_traits<2,T> : public Generic_base<2,T> {
protected:
typedef T value_type;
typedef Generic_base<2,T> base_type;
typedef std::initializer_list<T> list_type;
typedef std::initializer_list<list_type> initializer_type;
using base_type::n_;
using base_type::data_;
public:
Generic_traits(initializer_type l) {
assert(l.size() > 0);
n_[0] = l.size();
n_[1] = l.begin()->size();
data_ = new T[n_[0]*n_[1]];
int i = 0, j = 0;
for (const auto& r : l) {
assert(r.size() == n_[1]);
for (const auto& v : r) {
data_[i + j*n_[0]] = v;
++j;
}
j = 0;
++i;
}
}
};
template <typename T>
class Generic_traits<4,T> : public Generic_base<4,T> {
protected:
typedef T value_type;
typedef Generic_base<4,T> base_type;
typedef std::initializer_list<T> list_type;
typedef std::initializer_list<list_type> llist_type;
typedef std::initializer_list<llist_type> lllist_type;
typedef std::initializer_list<lllist_type> initializer_type;
using base_type::n_;
using base_type::data_;
public:
Generic_traits(initializer_type l) {
assert(l.size() > 0);
assert(l.begin()->size() > 0);
assert(l.begin()->begin()->size() > 0);
assert(l.begin()->begin()->begin()->size() > 0);
size_t m = n_[0] = l.size();
size_t n = n_[1] = l.begin()->size();
size_t o = n_[2] = l.begin()->begin()->size();
n_[3] = l.begin()->begin()->begin()->size();
data_ = new T[m*n*o*n_[3]];
int i=0, j=0, k=0, p=0;
for (const auto& u : l) {
assert(u.size() == n_[1]);
for (const auto& v : u) {
assert(v.size() == n_[2]);
for (const auto& x : v) {
assert(x.size() == n_[3]);
for (const auto& y : x) {
data_[i + m*j + m*n*k + m*n*o*p] = y;
++p;
}
p = 0;
++k;
}
k = 0;
++j;
}
j = 0;
++i;
}
}
};
template <int d, typename T>
class Generic : public Generic_traits<d,T> {
public:
typedef Generic_traits<d,T> traits_type;
typedef typename traits_type::base_type base_type;
using base_type::n_;
using base_type::data_;
typedef typename traits_type::initializer_type initializer_type;
// initializer list constructor
Generic(initializer_type l) : traits_type(l) {}
size_t size() const {
size_t n = 1;
for (size_t i=0; i<d; ++i)
n *= n_[i];
return n;
}
friend std::ostream& operator<<(std::ostream& os, const Generic& a) {
for (int i=0; i<a.size(); ++i)
os<<" "<<a.data_[i];
return os<<endl;
}
};
int main()
{
// constructors for initializer lists
Generic<1, double> y = { 1., 2., 3., 4.};
cout<<"y -> "<<y<<endl;
Generic<2, double> C = { {1., 2., 3.}, {4., 5., 6.} };
cout<<"C -> "<<C<<endl;
Generic<4, double> TT = { {{{1.}, {7.}, {13.}, {19}}, {{2}, {8}, {14}, {20}}, {{3}, {9}, {15}, {21}}}, {{{4.}, {10}, {16}, {22}}, {{5}, {11}, {17}, {23}}, {{6}, {12}, {18}, {24}}} };
cout<<"TT -> "<<TT<<endl;
return 0;
}
Which prints as expected:
y -> 1 2 3 4
C -> 1 4 2 5 3 6
TT -> 1 4 2 5 3 6 7 10 8 11 9 12 13 16 14 17 15 18 19 22 20 23 21 24
Why not?
Matrix(std::initializer_list<std::initializer_list<T>> lst) :
Matrix(lst.size(), lst.size() ? lst.begin()->size() : 0)
{
int i = 0, j = 0;
for (const auto& l : lst)
{
for (const auto& v : l)
{
data[i + j * row] = v;
++j;
}
j = 0;
++i;
}
}
And as stardust_ suggests - you should use vectors, not arrays here.
The main issue with using initializer lists to tackle this problem, is that their size is not easily accessible at compile time. It looks like this particular class is for dynamic matrices, but if you wanted to do this on the stack (usually for speed/locality reasons), here is a hint at what you need (C++17):
template<typename elem_t, std::size_t ... dim>
struct matrix
{
template<std::size_t ... n>
constexpr matrix(const elem_t (&...list)[n]) : data{}
{
auto pos = &data[0];
((pos = std::copy(list, list + n, pos)), ...);
}
elem_t data[(dim * ... * 1)];
};
template<typename ... elem_t, std::size_t ... n>
matrix(const elem_t (&...list)[n]) -> matrix<std::common_type_t<elem_t...>, sizeof...(n), (n * ... * 1) / sizeof...(n)>;
I had to tackle this same problem in my linear algebra library, so I understand how unintuitive this is at first. But if you instead pass a C-array into your constructor, you will have both type and size information of the values you've passed in. Also take note of the constuctor template argument deduction (CTAD) to abstract away the template arguments.
