I have already a project in C++ and I want to create a static library for this project. I placed in the NetBeans my C++ project via Drag and drop.
Now, how can I create a static library for this project?
I have 8.2 version NetBeans in Linux
If you don't have any project or build system configured yet, you can either create a netbeans project or a project based on a build tool like cmake or make. If you already have a running build system it's possible to use this from within NB.
New Netbeans Project
First create a Netbeans Project for a static library:
New Project --> C/C++
C/C++ Static Library
Copy your source to the project or set the paths to your source
Using a build system (eg. Cmake or Make)
This set applies to the case where you already have an existing build system or want to use one.
New Project --> C/C++
C/C++ Project with Existing Sources
Select the path of your source code and select what you need. Follow the wizard and you are done.
For using CMake you can get a detailed step to step guide here.
Related
I am trying to use Or-tools C++ on Linux. I have installed them and generated a make-file successfully.
From the command window, I ran the example successfully. Now I want to use it with Eclipse CDT.
I have created a new project and done as follows:
Properties-> C/C++ General -> Paths and Symbols ->Libraries ->Add
and then has given the path of my 'or-tools''lib' folder.
I am still not able to use or-tools in my project. Any suggestion is much appreciated.
I am creating a C++ shared library and targeting multiple platforms (Android, iOS and Windows). Usually, I use this step to the create the shared library. I first create a Console DLL Windows library project which creates dll share library I can use for testing on Windows.
The problem is that when I want to build the project to generate Android and iOS shared libraries, I have to create a new project then select "Dynamic Shard Library (Android)" and "Dynamic Shard Library (iOS)" and then manually copy the existing C++ header and source files to that new Project. I basically have to create new project for each platform. After this, I have to change some settings to match the settings from the original C++ Windows project.
This is tiresome and I can't continue to do it like this.
Is there a way to add more target platforms to an existing project without creating new project? I just want to be able to change the platform then build the project from one project only. Is this possible?
The title says it all: I have source files and a CMakeLists.txt for an existing C++ project. Now I want to create a project in Eclipse CDT using those files.
I want to be able to build the project with the "build" button from within Eclipse once I'm done, and I want to be able to use GDB.
I've used the CMake option to create Eclipse projects before, but it didn't always work flawlessly and I was told the CMake generator for Eclipse is supposedly outdated.
I know I could just create an empty project and then copy the source files into it, but what about the CMakeLists.txt? I want Eclipse to know how to build the project.
I'm new to Eclipse and there are like fifty ways to start a new project with or without existing source files, so some guidance would be greatly appreciated.
I would love to import a Makefile project from Eclipse, and have all the different includes path that the compiler uses to create correctly my Eclipse project.
Unfortunately, those path, specified on the command line by a "-I" don't show up in Project Explorer and I have to add them by hand.
I am currently importing the project using the standard "Import project from Makefile" built in Eclipse.
If I'm not wrong there was an autodiscovery option in older versions of Eclipse, but it's not there anymore.
How do you do for having all your include paths set up without too much hassle?
The trick is NOT to use
File->New->Makefile Project with Existing Code
but to use
File->New->C++ Project
and then to select
Makefile project->Empty project.
After you set up such a dummy project, you simply copy your existing source to that project directory, hit F5 (i.e. Refresh) and change the build command to use your Makefile.
I was able to get this to work using Luna. I imported using File->New->C++->Makefile Project with Existing Code.
Prior to launching eclipse, you have to be sure to source any files that set required environment variables.
I did have some build options which were not the standard all and clean, so I had to add those configurations individually.
source files to setup your environment.
Launch Eclipse
Import C++ Makefile project
Setup Build options.
Click the hammer.
I have C++ code that depends on boost and other libraries, and therefore this code has a makefile that invokes boost.
I am now trying to start developing this code in CodeBlocks in linux, so in order to do that I have two basic questions:
(1) How can I import the code into CodeBlocks as a CodeBlocks new project? This seems to be a good rec: http://www.programmingforums.org/thread44976.html
(2) How do I invoke the makefile with CodeBlocks instead of CodeBlocks trying to compile the code (which would fail since CodeBlocks do not know that it needs to invoke boost)?
How can I import the code into codeblocks as a codeblocks new project?
File > New > Project > Empty project
Create the project, then:
right click on the project name on the "Projects" pane;
add files recursively.
I recommend that you create Code::Blocks project new project at the top-level of your source (and not e.g. in a dedicated ~/codeblocks directory), or else it will show long file paths.
How do I invoke the makefile with codeblocks instead of codeblocks trying to compile the code (which would fail since codeblocks do not know that it needs to invoke boost)?
Asked at: Is it possible to use an existing Makefile to build a project in Code::Blocks?. For quick reference, the solution is to go to Project > Properties and toggle on the option This is a custom Makefile. Further options can be specified from the same window.
Most projects can be compiled without a makefile, so just include files, and if you need an extra library include that in a project. If your project uses header-only boost libraries and you have packet installed libboost-dev (this is on my Debian) then it is included automatically. Else just use the proper library name in settings (I can't remember if you need to append l to the name).