Selection sort - loop stops too early - c++

I'm trying to write selection sort. Everything works but my algorithm is not looping through whole vector _item leaving my v_sorted too short. Elements are sorted properly.
sort.hpp
template<typename T>
std::vector<T> selection_sort(std::vector<T>);
sort.cpp
template<typename T>
std::vector<T> selection_sort(std::vector<T> _item) {
std::vector<T> v_sorted;
for(int i = 0; i < _item.size(); ++i) {
T smallest = _item[0];
for(auto const& j : _item) {
if(j < smallest) {
smallest = j;
}
}
v_sorted.push_back(smallest);
auto it = std::find(_item.begin(), _item.end(), smallest);
if (it != _item.end()) {
// to prevent moving all of items in vector
// https://stackoverflow.com/a/15998752
std::swap(*it, _item.back());
_item.pop_back();
}
}
return v_sorted;
}
template std::vector<int> selection_sort(std::vector<int> _item);
sort_tests.hpp
BOOST_AUTO_TEST_CASE(selection_sort_int)
{
std::vector<int> v_unsorted = {3, 1, 2, 7, 6};
std::vector<int> v_sorted = {1, 2, 3, 6, 7};
auto v_test = exl::selection_sort(v_unsorted);
BOOST_CHECK_EQUAL_COLLECTIONS(v_sorted.begin(), v_sorted.end(),
v_test.begin(), v_test.end());
}
This test is failing with Collections size mismatch: 5 != 3. Any test is failing with size mismatch. Loop is stopping (in this case) after three iterations. Thanks in advance for any clues.

The simultaneous effects of the for loop's ++i and the _item.pop_back() has the effect of incrementing twice, when you only wanted to increment once.
Change the for loop to a while loop:
while(!_item.empty())
Live Demo

You are re-implementing std::min_element, and you if you use it, you don't need to find the element again, you also don't want to change the size of _item whilst looping over it's size().
You can also sort in place, as follows:
template<typename T>
std::vector<T> selection_sort(std::vector<T> _item) {
for(auto it = _item.begin(); it != _item.end(); ++it) {
auto smallest = std::min_element(it, _item.end());
std::iter_swap(it, smallest);
}
return _item;
}

Related

how to loop a increasing container in c++? [duplicate]

This question already has answers here:
Appending to a vector while iterating over it?
(8 answers)
Closed 15 days ago.
I want to loop a increasing container, for example, if the container is std::vector. i need to push_back when looping the vector elements.
std::vector<int> v = {1, 3,5, 7,9};
for (auto i : v) { // v is std::vector
if (i % 2 == 1) v.push_back(i + 1); // just a demo, the push_back will happen in some condition, won't be a endless loop
printf("%d ", i);
} // the expected result is : 1, 3, 5, 7, 9, 2, 4, 6, 8, 10
I know vector is not the correct container, is there any good tools can handle this?
The problem is, as 463035818_is_not_a_number said in the comments, push_back() can (potentially) invalidates iterators. (for example, it can make std::vector to re-reallocate).
A much simpler solution is to use a for loop instead:
int main()
{
std::vector<int> v = {1, 3,5, 7,9};
for (int i = 0; i < v.size(); ++i)
{
if (v[i] % 2 == 1)
{
v.push_back(v[i] + 1);
}
std::cout << v[i] << ' ';
}
}
Link.
You can't use iterators or a range based for loop because of reallocation. But there's nothing wrong with the old-school approach of using an index. That's immune to reallocation
std::vector<int> v = {1, 3, 5, 7, 9};
for (size_t i = 0; i < v.size(); ++i) {
if (v[i] % 2 == 1)
v.push_back(v[i] + 1);
printf("%d ", v[i]);
}
push_back invalidates iterators when the vector has to reallocate. You can resevere enough space and use an iterator based loop:
#include <vector>
#include <iostream>
int main() {
std::vector<int> v = {1, 3,5, 7,9};
v.reserve(v.size()*2);
auto begin = v.begin();
auto end = v.end();
for (; begin != end; ++begin) {
if (*begin % 2 ==1) v.push_back(*begin + 1);
}
for (const auto& e : v) std::cout << e << " ";
}
This assumes that you only need to iterate the elements that were already in the vector before the loop. (Your code assumes that the loop iterates also the newly added ones, but the condition is such that this is not necessary. You need a second loop for printing then.)
Alternatively you could use an index based loop:
auto s = v.size();
for (size_t i=0; i < s; ++i) {
// ....