You can then create constexpr matrix objects like this (or, leave out constexpr to simply do this at runtime on the stack):
constexpr matrix mat{ {1, 2, 3}, {4, 5, 6}, {7, 8, 9}, {10, 11, 12} };
Which will initialize an object at compile time of type:
const matrix<int, 4, 3>
If C++20 is supported by your compiler, I would recommend adding a "requires" clause to the CTAD to ensure that all sub-arrays are the same size (mathematically-speaking, n1 == n2 == n3 == n4, etc).
Using std::vector::emplace_back() (longer)
Using std::vector, instead of plain old array, you can use std::vector::emplace_back() to fill the vector:
template <typename T = double>
class Matrix {
std::vector<T> data;
size_t row{}, col{}; // Non-static member initialization
public:
Matrix(size_t m, size_t n) : data(std::vector<T>(m * n)), row(m), col(n)
{ // ^ Keep the order in which the members are declared
}
Matrix(std::initializer_list<std::initializer_list<T>> lst)
: row(lst.size())
, col(lst.size() ? lst.begin()->size() : 0) // Minimal validation
{
// Eliminate reallocations as we already know the size of matrix
data.reserve(row * col);
for (auto const& r : lst) {
for (auto const &c : r) {
data.emplace_back(c);
}
}
}
};
int main() {
Matrix<double> d = {{1, 2, 3}, {4, 5, 6}, {7, 8, 9}};
}
Using std::vector::insert() (better and shorter)
As #Bob mentioned in a comment, you can use std::vector::insert() member function, instead of the inner emplace_back loop:
template <typename T = double>
class Matrix {
std::vector<T> data;
size_t row{}, col{}; // Non-static member initialization
public:
Matrix(size_t m, size_t n) : data(std::vector<T>(m * n)), row(m), col(n)
{ // ^ Keep the order in which the members are declared
}
Matrix(std::initializer_list<std::initializer_list<T>> lst)
: row{lst.size()}
, col{lst.size() ? lst.begin()->size() : 0} // Minimal validation
{
// Eliminate reallocations as we already know the size of the matrix
data.reserve(row * col);
for (auto const& r : lst) {
data.insert(data.end(), r.begin(), r.end());
}
}
};
int main() {
Matrix<double> d = {{1, 2, 3}, {4, 5, 6}, {7, 8, 9}};
}
So, we're saying: For each row (r) in the lst, insert the content of the row from the beginning (r.begin()) to the end (r.end()) into the end of the empty vector, data, (in an empty vector semantically we have: empty_vec.begin() == empty_vec.end()).
i might be a bit late but here is code for generally initializing tensors, regardless if they are matricies or vectors or whatever tensor.You could restrict it by throwing runtime errors when its not a matrix. Below is the source code to extract the data from the initilizer_list its a bit hacky. The whole trick is that the constructor are implicitly called with the correct type.
#include <initializer_list>
#include <iostream>
using namespace std;
class ShapeElem{
public:
ShapeElem* next;
int len;
ShapeElem(int _len,ShapeElem* _next): next(_next),len(_len){}
void print_shape(){
if (next != nullptr){
cout <<" "<< len;
next->print_shape();
}else{
cout << " " << len << "\n";
}
}
int array_len(){
if (next != nullptr){
return len*next->array_len();
}else{
return len;
}
}
};
template<class value_type>
class ArrayInit{
public:
void* data = nullptr;
size_t len;
bool is_final;
ArrayInit(std::initializer_list<value_type> init) : data((void*)init.begin()), len(init.size()),is_final(true){}
ArrayInit(std::initializer_list<ArrayInit<value_type>> init): data((void*)init.begin()), len(init.size()),is_final(false){}
ShapeElem* shape(){
if(is_final){
ShapeElem* out = new ShapeElem(len,nullptr);
}else{
ArrayInit<value_type>* first = (ArrayInit<value_type>*)data;
ShapeElem* out = new ShapeElem(len,first->shape());
}
}
void assign(value_type** pointer){
if(is_final){
for(size_t k = 0; k < len;k ++ ){
(*pointer)[k] = ( ((value_type*)data)[k]);
}
(*pointer) = (*pointer) + len;
}else{
ArrayInit<value_type>* data_array = (ArrayInit<value_type>*)data;
for(int k = 0;k < len;k++){
data_array[k].assign(pointer);
}
}
}
};
int main(){
auto x = ArrayInit<int>({{1,2,3},{92,1,3}});
auto shape = x.shape();
shape->print_shape();
int* data = new int[shape->array_len()];
int* running_pointer = data;
x.assign(&running_pointer);
for(int i = 0;i < shape->array_len();i++){
cout << " " << data[i];
}
cout << "\n";
}
outputs
2 3
1 2 3 92 1 3
The shape() function will return you the shape of the tensor at each dimension. The array is exactly saved as it is written down. It's really import to create something like shape since this will give you the ordering in which the elements are.
If you want a specific index out of the tensor lets say a[1][2][3]
the correct position is in 1*a.shape[1]a.shape[2] + 2a.shape[2] + 3
Some minor details and tricks can be found in: https://github.com/martinpflaum/multidimensional_array_cpp