Nested namespace can't be found in spite of including header file - c++

I have two projects, one is a sample (which compiles without error) and looks like this (first few lines shown only):
Working Example
#include "cinder/app/App.h"
#include "cinder/app/RendererGl.h"
#include "cinder/Surface.h"
#include "cinder/gl/gl.h"
#include "cinder/gl/Texture.h"
#include "cinder/Rand.h"
#include "cinder/qtime/QuickTimeGl.h"
using namespace ci;
using namespace ci::app;
using namespace std;
class QTimeAdvApp : public App {
public:
void prepareSettings( Settings *settings );
void setup();
void keyDown( KeyEvent event );
void fileDrop( FileDropEvent event );
void update();
void draw();
void addActiveMovie( qtime::MovieGlRef movie );
void loadMovieUrl( const std::string &urlString );
void loadMovieFile( const fs::path &path );
};
Note especially the line: void addActiveMovie( qtime::MovieGlRef movie );
The other project, which needs to make use of the same library (Quicktime OpenGL within LibCinder), tries to do something similar - one again an extract:
Use in Project
#pragma once
#include "AbstractContent.h"
#include "cinder/gl/Texture.h"
#include "cinder/Tween.h"
#include "AbstractTransition.h"
#include "cinder/qtime/QuickTimeGl.h"
namespace TH {
class VideoContent : public AbstractContent {
public:
VideoContent();
~VideoContent();
virtual void setup();
void loadMovie(ci::Url url);
void loadLocalMovie(ci::fs::path path);
void setPreloadedMovie(ci::qtime::MovieGlRef movie);
This one throws a compiler error: No member named 'qtime' in namespace 'cinder'
Notice again the virtually identical line: void setPreloadedMovie(ci::qtime::MovieGlRef movie); In fact, you can use the full qualified name ci:qtime:MovieGlRef in the first example and it compiles just fine (as expected).
What on earth is going on here? Why does the "Use in Project" version throw a compiler error: No member named 'qtime' in namespace 'cinder'?
Just for clarity, the QuickTimeGl.h file in turn includes another file which definitely declares the namespace and the type def:
namespace cinder { namespace qtime {
typedef std::shared_ptr<class MovieGl> MovieGlRef;
Am I missing something? I'm pretty sure I'm including the correct header file, as before, and even trying to use the fully qualified namespace but still the compiler doesn't find the definition?

Have you tried referencing the global namespace, with ::ci::qtime rather than simply ci::qtime? This should not make a difference, but sometimes C++ compilers trip over these kind of things.

Related

Issues with function implementation in multiple header files

I am currently working on a project with several other people. We originally had one header file with class and method declarations and one .cpp file with implementation/main. We decided to try and move the function implementation to the header files so we could all work on different features at the same time without producing as many merge conflicts in git.
When I compile the code, I get "undeclared identifier" errors and others that follow, leading me to the conclusion that something is wrong with the way my headers are set up. The code is long, so I'll try to provide a relevant example:
(Assignment.h and Student.h contain classes in a similar setup)
Instructor.h:
#pragma once
#include "Assignment.h"
#include "Student.h"
#include "Course.h"
#include <string>
#include <vector>
#include <fstream>
#include <iostream>
#include <sstream>
#include <algorithm>
using namespace std;
class Instructor {
private:
std::string instructorName;
std::vector<Course*> courseList;
public:
Course *currentCourse;
Instructor();
Instructor(std::string name);
void setName(std::string name);
std::string getName();
void firstTimeInstructor();
void addCourse();
void addCourse(std::string name);
void removeCourse();
void mainMenu();
void init();
};
... implementation for Instructor methods...
Course.h:
#pragma once
#include "Assignment.h"
#include "Student.h"
#include "Instructor.h"
#include <iostream>
#include <string>
#include <vector>
#include <fstream>
using namespace std;
class Course {
private:
std::string courseName;
std::vector<Student*> studentList;
std::vector<Assignment*> assignmentList;
public:
Course(std::string name);
void setCourseName(std::string name);
std::string getCourseName();
void showCourseOptions();
void addStudent();
void addStudent(std::string first, std::string last);
void addAssignment();
void addAssignment(std::string name, double points);
void print();
void courseMenu();
};
...implementation for Course methods...
First error: instructor.h(17): error C2065: 'Course': undeclared identifier
(Similar ones follow: Student, Assignment, etc.)
I was studying this post for a while, but I wasn't really able to find a definitive answer and I wasn't sure if it even applied to my situation.
I know some of this (such as the using namespace std or even declaring functions in the header) may be bad practice, but we're all a bit new to this so any guidance on the subject would be appreciated.