Find the indices and inverse mapping of a unique vector

I have a std::vector<int> with duplicate values. I can find the unique values using std::unique() and std::vector::erase(), but how can I efficiently find the vector of indices and construct the original vector given the vector of unique values, through an inverse mapping vector. Allow me to illustrate this using an example:
std::vector<int> vec = {3, 2, 3, 3, 6, 5, 5, 6, 2, 6};
std::vector<int> uvec = {3, 2, 6, 5}; // vector of unique values
std::vector<int> idx_vec = {0, 1, 4, 5}; // vector of indices
std::vector<int> inv_vec = {0, 1, 0, 0, 2, 3, 3, 2, 1, 2}; // inverse mapping
The inverse mapping vector is such that with its indices one can construct the original vector using the unique vector i.e.
std::vector<int> orig_vec(ivec.size()); // construct the original vector
std::for_each(ivec.begin(), ivec.end(),
[&uvec,&inv_vec,&orig_vec](int idx) {orig_vec[idx] = uvec[inv_vec[idx]];});
And the indices vector is simply a vector indices of first occurrence of unique values in the original vector.
My rudimentary solution is far from efficient. It does not use STL algorithms and is O(n^2) at worst.
template <typename T>
inline std::tuple<std::vector<T>,std::vector<int>,vector<int>>
unique_idx_inv(const std::vector<T> &a) {
auto size_a = size(a);
std::vector<T> uniques;
std::vector<int> idx; // vector of indices
vector<int> inv(size_a); // vector of inverse mapping
for (auto i=0; i<size_a; ++i) {
auto counter = 0;
for (auto j=0; j<uniques.size(); ++j) {
if (uniques[j]==a[i]) {
counter +=1;
break;
}
}
if (counter==0) {
uniques.push_back(a[i]);
idx.push_back(i);
}
}
for (auto i=0; i<size_a; ++i) {
for (auto j=0; j<uniques.size(); ++j) {
if (uniques[j]==a[i]) {
inv[i] = j;
break;
}
}
}
return std::make_tuple(uniques,idx,inv);
}
Comparing this with the typical std::sort+std::erase+std::unique approach (which by the way only computes unique values and not indices or inverse), I get the following timing on my laptop with g++ -O3 [for a vector of size=10000 with only one duplicate value]
Find uniques+indices+inverse: 145ms
Find only uniques using STL's sort+erase+unique 0.48ms
Of course the two approaches are not exactly identical, as the latter one sorts the indices, but still I believe the solution I have posted above can be optimised considerably. Any thoughts how on I can achieve this?
If I'm not wrong, the following solution should be O(n log(n))
(I've changed the indexes in std::size_t values)
template <typename T>
inline std::tuple<std::vector<T>,
std::vector<std::size_t>,
std::vector<std::size_t>>
unique_idx_inv(const std::vector<T> &a)
{
std::size_t ind;
std::map<T, std::size_t> m;
std::vector<T> uniques;
std::vector<std::size_t> idx;
std::vector<std::size_t> inv;
inv.reserve(a.size());
ind = 0U;
for ( std::size_t i = 0U ; i < a.size() ; ++i )
{
auto e = m.insert(std::make_pair(a[i], ind));
if ( e.second )
{
uniques.push_back(a[i]);
idx.push_back(i);
++ind;
}
inv.push_back(e.first->second);
}
return std::make_tuple(uniques,idx,inv);
}
The O(n^2) arises from your approach to identify duplicates with nested loops over vectors. However, to find out if an element has already been read, a sorted vector or - imho better - an unordered map is more appropriate.
So, without writing the code here, I'd suggest to use an unordered map of the form
unordered_map<int,int>, which can hold both the unique values and the indices. I'm not sure if you still need the vectors for this information, but you can easily derive these vectors from the map.
The complexity should reduce to O(n log(n)).

