How to create dataset from geotiff located in RAM by GDAL - c++

Gdal function for open files use filename to read data like so:
GDALOpen (const char *pszFilename, GDALAccess eAccess)
but my file located in memory. I use next code to create pointer to file:
FILE *stream;
stream = fmemopen(buf, lengthOfArray, "r");
Is it possible to create GDALDataset by pointer to file somehow?
Any tricks and tips?

GDAL has the option to create an in-memory file from a buffer. See:
http://gdal.org/cpl__vsi_8h.html#a86b6b1c37bb19d954ee3c4a7e910120c
I dont have experience with C++, but in Python it looks like:
with open('myfile.tif', mode='rb') as f:
gdal.FileFromMemBuffer('/vsimem/some_memfile', f.read())
You can then open that virtual location as if its a normal file:
ds = gdal.Open('/vsimem/some_memfile')
And when you're done with the file, make sure you unlink it, or it will stick around.
ds = None
gdal.Unlink('/vsimem/some_memfile')

Here is the full example of C++ for processing geotiff file from java bytearray using jni on linux:
#include <jni.h>
#include "gdal_priv.h"
#include "cpl_string.h"
#include "cpl_conv.h"
#include "gdalwarper.h"
#include "cpl_vsi.h"
JNIEXPORT void JNICALL Java_com_box_processing_GEOTransform_run(JNIEnv *env, jobject obj, jbyteArray array) {
GDALAllRegister();
jboolean isCopy;
jbyte* buf = env->GetByteArrayElements(array, &isCopy);
jsize lengthOfArray = env->GetArrayLength(array);
const char *pszFormat = "GTiff";
GDALDriver *poDriver;
poDriver = GetGDALDriverManager()->GetDriverByName(pszFormat);
VSILFILE* fpMem = VSIFileFromMemBuffer ("/vsimem/temp.tif", (GByte*) buf, (vsi_l_offset) lengthOfArray, FALSE );
VSIFCloseL(fpMem);
GDALDataset *poSrcDS = (GDALDataset *) GDALOpen( "/vsimem/temp.tif", GA_ReadOnly );
GDALDataset *poDstDS;
const char *pszSrcWKT = NULL;
pszSrcWKT=GDALGetProjectionRef(poSrcDS);
double error_threshold = 0.125;
GDALResampleAlg resampling = GRA_Cubic;
char* pszDstWKT = NULL;
GDALDataset * tmpDS = (GDALDataset*)(GDALDataset*)GDALAutoCreateWarpedVRT(poSrcDS, pszSrcWKT, pszDstWKT, resampling, error_threshold, NULL);
poDstDS = poDriver->CreateCopy( "/some/folder/example1.tif", (GDALDataset*)tmpDS, FALSE, NULL, NULL, NULL );
GDALClose( (GDALDatasetH) poDstDS );
GDALClose( (GDALDatasetH) poSrcDS );
VSIUnlink( "/vsimem/temp.tif" );
}

Related

C++ how to find file path of the file I am working on in my program [duplicate]