C++ class in separate file not compiling. Already defined in Class.obj one or more multiply defined symbols found

So I've done extensive googling and searching on StackOverflow and am unable to find a solution despite several answers with this exact issue.
I am trying to create a test class in an external file called Fpc5.cpp
It's contents are:
Fpc5.cpp
#include "stdafx.h"
#include "Fpc5.h";
#include <iostream>
using std::cout;
class Fpc5 {
int bar;
public:
void testMethod();
};
void Fpc5::testMethod() {
cout << "Hey it worked! ";
}
and my main .cpp file:
Test.cpp
// Test.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "iostream"
//#include "Fpc5.cpp"
#include "Fpc5.h";
using std::cout;
using std::cin;
using std::endl;
int main()
{
cout << "Hello" << endl;
Fpc5 testObj;
testObj.testMethod();
system("pause");
return 0;
}
all the answers I've read indicate this is caused becaused I used to be including the class in the main file itself which is why I created a header file
Fpc5.h
#pragma once
void testMethod();
This changed the error, but still did not fix the issue. Currently my Test.cpp does not recognize a Fpc5 class. I've also tried adding the Fpc5.cpp and Fpc5.h in stdafx.h and that still does not resolve the issue.
stdafx.h
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here
//#include "Fpc5.cpp"
#include "Fpc5.h"
I'm sure this a simple syntax/conceptual understanding error, but I'm quite new to c++ and am not sure what is wrong.
This is definition of your class and it must be in Fpc5.h
class Fpc5 {
int bar;
public:
void testMethod();
};
Then, you have Fpc5.cpp where you implement methods of the class:
#include "Fpc5.h" // Compiler needs class definition to compile this file!
void Fpc5::testMethod()
{
}
And then you can use Fpc5 class in Test.cpp
#include "Fpc5.h"
int main()
{
Fpc5 foo;
foo.testMethod();
return 0;
}
As an alternative you can pack everything into Test.cpp
Move the definition of your class:
class Fpc5 {
int bar;
public:
void testMethod();
};
to the header file, "Fpc5.h".
Implement the methods to "Fpc5.cpp".

why member declaration is not found in this case

I am using eclipse to write c++ codes. When I try to write a header file and corresponding c++ file, it reminds me "member declaration not found" but I have no idea why this would happen since I declare it in my code...Okay, the codes are like:
LoadMedia.h
#pragma once
#include <string>
#include "LuaBridge.h"
class LoadMedia: public LuaParser
{
public:
LoadMedia();
virtual ~LoadMedia();
void loadScript(luabridge::lua_State* L, const std::string& scriptFilename);
};
And then, the LoadMedia.cpp
#include "LoadMedia.h"
#include "LuaBridge.h"
#include <string>
LoadMedia::LoadMedia(){}
LoadMedia::~LoadMedia(){}
void LoadMedia::loadScript(luabridge::lua_State* L, const std::string& scriptFilename)
{
using namespace luabridge;
if (luaL_dofile(L, scriptFilename.c_str()) != 0)
{
std::cout << "Error, cannot open the script!" << std::endl;
}
}
It reminds me that the loadScript is "member declaration not found"....Any idea why this is so and how should I correct it? Thanks for suggestion.

C++ linker error

I'm new to C++ and need some help with namespaces.
Following are my 4 files:
node.h <--class interface
node.cpp <--implementation
testNodeFunctions.cpp
testNodeMain.cpp
//node.h
---------------------------------
#include <iostream>
using namespace std;
namespace namespaceName{
class Node {
private:
int data;
public:
void setData( int x);
int getData();
};
//and some more functions
}
//node.cpp
-------------------------------------
#include <iostream>
#include "node.h"
using namespace std;
namespace namespaceName {
//provides implementation of the memeber functions
int Node::getData() const{
return data;
}
void Node::setData(int x){
data=x;
}
}//namespace
//testNodeFunctions.cpp
-------------------------------------
#include <iostream>
#include "Node.h"
using namespace std;
using namespace namespaceName;
void showData(){
//creates a Node object and prints some stuff
Node a=37;
cout<<a.getValue()<<endl;
}
//testNodeMain.cpp
----------------------------------------------
#include <iostream>
#include "Node.h"
void showData();
int main(){
//calls methods from testNodeFunctions
showData();
}
I'm not sure if I'm defining the namespace currently.
How Do I call the showData() function from the testNodeMain.cpp file. Currently I'm getting linker error stating that "undefined reference to namespaceName::Node::methodname"
Thanks so much in advance
Okay. That make sense. I removed , using namespace std from header. I'm compiling the testNodeMain.cpp which has the main(). the TestNodeMain.cpp calls functions from testNodeFunctions.cpp. testNodeFunctions.cpp creates Node object.
In your header file node.h, you have
void setData( int x);
int getData();
where as in your node.cpp file, you have:
int Node::getValue() const{
return data;
}
void Node::setValue(int x){
data=x;
}
You need to change your Node::getValue() const {} to Node::getData() const {}, or change the names of the functions in your header files to int getValue() and void setValue (int x)
The function names in the header files for the class and the actual .cpp file should be the same.
It's really hard to tell without a complete compiling example that induces your problem, but it looks like you forgot to include node.cpp on your link line.
I'm not sure if I'm defining the namespace currently.
That looks fine, although without seeing what you've put inside it I can't say for sure.
How Do I call the showData() function from the testNodeMain.cpp file?
The function needs to be declared before you can call it. Add the following declaration, either after the #include lines in testNodeMain.cpp, or in another header file which must then be included from testNodeMain.cpp:
void showData();
Then you can call the function from main:
int main() {
showData();
}
Currently I'm getting linker error stating that "undefined reference to namespaceName::Node::methodname"
You need to make sure you're compiling and linking all the source files, not just the main one. If you're using GCC, the build command should look something like:
gcc -o testNode testNodeMain.cpp testNodeFunctions.cpp node.cpp
If you're still getting the error in that case, then check that you have actually implemented the methods. If you think you have, then please update the code in your question to include the implementation of one of the missing methods so we can check that for you.