C++ Sort based on other int array

suppose i have two vector
std::vector<int>vec_int = {4,3,2,1,5};
std::vector<Obj*>vec_obj = {obj1,obj2,obj3,obj4,obj5};
How do we sort vec_obj in regard of sorted vec_int position?
So the goal may look like this:
std::vector<int>vec_int = {1,2,3,4,5};
std::vector<Obj*>vec_obj = {obj4,obj3,obj2,obj1,obj5};
I've been trying create new vec_array:
for (int i = 0; i < vec_int.size(); i++) {
new_vec.push_back(vec_obj[vec_int[i]]);
}
But i think it's not the correct solution. How do we do this? thanks
std library may be the best solution,but i can't find the correct solution to implement std::sort
You don't have to call std::sort, what you need can be done in linear time (provided the indices are from 1 to N and not repeating)
std::vector<Obj*> new_vec(vec_obj.size());
for (size_t i = 0; i < vec_int.size(); ++i) {
new_vec[i] = vec_obj[vec_int[i] - 1];
}
But of course for this solution you need the additional new_vec vector.
If the indices are arbitrary and/or you don't want to allocate another vector, you have to use a different data structure:
typedef pair<int, Obj*> Item;
vector<Item> vec = {{4, obj1}, {3, obj2}, {2, obj3}, {1, obj4}, {5, obj5}};
std::sort(vec.begin(), vec.end(), [](const Item& l, const Item& r) -> bool {return l.first < r.first;});
Maybe there is a better solution, but personally I would use the fact that items in a std::map are automatically sorted by key. This gives the following possibility (untested!)
// The vectors have to be the same size for this to work!
if( vec_int.size() != vec_obj.size() ) { return 0; }
std::vector<int>::const_iterator intIt = vec_int.cbegin();
std::vector<Obj*>::const_iterator objIt = vec_obj.cbegin();
// Create a temporary map
std::map< int, Obj* > sorted_objects;
for(; intIt != vec_int.cend(); ++intIt, ++objIt )
{
sorted_objects[ *intIt ] = *objIt;
}
// Iterating through map will be in order of key
// so this adds the items to the vector in the desired order.
std::vector<Obj*> vec_obj_sorted;
for( std::map< int, Obj* >::const_iterator sortedIt = sorted_objects.cbegin();
sortedIt != sorted_objects.cend(); ++sortedIt )
{
vec_obj_sorted.push_back( sortedIt->second );
}
[Not sure this fits your usecase, but putting the elements into a map will store the elements sorted by key by default.]
Coming to your precise solution if creation of the new vector is the issue you can avoid this using a simple swap trick (like selection sort)
//Place ith element in its place, while swapping to its position the current element.
for (int i = 0; i < vec_int.size(); i++) {
if (vec_obj[i] != vec_obj[vec_int[i])
swap_elements(i,vec_obj[i],vec_obj[vec_int[i]])
}
The generic form of this is known as "reorder according to", which is a variation of cycle sort. Unlike your example, the index vector needs to have the values 0 through size-1, instead of {4,3,2,1,5} it would need to be {3,2,1,0,4} (or else you have to adjust the example code below). The reordering is done by rotating groups of elements according to the "cycles" in the index vector or array. (In my adjusted example there are 3 "cycles", 1st cycle: index[0] = 3, index[3] = 0. 2nd cycle: index[1] = 2, index[2] = 1. 3rd cycle index[4] = 4). The index vector or array is also sorted in the process. A copy of the original index vector or array can be saved if you want to keep the original index vector or array. Example code for reordering vA according to vI in template form:
template <class T>
void reorder(vector<T>& vA, vector<size_t>& vI)
{
size_t i, j, k;
T t;
for(i = 0; i < vA.size(); i++){
if(i != vI[i]){
t = vA[i];
k = i;
while(i != (j = vI[k])){
// every move places a value in it's final location
vA[k] = vA[j];
vI[k] = k;
k = j;
}
vA[k] = t;
vI[k] = k;
}
}
}
Simple still would be to copy vA to another vector vB according to vI:
for(i = 0; i < vA.size(); i++){
vB[i] = vA[vI[i]];

