using VC++ 6.0 .obj files in VS2015 - c++

I have .obj files from Visual C++ 6.0 (1998) that I would like to use as-is in Visual Studio 2015 projects to avoid recompiling.
1) Is this possible?
2) If so, how do I do it?
These are built as single-thread (/ML or /MLd compiler option). VS15 C++ appears to offer only multi-thread models, with Linker library clashes I have not been able to resolve. Even a dirt-simple multi-thread VC++ test function will not link. What am I doing wrong??
It seems to me unlikely that Microsludge would invalidate these earlier formats.
I have tried all VS15 settings and options I can think of and find, including adding VC++ libraries in the Linker and various \NODEFAULTLIB placements. The Linker can recognize the function in the .obj but then throws a variety of undefineds...
If, instead of using the existing .obj, I add the source code to the VS15 project, all is well....

Related

How to compile an application that uses libraries compiled from different compilers?

My question is as the topic.
I am currently using Mingw32 compiler in Qt creator to compile my application. The problem is that I include a .lib static library and header file which compiled from Visual Studio 2017 in my application.
When I further run or compiled my application in Qt. I would be facing the error code, unrecognized file format pointing to the .lib file.
I reasonably doubt that: For example, I can not use compiler 1 to compile other libraries compiled from compiler 2.
I follow the instruction here:libwdi Installation and Compilation to compile the "libwdi.lib" file.
FYI, the reason that I use Visual Studio to compile the .lib library(libWdi) is because it's easier to achieve on my Windows OS after I tried using wingw32-make from Qt5 Tool. It is such a pain since I can not even run ./autogen.sh to generate the makefile for Mingw32 on Windows.
Appreciate any step-by-step information on how to build a workable .lib file for Qt creator, including using VS, mingw, and cross-compilers.
If the target library uses c++ features in its public interface then it is likely this is not going to work regardless of what machinations you go through. Even different versions of the same compiler often have problems in that situation.
Pure C on the other hand will usually work (on Windows non-MS tool sets will be made to at least consume the MS intermediate object format, even if not used by the compiler/linker normally).

LNK1104 cannot open file libboost_random-vc140-mt-1_61.lib and others

I can't find any text reference to libboost_random-vc140-mt-1_61.lib in any project file or source file, yet Visual Studio 2015 really seems to need it. If I rename another static library libboost_random-vc140-mt-1_61.lib, the linker completes(not pulling any symbols from the bogus boost library). I had used b2.exe at some point in the past to generate such a file, but recently have mounted a Visual Studio project for boost system and random, where the static library outputs have different names. Where are these old references coming from?
Since you're on Windows, this is likely to be the result of the auto-linking functionality of Boost.
More details are in boost/config/auto_link.hpp.
You can disable this by defining BOOST_ALL_NO_LIB.

Importing VStudio 2008 VC++ project into VStudio 2010 ....using MFC

I am importing a Visual Studio 2008 VC++ project into VStudio 2010. I am using Object arx application, where I need to include their library files. The issue right now is that the library files from the previous version are getting included but not the current version, whereas if I open a new sample project in VStudio 2010, it should include the library files of the current version.....
Any help regarding the same will be highly appreciated....
You can't safely link a Visual Studio application to libraries built with a different compiler version. Such attempts always lead to a lot of conflicts and mismatches between different versions of system libraries that both your application and external library depend on.
So, the solution for your problem would be to get a set of ObjectARX library binaries built with Visual Studio 2010. Or rebuild them from source, if it is available.
Also beware of building with the same compiler version, but different options (Multithreaded/Single-Threaded runtime, Debug/Release, static/DLL runtime, iterator debugging level for STL, etc). Such mismatches don't always lead to link-time failures (VS2010 improved its checks a bit, though), but are very likely to cause mysterious crashes in runtime.

Analysing CRT Dependencies in a DLL manifest

I am using Visual Studio 2005 to build a DLL. By opening the DLL in a text editor I can see that it refers to multiple MS CRTs as follows. How can I find the name of DLL which the dependency elements refer to? I am trying to specifically find the source of the dependency which links to the 8.0.50727.5592 version of the CTR, it is the last one.
Any ideas?
Most likely, you're getting the dependency injected automatically because you're linking against a 3rd party library that uses a different version of the runtime that you're using. Check the libraries against which your dll links and most likely one of them will have the exact extra dependency that you have there. By the way, you can use VS2005 to open a dll and look at its embedded manifest.
I know it's an old post but I had the same issue and found a great tool to list all dependencies for any included libs. I use VS 2010:
In command prompt, go to Microsoft Visual Studio 10.0\VC\bin and run command:
link /dump /directives libpathandname.lib
This will list out all linker dependencies including exact CRT versions.
I'm not sure whether it will tell you exactly what you need in this instance, but Dependency Walker may shed some light on it. It'll show which of the dependent dlls depend on the CRT and it may show the versions from the manifests, though I'm not sure.

