Best Practice For Qt Includes And Precompiled Headers? - c++

What's the current "best practice" regarding the inclusion of Qt header files when using a modern and recent C++ compiler (e.g. MSVC2015) with precompiled headers activated?
Example:
#include <QStringList>
#include <QTreeWidget>
#include <QListWidget>
vs.
#include <QtCore>
#include <QtGui>
What convention should I choose for a new project?
What are the benefits/drawbacks of either?
What is more common for new projects?

As far as I know, there is no specific limitation/recommendation/advantages/drawback with Qt includes and precompiled headers. When including third party header files (Qt or boost or whatever), the same rules apply.
In general (true for Qt includes, but also for any other third party includes, like STL for instance, and even when including your own code), you should make your includes minimal. The fewer files you include, the faster compilation will be. Including files you don't actually need will make compilation slower. Additionally, if such a header file you included but do not use, is edited/modified (which should not be the case for third parties header files, in general), any file including it will require to be recompiled, even if it does not really use the code included....
So the general rule is to only include files that you really need. So if your file only needs QStringList, prefer including <QtCore/QStringList> rather than <QtCore>.
If you are concerned about compilation time, also make sure you only include files from header files (.h) if necessary, if forward declaration can be used, use it and only include the necessary header file from your implementation (.cpp). This will drastically reduce compilation time of your project when a header file gets modified (read this).
Now, if your project has many files that includes some Qt files, you may use precompiled header to optimize compilation. Those files will then be compiled once and only once. However, as all your files will end up using the same precompiled header (itself including many many header files), you should only do this if:
The precompiled header files should mainly be third party header files, so that they are not meant to change. Because if on changes, then all your files will require to be recompiled...
The compiler must support precompiled header (else, compilation may work but may also end up being slower because every file will end up including all the precompiled header of the project...so probably more files than it actually needs).

I use next in all projects (for precompiled header):
#pragma once
#ifdef QT_CORE_LIB
# include <QtCore>
#endif
#ifdef QT_CONCURRENT_LIB
# include <QtConcurrent>
#endif
#ifdef QT_GUI_LIB
# include <QtGui>
#endif
#ifdef QT_WIDGETS_LIB
# include <QtWidgets>
#endif
#ifdef QT_MULTIMEDIA_LIB
# include <QtMultimedia>
#endif
#ifdef QT_NETWORK_LIB
# include <QtNetwork>
#endif
#ifdef QT_XML_LIB
# include <QtXml>
#endif
#ifdef QT_QML_LIB
# include <QtQml>
#endif
#ifdef QT_QUICK_LIB
# include <QtQuick>
#endif
#ifdef QT_SQL_LIB
# include <QtSql>
#endif
#ifdef QT_PRINTSUPPORT_LIB
# include <QtPrintSupport>
#endif
It will include necessary definitions only if you connect a module. Works well with msvs+qt addin or with cmake based projects (I use cotire).

Including less headers reduces compilation time, and only that, so if you do
#include <QtCore/QStringList>
compilation it's slightly faster than if you did
#include <QtCore>
If you are sure that you depend on everything in QtCore, include it, if not, include each header separately.

Related

Have C++ standard library ifdef or ifndef preprocessor instructions?

