How to set compiler path in parasoft cpptestcli? - c++

I'm using Parasoft C++test 9.0.
I've used "cpptestscan.exe" to create build data file(bdf), then I want to run my ruleset with "cpptestcli.exe".
When I use "New Project -> C++ Test -> Create project from a build data file" in Parasoft IDE(Eclipse based), it allows me to configure compiler setting(family, c compiler, c++ compiler and linker), and it works in IDE. But, when I create project with:
cpptestcli -bdf "%BDF_PATH%\cpptestscan.bdf" -data "%REPO_PATH%"
It creates ".metadata" and "Source(project name)" folders, and creates ".project", ".project", ".project" files in Source folder. Then, if I try to run test with:
cpptestcli -data "%REPO_PATH%" -config "%REPO_PATH%\ruleset.properties" -import "%REPO_PATH%\Source\.project" -showdetails -nobuild -report "%REPORT_PATH%\Report.html"
Because it doesn't use the proper compiler, it gives this error:
Failed checking foo.c - Coding Standards checker: error during parsing
file.
How can I tell cpptestcli.exe to use proper compiler? I can't find any option in its help document. Or is any other way to fix this problem?

there is a flag named compiler:
-compiler gcc_4_7
add it and it will use the proper compiler

First fo all, use cpptestcli -list-compilers in order to list the supported compilers. Next, use the appropriate COMPILER ID from the list in -compiler <COMPILER ID>, e.g.
cpptestcli -compiler gcc_7-64 …

Related

How to dump CLion's default clang-tidy configuration?