How to iterate a list and erase from it?

I'm having a lot of trouble with List iterators, and I asked a question previously but was not able to get the solution I was looking for.
I have a circular list, and I must replace the value of node n with node n + (step). I must then erase node n + (step). When I erase it puts the iterator to the element after the erased element. I need the iterator back at node n. How the heck can I do this because everytime I erase n + (step) I get an invalid iterator. My input is 5 and 2.
Please let me know if there is a better datastructure to do this with, if there is no way to iterate and erase from a list. I thought of using a Vector, but I would have to shift elements down and that would be costly if there are a lot of elements.
#include "roulette.h"
#include <iostream>
uint roulette(uint people, uint step)
{
std::list<uint>::iterator iterator;
for(uint i = people; i > 0; i--)
gl_myList.push_front(i);
iterator = gl_myList.begin();
while(people > 1)
{
iterator = advanceList(iterator, step - 1);
uint replaceValue = *iterator; // Node n's value
auto tempIterator = advanceList(iterator, step);
uint newValue = *tempIterator; //Node n + step value
iterator = gl_myList.erase(tempIterator);
//Makes it past the erase function ONCE.
//Puts the iterator back to the correct spot, and sets it value
while(*iterator != replaceValue)
{
advanceList(iterator, 1);
}
*iterator = newValue;
people--;
}
return *iterator;
}
advanceList
#include "roulette.h"
std::list<uint>::iterator advanceList(std::list<uint>::iterator& start, uint step)
{
for(uint i = 0; i < step; i++)
{
start++;
if(start == gl_myList.end())
{
start = gl_myList.begin();
}
}
return start;
}
You're not using the result of your erase() call correctly, nor are you checking for .end() prior to the next iteration. I'm all-but-certain the following is what you're at least attempting to do. And note, this is still brittle, as it is anything-but-ready for edge cases (like an initial empty list, a 0-step-value, etc.):
std::list<uint>::iterator advanceList(std::list<uint>::iterator& start, uint step)
{
for(uint i = 0; i < step; i++)
{
if(++start == gl_myList.end())
start = gl_myList.begin();
}
return start;
}
uint roulette(uint people, uint step)
{
std::list<uint>::iterator it;
for(uint i = people; i > 0; i--)
gl_myList.push_front(i);
it = gl_myList.begin();
while (gl_myList.size() > 1)
{
it = gl_myList.erase(advanceList(it, step - 1));
if (it == gl_myList.end())
it = gl_myList.begin();
}
return *it;
}
Let's fix a very simple bug in your code. advanceList modifies it's argument, when you call
auto tempIterator = advanceList(iterator, step);
both iterator and tempIterator are changed. Is it what you want to achieve?
Also in your advanceList if start was at the end as you entered teh function you must replace it with begin before entering loop.
You're not approaching this problem in the right way, I believe.
The best way to do what you want, is first to separate whathever has to be deleted from what has to be kept. You can do that with std::partition or std::stable_partition in header algorithm. Then you can delete a range of elements from your container easy and clean.
Example:
#include <vector>
#include <algorithm>
using namespace std;
// ...
bool differentFrom3(int n) { return n != 3; }
vector<int> v = { 1, 3, 4, 2, 1, 3, 4, 3, 7, 3, 1 };
// move all the 3's to one end of the vector
vector<int>::iterator it = stable_partition(v.begin(), v.end(), differentFrom3);
// v is now arranged in the following order:
// { 1, 4, 2, 1, 4, 7, 1, 3, 3, 3, 3 }
// ^
// +--- it
//
// and it points to the first element whose value is 3 (in this case, v[7])
// Now you can delete everything from the it to the end of the vector.
v.erase(it, v.end());
I'm using stable_partition here because it keeps the relative position between elements. If you don't care about that you can use partition instead.