"The expression should have a class pointer" visual studio c++ error

I've these 2 files, but the interface (and the compiler) give me this error, can you help me find what is wrong?Is really strange... should I define all body of my methods in the .cpp file?
//GameMatch.h
#pragma once
#include "Player.h"
namespace Core
{
class GameMatch
{
private:
const static unsigned int MAX_PLAYERS=20;
unsigned int m_HumanControlled;
Score* m_LastDeclaredScore;
Score* m_LastScore;
unsigned int m_MaxPlayers;
Player* m_Players[MAX_PLAYERS];
unsigned int m_PlayerTurn;
inline void NextTurn() { m_PlayerTurn=(m_PlayerTurn+1U)%m_MaxPlayers; }
public:
GameMatch(void);
~GameMatch(void);
void RemovePlayer(Player* _player);
inline Player* getPlayingPlayer() { return m_Players[m_PlayerTurn]; }
};
}
and
//Player.h
#pragma once
#include "IController.h"
#include "GameMatch.h"
#include <string>
#include <Windows.h>
using namespace Core::Controller;
using namespace std;
namespace Core
{
class Player
{
private:
IController* m_Controller;
unsigned int m_Lives;
GameMatch* m_GameMatch;
string m_Name;
bool m_TurnDone;
public:
inline void Die()
{
m_Lives-=1U;
if (m_Lives<1) m_GameMatch->RemovePlayer(this);//m_GameMatch is the first error
}
inline const string& getName() { return m_Name; }
inline bool IsPlayerTurn() { return (m_GameMatch->getPlayingPlayer()==this); }//m_GameMatch is the second error
virtual void Play()=0;
inline Player(GameMatch* _gameMatch,const char* name,unsigned int lives=3)
{
m_GameMatch=_gameMatch;
m_Name=name;
m_Lives=lives;
}
inline void WaitTurn() { while(!IsPlayerTurn()) Sleep(1); }
virtual ~Player()
{
delete m_Controller;
}
};
}
But as you can see, m_GameMatch is a pointer, so I don't understand why this error, maybe for "recursive inclusion" of header files...
UPDATE 1:
//GameMatch.h
#pragma once
#include "Score.h"
#include "Player.h"
namespace Core
{
class GameMatch
{
private:
const static unsigned int MAX_PLAYERS=20;
unsigned int m_HumanControlled;
Score* m_LastDeclaredScore;
Score* m_LastScore;
unsigned int m_MaxPlayers;
Player* m_Players[MAX_PLAYERS];
unsigned int m_PlayerTurn;
inline void NextTurn();
public:
GameMatch(void);
~GameMatch(void);
void RemovePlayer(Player* _player);
inline Player* getPlayingPlayer();
};
}
and
//Player.h
#pragma once
#include "IController.h"
#include "GameMatch.h"
#include <string>
#include <Windows.h>
using namespace Core::Controller;
using namespace std;
namespace Core
{
class Player
{
private:
IController* m_Controller;
unsigned int m_Lives;
GameMatch* m_GameMatch;
string m_Name;
bool m_TurnDone;
public:
inline void Die();
inline const string& getName();
inline bool IsPlayerTurn();
virtual void Play()=0;
inline Player(GameMatch* _gameMatch,const char* name,unsigned int lives=3);
inline void WaitTurn();
virtual ~Player();
};
}
These are the 2 headers now, however it's still not working, if I don't include Player.h and forward declare a class in this way inside GameMatch.h:
class Player;
It works, however what if I want use some Player methods?I should re-forward declare everything... isn't this what header files are done for? I can include an header file in a lot of places... why can't I do it in this case?
SOLUTION:
The answer is from Alf P. Steinbach on chat:
yes, and the answer you got seems to be correct. the cyclic header dependency is a problem. there might be other problems also, but the cyclic dependency is a big one.
you don't need a full definition of a class in order to use T*.
so the usual breaking of the cycle is to just forward-declare a class, like
class Player;
that tells the compiler that Player is a class, so you can use Player* and Player&, and even declare member functions that return Player (although you can't define such a function until Player class is fully defined)
well as a concrete example, all that's needed for the Core::GameMatch class definition is a forward declaration of class Player.
then in implementation file you can include "player.h".
if it's needed for GameMatch implementation.
if you draw the files as little boxes and draw arrows to show includes, you'll see that that gets rid of the cyclic dependency
This said, he explain that the answer I got is the correct one so I'll mark OJ's
You should definitely avoid the cyclic header include.
Break the content of your functions out into .cpp files instead of putting everything in header files. Also, rather than #include things every time, just forward declare instead.
If you remove the cyclic include, your code will most likely work.