I want to create a file in the current directory (where the executable is running).
My code:
LPTSTR NPath = NULL;
DWORD a = GetCurrentDirectory(MAX_PATH,NPath);
HANDLE hNewFile = CreateFile(NPath,GENERIC_WRITE,0,NULL,CREATE_ALWAYS,FILE_ATTRIBUTE_NORMAL,NULL);
I get exception at GetCurrentDirectory().
Why am I getting an exception?
I would recommend reading a book on C++ before you go any further, as it would be helpful to get a firmer footing. Accelerated C++ by Koenig and Moo is excellent.
To get the executable path use GetModuleFileName:
TCHAR buffer[MAX_PATH] = { 0 };
GetModuleFileName( NULL, buffer, MAX_PATH );
Here's a C++ function that gets the directory without the file name:
#include <windows.h>
#include <string>
#include <iostream>
std::wstring ExePath() {
TCHAR buffer[MAX_PATH] = { 0 };
GetModuleFileName( NULL, buffer, MAX_PATH );
std::wstring::size_type pos = std::wstring(buffer).find_last_of(L"\\/");
return std::wstring(buffer).substr(0, pos);
}
int main() {
std::cout << "my directory is " << ExePath() << "\n";
}
The question is not clear whether the current working directory is wanted or the path of the directory containing the executable.
Most answers seem to answer the latter.
But for the former, and for the second part of the question of creating the file, the C++17 standard now incorporates the filesystem library which simplifies this a lot:
#include <filesystem>
#include <iostream>
std::filesystem::path cwd = std::filesystem::current_path() / "filename.txt";
std::ofstream file(cwd.string());
file.close();
This fetches the current working directory, adds the filename to the path and creates an empty file. Note that the path object takes care of os dependent path handling, so cwd.string() returns an os dependent path string. Neato.
GetCurrentDirectory does not allocate space for the result, it's up to you to do that.
TCHAR NPath[MAX_PATH];
GetCurrentDirectory(MAX_PATH, NPath);
Also, take a look at Boost.Filesystem library if you want to do this the C++ way.
An easy way to do this is:
int main(int argc, char * argv[]){
std::cout << argv[0];
std::cin.get();
}
argv[] is pretty much an array containing arguments you ran the .exe with, but the first one is always a path to the executable. If I build this the console shows:
C:\Users\Ulisse\source\repos\altcmd\Debug\currentdir.exe
IMHO here are some improvements to anon's answer.
#include <windows.h>
#include <string>
#include <iostream>
std::string GetExeFileName()
{
char buffer[MAX_PATH];
GetModuleFileName( NULL, buffer, MAX_PATH );
return std::string(buffer);
}
std::string GetExePath()
{
std::string f = GetExeFileName();
return f.substr(0, f.find_last_of( "\\/" ));
}
#include <iostream>
#include <stdio.h>
#include <dirent.h>
std::string current_working_directory()
{
char* cwd = _getcwd( 0, 0 ) ; // **** microsoft specific ****
std::string working_directory(cwd) ;
std::free(cwd) ;
return working_directory ;
}
int main(){
std::cout << "i am now in " << current_working_directory() << endl;
}
I failed to use GetModuleFileName correctly. I found this work very well.
just tested on Windows, not yet try on Linux :)
WCHAR path[MAX_PATH] = {0};
GetModuleFileName(NULL, path, MAX_PATH);
PathRemoveFileSpec(path);
Please don't forget to initialize your buffers to something before utilizing them. And just as important, give your string buffers space for the ending null
TCHAR path[MAX_PATH+1] = L"";
DWORD len = GetCurrentDirectory(MAX_PATH, path);
Reference
You should provide a valid buffer placeholder.
that is:
TCHAR s[100];
DWORD a = GetCurrentDirectory(100, s);
#include <windows.h>
using namespace std;
// The directory path returned by native GetCurrentDirectory() no end backslash
string getCurrentDirectoryOnWindows()
{
const unsigned long maxDir = 260;
char currentDir[maxDir];
GetCurrentDirectory(maxDir, currentDir);
return string(currentDir);
}
You can remove the filename from GetModuleFileName() with more elegant way:
TCHAR fullPath[MAX_PATH];
TCHAR driveLetter[3];
TCHAR directory[MAX_PATH];
TCHAR FinalPath[MAX_PATH];
GetModuleFileName(NULL, fullPath, MAX_PATH);
_splitpath(fullPath, driveLetter, directory, NULL, NULL);
sprintf(FinalPath, "%s%s",driveLetter, directory);
Hope it helps!
GetCurrentDirectory() gets the current directory which is where the exe is invoked from. To get the location of the exe, use GetModuleFileName(NULL ...). if you have the handle to the exe, or you can derive it from GetCommandLine() if you don't.
As Mr. Butterworth points out, you don't need a handle.
Why does nobody here consider using this simple code?
TCHAR szDir[MAX_PATH] = { 0 };
GetModuleFileName(NULL, szDir, MAX_PATH);
szDir[std::string(szDir).find_last_of("\\/")] = 0;
or even simpler
TCHAR szDir[MAX_PATH] = { 0 };
TCHAR* szEnd = nullptr;
GetModuleFileName(NULL, szDir, MAX_PATH);
szEnd = _tcsrchr(szDir, '\\');
*szEnd = 0;
I guess, that the easiest way to locate the current directory is to cut it from command line args.
#include <string>
#include <iostream>
int main(int argc, char* argv[])
{
std::string cur_dir(argv[0]);
int pos = cur_dir.find_last_of("/\\");
std::cout << "path: " << cur_dir.substr(0, pos) << std::endl;
std::cout << "file: " << cur_dir.substr(pos+1) << std::endl;
return 0;
}
You may know that every program gets its executable name as first command line argument. So you can use this.
Code snippets from my CAE project with unicode development environment:
/// #brief Gets current module file path.
std::string getModuleFilePath() {
TCHAR buffer[MAX_PATH];
GetModuleFileName( NULL, buffer, MAX_PATH );
CT2CA pszPath(buffer);
std::string path(pszPath);
std::string::size_type pos = path.find_last_of("\\/");
return path.substr( 0, pos);
}
Just use the templete CA2CAEX or CA2AEX which calls the internal API ::MultiByteToWideChar or ::WideCharToMultiByte。
if you don't want to use std, you can use this code:
char * ExePath()
{
static char buffer[MAX_PATH] = { 0 };
GetModuleFileName( NULL, buffer, MAX_PATH );
char * LastSlash = strrchr(buffer, '\\');
if(LastSlash == NULL)
LastSlash = strrchr(buffer, '/');
buffer[LastSlash-buffer] = 0;
return buffer;
}
I simply use getcwd() method for that purpose in Windows, and it works pretty well. The code portion is like following:
char cwd[256];
getcwd(cwd, 256);
string cwd_str = string(cwd);
The <unistd.h> library has to be added though.
To find the directory where your executable is, you can use:
TCHAR szFilePath[_MAX_PATH];
::GetModuleFileName(NULL, szFilePath, _MAX_PATH);
If you are using the Poco library, it's a one liner and it should work on all platforms I think.
Poco::Path::current()
On a give Windows C++ IDE I went crude and it was simple, reliable, but slow:
system( "cd" );
String^ exePath = Application::ExecutablePath;<br>
MessageBox::Show(exePath);
In Windows console, you can use the system command CD (Current Directory):
std::cout << "Current Directory = ";
system("cd"); // to see the current executable directory