I want to use the default configuration of enabled/disabled checks from CLion (with some small changes) and I want to enforce it when building my application.
Enforcing clang-tidy works perfectly by using the cmake directive for clang-tidy, for example with all checks enabled:
set(CMAKE_CXX_CLANG_TIDY clang-tidy;
-checks=*,
-warnings-as-errors=*;
)
The default list of enabled and disabled checks in CLion can be found on the website but not in a machine readable way.
Is it possible to dump the config that CLion uses, like it is for clang-format, because the clang-tidy executable provides the option -dump-config? If so, how?
yes it is possible to dump the config but very hard to-do. I had to run the code analyzer on a large project and by luck capture the commandline arguments.
C:\Users\peter\AppData\Local\JetBrains\Toolbox\apps\CLion\ch-0\211.7628.27\bin\clang\win\clang-tidy.exe -config='"{\"Checks\":\"-*,bugprone-argument-comment,bugprone-assert-side-effect,bugprone-bad-signal-to-kill-thread,bugprone-branch-clone,bugprone-copy-constructor-init,bugprone-dangling-handle,bugprone-dynamic-static-initializers,bugprone-fold-init-type,bugprone-forward-declaration-namespace,bugprone-forwarding-reference-overload,bugprone-inaccurate-erase,bugprone-incorrect-roundings,bugprone-integer-division,bugprone-lambda-function-name,bugprone-macro-parentheses,bugprone-macro-repeated-side-effects,bugprone-misplaced-operator-in-strlen-in-alloc,bugprone-misplaced-pointer-arithmetic-in-alloc,bugprone-misplaced-widening-cast,bugprone-move-forwarding-reference,bugprone-multiple-statement-macro,bugprone-no-escape,bugprone-not-null-terminated-result,bugprone-parent-virtual-call,bugprone-posix-return,bugprone-reserved-identifier,bugprone-sizeof-container,bugprone-sizeof-expression,bugprone-spuriously-wake-up-functions,bugprone-string-constructor,bugprone-string-integer-assignment,bugprone-string-literal-with-embedded-nul,bugprone-suspicious-enum-usage,bugprone-suspicious-include,bugprone-suspicious-memset-usage,bugprone-suspicious-missing-comma,bugprone-suspicious-semicolon,bugprone-suspicious-string-compare,bugprone-swapped-arguments,bugprone-terminating-continue,bugprone-throw-keyword-missing,bugprone-too-small-loop-variable,bugprone-undefined-memory-manipulation,bugprone-undelegated-constructor,bugprone-unhandled-self-assignment,bugprone-unused-raii,bugprone-unused-return-value,bugprone-use-after-move,bugprone-virtual-near-miss,cert-dcl21-cpp,cert-dcl58-cpp,cert-err34-c,cert-err52-cpp,cert-err58-cpp,cert-err60-cpp,cert-flp30-c,cert-msc50-cpp,cert-msc51-cpp,cert-str34-c,cppcoreguidelines-interfaces-global-init,cppcoreguidelines-narrowing-conversions,cppcoreguidelines-pro-type-member-init,cppcoreguidelines-pro-type-static-cast-downcast,cppcoreguidelines-slicing,google-default-arguments,google-explicit-constructor,google-runtime-operator,hicpp-exception-baseclass,hicpp-multiway-paths-covered,misc-misplaced-const,misc-new-delete-overloads,misc-no-recursion,misc-non-copyable-objects,misc-throw-by-value-catch-by-reference,misc-unconventional-assign-operator,misc-uniqueptr-reset-release,modernize-avoid-bind,modernize-concat-nested-namespaces,modernize-deprecated-headers,modernize-deprecated-ios-base-aliases,modernize-loop-convert,modernize-make-shared,modernize-make-unique,modernize-pass-by-value,modernize-raw-string-literal,modernize-redundant-void-arg,modernize-replace-auto-ptr,modernize-replace-disallow-copy-and-assign-macro,modernize-replace-random-shuffle,modernize-return-braced-init-list,modernize-shrink-to-fit,modernize-unary-static-assert,modernize-use-auto,modernize-use-bool-literals,modernize-use-emplace,modernize-use-equals-default,modernize-use-equals-delete,modernize-use-nodiscard,modernize-use-noexcept,modernize-use-nullptr,modernize-use-override,modernize-use-transparent-functors,modernize-use-uncaught-exceptions,mpi-buffer-deref,mpi-type-mismatch,openmp-use-default-none,performance-faster-string-find,performance-for-range-copy,performance-implicit-conversion-in-loop,performance-inefficient-algorithm,performance-inefficient-string-concatenation,performance-inefficient-vector-operation,performance-move-const-arg,performance-move-constructor-init,performance-no-automatic-move,performance-noexcept-move-constructor,performance-trivially-destructible,performance-type-promotion-in-math-fn,performance-unnecessary-copy-initialization,performance-unnecessary-value-param,portability-simd-intrinsics,readability-avoid-const-params-in-decls,readability-const-return-type,readability-container-size-empty,readability-convert-member-functions-to-static,readability-delete-null-pointer,readability-deleted-default,readability-inconsistent-declaration-parameter-name,readability-make-member-function-const,readability-misleading-indentation,readability-misplaced-array-index,readability-non-const-parameter,readability-redundant-control-flow,readability-redundant-declaration,readability-redundant-function-ptr-dereference,readability-redundant-smartptr-get,readability-redundant-string-cstr,readability-redundant-string-init,readability-simplify-subscript-expr,readability-static-accessed-through-instance,readability-static-definition-in-anonymous-namespace,readability-string-compare,readability-uniqueptr-delete-release,readability-use-anyofallof,-clion-*\",\"CheckOptions\":[]}"' -dump-config > clion.yml
this is the command I used to dump it to yaml format. And the output of the command can be seen here in this gist https://gist.github.com/jfm535/7581ccadbd539303d8bed2f46f973108
gist also contains the full list of supported options by clions clang-tidy
Copy the list of rules from Clion to a file named rules.txt:
Then:
clang-tidy -checks="$(cat rules.txt | tr '\n' ',' | sed 's/,$//')" --dump-config > .clang-tidy
Here is a gist with the result as the day of writing this: https://gist.github.com/ArnaudValensi/0d36639fb84b80ee57d0c3c977deb70e

