Header Files not Working in CLion after Xcode update - c++

Apple sent out an Xcode update today and little did I know it would mess with my all of my header files.
The header file I am attempting to use is time.h. I know the code if fully functional because an online C++ shell will run it fine but CLion is telling me Cannot find 'time.h'. When I attempt to run the program I receive the following:fatal error: 'wchar.h' file not found. This was odd because I was able to locate the wchar.h file.
As per this post, I have followed all the instructions to no avail. I have also checked the location of the Command Line Tools with xcode-select -p and received that they are in /Library/Developer/CommandLineTools, which seems to be correct. I have also checked that gcc is working and the correct version. Any time I try xcode-select --install at this point it just tells me that it is installed and check for updates if I think it is wrong. It also told me there were no updates.
The only other thing I can think of is that the compiler is also telling me the following:
clang: warning: no such sysroot directory: '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk' [-Wmissing-sysroot]
And after checking this directory, I noticed that my sdk is MacOSX 10.13 where the compiler was looking for 10.12. Also my SDK is just a 10 byte alias file that OS X tells me can't be found when I click on it?
I am really scratching my head on this one, I have re-installed Xcode already just as a last resort to no avail. Any help would be much appreciated.

You need to change the sdk your project is using. Go to your Target and look at the Build Settings. Set the Base SDK popup to "Latest Mac OS(...)" and you should be good to go.

Related

Can't build and run in C++ Codeblocks

So I just recently downloaded a C++ IDE called Code::Blocks and made a new project. But when I tried to Build and Run it, the code gave some errors. I know that it isn't a problem with syntax or anything like that because I ran the default code that Code::Blocks provided. The error is the following:
Project/Target: "firstcpp - Debug":
The compiler's setup (GNU GCC Compiler) is invalid, so Code::Blocks cannot find/run the compiler.
Probably the toolchain path within the compiler options is not setup correctly?!
Do you have a compiler installed?
Goto "Settings->Compiler...->Global compiler settings->GNU GCC Compiler->Toolchain executables" and fix the compiler's setup.
Tried to run compiler executable 'C:\MinGW/bin/gcc.exe', but failed!
Skipping...
Nothing to be done (all items are up-to-date).
It seems to me like there is some kind of issue with the C++ compiler, but I thought Code::Blocks already came with a C++ compiler, so I'm not too sure what the issue here. I also followed their instructions to go to Settings->Compiler...->Global compiler settings->GNU GCC Compiler->Toolchain executables, but I'm not too sure what they mean by fix the compiler. Here is a screenshot of what I'm seeing:
Also here's info on my PC if you need it:
At this point I'm not too sure what to do to fix this problem. I have asked my friends about this problem(they have already successfully downloaded and used Code::Blocks), and they said that they never encountered this problem while they were installing it.
You need to ensure that you have a working installation of the GNU Compiler Collection, and that the paths you select for your toolchain exist.
If you don't already have GCC Installed, the easiest way would be to download a Code::Blocks distribution that comes pre-bundled with MinGW from the download site. However, it's also possible for you to install GCC through other means, such as:
Installing GCC with MinGW through msys2, or
Installing GCC with scoop install gcc on Windows
In either case, you need to select the installation path that contains the bin directory when setting up the toolchain in Code::Blocks.
In case you didn't notice, C::B formed the path to compiler with both "\" back slashes and "/" slashes, which simply isn't a valid Windows path !!
Slashes are used in Linux not Windows! But for some reason C::B is not getting this. And probably your Mingw is well set !!
C:\MinGW/bin/gcc.exe should be C:\MinGW\bin\gcc.exe
I had pretty hard time trying to fix this in win 7 32 bit/C::B version 20.03 but with no success, i checked all available options and settings, and actually i started to think that it's a bug.

"g++" not found in PATH [mac/Eclipse/XCODE installed/CDT downloaded]

I get this error when I try to build a c++ project, however I can run cpp apps in Xcode, I've downloaded CDT for Eclipse, so the compiler must be installed.
echo $PATH:
/opt/local/bin:/opt/local/sbin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin
I'm using Mac, I've found posts saying download gcc or Xcode, or solutions for Windows, it's very frustrating that I can't find the answer for such an easy problem, so please… How can I set the PATH variable for my cpp projects in Eclipse?
This question should help. It looks like you need to install XCode command line tools separately to use compilers and build systems outside of XCode (e.g. on the command line or in Eclipse).