SHFileOperation error 87

I am trying to copy the contents of the A drive into folder C:\test\disk1. Folder disk1 already exists. The program compiles but when it runs I get error 87. I know error 87 has something to do with an invalid parameter but Im not sure where the problem lies. Has anyone any ideas?
#include <Windows.h>
#include <stdio.h>
int main(int argc, char ** argv)
{
const wchar_t *const sourceFile = L"A:\\";
const wchar_t *const outputFile = L"C:\\test\\disk1";
SHFILEOPSTRUCTW fileOperation;
memset(&fileOperation, 0, sizeof(SHFILEOPSTRUCTW));
fileOperation.wFunc = FO_COPY;
fileOperation.fFlags = FOF_SILENT | FOF_NOCONFIRMATION | FOF_NOCONFIRMMKDIR |
FOF_NOERRORUI | FOF_FILESONLY;
fileOperation.pFrom = sourceFile;
fileOperation.pTo = outputFile;
int result = SHFileOperationW(&fileOperation);
if (result != 0)
{
printf("SHFileOperation Failure: Error%u\n", result);
return 1;
}
memset(&fileOperation, 0, sizeof(SHFILEOPSTRUCTW));
printf("OK\n");
return 0;
}
Note the documentation of SHFILEOPSTRUCT and in particular that of pFrom and pTo:
PCZZTSTR pFrom;
PCZZTSTR pTo;
What does PCZZTSTR mean?
pFrom
Type: PCZZTSTR
Note This string must be double-null terminated.
So your fix is to supply an additional trailing zero.
const wchar_t *const sourceFile = L"A:\\\0";
const wchar_t *const outputFile = L"C:\\test\\disk1\0";
Note that Windows API functions accept / as a directory separator, so that can be written as the slightly easier to read:
const wchar_t *const sourceFile = L"A:/\0";
const wchar_t *const outputFile = L"C:/test/disk1\0";
(PCZZSTR is actually a pointer to a list of zero terminated strings which is terminated by an empty string.)