I'm building my own terminal app project in C++ and I'm asking myself if standard library has ifdef or ifndef preprocessors instructions. I want to know that because I need to create different header files which need some standard library headers such as "string" and some others, i don't want to include the same library 3 or more times because it makes the program heavier.
For example i wrote on my header files something like this to prevent the .h file to be included more than once:
#ifndef myheader_h
#define myheader_h
// my file code here
#endif
I tried compiling but the compiler say me nothing about errors or warnings.
I also tried to read the standard-library source code (https://en.cppreference.com/w/cpp/header) and I haven't found any preprocessor rule like ifdef or ifndef.
Should i include standard library headers like this?
#ifndef string_h
#define string_h
#include <string>
#endif
I hope my question isn't already asked because I haven't found it while searching it.
Updates
To some who said "you're not in the position where you need to worry about" and who said "it costs very little if it has proper include guards", I meant: program's heaviness is important, I want to make it slighter so I don't want to entirely include the same file multiple times. Have std lib files proper include guards? (my header files have them, didn't know std lib files)
There is no requirement for the standard header files to #define any specific pre-processor symbols to make sure they can be #included multiple times.
Having said that, any sane implementation would make sure that they can be #included multiple times without adversely affecting application code.
Turns out, that is a requirement by the standard for most headers (Thanks, #Rakete1111).
From the C++ standard
A translation unit may include library headers in any order ([lex]). Each may be included more than once, with no effect different from being included exactly once, except that the effect of including either <cassert> or <assert.h> depends each time on the lexically current definition of NDEBUG.
Not only that, they are very likely to be using the #pragma once directive. Hence, even if you use #include multiple times for the same header, they are going to be read only once.
In summary, don't worry about standard header files. If your header files are implemented correctly, your application would be just fine.
Those preprocessor directives you're talking about are called "header guards", and the standard library headers definitely have them (or some other mechanism that does the same thing) like all other proper header files. Including them multiple times shouldn't cause any problems, and you only need to worry about these when you're writing your own header files.
The "source code" that you're reading is just the documentation which says how the header files should work, but it doesn't provide the actual code. To see the code, you can look in the header files provided by your compiler. For example, the <iostream> header in Visual Studio has both #pragma once and header guards:
#pragma once
#ifndef _IOSTREAM_
#define _IOSTREAM_
//...
#endif /* _IOSTREAM_ */
The headers provided by the GCC compiler also has header guards:
#ifndef _GLIBCXX_IOSTREAM
#define _GLIBCXX_IOSTREAM 1
//...
#endif /* _GLIBCXX_IOSTREAM */
I'm asking myself [sic] if standard library has ifdef or ifndef preprocessors instructions
The standard doesn't specify whether there are ifdef-style header guards, although it does require that multiple inclusion is protected in some manner. I took a look at a random header of stdlibc++ standard library implementation. It does have header guards.
i don't want to include the same library 3 or more times because it makes the program heavier
Including a header file multiple times does not make a program "heavier".
Should i include standard library headers like this?
#ifndef string_h
#define string_h
#include <string>
#endif
That is not necessary, or particularly useful.