Building C++ not working in OSX 10.9

Update:
I solved the problem in the end by reinstalling command line tools, as shown in this link.
Sorry for the trouble!
Initial question
I have just upgraded to OSX Mavericks and I cannot make the compiler work anymore.
I've been using gcc48 from macports with vim/sb2 and everything was working just fine. Now any library that I include gives tons of errors. I am not very experienced and I do not know what to do, or what to search for. I just want it to work like before. Here is what is says when compiling a basic "hello world" program:
In file included from /opt/local/include/gcc48/c++/bits/postypes.h:40:0,
from /opt/local/include/gcc48/c++/iosfwd:40,
from /opt/local/include/gcc48/c++/ios:38,
from /opt/local/include/gcc48/c++/ostream:38,
from /opt/local/include/gcc48/c++/iostream:39,
from ceva.cpp:1:
/opt/local/include/gcc48/c++/cwchar:44:19: fatal error: wchar.h: No such file or directory
#include <wchar.h>
If you need any information, tell me and I will provide it to you. Thank you for your patience!
[Added 2019 - Mojave/Catalina] XCode 10 has removed the placement of headers in /usr/include, even with the command line tools. If you want headers, and you're on you should be able to install a transitional package, which is available on Mojave. This package is not present on the Catalina. The headers are within the SDK for the appropriate release.
XCode 5/Mavericks have changed the defaults for where headers are located.
On prior versions of Mac OS X / XCode you would have found headers in /usr/include.
When you built gcc on the older release it picked up the headers from that location, and looks for them there now when you try to build code.
The problem is that the files are not there; they're somewhere under /Applications/Xcode.app/Contents/Developer.
You could futz about with a spec file to get it working consistently again, but the sanest thing to do is rebuild gcc.
As has been mentioned as well, you can install the command line tools using xcode-select --install, which will reinstall the developer tools, including the headers in /usr/include.
I tend to reinstall things like gcc when I upgrade my operating system as I encounter other errors due to changes in the environment. This is just a habit I've formed. It may not be the best habit, but it's saved me pain on numerous occasions.
[added 2017] As an addendum, if you install the command line tools, then the headers will be placed in /usr/include as well. The command to install the command line tools is xcode-select --install - this will allow you to use most compilers without having to specify the location of the headers manually.
This is how I got it working on Mac osx Mavericks:
Open terminal
type --> xcode-select --install
A pop-up windows will apear asking you about install tools
choose install tools
wait install to finish
Here is a manual method for updating XCode on OS X Mavericks:
Go into the developers site http://developer.apple.com
Then go to Downloads for Apple developers and there is a command line tools installer for Mavericks — here's the link (but you'll need a developers account for the link to work) http://developer.apple.com/downloads/index.action?q=xcode
I'm using MacOs Sierra 10.12.4, got the same problem.
I solved it by using:
/usr/bin/gcc
For me the fix was to uninstall old broken gcc:
brew uninstall gcc#5
I noticed paths like /usr/local/Cellar/gcc#5 in build output, while gcc#8 was also installed and is the one that was supposed to be used.

What do I have to do to set C++ development in eclipse?

I am currently trying to set my eclipse so that I can start c++ development on my Windows computer. However, I am stuck with some errors. But first, here is what I did so far:
Installed the CDT for Eclipse
Installed Cygwin (with the additional packages gcc, gcc and make)
Added all "paths for headers" in Eclipse
The problem is that when I try to run my Hello World program, I get Launch failed. Binary not found.
I already build and rebuild the project but the program is still not running. It must be because of these errors that I have:
/bin/sh: g++: command not found
make: ***[src/HelloWorld.o] Error 127
What can I do to solve these errors?
Try running the Cygwin setup.exe again and select the packages for g++. Search for that and make sure those are installed. It should be under the name gcc-g++. The C++ compiler is installed separately from the C compiler.
Ok, I figured it out by myself. Since this really freaked me out, I want anyone else who has this problem to know how I solved it.
So apparently, since I had g++, gcc and all that installed, it had to be a problem with the path.
So what I did was check my path. If you don't know how to edit it, check this link http://www.computerhope.com/issues/ch000549.htm
So in there, I chose Path under the System variables and clicked on Edit.... What I noticed was that instead of C:\cygwin64 it said C:\cygwin. All I did was append the 64 (since I had installed the 64-bit version of cygwin) and I was done.
I restarted Eclipse, cleaned and built the project and the errors where gone!

Installing g++ to terminal from files on my mac

When I try to compile a c++ program in my Mac terminal, I get the following error:
-bash: g++: command not found
but I believe I have all the files I need on my Mac to run the compiler. I have the Developer folder, which contains Xcode in Applications, g++ in the usr/bin folder, and a bunch of other folders.
How can I use these files to install the g++ compiler. Thank you!
Assuming you have the latest Xcode, go to Xcode Preferences, Downloads, and click on the Install button next to Command Line Tools. This should install and put everything into your PATH automatically.
houbysoft's answer above is correct, but the OP needs a little more detail.
The basic idea is that you need the "Command Line Tools" environment installed. But the name for that environment, and how you install it, has changed multiple times over the years. So, houbysoft's steps work for 4.3.3, but not for 3.2.6.
In the 3.2 era, the tools were called "UNIX Development". And, rather than being downloaded and installed from within Xcode, they came as part of the Xcode mpkg and were installed as part of the initial Xcode install. In most versions, there was a checkbox named "UNIX Development", usually checked by default, but in some versions it was a separate step. Looking at the "Xcode 3.2.6 and IOS SDK 4.3" disk image currently available from Apple, it's a checkbox. Anyway, that's the only officially-supported way to get them, but lots of other ways work… Here are your options:
Throw away Xcode 3.2.6 (just trash the whole /Developer) and install 4.3.3, then follow houbysoft's steps to get the Command Line Tools. Unless there's a good reason you can't use 4.3, this is almost certainly the best answer.
Throw away Xcode 3.2.6 and reinstall it, and this time make sure the "UNIX Development" checkbox is on.
Just re-run the 3.2.6 installer, and make sure the "UNIX Development" checkbox is on.
Log into developer.apple.com and look through the downloads for a package named "UNIX Development Tools", "Developer Tools CLI", "CLI Developer Environment", "Command Line Tools", or similar that corresponds to 3.2.6. There is such a package for most, but not all, versions of Xcode, and can be used to set up a command-line build environment either with or without Xcode.
Look at the invisible packages on the Xcode disk image. I don't remember whether you need just DeveloperToolsCLI.pkg, or that plus a few others, but a bit of trial and error or googling should get you there.
If everything is installed correctly, it sounds like all you need to do is get your "PATH" environment variable modified.
This closely related SuperUser question should provide the answers you need, at least if you're running under Snow Leopard. Here's another question about setting environment variables for Lion.