Finding consecutive elements in a vector

I am working on a problem where I have to create subvectors from a bigger vector. If the elements in the vector are consecutive I have to create a vector of those elements. If there are elements which are not consecutive then a vector of that single elements is created. My logic is as below
vector<int> vect;
for (int nCount=0; nCount < 3; nCount++)
vect.push_back(nCount);
vect.push_back(5);
vect.push_back(8);
vector<int>::iterator itEnd;
itEnd = std::adjacent_find (vect.begin(), vect.end(), NotConsecutive());
The functor NotConsecutiveis as below
return (int first != int second-1);
So I am expecting the std::adjacent_find will give me back the iterators such that I can create vector one{0,1,2,3}, vector two{5} and vector{8}. But I am not sure if there is any simpler way?
Edit:I forgot to mention that I have std::adjacent_find in a loop as
while(itBegin != vect.end())
{
itEnd = std::adjacent_find (vect.begin(), vect.end(), NotConsecutive());
vector<int> groupe;
if( std::distance(itBegin, itEnd) < 1)
{
groupe.assign(itBegin, itBegin+1);
}
else
{
groupe.assign(itBegin, itEnd);
}
if(boost::next(itEnd) != vect.end())
{
itBegin = ++itEnd;
}
else
{
vector<int> last_element.push_back(itEnd);
}
}
Does it make any sense?
I think this is what is being requested. It does not use adjacent_find() but manually iterates through the vector populating a vector<vector<int>> containing the extracted sub-vectors. It is pretty simple, IMO.
#include <iostream>
#include <vector>
#include <algorithm>
int main()
{
std::vector<int> vect { 0, 1, 2, 3, 5, 8 };
// List of subvectors extracted from 'vect'.
// Initially populated with a single vector containing
// the first element from 'vect'.
//
std::vector<std::vector<int>> sub_vectors(1, std::vector<int>(1, vect[0]));
// Iterate over the elements of 'vect',
// skipping the first as it has already been processed.
//
std::for_each(vect.begin() + 1,
vect.end(),
[&](int i)
{
// It the current int is one more than previous
// append to current sub vector.
if (sub_vectors.back().back() == i - 1)
{
sub_vectors.back().push_back(i);
}
// Otherwise, create a new subvector contain
// a single element.
else
{
sub_vectors.push_back(std::vector<int>(1, i));
}
});
for (auto const& v: sub_vectors)
{
for (auto i: v) std::cout << i << ", ";
std::cout << std::endl;
}
}
Output:
0, 1, 2, 3,
5,
8,
See demo at http://ideone.com/ZM9ssk.
Due to the limitations of std::adjacent_find you can't use it quite the way you want to. However it can still be useful.
What you can do is to iterate over the collection, and use std::adjacent_find in a loop, with the last returned iterator (or your outer loop iterator for the first call) until it returns end. Then you will have a complete set of consecutive elements. Then continue the outer loop from where the last call to std::adjacent_find returned a non-end iterator.
Honestly, I don't find any clear disadvantage of using a simple hand-crafted loop instead of standard functions:
void split(const std::vector<int> &origin, vector<vector<int> > &result)
{
result.clear();
if(origin.empty()) return;
result.resize(1);
result[0].push_back(origin[0]);
for(size_t i = 1; i < origin.size(); ++i)
{
if(origin[i] != origin[i-1] + 1) result.push_back(vector<int>());
result.back().push_back(origin[i]);
}
}