Comprehension issue: Precompiled headers & include usage

I got a comprehension issue about precompiled headers, and the usage of the #include directive.
So I got my "stdafx.h" here and include there for example vector, iostream and string. The associated "stdafx.cpp" only includes the "stdafx.h", that's clear.
So if I design my own header file that uses for example "code" that's in vector or iostream, I have to include the header file because the compiler doesn't know the declarations at that time. So why are some posts here (include stdafx.h in header or source file?) saying, it's not good to include the "stdafx.h" in other header files even if this file includes the needed declarations of e.g. vectors? So basically it wouldn't matter to include directly a vector or the precompiled header file, both do the same thing.
I know of course, that I don't have to include a header file in another header file if the associated source file includes the needed header file, because the declarations are known at that time. Well, that only works if the header file is included somewhere.
So my question is: Should I avoid including the precompiled header file in any source file and why? And I am a bit confused, because I'm reading contradictory expressions on the web that I shouldn't include anything in header files anyway, or is it O.K. to include in header files?
So what's right now?
This will be a bit of a blanket statement with intent. The typical setup for PCH in a Visual Studio project follows this general design, and is worth reviewing. That said:
Design your header files as if there is no PCH master-header.
Never build include-order dependencies in your headers that you expect the including source files will fulfill prior to your headers.
The PCH master-header notwithstanding (I'll get to that in a moment), always include your custom headers before standard headers in your source files. This makes your custom header is more likely to be properly defined and not reliant on the including source file's previous inclusion of some standard header file.
Always set up appropriate include guards or pragmas to avoid multiple inclusion. They're critical for this to work correctly.
The PCH master-header is not to be included in your header files. When designing your headers, do so with the intent that everything needed (and only that which is needed) by the header to compile is included. If an including source file needs additional includes for its implementation, it can pull them in as needed after your header.
The following is an example of how I would setup a project that uses multiple standard headers in both the .h and .cpp files.
myobject.h
#ifndef MYAPP_MYOBJECT_H
#define MYAPP_MYOBJECT_H
// we're using std::map and std::string here, so..
#include <map>
#include <string>
class MyObject
{
// some code
private:
std::map<std::string, unsigned int> mymap;
};
#endif
Note the above header should compile in whatever .cpp it is included, with or without PCH being used. On to the source file...
myobject.cpp
// apart from myobject.h, we also need some other standard stuff...
#include "myobject.h"
#include <iostream>
#include <fstream>
#include <algorithm>
#include <numeric>
// code, etc...
Note myobject.h does not expect you to include something it relies on. It isn't using <iostream> or <algorithm>, etc. in the header; we're using it here.
That is a typical setup with no PCH. Now we add the PCH master
Adding the PCH Master Header
So how do we set up the PCH master-header to turbo-charge this thing? For the sake of this answer, I'm only dealing with pulling in standard headers and 3rd-party library headers that will not undergo change with the project development. You're not going to be editing <map> or <iostream> (and if you are, get your head examined). Anyway...
See this answer for how a PCH is typically configured in Visual Studio. It shows how one file (usually stdafx.cpp) is responsible for generating the PCH, the rest of your source files then use said-PCH by including stdafx.h.
Decide what goes in the PCH. As a general rule, that is how your PCH should be configured. Put non-volatile stuff in there, and leave the rest for the regular source includes. We're using a number of system headers, and those are going to be our choices for our PCH master.
Ensure each source file participating in the PCH turbo-mode is including the PCH master-header first, as described in the linked answer from (1).
So, first, the PCH master header:
stdafx.h
#ifndef MYAPP_STDAFX_H
#define MYAPP_STDAFX_H
// MS has other stuff here. keep what is needed
#include <algorithm>
#include <numeric>
#include <iostream>
#include <fstream>
#include <map>
#include <string>
#endif
Finally, the source files configured to use this then do this. The minimal change needed is:
UPDATED: myobject.cpp
#include "stdafx.h" // <=== only addition
#include "myobject.h"
#include <iostream>
#include <fstream>
#include <algorithm>
#include <numeric>
// code, etc...
Note I said minimal. In reality, none of those standard headers need appear in the .cpp anymore, as the PCH master is pulling them in. In other words, you can do this:
UPDATED: myobject.cpp
#include "stdafx.h"
#include "myobject.h"
// code, etc...
Whether you choose to or not is up to you. I prefer to keep them. Yes, it can lengthen the preprocessor phase for the source file as it pulls in the headers, runs into the include-guards, and throws everything away until the final #endif. If your platform supports #pragma once (and VS does) that becomes a near no-op.
But make no mistake: The most important part of all of this is the header myobject.h was not changed at all, and does not include, or know about, the PCH master header. It shouldn't have to, and should not be built so it has to.
Precompiled headers are a method to shorten the build time. The idea is that the compiler could "precompile" declarations and definitions in the header and not have to parse them again.
With the speed of todays computers, the precompilation is only significant for huge projects. These are projects with a minimum of over 50k lines of code. The definition of "signification" is usually tens of minutes to build.
There are many issues surrounding Microsoft's stdafx.h. In my experience, the effort and time spent with discovering and resolving the issues, makes this feature more of a hassle for smaller project sizes. I have my build set up so most of the time, I am compiling only a few files; the files that don't change are not compiled. Thus, I don't see any huge impact or benefit to the precompiled header.
When using the precompiled header feature, every .cpp file must begin by including the stdafx.h header. If it does not, a compiler error results. So there is no point in putting the include in some header file. That header file cannot be included unless the stdafx.h has already been included first.