How to check if a Mac application was started via .app or executable

I have a C++ application which I redistribute in a Mac OS Bundle. How can I check in code if my app was started by opening the MyApp.app-bundle or by executing MyApp.app/Contents/MacOS/myapp?
I tried this:
#include "CoreFoundation/CoreFoundation.h"
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef resourcesURL = CFBundleCopyBundleURL(mainBundle);
CFStringRef str = CFURLCopyFileSystemPath( resourcesURL, kCFURLPOSIXPathStyle );
CFRelease(resourcesURL);
char* path = malloc(sizeof(char) * 1024);
CFStringGetCString( str, path, FILENAME_MAX, kCFStringEncodingASCII );
CFRelease(str);
printf("NS: %s\n", path);
Which always gives me the path to MyApp.app. And I tried this:
#include <mach-o/dyld.h>
char pathbuf[PATH_MAX + 1];
char real_executable[PATH_MAX + 1];
char *bundle_id;
uint32_t bufsize = sizeof(pathbuf);
_NSGetExecutablePath( pathbuf, &bufsize);
printf("NS: %s\n", pathbuf);
Which always prints the path to the executable.

On Windows is there an interface for Copying Folders?

I want to copy folder A and paste to desktop.
I am currently using C++ so preferably an OO interface if available.
On Windows (Win32), you could use SHFileOperation, eg:
SHFILEOPSTRUCT s = { 0 };
s.hwnd = m_hWnd;
s.wFunc = FO_COPY;
s.fFlags = FOF_SILENT;
s.pTo = "C:\\target folder\0";
s.pFrom = "C:\\source folder\\*\0";
SHFileOperation(&s);
Use this
bool CopyDirTo( const wstring& source_folder, const wstring& target_folder )
{
wstring new_sf = source_folder + L"\\*";
WCHAR sf[MAX_PATH+1];
WCHAR tf[MAX_PATH+1];
wcscpy_s(sf, MAX_PATH, new_sf.c_str());
wcscpy_s(tf, MAX_PATH, target_folder.c_str());
sf[lstrlenW(sf)+1] = 0;
tf[lstrlenW(tf)+1] = 0;
SHFILEOPSTRUCTW s = { 0 };
s.wFunc = FO_COPY;
s.pTo = tf;
s.pFrom = sf;
s.fFlags = FOF_SILENT | FOF_NOCONFIRMMKDIR | FOF_NOCONFIRMATION | FOF_NOERRORUI | FOF_NO_UI;
int res = SHFileOperationW( &s );
return res == 0;
}
Starting with Visual Studio 2015 you can use std::filesystem::copy which is even platform independent since it is available in implementations supporting >= C++17.
#include <exception>
#include <experimental/filesystem> // C++-standard filesystem header file in VS15, VS17.
#include <iostream>
namespace fs = std::experimental::filesystem; // experimental for VS15, VS17.
/*! Copies all contents of path/to/source/directory to path/to/target/directory.
*/
int main()
{
fs::path source = "path/to/source/directory";
fs::path targetParent = "path/to/target";
auto target = targetParent / source.filename(); // source.filename() returns "directory".
try // If you want to avoid exception handling then use the error code overload of the following functions.
{
fs::create_directories(target); // Recursively create target directory if not existing.
fs::copy(source, target, fs::copy_options::recursive);
}
catch (std::exception& e) // Not using fs::filesystem_error since std::bad_alloc can throw too.
{
std::cout << e.what();
}
}
Change the behaviour of fs::copy with std::filesystem::copy_options. I've used std::filesystem::path::filename to retrieve the source directory name without having to type it manually.
(assuming Windows)
Use can use ShFileOperation (or IFileOperation::CopyItem on Vista).
Max.
For a platform agnostic solution, I'd suggest Boost::filesystem. That link is basically the reference material. There is a copy_file method that copies a file from one location to another.
On Windows, the desktop is a special folder:
// String buffer for holding the path.
TCHAR strPath[ MAX_PATH ];
// Get the special folder path.
SHGetSpecialFolderPath(
0, // Hwnd
strPath, // String buffer.
CSIDL_DESKTOPDIRECTORY, // CSLID of folder
FALSE ); // Create if doesn't exists?
Here's an example using SHFileOperation:
http://msdn.microsoft.com/en-us/library/bb776887%28VS.85%29.aspx#example
Here's a quick hack without it:
#import <stdlib.h>
int main(int argc, char *argv[]) {
system("robocopy \"C:\\my\\folder\" \"%userprofile%\\desktop\\\" /MIR");
return 0;
}
it works
#include <iostream>
int main()
{
system("xcopy C:\\Users\\Elmi\\Desktop\\AAAAAA\ C:\\Users\\Elmi\\Desktop\\b\ /e /i /h");
return 0;
}