Link Error : xxx is already defined in *****.LIB :: What exactly is wrong?

Problem:
I'm trying to use a library named DCMTK which used some other external libraries ( zlib, libtiff, libpng, libxml2, libiconv ). I've downloaded these external libraries (*.LIB & *.h files ) from the same website. Now, when I compile the DCMTK library I'm getting link errors (793 errors) like this:
Error 2 error LNK2005: __encode_pointer already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir
Error 3 error LNK2005: __decode_pointer already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir
Error 4 error LNK2005: __CrtSetCheckCount already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir
Error 5 error LNK2005: __invoke_watson already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir
Error 6 error LNK2005: __errno already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir
Error 7 error LNK2005: __configthreadlocale already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir
Error 8 error LNK2005: _exit already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir
Documentation:
This seems to be a popular error for this library so, they do have a FAQ entry addressing this issue which ( http://forum.dcmtk.org/viewtopic.php?t=35 ) says:
The problem is that the linker tries to combine different,
incompatible versions of the Visual
C++ runtime library into a single
binary.
This happens when not all parts of your project and the libraries you
link against are generated with the
same code generation options in Visual
C++.
Do not use the /NODEFAULTLIB workaround, because strange software
crashes may follow. Fix the problem!
DCMTK is by default compiled with the "Multithreaded" or "Multithreaded
Debug" code generation option (the
latter for Debug mode).
Either change the project settings of all of your code to use these code
generation options,
or change the code generation for all DCMTK modules and re-compile.
MFC users beware: DCMTK should be compiled with "Multithreaded DLL" or
"Multithreaded DLL Debug" settings if
you want to link the libraries into an
MFC application.
Solution to same problem for others:
Huge Amount of Linker Issues with Release Build Only says:
It seems that your release build is
trying to link to something that was
built debug. You probably have a
broken dependency in your build, (or
you missed rebuilding something to
release by hand if your project is
normally built in pieces).
More technically, you seem to be
linking projects built with different
C Run Time library settings, one
with "Multi-Threaded", another one
with "Multi-Threaded Debug". Adjust
the settings for all the projects to
use the very same flavour of the
library and the issue should go away
Questions:
Till now I used to think that Name mangling is the only problem that may cause linking failures if its not been standardized. Just now I knew there are other things also which can cause same effect.
Whats up with the "Debug Mode" (Multi-Threaded Debug) and "Release Mode" (Multi-Threaded)? What exactly is happening under the hood? Why exactly this thing is causing linking error?
I wonder if there is something called "Single-Threaded Debug" and "Single-Threaded" which again causes the same thing.
Documentation talks something about "Code Generation Options". What Code Generation Options? WTH are they?
Documentation specifically warns us not to use /NODEFAULTLIB workaround. (example /NODEFAULTLIB :msvcrt ). Why? How would I cause troubles? what exactly is it?
Please explain the last point in the documentation for MFC users. Because I'm going to use MFC later in this project. Explain Why should we do it? What troubles would it cause if I don't.
Anything more you'd like to mention? I mean regarding similar errors. I'm very interested in Linker & its problems. So, if there are any similar things you can mentions them or some keywords atleast.
Whats up with the "Debug Mode"
(Multi-Threaded Debug) and "Release
Mode" (Multi-Threaded)? What exactly
is happening under the hood? Why
exactly this thing is causing linking
error?
The linker drags in libraries for several different reasons. The simplest is that a library is listed on the linker command line, or in the linker answer file on the linker command line. But any object files, whether compiled in your project or packed into a library, can also contain linker options including requesting particular libraries be linked in. In fact, the Visual C++ compiler automatically embeds such linker options matching the project options you use when compiling.
At link time, all the linker options from all object files and objects in static library files get combined. If more than one CRT library filename is requested, the linker reads in all of them and them you get naming conflicts, where the linker doesn't know which one to use.
I wonder if there is something called
"Single-Threaded Debug" and
"Single-Threaded" which again causes
the same thing.
There used to be, but the last few versions of Visual C++ have only shipped multi-thread compatible libraries.
Documentation talks something about
"Code Generation Options". What Code
Generation Options? WTH are they?
Look inside your project options.
Documentation specifically warns us
not to use /NODEFAULTLIB workaround.
(example /NODEFAULTLIB :msvcrt ). Why?
How would I cause troubles? what
exactly is it?
If you use /NODEFAULTLIB, all the linker settings stored within object files and objects in libraries get ignored. You'll end up with no runtime library and maybe missing other libraries. You can add them back in by hand, but it's still a big mess.
Please explain the last point in the
documentation for MFC users. Because
I'm going to use MFC later in this
project. Explain Why should we do it?
What troubles would it cause if I
don't. Anything more you'd like to
mention? I mean regarding similar
errors. I'm very interested in Linker