Why Placing #include BEFORE include guards

Is there any valid reason for placing #include directives BEFORE the include guards in a header file like this:
#include "jsarray.h"
#include "jsanalyze.h"
#include "jscompartment.h"
#include "jsgcmark.h"
#include "jsinfer.h"
#include "jsprf.h"
#include "vm/GlobalObject.h"
#include "vm/Stack-inl.h"
#ifndef jsinferinlines_h___
#define jsinferinlines_h___
//main body mostly inline functions
#endif
Note, this example is a taken from a real life high profile open source project that should be developed by seasoned programmers - the Mozilla Spidermonkey open source Javascript engine used in Firefox 10 (the same header file also exists in the latest version).
In high profile projects, I expect there must be some valid reasons behind their design. What are the valid reasons to have #include before the include guard? Is it a pattern applicable to inline-function-only header files? Also note that this header file (jsinferinlines.h) is actually including itself through the last #include "vm/Stack-inl.h" (this header file includes a lot of other headers and one of them actually includes this jsinferinlines.h again) directive before the include guard, this makes even less sense to me.
Because you expect those headers to have include guards of their own, therefore it doesn't really make any difference.
Also note that this header file (jsinferinlines.h) is actually including itself through the last #include "vm/Stack-inl.h" (this header file includes a lot of other headers and one of them actually includes this jsinferinlines.h again) directive before the include guard, this makes even less sense to me.
It won't make any different because the workflow, when including that file, will be:
include all header up to "vm/Stack-inl.h"
include the "vm/Stack-inl.h" up to the last #include "jsinferinlines.h" (your file)
include the file jsinferinlines.h again (skipping all the previous includes, because include guards)
reach past #include "vm/Stack-inl.h"
finally process from #ifndef jsinferinlines_h___ on
But in general, mutual header recursion is bad and should be avoided at all costs.
There were lots of include cycles in SpiderMonkey headers back then, and placing the header guard at the top caused difficult to understand compile errors - I suspect that putting the header guard below the includes was just an incremental step toward sanitizing the includes.
I couldn't tell you the exact sequence of includes that caused it to make a difference, though.
Nowadays there shouldn't be any include cycles in SM headers, and their style is enforced through a python script written by Nicholas Nethercote. If you look at jsinferinlines.h today you'll see the header guard is at the top where it belongs.

Having both self-sufficient headers and precompiled headers

I have a header file which include itself several external headers like
#include <boost\shared_ptr.hpp>
I want to keep the header self-sufficient, and also add the external include directives in the precompiled header (I am using the classic stdafx.h setup) to get compilation speed up. Are the redundant include directives removed or at least processed faster in this case??
Using the precompiled header does not speed up the processing of redundant includes. If the redundant include files contain header guards (or #pragma once) they will be processed much faster.
If you want to avoid adding a #include in every cpp file, then you can use from the project properties: Configuration Properties -> C/C++ -> Advanced -> Forced include file option. This will automatically add the specified include in every cpp file in the project.
However, if you still have one or more cpp files that include large headers, or even one header that itself has a long list of includes of other large headers, then the cpp files that include this, will compile slow whether you use precompiled headers or not. One solution, is to add this/these long headers to your stdafx.h
Also, every header should have guards to prevent redundant processing by using the classic portable
#ifndef _MyHeader_H_
#define _MyHeader_H_
... header code here
#endif
or the Microsoft-specific
#pragma once
Having guards when headers include other headers which in turn may include already included headers, will prevent multiple inclusion errors, and speed up preprocessing time.
Hope this helps.

Single header which includes other headers

Recently, I encountered such approach of managing headers. Could not find much info on its problems on internet, so decided to ask here.
Imagine you have a program where you have main.c, and also other sources and headers like: person.c, person.h, settings.c, settings.h, maindialog.c, maindialog.h, othersource.c, othersource.h
sometimes settings.c might need person.c and main maindialog.c.
Sometimes some other source might need to include other source files.
Typically one would do inside settings.c:
//settings.c
#include "person.h"
#include "maindialog.h"
But, I encountered approach where one has global.h and inside it:
//global.h
//all headers we need
#include "person.h"
#include "maindialog.h"
#include "settings.h"
#include "otherdialog.h"
Now, from each other source file you only have to include "global.h"
and you are done, you get functionality from respective source files.
Does this approach with one global.h header has some real problems?
This is to please both pedantic purists and lazy minimalists. If all sub-headers are done the correct way there is no functional harm including them via global.h, only possible compile time increase.
Subheader would be somewhat like
#ifndef unique_token
#define unique_token
#pragma once
// the useful payload
#endif
If there are common headers that all the source files need, (like config.h) you can do so. (but use it like precompiled headers...)
But by including unnecessary headers, you actually increasing the compilation time. so if you have a really big project and for every source file you including all the headers, compilation time can be very long...
I suggest not include headers unless you must.
Even if you use type, but only for pointer or reference (especially in headers), prefer to use fwd declaration instead of include.