C/C++ API to decode cron-style timings

Does anyone know of a library which will assist in decoding cron style timings, i.e.
30 7 * * 1-5
Which is 7:30am every Monday, Tuesday, Wednesday, Thursday, Friday.
M.
There is a library for PHP, Perl but I never saw one for C++.
The good thing is that Cron's source is freely available and you can reuse its code to parse entries in the cron format.
The entry data structure is defined in "cron.h" file:
typedef struct _entry {
struct _entry *next;
uid_t uid;
gid_t gid;
char **envp;
char *cmd;
bitstr_t bit_decl(minute, MINUTE_COUNT);
bitstr_t bit_decl(hour, HOUR_COUNT);
bitstr_t bit_decl(dom, DOM_COUNT);
bitstr_t bit_decl(month, MONTH_COUNT);
bitstr_t bit_decl(dow, DOW_COUNT);
int flags;
#define DOM_STAR 0x01
#define DOW_STAR 0x02
#define WHEN_REBOOT 0x04
#define MIN_STAR 0x08
#define HR_STAR 0x10
} entry;
And there are two functions you need from "entry.c" file (too large to post code here):
void free_entry (e);
entry *load_entry (file, error_func, pw, envp);
You can compile those files into a shared library or object files and use directly in your project.
This is an example of getting cron source code in Debian (Ubuntu):
apt-get source cron
You can also download it from http://cron.sourcearchive.com/
For those that wish to achieve the same goal as #ScaryAardvark
Dependency:
http://cron.sourcearchive.com/downloads/3.0pl1/cron_3.0pl1.orig.tar.gz
Build:
gcc -o main main.c cron-3.0pl1.orig/entry.c cron-3.0pl1.orig/env.c
cron-3.0pl1.orig/misc.c -I cron-3.0pl1.orig
Source:
#include <pwd.h>
#include <stdio.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <uuid/uuid.h>
#define MAIN_PROGRAM 1
#include "cron-3.0pl1.orig/cron.h"
void error_handler( char* message )
{
fprintf( stderr, "Error: %s\n", message );
}
void print_entry( const entry* e )
{
fprintf( stdout, "uid: %i\n", e->uid );
fprintf( stdout, "gid: %i\n", e->gid );
fprintf( stdout, "command: %s\n", e->cmd);
//etc...
}
int main( int argc, char** argv, char** envp )
{
const char* filename = "crontab";
const char* username = "bcrowhurst";
//Retreive Crontab File
FILE *file = fopen( filename, "r" );
if ( file == NULL )
{
error_handler( strerror( errno ) );
return EXIT_FAILURE;
}
//Retreive Password Entry
struct passwd *pw = getpwnam( username );
if ( pw == NULL )
{
error_handler( strerror( errno ) );
return EXIT_FAILURE;
}
//Read Entry
entry *e = load_entry( file, &error_handler, pw, envp );
if ( e == NULL )
{
error_handler( "No entry found!" );
return EXIT_FAILURE;
}
print_entry( e );
//Clean-up
fclose( file );
free_entry( e );
return EXIT_SUCCESS;
}
Example Crontab
#yearly /home/bcrowhurst/annual-process
*/10 * * * * /home/bcrowhurst/fschk