& its problems. So, if there are any
similar things you can mentions them
or some keywords atleast.
MFC applications and the MFC library have to use the same memory management functions, so that memory allocated by MFC can be freed by the application and vice-versa. FILE handles and other resources are also shared. The MFC DLLs are already compiled to use the CRT in a DLL, and in order to be able to share resources you need to use the same CRT, which means using a DLL too.
You need to configure project properties so that your debug build links with DCMTK's debug build and your release build links with DCMTK's release build.
The above is what you need to do. Below are explanations of some other random things you asked about.
Older versions of Visual Studio used to have single threaded libraries (release and debug versions) besides multithreaded libraries (release and debug versions). For your project you can pretend single threaded libraries never existed.
If you experiment with random ways to trick the linker into shutting up and leaving problems to be found by your customers instead of by yourself, you might find that the /NODEFAULTLIB option will do that. The makers of the DCMTK library are warning you not to do that because some other people did the same dumb thing in the past.
Whats up with the "Debug Mode" (Multi-Threaded Debug) and "Release Mode" (Multi-Threaded)? What exactly is happening under the hood? Why exactly this thing is causing linking error?
They are different versions of the C runtime library. You can statically link to the runtime library in debug and release mode. In the Code Generation Options (mentioned below), those would be "Multi-Threaded Debug" and "Multi-Threaded". The options "Multi-Threaded Debug DLL" and "Multi-Threaded DLL" dynamically link to the C runtime. By dynamically linking to the runtime, you'll also have to ship your installer configured to install the VC redistributable package that contains the proper runtime dlls for your version of Visual C++.
Statically linking to the C runtime is generally frowned upon, even by Microsoft:
In addition to all the methods
described above of distributing the
Visual C++ libraries DLLs, there is
one last option for building your
application which does not require you
to distribute the DLLs. However, this
option only works for native-only code
(it is not supported with /clr) and
leaves your customers seriously
vulnerable to any security holes as
well as adds a significant burden upon
yourself to patch all customer systems
should a vulnerability be found in any
of the libraries. This option is to
statically link in the libraries as
.lib files instead of dynamically
loading them as DLLs. You do this by
using the /MT flag on the cl.exe
command line (vs /MD), or selecting
the appropriate option in your project
properties through Visual Studio. You
may wish to use this option when
testing early debug builds of your
application on test machines before
you start working on setup. [See
footnote 3]
However, I can think of no scenarios
in which this is actually the right
thing to do when shipping your product
to customers. Basically, what this
approach does is pulls in the binary
code needed from .LIB files at compile
time, making it a part of your .exe or
.dll files. It increases the size of
your application, and there is no way
to update the libraries apart from
recompiling your application with new
.LIBs and redistributing your
application all over again. What this
means is that unless you go touch
every single machine which has
installed your application every time
there is a security vulnerability
found in the Visual C++ libraries and
completely reinstall your updated
binaries, you will be leaving your
customers vulnerable to attack. If
instead you use the DLLs, every time
there is a security vulnerability
found in the Visual C++ libraries,
Microsoft will install the update
centrally into the WinSxS folder via
Windows Update and all requests for
the DLLs will be redirected to the
updated version. This removes all
servicing burden on your side and also
allows the user to install one small
update which will touch all their
applications instead of replacing
every installed exe and DLL on their
system. Please, do not distribute an
application built by linking
statically against the Visual C++
libraries unless you have a system in
place for updating every customer
machine and also have a very good
reason to do so. At this time, I can
think of no circumstance under which
this would be the right thing to do
for a shipping application.
I wonder if there is something called
"Single-Threaded Debug" and
"Single-Threaded" which again causes
the same thing.
No such thing, see above.
Documentation talks something about "Code Generation Options". What Code Generation Options? WTH are they?
Right click on your Visual C++ project (from within Visual Studio) and select Properties. Under Configuration Properties->C/C++->Code Generation
Documentation specifically warns us not to use /NODEFAULTLIB workaround. (example /NODEFAULTLIB :msvcrt ). Why? How would I cause troubles? what exactly is it?
Take their advice and don't do it.
Please explain the last point in the documentation for MFC users. Because I'm going to use MFC later in this project. Explain Why should we do it? What troubles would it cause if I don't.
Because MFC is dynamically linked to the C runtime, using libraries that are statically linked to the C runtime will cause the linker errors you listed first in your post.
Anything more you'd like to mention? I mean regarding similar errors. I'm very interested in Linker & its problems. So, if there are any similar things you can mentions them or some keywords atleast.
From my experience, always dynamically link to the C runtime. It generally saves you a lot of headaches like the one you're experiencing right now.