How to set up C++ Testmate in VS Code

Ok, n00b question. I have a cpp file. I can build and run it in the terminal. I can build and run it using clang++ in VSCode.
Then I add gtest to it. I can compile in the terminal with g++ -std=c++0x $FILENAME -lgtest -lgtest_main -pthread and then run, and the tests work.
I install the C++ TestMate extension in VSCode. Everything I see on the internet implies it should just work. But my test explorer is empty and I don't see any test indicators in the code window.
I've obviously missed something extremely basic. Please help!
Executables should be placed inside the out or build folder of your workspace. Or one can modify the testMate.cpp.test.executables config.
I'd say, never assume something will "just work".
You'll still have to read the manual and figure out what are the names of config properties. I won't provide exact examples, because even though I've only used this extension for a short time, its name, and therefore full properties path, has already changed, so any example might get obsolete quite fast.
The general idea is: this extension monitors some files/folders, when they change, it assumes those are executables created using either gtest or catch2. The extension tries to run them with standard (for those frameworks) flags to obtain a list of test suites and test cases. If it succeeds, it will parse the output and create a nice list in the side panel. Markers in the code are also dependent on the exactly same parsed output, so if you have one, you have the other as well.
From the above, you need 3 things to make this work:
Provide correct path (or a glob pattern) for finding all test executables (while ignoring all non-test executables) in the extension config. There are different ways to do this, depending on the complexity of your setup, they are all in the documentation though.
Do not modify the output of the test executable. For example, if you happen to print something to stdout/stderr before gtest implementation parses and processes its standard flags, extension will fail to parse the output of ./your_test_binary --gtest-list_tests.
If your test executable needs additional setup to run correctly (env vars, cwd), make sure, that you use the "advanced" configuration for the extension and you configure those properties accordingly.
To troubleshoot #2 and #3 you can turn on debug logging for the extension (again, in the VSCode's config json), this will cause an additional "Output" tab/category to be created, where you can see, which files were considered, which were run, what was the output, and what caused this exact file to be ignored.
This messed with me for a while, I did as Mate059 answered above and it didn't work.
Later on I found out that the reason it didn't work was because I was using a Linux terminal inside windows (enabled from the features section) and I previously had installed the G++ compiler using the linux terminal so the compiler was turning my code into a .out file, for some reason TestMate could not read .out files.
Once I compiled the C++ source file using the powershell terminal it created a .exe file which I then changed the path in the setting.json as Mate059 said and it showed up.
TL;DR
Mate059 gave a great answer, go into settings.json inside your .vscode folder and modify "testMate.cpp.test.executables": "filename.exe".
For me it also worked using the wildcard * instead of filename.exe but I do not suggest to do that as in that might mess up something with the .exe from the main cpp file and what not.

How to generate the respective protobuf files in Visual Studio during the compilation process automatically?

I have several protobuf messages in a folder which I'd like to automatically convert into the respective header/cc files and then continue the compilation process inside of Visual Studio.
The best solution that I could comeup sofar was to define a Pre-Build Event through Propertise>Build Events>Pre-Build Event and specifying the following as the command:
$(SolutionDir)Dependencies\include\protobuf\bin\protoc.exe --proto_path=$(SolutionDir)Dependencies\include\messages\ --cpp_out=$(SolutionDir)Dependencies\include\messages\ message.proto message2.proto message3.proto
There are currently 2 issues concerning this solution :
I have to manually add each filename myself. How is it possible to make the filenames get picked automatically by VS2019? I tried %filename% macro, to no avail since it seems it returns the project file names only.
I also found out, these files are not generated each time I change the messages. even cleaning the projects, doesn't delete them, so I have to manually delete the generated files and try rebuilding the project again!
Other than resorting to a batchfile that can get called as a prebuild event, how can I achieve this inside Visual Studio without doing that?
I suggest you could refer to the following steps:
1,Modify the properties of the .proto file:Item Type:Custom Build Tool
2,Configure project properties: Properties -> Custom Build Tools -> General
command line:$(SolutionDir)Dependencies\include\protobuf\bin\protoc.exe --proto_path= .\proto %(Filename).proto --cpp_out=$(ProjectDir)protocpp
Description: protoc %(Filename).proto
Outputs: $(ProjectDir)protocpp%(Filename).pb.cc
Add Outputs to Item Type: c/c++ complier
And then you could try to build the .proto file.
Note: The newly added the .proto file also needs to select the operation of the Custom Build Tool

How to set the library suffix on CMake for SOCI?

I am trying to build SOCI on Windows with a different library suffix using the CMAKE_SHARED_LIBRARY_SUFFIX option, but the script seems to ignore it.
Here is the command I run in a batch file:
cmake^
-G "NMake Makefiles"^
-DCMAKE_BUILD_TYPE=Release^
-DCMAKE_SHARED_LIBRARY_SUFFIX="-vc140-x64-mt.dll"^
..\soci.3.2.3
The documentation does not say anything about the CMAKE_SHARED_LIBRARY_SUFFIX option, but the core/CMakeLists.txt script uses it to define the SOCI_LIB_SUFFIX option, which is reported on the screen when cmake is run. However, its value is always ".dll" instead of "-vc140-x64-mt.dll", so it must be overwritten somewhere I don't know.
Any idea why is this happening and how fix it?

Change Eclipse Dynamic Variable to build a single c++ class

I would like to change the dynamic variable ${selected_resource_loc} such that I get rid of the extension (and can add another one).
The purpose is to build the current selected file, but therefore I don't need the .cc-file in my command but the .o-file with the same name.
Detailed description:
I have a customized make command (lets say make) and would like to execute make selectedFileName.o, where the current selected file in eclipse is selectedFileName.cc. (I put the command as build command in project properties -> C/C++ Build.) With variable ${selected_resource_loc} in behaviour tab I get make selectedFileName.cc.
I solved my problem by writing a skript where I modify the ${selected_resource_loc} and included it via external tools in eclipse.